• Title/Summary/Keyword: Project Class

Search Result 551, Processing Time 0.03 seconds

Development of Teaching-Learning Materials and Analysis of Learning Experience Based on Design Thinking in Home Economics Curriculum: Focused on the Units of Sustainable Consumption (디자인씽킹을 적용한 가정과 교수·학습자료 개발 및 학습 경험 분석: 지속가능한 소비 단원을 중심으로)

  • Yuk, Kyung Min
    • Journal of Korean Home Economics Education Association
    • /
    • v.32 no.1
    • /
    • pp.145-165
    • /
    • 2020
  • This study developed teaching-learning materials for 10 class periods that applies design thinking process for the units of 'sustainable consumption' of home economic subject, and examined the learning experience of students in the class. After the classes, reflection journals and in-depth interviews from 276 male and female students in ten classes were analyzed. The main results are as follows: The five steps of the design thinking process of the Stanford University d-School were applied to develop teaching-learning materials for the 'Sustainable Consumption Practice Book Creation Project'. Students' positive learning experience was evidenced through sustainable consumption classes that applied design thinking. The students were able to reflect through the experience of sympathizing with the real problem, and experienced an improvement in problem-solving ability through the process of idea construction and prototyping. Students expressed difficulties in reaching consensus among the members, and in devising ideas and implementing prototypes. Based on the learning experience of students this study, it is suggested that home economic teachers further develop and implement classes of various topics to which design thinking process is applied. A future study may need to verify the effectiveness of home economic classes to which design thinking is applied.

Analysis of School Space for Students' Customized Classes: Focused on Vittra Telefonplan School in Sweden (학생 맞춤형 수업을 위한 학교 공간 분석: 스웨덴 비트라 텔레폰플랜(Vittra Telefonplan) 학교를 중심으로)

  • Shin, Jin-Su;Jo, Hyang-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.10
    • /
    • pp.433-445
    • /
    • 2019
  • This study was designed to create an innovative Korean school space plan. This was done by performing an analysis of cases of student-tailored class operations and the composition of school space in Sweden's Vittra Telefonplan School. To this end, the research team analyzed prior studies, the Vittra school space and the student-tailored classes through an analysis of the literature, documents and video images. First, the OpenSpace was operating classes tailored to each student's academic growth and needs. Second, the open-space school space played a role as the space for student life. Third, the teacher played a role as an active guide and facilitator of students. Forth, the students' individual learning management team actively conducted coding classes by utilizing IT-based learning platforms. The implications of the Vittra School are as follows. When designing a new school, it is recommended to design a small school as small as possible, organize an open space according to the grade and not by the class, and operate the curriculum around the students' grade. When reorganizing existing schools, it is proposed that standardized classrooms be modified for schools with spare classrooms to create learning spaces that can vary for large to small and to practice project-oriented classes at the grade level.

SOMANGNET: SMALL TELESCOPE NETWORK OF KOREA

  • Im, Myungshin;Kim, Yonggi;Lee, Chung-Uk;Lee, Hee-Won;Pak, Soojong;Shim, Hyunjin;Sung, Hyun-Il;Kang, Wonseok;Kim, Taewoo;Heo, Jeong-Eun;Hinse, Tobias C.;Ishiguro, Masateru;Lim, Gu;Ly, Cuc T.K.;Paek, Gregory S.H.;Seo, Jinguk;Yoon, Joh-na;Woo, Jong-Hak;Ahn, Hojae;Cho, Hojin;Choi, Changsu;Han, Jimin;Hwang, Sungyong;Ji, Tae-Geun;Lee, Seong-Kook J.;Lee, Sumin;Lee, Sunwoo;Kim, Changgon;Kim, Dohoon;Kim, Joonho;Kim, Sophia;Jeong, Mankeun;Park, Bomi;Paek, Insu;Kim, Dohyeong;Park, Changbom
    • Journal of The Korean Astronomical Society
    • /
    • v.54 no.3
    • /
    • pp.89-102
    • /
    • 2021
  • Even in an era where 8-meter class telescopes are common, small telescopes are considered very valuable research facilities since they are available for rapid follow-up or long term monitoring observations. To maximize the usefulness of small telescopes in Korea, we established the SomangNet, a network of 0.4-1.0 m class optical telescopes operated by Korean institutions, in 2020. Here, we give an overview of the project, describing the current participating telescopes, its scientific scope and operation mode, and the prospects for future activities. SomangNet currently includes 10 telescopes that are located in Australia, USA, and Chile as well as in Korea. The operation of many of these telescopes currently relies on operators, and we plan to upgrade them for remote or robotic operation. The latest SomangNet science projects include monitoring and follow-up observational studies of galaxies, supernovae, active galactic nuclei, symbiotic stars, solar system objects, neutrino/gravitational-wave sources, and exoplanets.

A Study on College Students' Experiences for UCC Assignment in a Character Education Class (교양 인성 수업에서 대학생들의 인성을 주제로 한 UCC 과제 경험에 관한 현상학적 연구)

  • Kim, Byung-Sun;Son, Eun-Kyoung;Lee, Jun-Gil
    • Journal of the Korea Convergence Society
    • /
    • v.13 no.3
    • /
    • pp.239-253
    • /
    • 2022
  • The purpose of this study is to have college students who took 'University Character Education Using YouTube Videos', which was opened as a liberal arts course in college, directly produce UCC assignments with the theme of personality. Despite the recent paradigm shift in learner-centered education, teacher-centered education still hinders learners' motivation to participate in classes. To solve this problem, a learner-led UCC production process is necessary for the practice of effective learner-centered education. For this purpose, a phenomenological research method was applied. The research participants were 10 students, in-depth interview was used for data collection, and Colaizzi's research method was selected for data analysis. As a result of the analysis, 9 themes, 4 theme clusters, and 2 categories were derived. The results are as follows. First, they recognized that the UCC assignments were a field of maturity, such as practicing the right thoughts and actions, and re-establishing the concept of character. Second, they said that the UCC production process was an opportunity to increase their self-esteem. Third, they showed a more mature personality by recognizing that the UCC assignments became a chance to pay attention to others beyond themselves. Fourth, they had the greatest difficulty in selecting a topic while carrying out the UCC project, and they were experiencing the limitations of high-quality projects due to the technical immaturity of UCC production. Finally, this study was concluded by discussing the educational implications based on the results. These results provide a suggestion that more effective character education can be expected when tasks led by learners will be developed and an interactive arena where students can be shared are provided.

Case study of information curriculum for upper-grade students of elementary school (초등학교 고학년 정보 교육과정 사례 연구)

  • Kang, Seol-Joo;Park, Phanwoo;Kim, Wooyeol;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
    • /
    • v.26 no.4
    • /
    • pp.229-238
    • /
    • 2022
  • At the time of discussing the 2022 revised curriculum, the demand for normalization of information education is increasing. This study was conducted on the case of the information curriculum for the upper elementary grades responding to such needs. For 14 6th grade students of Elementary School B in K Metropolitan City, 4 core areas of the information curriculum, including computing system, data, algorithm & programming, and digital culture, were covered through classes. Cooperative classes were conducted between students by using the cloud-based application according to the class. In addition, it was intended to supplement the curriculum by suggesting ideas for artificial intelligence education area, and to improve the density of research with additional investigation on foreign information education cases. However, the need for independent organization of the information curriculum was strongly confirmed in that the current curriculum for information classes lacked sufficient school hours and had to be operated in combination with other subjects in the form of a project for this case study. It is hoped that this study will serve as a small foundation for the establishment of the information curriculum for the upper elementary grades in the future.

Knowledge and management of food allergy by parents of preschool children who experience food allergies (식품알레르기 유경험 미취학아동 양육자의 지식 및 식사관리에 대한 연구)

  • Seung Hui Kim;Seung-Min Lee
    • Journal of Nutrition and Health
    • /
    • v.56 no.2
    • /
    • pp.184-202
    • /
    • 2023
  • Purpose: This study investigates the necessary educational materials from the perspective of caregivers managing food allergies of preschoolers. Methods: An online survey enrolled 400 caregivers of preschoolers with food allergies. The study was conducted in July 2022, and data were analyzed using the IBM SPSS Statistics 25. Results: The caregivers of preschoolers with food allergies showed low food allergy knowledge. The highest percentage of incorrect answers were for items related to the cause (74.2%) and response (65.2%) to food allergies. Moreover, categorizing the levels of knowledge as high, medium, and low, we found that caregivers with younger children exhibited a better understanding of food allergies. Approximately 56.9% of subjects in the high class were caregivers with preschoolers under three years, whereas caregivers with preschoolers over four years comprised 43.2% of the high-class subjects. Regarding food allergy treatment, four questions measured how well the caregivers tended to the children. With higher levels of knowledge, caregivers were more likely to read nutrient information and check for food allergens. The caregivers of preschoolers who were clinically diagnosed with food allergies demonstrated a higher percentage of using separate ingredients and cooking utensils. Conclusion: This study shows how the caregivers' knowledge levels are critical in managing and treating food allergies among preschoolers. With caregivers' lower knowledge of food allergies and preschoolers younger than four years, self-diagnosis of food allergies and existing food allergies were not managed efficiently. Hence, customized education for caregivers is essential to improve their knowledge level regarding limiting foods that may cause allergies, reading food labels, and using ingredients and cooking utensils separately.

The Effect of Engineering Design Based Ocean Clean Up Lesson on STEAM Attitude and Creative Engineering Problem Solving Propensity (공학설계기반 오션클린업(Ocean Clean-up) 수업이 STEAM태도와 창의공학적 문제해결성향에 미치는 효과)

  • DongYoung Lee;Hyojin Yi;Younkyeong Nam
    • Journal of the Korean earth science society
    • /
    • v.44 no.1
    • /
    • pp.79-89
    • /
    • 2023
  • The purpose of this study was to investigate the effects of engineering design-based ocean cleanup classes on STEAM attitudes and creative engineering problem-solving dispositions. Furthermore, during this process, we tried to determine interesting points that students encountered in engineering design-based classes. For this study, a science class with six lessons based on engineering design was developed and reviewed by a professor who majored in engineering design, along with five engineering design experts with a master's degree or higher. The subject of the class was selected as the design and implementation of scientific and engineering measures to reduce marine pollution based on the method implemented in an actual Ocean Clean-up Project. The engineering design process utilized the engineering design model presented by NGSS (2013), and was configured to experience redesign through the optimization process. To verify effectiveness, the STEAM attitude questionnaire developed by Park et al. (2019) and the creative engineering problemsolving propensity test tool developed by Kang and Nam (2016) were used. A pre and post t-test was used for statistical analysis for the effectiveness test. In addition, the contents of interesting points experienced by the learners were transcribed after receiving descriptive responses, and were analyzed and visualized through degree centrality analysis. Results confirmed that engineering design in science classes had a positive effect on both STEAM attitude and creative engineering problem-solving disposition (p< .05). In addition, as a result of unstructured data analysis, science and engineering knowledge, engineering experience, and cooperation and collaboration appeared as factors in which learners were interested in learning, confirming that engineering experience was the main factor.

Case Study on Capstone Design Model for Computer Engineering (컴퓨터공학 분야의 캡스톤디자인 모델 사례 연구)

  • Kang, Hwan-Soo;Cho, Jin-Hyung;Kim, Hee-Chern
    • Journal of Digital Convergence
    • /
    • v.14 no.5
    • /
    • pp.57-66
    • /
    • 2016
  • In this paper, we describe capstone-related courses in the Computer information department of Dongyang-Mirae University and propose a capstone design model for computer engineering discipline based on operating experiences during the last year. Class schedules and contents, etc are presented from the case studies of two courses on system analysis and design and graduation work(capstone design) opened in 2015. Towards the successful operation of capstone design targeted to training practical and talented professionals with creative problem-solving skills, we propose six execution steps along with principal activities and outputs: Course plan, Project plan, Development, Reporting, Evaluation of students and coursework, and Course feedback. The capstone design model of this study is characterized by presenting the necessity and importance of pre and post steps such as 'Course Plan' and 'Course reflux' from a macroscopic view and by applying software engineering techniques such as prototyping, configuration managements, etc to it.

Suggestions for Building 'Smart Campus' Based on Case Studies on the Effectiveness of Instructions with Smart-Pads (스마트 패드 활용수업 사례분석에 기반한 스마트 캠퍼스 구축 발전방향)

  • Park, Sung-Youl;Lim, Keol
    • Journal of Digital Convergence
    • /
    • v.10 no.3
    • /
    • pp.1-12
    • /
    • 2012
  • According to recent trends of ubiquitous learning with the advent of smart devices, this study was to suggest for the successful achievement of "Smart Campus" initiatives by experiencing an instruction with smart-pads (tablet PCs) in a university. A pilot project was conducted as a part of building a Smart Campus in S university in Gyeong-gi Province in Korea for the study. The class was held in the Summer semester in 2011 with six participants. Using research methodologies such as semi-structured interviews and stimulated recall, perceived academic performances, satisfaction, and the usability of smart-pads were analysed. Main results included high perceived academic performances, satisfaction, and the usability, however, some negative responses also detected on the variables. Based on the results, it was suggested that specific instructional strategies should be developed in terms of hardware, software and humanware.

Analysis of Changes in Sociality of Gifted Elementary Students Depending on LT Cooperative Learning (LT 협동학습에 따른 초등 정보영재의 사회성 변화 분석)

  • Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
    • /
    • v.21 no.1
    • /
    • pp.23-30
    • /
    • 2018
  • In this paper, the elementary students from the Information class of the Science Education Institute for the Gifted were divided into the experimental and control groups. The two groups took Scratch programming classes and the changes in their sociality were analyzed. The experimental group used the Scratch remix function, an educational programming language, to perform the LT cooperative learning. The control group took general instructor-led classes. The experimental group carried out a team project in which learners should cooperate with each other to produce certain results using the remix function. Twelve 3-hour lessons were taken by the experimental and control groups consisting of 30 and 30 students respectively to verify changes depending on remix-based cooperative learning. According to t-test using the survey results, the experimental group that performed cooperative learning using the Scratch remix function showed more improved sociality than the control group did. There was a statistically significant difference as well.