• Title/Summary/Keyword: Program Contents

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Environmental Cyber Inservice Education Program Development for Middle School Teacher (중학교 교사용 사이버 환경교육 연구 프로그램 개발)

  • Seo, Woo-Seok;Jyung, Chyul-Young;Lee, Jae-Ho;Kim, Jae-Ho;Lee, Youn-Jo
    • Hwankyungkyoyuk
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    • v.19 no.3
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    • pp.1-19
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    • 2006
  • The purpose of the study was to develop an environmental cyber inservice education program for middle school teacher. The blended environmental cyber inservice education program was developed, through reviewing literatures, analyzing domestic and foreign's environmental inservice education programs and e-Learning contents, and experts conference. And, Pragram validity was evaluated by environmental education experts. Program development stage was confirmed five stage: (1) foundational analysis, (2) planning, (3) design, (4) production, and (5) evaluation. The developed contents for middle school teachers were consisted of 3 domains: (1) Foundation of Environmental Education, (2) Understanding about Environment, (3) Strategy for School Environmental Education. The contents of each sessions were selected considering synthetically objectives, themes and components of environmental education and structured of 62 hours Course totally. Developed program evaluated by 8 environmental education experts according to 10 evaluation item of total contents and contents development structure. In result, it evaluated comparatively high score. Based on the results, some recommendations were suggested.

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Development of Storytelling Program for Science Learning Utilizing Local Myths as Contents

  • Kang, Kyunghee
    • International Journal of Contents
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    • v.10 no.3
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    • pp.55-63
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    • 2014
  • Existing science education that excludes narrative thinking impedes the understanding of the context of workbook content. The object of this research is to develop a storytelling-learning program based on narrative thinking to elevate learners' interest in science and expand their inventive problem-solving abilities. Following an analysis of the current Korean curriculum, eight types of storytelling materials that utilize local content were developed for grades 7-9. The learning program used quest storytelling and was designed such that learning activities such as investigation, discussion, and experimentation were included in the process of solving each quest. Learners experienced an interest in storytelling learning resulting from participation in this storytelling-learning program. Moreover, learners demonstrated inventive problem-solving abilities in the process of completing the stories. During the process of assembling the storytelling materials, the students interacted with enthusiasm and generated ideas. The teachers indicated a positive feedback to the storytelling program as a new attempt to stimulate learners' interests. In the future, with continuous development and application, storytelling-science-learning programs that base science learning on narrative thinking are expected to be successful.

Development and Evaluation of Consumer′s Educational Program in Using Credit Card (신용카드 사용에 관한 소비자교육프로그램개발 및 평가)

  • 서인주;두경자
    • Journal of the Korean Home Economics Association
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    • v.41 no.12
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    • pp.117-132
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    • 2003
  • This study aims to develop an educational program in using credit card for undergraduate students. In order to achieve this aim, a processor has been followed. first of all, a fundamental work to select the educational contents was Preceded with a survey of learners' needs, case studies of counselling at Consumer Protection Board, and preceding studies. After choice of educational contents, learners' demands on how to manage the educational program was executed in advance. Second, reflecting the above mentioned educational contents, a concrete educational program was built. Based on the constructed plans, both preliminary training and main training were proceeded. Third, to evaluate the effects of the educational program, the knowledge difference, behaviors and attitude changes were all diagnosed. The result suggested that the educational effect was significant in all evaluations section. At last, final program of using credit cards was completed.

Development and Evaluation of Financial Management Education Program for College Students (대학생을 위한 재무관리교육 프로그램 개발 및 평가)

  • Jeong, Woon-Young;Hwang, Duck-Soon
    • Korean Journal of Human Ecology
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    • v.15 no.6
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    • pp.999-1014
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    • 2006
  • The purpose of this study were to develop a financial management educational program for college students and to evaluate the effect of this program. In order to achieve this aims, a fundamental work to select the educational contents was preceded with a survey of learners' needs, preceding studies. After choice of educational contents, learners' demands on how to manage the educational program was executed in advance. The participants in this study were 500 students, resulting in 460 with usable data. Second, reflection the above mentioned educational contents, a concrete financial management educational program was built. This program consists of 9 domains: financial planning, careers and income, consumer spending, credit use and Credit cards, Managing Taxes, investment planning, risk management and insurance, retirement and estate planning, contribution. The participants for this program implementation were 68 students. Third, to evaluate the effects of the financial management educational program, paired t-test was conducted in using the SPSS package. The result suggested that financial management educational program has a positive effect on financial knowledge, financial attitude and financial management behavior. Several implications based on the findings were suggested.

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A Comparison Study on Accredited Architectural Education Contents between US and Korea

  • Kim, Jin-Wook
    • Architectural research
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    • v.13 no.2
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    • pp.13-21
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    • 2011
  • Since 2002, Architecture Schools in Korea was changing long traditional architectural education system from 4 years generalized architectural engineering curriculum to 5 years professional architecture program. Until 2010, 76 architecture schools have changed their program to 5 years course which was focused to design studio education. It was a very rapid change and there was not much time develop their own system which could represent institutional identity, character of students and local environment. Korea joined as a regular member of Canberra Accord in 2010 and it is meaningful to compare Korean architecture program contents to another country education contents. US architecture programs were selected for this comparison study. The goals of this study are to create a comparable understanding the form of contents of Architectural Education in US and Korea and to verify the substantial equivalence of these systems. To achieve above goals, three public institutes of each country were selected and analyzed with general information, history, resources, curriculum and the matrix of Student Performance Criteria for quantitative comparison. For qualitative comparison education context of programs were analyzed with program missions, the way of advising, professional connection and distribution of faculty loads.

Development and Students' Perceptions after Application of a Subject Substitute STEAM Program - Focusing on Energy Unit in 6th Grade Curriculum - (교과대체형 STEAM(융합인재교육) 프로그램 개발 및 적용 후 학생들의 인식 분석 - 6학년 에너지 관련 단원을 중심으로 -)

  • Lim, Sung-Man;Chae, Dong-Hyun;Kim, Eun-Jeong;Hyun, Dong-Geul;Kim, O-Beom;Han, Je-Jun
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.1
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    • pp.119-132
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    • 2014
  • In recent years, Korea encourages teachers to do STEAM education(Science, Technology, Engineering, Arts & Mathematics), which includes Arts to STEM education to train creative science technology talent. Related to this, we developed a subject substitute STEAM program for the 6th grade students in elementary school and applied it in a field. The STEAM program which substitutes contents in curriculum related to Energy unit was developed and it was taught to twenty four sixth grade students during regular classes. During the classes, all activities of students were observed and they were written in recording notes during the observation. After all STEAM program ended, how students recognize the subject substitute STEAM program compared to general class, understand learning contents and think about the program before and after the STEAM classes were analyzed through questionnaire and interviews. The results were as follows. First, some students had difficulty in reconciling different ideas in group, creative thinking and crafts but most students liked the STEAM classes because many activities are fun and it is easy to understand. Second, learners regarded practical use of knowledge, learning different subjects together and interests as the reasons they can understand learning contents easily during STEAM program. Third, learners recognized STEAM classes are good to understand knowledge, think creative ideas and improve social skills after the STEAM classes while they showed anticipation, worry and fear before taking the classes. It is found that a subjective substitute STEAM program is helpful to increase learners' interests in learning, understand learning contents, increase creativity and have a good personality through a qualitative research.

A Method to improve DMB program list generation time by extending UAI of the FIC (DMB 고속정보채널의 사용자 어플리케이션정보 확장을 통한 프로그램리스트의 생성속도 향상기법)

  • Choi, In-Hwa;Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.51-59
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    • 2010
  • As more and more people are interest in mobile broadcasting, they want to use many kinds of mobile contents. On that account, DMB standard has been developed in Korea. Users can use various contents, because DMB System based on DAB System can provide not only audio service but also media service. However, as more contents increase, users will have to wait more to select Program List, which is why DMB System transports MPEG-2 TS contents by MSC. To solve this problem we propose that first we find major fields needed for generating program list, and then these fiends insert to FIC by extending UAI. We conduct some experiments to verify our proposed method is efficient. The results implies that our proposed method generate program list faster than that of previous method by 36.78%.

Setting Instructional Goals and Contents for Milk Nutritional Education Program through an Analysis of Milk Nutritional Awareness and Knowledge in Elementary/Middle/High School Students

  • Kim, Jung-Hyun;Yoon, In-Kyung;Jang, Myung-Hee
    • Nutritional Sciences
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    • v.9 no.4
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    • pp.301-309
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    • 2006
  • For the purpose of developing Milk-based nutritional education program, this study analyzed the awareness of milk and milk nutritional knowledge of elementary/middle/high school students and set appropriate instructional goals for milk nutritional education program. According to the analysis results, 49.6% of total subjects know a little about the milk, otherwise 42.3% of total subjects don't know it Elementary school students know better than other students. Therefore, the instructional goals of nutritional education program were set as follows, that improve the level of the awareness about milk, and to increase the understanding on the knowledge about milk, and to practice proper milk intake behavior. Based on these goals established as the above, educational contents were established that would be expected in elementary, middle, and high school students after milk nutritional education. Therefore, the development of education program and the evaluation of education effects were to be performed on the basis of educational goals and contents for milk nutritional education program.

The Effects of Nursing Introduction Content on Career Attitude Maturity and Self-Efficacy of first year students (간호입문교육 콘텐츠가 신입생의 진로태도성숙과 자기효능감에 미치는 효과)

  • Kim, Ja-Sook;Han, Su-Jeong;Han, Seung-Wook;Kim, Su-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.3
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    • pp.285-296
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    • 2014
  • This study was to develop a introduction program contents for first year nursing students and to verify the effectiveness of the program contents. The effects of introduction program contents for first year nursing students is to identify a career attitude maturity and self-efficacy. The study used a One Group Pre-post Test Design and the surveys were carried out form 5, March to 26, March, 2012. The participants were 129 students of nursing in K university. The data were obtained via questionnaires survey before and after taking the course. The collected data were analyzed by paired t-test using SPSS 15. As a result in analyzing the effect of introduction program contents on career attitude maturity and self-efficacy for first year nursing students, introduction program contents was appeared to influence the self-efficacy. The scores of self-efficacy(t=2.36, p=.002) showed statistically significant improvement after the education. Also there was significant increase in career attitude maturity(t=2.92, p=.004) after the education. The results of this study were the positive effects of introduction program contents on first nursing students' career attitude maturity and self-efficacy. These findings suggest that introduction program contents as a subject would be an efficient way for self-efficacy and career attitude maturity of first year nursing students. and I recommend that various professor teaching method and nursing education contents development with utilizing ICT.

A Development of Design Education Program Based on Local Cultural Contents to Promote Creativity of Chinese Children (중국 아동의 창의성 증진을 위한 지역 문화 콘텐츠 기반의 디자인교육 프로그램 개발)

  • Yoon, Woolahm;Beck, Donghyun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.56-67
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    • 2020
  • Various studies have been conducted to identify the concept of creativity and enhance it effectively. Many advanced countries in the field of design have already expanded the scope of design education from specialized education to universal education and utilized such design education as a curriculum for promoting the creativity. Although education industry in China has been growing rapidly with the increase in the national income, the current educational contents have been mostly focused on the subjects/contents for an entrance examination, with little consideration of creativity promotion for children. Therefore, as an effort to promote creativity of Chinese children, the current study developed a design education program utilizing Chinese cultural contents and verified its educational effectiveness in terms of creativity promotion. The program was developed in the following process: 1) exploring the program development direction through an in-depth interview with parents; 2) deriving three lesson plans through an ideation session with some experts in art education for children; and 3) selecting a final lesson plan through experts/parents evaluation and developing a final textbook. A total of 10 children were educated with the developed textbook, and their levels of creativity before and after the education were comparatively evaluated using Torrance Tests of Creative Thinking (TTCT). The study results showed that the education program developed in the current study significantly affected the children's creativity, which would contribute to promoting the children's creativity, and also, developing a new creativity education program in the future. Additionally, it is expected that the research methods employed in this study, that is, developing a creativity promotion program using some cultural/local contents, could be usefully/widely applied in various fields of education.