• Title/Summary/Keyword: Professional Learning

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Policy Suggestions for Fostering Teacher ICT Competencies in Developing Countries: An ODA Project Case in Peru

  • SO, Hyo-Jeong;SEO, Jongwon
    • Educational Technology International
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    • v.21 no.2
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    • pp.217-247
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    • 2020
  • Many developing countries consider ICT as a key enabler to improve their educational systems and teachers are viewed as change agents. This paper aims to present policy suggestions concerning how to foster teachers' ICT competencies in developing countries based on the outcomes of an ODA project case in Peru. This study was conducted through three stages: Literature survey, site visit, and policy suggestions. To draw relevant policy suggestions, we employed the framework of the 'macro-meso-micro' level of teacher professional development. The following policy suggestions are discussed: (a) macro level: to develop the national framework of teacher ICT competencies and competency-based teacher training, (b) meso-level: to promote teacher communities of practices and school-based research programs, and (c) micro-level: to redesign teacher professional development programs to help teachers better understand the complex relationships between content, pedagogy, and technology, beyond learning about basic ICT literacy skills. This study contributes to the understanding of how ODA projects can approach the issue of teacher ICT capacity building at multiple levels.

What Practical Knowledge Do Teachers Share on Blogs? An Analysis Using Text-mining

  • LEE, Dongkuk;KWON, Hyuksoo
    • Educational Technology International
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    • v.23 no.1
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    • pp.97-127
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    • 2022
  • With the recent advancement of technology, there has been an increase in professional development activities, including teachers using blogs to share practical knowledge and reflect on teaching and learning. This study was conducted to identify the contents of practical knowledge shared through the K-12 teachers' blogs. To achieve the research objective, 70,571 blog posts were collected from 329 blogs of K-12 teachers in Korean and analyzed using text mining techniques. The results of the study are as follows. First, practical knowledge sharing activities using teacher blogs have increased. Teachers posted a lot of blogs during the semester. Second, primary school teachers share various curriculum activities, reflections on project classes, class management, opinions related to education, and personal. Third, secondary school teachers share summaries and reviews of curriculum, materials related to college entrance exams, various instructional materials, opinions related to education, and personal experiences on their blogs. This study suggested that blogs are widely used as a venue for sharing practical knowledge of teachers, and that blogs can be a useful way to develop professionalism.

Development of a Dynamic Motor on Smart Touch Control of one Point Linkage drag (1 포인트 드래그 연동 스마트 터치 제어용 다이나믹 모터 개발)

  • Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.327-332
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    • 2015
  • Educational robot was introduced as an effective educational tool is to foster scientific creativity and learn the basic principles of science are applied to change the configuration of the educational after-school learning kits for science education. SMEs as a tool to foster scientific creativity center and a variety of educational robot technology and the wide range of games for students and robotic technology development, existing e-Learning by downloading mp3 music or learning content for the robot, such as the provision of specialized content Although the technology is still being developed to take advantage of the professional community formation is insufficient side. Currently, one-point linkage drag Smart Touch control dynamic motor development does not need this motor development is possible for users to easily.

Student Motivation and Interests as Proxies for Forming STEM Identities

  • Campbell, Todd;Lee, Hyon-Yong;Kwon, Hyuk-Soo;Park, Kyung-Suk
    • Journal of The Korean Association For Science Education
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    • v.32 no.3
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    • pp.532-540
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    • 2012
  • This research investigated the motivation and interests of a sample of predominately-underrepresented populations to better understand whether informal STEM learning experiences offer support for developing STEM identities. A valid and reliable three-section self-reporting survey was administered to 169 secondary students as the primary data source. Identity was used as a theoretical lens along with descriptive statistics to reveal students' perceived benefits of the informal STEM learning experience, a Mathematics, Engineering, Science Achievement (MESA) program in the western U.S., for improving their understanding of science, mathematics, and engineering concepts, increasing their interest in science, mathematics, and engineering careers, and increasing their belief of the importance of these STEM disciplines. In summary, the findings emerging, considered alongside current identity research, suggest that informal STEM learning experiences offer students from underrepresented STEM populations the space needed for successful STEM identity bids, either for future career pursuits or participation in a STEM literate populace as a non-STEM professional societal member.

Development of Sorting Algorithm Contents for Improving the Problem-solving Ability in Elementary Student (초등학생용 문제해결력 증진을 위한 정렬 알고리즘 교육자료 개발)

  • Jang, Junghoon;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.151-160
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    • 2016
  • Algorithm education is emphasized as an instrument for teaching the basic principles of Computer Science. But these materials is very short-fall. We'll present the CS Unplugged-based algorithm contents, which is easy to learn for elementary student. These contents for self-directed learning consisted of the activity-based learning. For problem-solving algorithm learning in everyday life we were developed the hashing techniques on the basis of the basic searching and sorting algorithms. For checking the adequacy of these materials were tested by surveys of teacher professional groups, and we obtain the appropriate conclusions for sorting algorithm contents for improving the problem-solving ability for in elementary student.

Analysis of Social Interaction Process in Science Teachers' Learning Community (과학교사 학습공동체에서 나타나는 사회적 상호작용 과정의 분석)

  • Cha, Gahyun;Jang, Shinho
    • Journal of Korean Elementary Science Education
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    • v.33 no.4
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    • pp.784-794
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    • 2014
  • In this study, we operated science teacher learning community to enhance professionality of elementary science teachers. 8 participants with various background, which include their science content knowledge, teaching experience and beliefs about teaching, were involved in this study. Bales(1950)'s social interaction process framework was mainly used to understand the members' interaction, focusing particularly on process aspects not on contents aspects. The data analysis shows that the members in the science teacher learning community tried their best to maintain the positive reaction to other members in most occasions in the community meetings. On the other hand, there were also negative reaction process due to their different ideas and views, causing their emotional conflicts in some social relations and dialogical situations. Nevertheless, the results also imply that the dual reaction processes, which are positive and negative processes, are equally important to facilitate science teachers' professional knowledge and experience. The educational meanings are discussed in the aspects of science teacher education.

Recognition Level of the Culinary Practice of Culinary Teachers in Vocational High Schools

  • Kang, Keoung-Shim
    • International Journal of Human Ecology
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    • v.11 no.2
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    • pp.93-101
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    • 2010
  • This study finds methods to activate culinary education by surveying the level of recognition for culinary practice from the culinary teachers of vocational high schools. The number of individuals surveyed is 103. Data is verified by using SPSS 14.0 (SPSS Inc, Chicago, USA). The results of the survey on recognition for culinary education showed that learning requirements are very high as well as that theoretical education and trial demonstrations are necessary to enhance the effects of culinary practice education. Desired teaching learning materials were cooking materials by a certified technician. Their desired supplementary data for enhancing practical techniques were practical demonstrations, various materials and language instruction to learn other culinary practices. It is reported that there was increasing work other than learning time and complication for preparing practice. In addition, they desire more websites for cooking need to be built. Plans for activating culinary education are as follow: First, how to enhance the professional abilities of culinary teachers. Second, to show the necessity of theoretical education, video-based education, and culinary practice demonstrations. Third, to show the necessity to increase the ratio for culinary practice classes. Fourth, to display various teaching and learning materials. Fifth, to enhance websites for culinary data. Sixth, to provide opportunities to augment a sense of achievement.

Exploring the Practical Value of Business Games: Analysis with Toulmin's Sensemaking Framework

  • Joo Baek Kim;Edward Watson;Soo Il Shin
    • Asia pacific journal of information systems
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    • v.32 no.4
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    • pp.803-829
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    • 2022
  • With the advances in technology and the trend towards increased computer-based experiential learning in education settings, business games are being increasingly used by business educators. This article utilizes Toulmin's Sensemaking Framework to investigate the sensemaking process of business professionals to reveal how they consciously reason about the value of business games for learning complex business concepts and principles. Using the analysis of responses from 43 business professionals, our study identifies key areas where business professionals find value in business games and the limitations of using business games. First, business games are found to be an effective tool when teaching practical business skill sets to business professionals. Second, business games enhance the overall learning process in professional business training. Third, despite the advantages, some pitfalls in applying business games to practice are found. We also found sub-themes, claims, and argument patterns of how business professionals evaluate the value of business games through a grounded theory qualitative analysis method. Analysis results show several ground-warrant patterns exist in the arguments on values of business games including general principle - causal reasoning, personal experience - generalization, and personal projection - generalization. With these findings, we believe this paper contributes to the theory and practice of business game design, development, and the game playing and learning process.

Studying The Topic Of The Function Extremum Of Two Variables In The Conditions Of Remote Learning And Application Of Digital Technologies

  • Krupskyi Yaroslav;Tiytiynnyk Oksana;Kosovets Olena;Soia Olena
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.1-8
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    • 2024
  • In contemporary education, the rapid advancement of digital technologies elevates demands for integrating the latest tools into the learning process. Mathematical analysis, as a discipline, benefits from computer mathematics in distance education, enhancing practical aspects and enabling individualized learning. This article addresses the integration of the Maple computer mathematics system into higher education, specifically in teaching "Mathematical Analysis." Emphasizing its role in distance learning, computer mathematics optimizes the educational environment, reducing the time required for knowledge acquisition. The article showcases the application of Maple in finding extremum points and introduces an educational software simulator, enabling students to practice the method. The simulator, developed within Maple, facilitates self-checking and enhances the study of functions. Conclusions drawn from the study highlight the positive impact of these tools on distance education, affirming Maple's role in enhancing professional training and information culture among higher education students.

Extraction of Learning Contexts and Analysis of Informatics Textbooks in Order to Teach The Computational Thinking in Middle School (계산적 사고 교육을 위한 중학교의 학습요소 추출과 정보 교과서 분석)

  • Jong, Choe Hyun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.45-54
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    • 2013
  • Computational thinking has been a powerful key recently to open a new paradigm era in the curriculum of Informatics subject and the community of computer science education. But the quality and quantity of domestic research about it has been very poor in comparison with other countries. Therefore, this study focuses on the definition, learning steps and learning contexts about computational thinking education using some professional questionnaires and analyses of related other countries' literatures. The learning contexts that were extracted by several previous works could be used as the factor to analyze the curriculum of Informatics subject and textbooks in middle school; these could be helpful to teach the ability of computational thinking in middle school. Results of these questionnaires show that the three steps and 13 learning contexts of computational thinking education are properly well-formulated. The 5 of 13 learning contexts, such as data collection, are missing in 2009 revised-Informatics curriculum in middle school as well as the seven Informatics textbooks that used in middle school contained 10 of 13 learning contexts for computational thinking education.

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