• 제목/요약/키워드: Products Design

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타원형상 디프 드로잉 제품의 공정설계 (A Process Design for Dlliptically Shaped Deep Drawing Products)

  • 배원락
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 1999년도 추계학술대회논문집
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    • pp.26-29
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    • 1999
  • Process design for elliptically shaped deep drawing products is various according to size shape and specification of products. This study presents two approaches to design the preform that is a key process for elliptically shaped products, One of these is that cross-section of punch is circular. Another is that for the improvement of characteristics for final products the cross-section of the punch is similar to rectangular shape. After forming the preform process design of top-part drawing is the same. In the study blank shape and dimension are obtained by applying a numerical formula and surface area constancy.

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공동주택 상품개발 전략에 관한 연구 (A Study on the Strategy of Products Development for Mass Housing)

  • 양영근
    • 한국디지털건축인테리어학회논문집
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    • 제10권2호
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    • pp.31-38
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    • 2010
  • This study is to suggest a strategy and trend of products development by major construction companies to form a trend and to set the trend in housing market through investigation about brand image campaign for TV ad, individual design items, result of products development and special plans. It is the strategy for products development of construction companies surveyed to be divided into five kinds. First, the change from in the unit to outside. Second, centralization of design powers about products development through submit and the wining of a prize in the domestic & foreign design fair to publicize a excellent quality in a roundabout way. Third, reinforcement of service for support the habitability and design manual for secure uniform quality. Forth, investment in the environment-friendly housing and new recycling energy. Fifth, reinforcement of organizational power for improving production capability.

서비스 고정비용을 고려한 복수제품 품질시스템의 설계 (Design of A Quality System for Multi-Products with the Fixed Costs for Products Servicing)

  • 김성철
    • 한국경영과학회지
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    • 제29권4호
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    • pp.61-72
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    • 2004
  • In this paper, we design sampling inspections and service capacities simultaneously for multi-products. Particularly, we extend Kim(2003) by introducing the fixed cost of providing services. We show that, due to the fixed cost considered, the cost function of a product is no longer linear or convex in terms of the level of service provision, and the total inspection is prefered to the small level of service capacity which results in high burden of the fixed cost. And we develop a simple framework to deal with this joint design problem for a product. Also we consider the problem of allocating the given number of the total service capacities among products. A dynamic programming algorithm is developed to determine the optimal allocation which minimizes the overall total cost of the system and the optimal allocation can be obtained with the considerably smaller computations than the total number of possible allocations. The results can be used to support planning decisions and to aid the joint design of inspections and service capacities for products.

A Critique of The Environmental Green Concept in the view of representative issues for products -Usage, Aesthetics in product design, Manufacturing, and Products' price-

  • Ryu Seung-Ho
    • 디자인학연구
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    • 제19권3호
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    • pp.105-116
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    • 2006
  • In product manufacturing industries, a recent issue is the green concept. The green concept is a complicated area. If the green concept is for products, its serious issues have to be criticized. Although the importance of the green concept has overflowed, its influences have not been disputed vigorously. So this study is to critic the serious issues of the green concept in aesthetics in product design, manufacturing, and products' prices. The green environment has four representative elements: systems, policies, minds, and technologies, but they are not in the field of design. An element of the green concept, green design is also a sub concept for design, so it should be based on aesthetics. It is green aesthetics. But since green design first appeared, it has never approached by aesthetics because it has mostly had social meanings and expectations. So for green aesthetics, to think about what makes a product, and what can be aesthetic issues among them are important. Products consist of form, structure, material, and technology. Form means different shapes in a structure, but there cannot be any specific directions for a green concept. Structure has two kinds: interior and exterior structure. While interior structure has a technological character, exterior structure is deeply related with aesthetics, but it has also no chance for green concept. Material can be divided as two also: aesthetic and technological. Aesthetics materials mean the colors, opacity, and tactile sense of materials, but they are not aesthetic issues. Technological materials are recycled materials or non-recycled materials. Even if recycled materials are used today, they are close to systems or policies rather than aesthetics. With this result, green aesthetics is a very difficult concept. Second, green products are usually 30% more expensive than general products. But every consumer has his or her own economical conditions, and nobody can coerce consumers into buying expensive green products for green environments. And green products without good quality cannot satisfy consumers. This means that green concept is not accomplished by just manufacturing green products. Third, although a lot of proposals have appeared as green design in exhibitions, most of them are close to craft because they are so hard to be manufactured. Manufacturing is the first consideration for products. These three issues are enough to explain why green concept is complicated in manufacturing products. If they are not solved, the green concept is just a fiction. So if this study proposes a turning point against blind green-oriented atmosphere, it will be meaningful enough.

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개념 설계 단계에서 인공 신경망과 통계적 분석을 이용한 제품군의 근사적 전과정 평가 (Approximate Life Cycle Assessment of Classified Products using Artificial Neural Network and Statistical Analysis in Conceptual Product Design)

  • 박지형;서광규
    • 한국정밀공학회지
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    • 제20권3호
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    • pp.221-229
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    • 2003
  • In the early phases of the product life cycle, Life Cycle Assessment (LCA) is recently used to support the decision-making fer the conceptual product design and the best alternative can be selected based on its estimated LCA and its benefits. Both the lack of detailed information and time for a full LCA fur a various range of design concepts need the new approach fer the environmental analysis. This paper suggests a novel approximate LCA methodology for the conceptual design stage by grouping products according to their environmental characteristics and by mapping product attributes into impact driver index. The relationship is statistically verified by exploring the correlation between total impact indicator and energy impact category. Then a neural network approach is developed to predict an approximate LCA of grouping products in conceptual design. Trained learning algorithms for the known characteristics of existing products will quickly give the result of LCA for new design products. The training is generalized by using product attributes for an ID in a group as well as another product attributes for another IDs in other groups. The neural network model with back propagation algorithm is used and the results are compared with those of multiple regression analysis. The proposed approach does not replace the full LCA but it would give some useful guidelines fer the design of environmentally conscious products in conceptual design phase.

체계적 문헌 고찰을 통한 패션 제품의 친환경 CMF 디자인 프로세스 분석 (A Systematic Review of Eco-CMF Design Processes for Fashion Products)

  • 이소현;강수경;박성진;고영아;박주연
    • 한국의류산업학회지
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    • 제25권1호
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    • pp.1-10
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    • 2023
  • An eco-CMF design process is vital to the sustainable development of fashion products concerning both emotional and physical quality factors, thus extending the use phase of the product life cycle. Life cycle assessment (LCA) is widely used in other fields to evaluate environmental impact; However, the method is rarely adopted in fashion. While cooperating with design, technology, and the users, reflecting the CMF design process is an excellent approach to the sustainable development of fashion products. Moreover, it is likely to evoke favorable reactions in users toward products. Therefore, this study aimed to review the sustainable design strategies associated with CMF in the fashion industry. Using a systematic review, 135 papers that met the inclusion criteria were examined from peer-reviewed journal articles published between 1990 and 2022. They contained specific design processes or tools relevant to eco-CMF design. The search used the Web of Science database. After a rigorous search, the final six peer-reviewed journal articles were selected and underwent thorough content reviews. Then, the CMF design tools and frameworks for eco-design featured in the articles were carefully reviewed and analyzed. Finally, we proposed practical guidelines for the sustainable development of eco-CMF design in the fashion industry. The study outcomes revealed the need for concrete eco-CMF design processes, particularly for fashion products. Furthermore, more active research involving eco-CMF design processes for the sustainable environmental impact of fashion products is required.

감성디자인적 접근을 통한 혁신적 포괄적 디자인 (Innovative Inclusive Design by Emotional Design)

  • 최수신
    • 감성과학
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    • 제11권4호
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    • pp.645-652
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    • 2008
  • 첫번째 질문-포용적 디자인을 진정으로 포용적으로 만드는 방법은 무엇인가. 대부분의 포용적 디자인 제품들이 사용자들에게 그다지 매력을 주지 못하는 이유는 디자이너들이 제품의 사용성의 개선에 치중하면서도 제품과 사용자를 연결해 주는 감성적 가치를 간과하기 때문이다. 디스플레이와 키보드를 크게 하는 등의 사용성의 개선책은 때로 제품을 매력이 없고 관심을 끌지 못하게 만들어 결과적으로 원래의 의도와는 달리 포용성을 충족시키지 못하게 되게 된다. 감성적 디자인이란 단순히 재미있는 제품을 만드는 것이 아니라, 사용하기 즐거운 제품을 만드는 것을 의미한다. 긍정적인 감성적 디자인은 제품에 대한 호감을 증가시켜서 사용자로 하여금 제품에 대한 연결감을 고양시키고, 이러한 감성적 연결감은 제품을 사용하는 것을 즐겁게 할 뿐만 아니라, 사용 방법을 배우는 것 조차 즐겁게 만든다. 또한 제품에 대한 주의를 높이고 지루함을 줄여서 사용성에 따르는 많은 문제를 해결해 준다. 더 많은 사람이 즐겁게 사용한다면 그 제품의 포용성은 더욱 높아질 것이다. 두번째 질문-포용적 디자인은 혁신적인 상품성이 있을 수 없는가. 대개의 포용적 디자인 제품은 혁신적이지 못하고, 따라서 새로운 시장 기회를 만들지 못한다. 감성적 접근방법이 사용자 측면의 가치를 높이는 일이라면, 혁신적 디자인 접근 방법은 시장에서의 가치를 높이는 일이다. 이는 더 많은 기업의 포용적 디자인 제품의 개발을 촉진시키게 된다. 본 논문에서는 포용적 디자인에서의 감성적 디자인 방법의 효과를 조명하고, 감성적 디자인 접근 방법이 포용적 디자인 제품을 혁신적으로 만들 수 있는 가능성을 다룬다. 또한 제시된 디자인 프로세스를 통하여 이러한 과정의 사례를 보여준다.

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2015 밀라노 페어를 통해 본 가구디자인 문화 연구 - 기업의 장수 제품과 리뉴얼 디자인을 중심으로 - (A Study on the Culture of Furniture Design in Consideration of Milano Fair 2015 - Focusing on corporate longevity products and renewal design -)

  • 김경원;김건수;김정호;김종서
    • 한국가구학회지
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    • 제26권3호
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    • pp.241-251
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    • 2015
  • Milano Fair is the most authoritative event in the world and the most noticeable exhibition for expecting stream of furniture design and future. Companies and designers, who participate in this event, pioneer independent market through the creative and creative products based on their own identity. Their competitiveness in the market comes from the identity of the brands and it is possible when making continuous efforts to make competitiveness by differentiated designs and products. Upright design culture will be made when respecting the value of designers and designs, making the history and tradition and striving for new challenges and pioneerings.

퍼지 언어적 평가법과 품질기능전개개념을 이용한 무선호출기의 감성공학적 제품설계 응용사례 (A Case Study of a Customer-Oriented Beeper Design using Fuzzy Linguistic Rating and Quality Function Deployment Concepts)

  • 박민용;최창성
    • 대한인간공학회지
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    • 제17권3호
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    • pp.71-80
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    • 1998
  • This study proposed a method to apply certain fuzzy-related Quality control concepts to design customer-oriented products considering user requirements and information starting with the product development stage. This approach showed how to define the importance level of design elements and how to Quantify complex subjective perception of products using the fuzzy linguistic rating method and quality function deployment concepts. Using this approach, various customer requirements could be interpreted and reflected on the early design phase of a new product. To validate the proposed method, an experiment was conducted for designing the shape of the beeper using 14 subjects and 10 commercial beeper products. Front area, width/length ratio, thickness, curve variance, weight, and display area were selected as design elements of the beeper. The results showed that among design elements, front area and weight are significantly related with the subjective perception of the products. Consequently, this study indicates that customer decision on product selection could be made by quantification of user perception for beeper products.

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문화유산을 활용한 패션문화상품 디자인 - 유네스코 기록유산 직지를 중심으로 - (Fashion-Cultural Products Design Using Cultural Heritage - Focused on Jikji, Memory of the World of UNESCO -)

  • 김지영;오윤정
    • 복식
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    • 제62권7호
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    • pp.133-149
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    • 2012
  • Jikji, Memory of the World of UNESCO, the world's oldest extant movable metal print book, is a cultural heritage to give motivation for IT power of Korea. Although the cultural value of Jikji is understood in Korea, the value of cultural assets is not satisfactory and the commercialization is not sufficient. Furthermore, most Jikji product designs on the market are simple and limited mainly for the old generation. The purpose of this study is to design fashion-cultural products suitable for young people who will be responsible for this cultural inheritance. The methods of this study were to make the design development through literature research and a case study for Jikji products on the market. For developing the products suitable for young people, 308 university students in Chungju were surveyed. To express end products, computer graphic program, Illustrator CS5, was used. The results of this study showed that the products on the market were not targeted for use by young people. The younger generations want modern and interesting design. Among the 8 design motives that are planned for design development, the most preferred motive numbers, 3, 7, and 8, were used. Design items, such as scarf, wallet and t-shirts, were selected by the result of survey and 3 scarves, 4 wallets, 3 t-shirts, a total of 30 items were developed. The designed products in this study can inform the cultural resource of Korea and contribute to raise the cultural value if they are commercialized.