• Title/Summary/Keyword: Production worker

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A Comparison of the Effects of Worker-Related Variables on Process Efficiency in a Manufacturing System Simulation

  • Lee, Dongjune;Park, Hyunjoon;Choi, Ahnryul;Mun, Joung H.
    • Journal of Biosystems Engineering
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    • v.38 no.1
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    • pp.33-40
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    • 2013
  • Purpose: The goal of this study was to build an accurate digital factory that evaluates the performance of a factory using computer simulation. To achieve this goal, we evaluated the effect of worker-related variables on production in a simulation model using comparative analysis of two cases. Methods: The overall work process and worker-related variables were determined and used to build a simulation model. Siemens PLM Software's Plant Simulation was used to build a simulation model. Also, two simulation models were built, where the only difference was the use of the worker-related variable, and the total daily production analyzed and compared in terms of the individual process. Additionally, worker efficiency was evaluated based on worker analysis. Results: When the daily production of the two models were compared, a 0.16% error rate was observed for the model where the worker-related variables were applied and error rate was approximately 5.35% for the model where the worker-related variables were not applied. In addition, the production in the individual processes showed lower error rate in the model that included the worker-related variables than the model where the worker-related variables were not used. Also, among the total of 22 workers, only three workers satisfied the IFRS (International Financial Reporting Standards) suggested worker capacity rate (90%). Conclusions: In the daily total production and individual process production, the model that included the worker-related variables produced results that were closer to the real production values. This result indicates the importance of worker elements as input variables, in regards to building accurate simulation models. Also, as suggested in this study, the model that included the worker-related variables can be utilized to analyze in more detail actual production. The results from this study are expected to be utilized to improve the work process and worker efficiency.

Mixed Model Assembly Line-Balancing Using Simulation (시뮬레이션을 이용한 혼합모델 조립라인밸런싱)

  • 임석진;김경섭;박면웅;김승권
    • Journal of the Korea Society for Simulation
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    • v.11 no.4
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    • pp.69-80
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    • 2002
  • This study deals with the productivity improvement on a flow production system with the consideration of line-balancing. In a flow production system, similar product models are produced on a same assembly line, the predefined process order and the limitation of total worker number. The system can be increased the work-in -process(WIP) inventory and the worker's idle time. In this study, the worker assignment model is developed to assign evenly workload of process to each product model in such a manner that each process has the different number of worker. This worker assignment model is the mathematical model that determines worker number in each process such that the idle time of processes is reduced and the utilization of worker is improved. We use a simulation technique to simulate the production line proposed by the mathematical model and apply real production line. With the result of simulation, this study analyzes the propriety of production line and proposes the alternatives of new production line

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A New Worker Policy for Self-Balancing Production Line with Stations

  • Hirotani, Daisuke;Morikawa, Katsumi;Takahashi, Katsuhiko
    • Industrial Engineering and Management Systems
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    • v.10 no.3
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    • pp.197-202
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    • 2011
  • In traditional production lines, such as assembly lines, each worker is usually assigned to a particular fixed work, and decreasing the task to master the assigned work is valuated. However, when an imbalance exists between workers' speeds, if a worker delays the overall work in the production line, the production rate of the particular line will also decrease. To avoid this problem, the "Self-Balancing Production Line" was introduced. In this type of production line, each worker is assigned work dynamically, and when specific conditions are satisfied, production remains balanced. Characteristics of these lines that can be preempted at any place have already been analyzed by some researchers. A previous paper examined the situation in which only a single worker can process one machine and cannot preempt processing, and the improved policy of an ordinary selfbalancing production line, which specifies which stations workers can process and how workers can behave. This policy achieveda high production rate with only four stations and two workers (Buzacott, 2002). In that paper, worker processing stations and the behavior of a specific worker were limited, andthe paper focused only on specific stations and workers. Therefore, it is not applicable to any worker sequence. In this paper, we focus on other ways to decrease cycle time. In this kind of line, a worker processes at his or her speed. Therefore, if a worker is assigned stations according to his or her speed, the line can decrease cycle time. To do so, we relax the assumptions of this type of line and set a new condition. Under these conditions, we compare our results to the results of previous papers.

A Study on the Productions Systems of Apparel Manufacture

  • Lee, Sun-Hee;Suh, Mi-A
    • The International Journal of Costume Culture
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    • v.2 no.2
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    • pp.71-79
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    • 1999
  • The purposes of this study were to 1) identify types and usage levels of production 2) classify apparel manufacturers based on production systems and 3) investigate relationship between characteristics of apparel manufacturers and production system. Apparel manufacturer's characteristics included product line and the number of employees. For this study, the questionnaires were administered to 215 apparel manufacturers in metropolitan area from Feb. to Mar. 1998. Employing a sample of 201, data were analyzed by using factor analysis, descriptive statistics, cluster analysis, discriminant analysis, and multivariate analysis of variance(MANOVA). The following are the results or this study : 1. The production system was identified as three types of production system such as the management centered system, the product centered system and the worker centered system. 2. Based on the three types of the production system, apparel manufacturer were classified into manager centered and product centered groups. 3. With respect to product line, men's wear manufactures were operated the most frequently by manager centered and product centered groups. 3. With respect to product line, men's wear manufacturers were operated the most frequently by management centered system and women's wear manufacturers were operated the most frequently by worker centered system. With respect to the number of employees, apparel manufacturers comprising 5∼19 employees were performed the least frequently worker centered system, while those comprising 50∼99 and 100∼299 employees the least frequently worker centered system.

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Influence of Time to Walk Back and Comparing for the Self-balancing Production Line

  • Hirotani, Daisuke;Myreshka, Myreshka;Morikawa, Katsumi;Takahashi, Katsuhiko
    • Industrial Engineering and Management Systems
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    • v.4 no.1
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    • pp.36-46
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    • 2005
  • In traditional production lines, such as assembly lines, each worker is usually assigned to a fixed task, which is beneficial since it reduces the amount of training needed for workers to master their assigned tasks. However, when workers complete their tasks at different speeds, the slowest worker will determine the overall pace of the production line and limit production. To avoid this problem, the self-balancing production line was introduced. In this type of production line, each worker works dynamically, thus they can maintain balanced production. Previous research analyzing the performance of these lines has ignored the walk-back time associated with dynamic workers. U-shaped production lines have also been analyzed and policies for such lines have been proposed. However, the walk-back time cannot be ignored in practice, and research taking this factor into account is needed to enable balanced production and thus the maximum production rate. In this paper, we propose production policies for a production line with the walk-back time taken into account, and define and analyze the conditions for self-balancing. Furthermore, we have compared the performance of such a line with that of other production lines under the same conditions, and the results show the superiority of this line in certain cases.

Digitalization of Root Technology using Knowledge Management System (지식관리시스템을 활용한 뿌리기술의 디지털화)

  • Bae, SungMin;HEO, Young-Moo;Yoon, Gil-Sang
    • Design & Manufacturing
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    • v.9 no.2
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    • pp.6-9
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    • 2015
  • The objective of manufacturing knowledge sharing platform is to convert the production experience like a worker's know-how into quantitative values, to construct database of the process technologies and to share the technologies systematically via web portal service. In addition, the knowledge sharing platform contains the total production processes of automobile and mobile products such as information of experts, facilities, and cutting-edge R&D outputs. Automobile, telecommunication mobile, and semiconductors account for a large amount of Korea's export industry rate. These industries need production technology which is a result of converting worker's know-how and R&D. Manufacturing knowledge portal aims to enable transforming production experience such as worker's know-how into standardized form for constructing database and sharing technologies systematically. Manufacturing knowledge portal can contribute to small and mid-sized manufacturing companies with further improvements.

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Application of Bucket Brigades in Assembly Cells for Self Work Balancing (자율적인 밸런싱을 실현하는 Bucket Brigade 기반의 조립셀 운영방식)

  • Koo, Pyung-Hoi
    • IE interfaces
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    • v.22 no.2
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    • pp.144-152
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    • 2009
  • Assembly line has been recognized as an efficient production system in mass production. However, the recent production environment characterized as mass customization urges production managers to transform a long assembly line to a number of short assembly cells. To maximize the utilization of resources in an assembly cell, it is important to have the line balanced. This paper presents a bucket brigade-based assembly cell. Bucket brigade is a way of coordinating workers who progressively perform a set of assembly operations on a flow line. Each worker follows a simple rule: perform assembly operations on a product until the next worker downstream takes it over; then go back to the previous worker upstream to take over a new assembly job. In this way, the line balances itself. The bucket brigade assembly cell is analyzed and compared with traditional assembly lines and general assembly cells. The paper also discusses some prerequisite requirements and limitations when the bucket brigade assembly cells are employed.

A Study on the Production Environment of Apparel Manufacture (의류제조업체의 생산환경에 관한 연구)

  • Sun-Hee Lee;Mi-A Suh
    • The Research Journal of the Costume Culture
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    • v.8 no.1
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    • pp.30-39
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    • 2000
  • The purpose of this study were to 1) identify types and levels of production environments, 2) classify apparel manufacturers based on production environments and 3) investigate relationship between characteristics of apparel manufacturers and production environment. Apparel manufacturer's characteristics included product line and the number of employees. For this study, the questionnaires were administered to 215 apparel manufacturers in seoul and Kyung-gi region from Feb. to Mar. 1998. Employing a sample of 201, data were analyzed by factor analysis, descriptive statistics, cluster analysis, cluster analysis, discriminant Analysis, and multivariate analysis of variance. The following are the results of this study : 1. The production environment was identified as three types such as complexity of product environment, uncertainty of demand/supply environment and uncertainty of worker environment. 2. Based on three types of the production environment, apparel manufacturers were classified into stable group, uncertain group and complicated group. 3. With respect to product line, men's wear manufacturers were lied the most high complexity of product environment, casual wear and knit wear were lied the most frequently uncertainty of worker environment. With respect to the number employees, apparel manufacturers comprising 50∼99 employees were lied the most high complexity of product environment, while those comprising 100∼299 employees the most high demand/supply environment.

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What Influences YouTube Viewers' Job Engagement? The Role of Vlog Content Characteristics, Vlogger Characteristics, and Educational Value

  • Minhee Son;Moon-Yong Kim
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.1-13
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    • 2023
  • YouTube has become a popular platform for vlogs. Among various forms of vlogs, office worker vlogs, in which a person engaged in a specific job shows his/her work environment and daily routine, are gaining popularity. Thus, focusing on office worker vlogs, the present research investigates the effects of office worker vlogs' characteristics (i.e., vlog content characteristics, vlogger characteristics) on the YouTube viewers' educational value of the vlog and their job engagement. Specifically, this research examines whether(1) vlog content characteristics (i.e., usefulness, accessibility, and vividness) and (2) vlogger characteristics (i.e., job similarity, credibility, and expertise) influence the YouTube viewers' educational value of the vlog. Moreover, this research examines how the YouTube viewers' educational value of the vlog affects their job engagement. With a sample of YouTube viewers of office worker vlogs (N = 215), structural equation modelling was implemented to investigate the relationships in the proposed model. The results indicate that (1) perceived usefulness of the office worker vlog is positively associated with the educational value of the vlog; (2) perceived accessibility of the office worker vlog is positively associated with the educational value of the vlog, albeit marginally significant; (3) perceived vividness of the office worker vlog is positively associated with the educational value of the vlog; (4) perceived job similarity to the office worker vlogger is positively associated with the educational value of the vlog; (5) perceived credibility of the office worker vlogger is positively associated with the educational value of the vlog; (6) perceived expertise of the office worker vlogger is positively associated with the educational value of the vlog; and (7) the educational value of the office worker vlog is positively associated with the YouTube viewers' job engagement. The findings provide important implications for the production and use of office worker vlog contents.

Design for a Hybrid System of Integration Kanban with MRPII

  • Song, Tae-Yeng;Jung, Seong-Won;Cao, Cheng-Xuan;Park, Jin-Woo
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.280-287
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    • 2001
  • There have been some studies about hybrid production system, which integrate push system and pull system. Most of them are based on the simple production system considering one product line. Though there are many studies about hybrid production system, it\`s not practical to implement them for real factory, because most of them did not consider various factors about real factory. On this study we designed hybrid production system considering some factor - one is automatic kanban generation, the other is dispatching rule for Multi-tasking worker, and the last one is the priority of kanban. At last, We give simulation results fur a real company, which produce various cameras in Korea.

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