• Title/Summary/Keyword: Problems of learning

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Flexible Labeling Mechanism in LQ-learning for Maze Problems

  • Lee, Haeyeon;Hiroyuki Kamaya;Kenichi Abe;Hiroyuki Kamaya
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.22.2-22
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    • 2001
  • Recently, Reinforcement Learning (RL) methods in MDP have been extended and applied to the POMDP problems. Currently, hierarchical RL methods are widely studied. However, they have the drawback that the learning time and memories are exhausted only for keeping the hierarchical structure, though they aren´t necessary. On the other hand, our "Labeling Q-learning (LQ-learning) proposed previously, has no hierarchical structure, but adopts a characteristic internal memory mechanism. Namely, LQ-1earning agent percepts the state by pair of observation and its label, and the agent can distinguish states, which look as same, but obviously different, more exactly. So to speak, at each step t, we define a new type of perception of its environment ~ot = (ot, $\theta$t), where of is conventional observation, and $\theta$t is the label attached to the observation. Then the conventional ...

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The Effect on Forming Functional Concept by Teaching Function Based on Variable (변수에 의한 함수 지도가 함수개념의 형성에 미치는 효과)

  • 이덕호;길영순
    • Journal of the Korean School Mathematics Society
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    • v.4 no.1
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    • pp.103-114
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    • 2001
  • The purpose of this study is to develop learning materials for functional concept on variable and to verify the effect of how well students could learn functional concept after they studied with those materials. To accomplish the purpose of this study, I developed learning materials and after teaching students with them. I have concluded the followings : First, there was little effect in teaching functional concept on variable between two experimental groups, whereas teaching functional concept had greater effect on forming functional concept in high level groups in those two experimental groups. Second, teaching functional concept on variable had little effect on students' understanding of functional concept and perfecting tables in Black box, graph, and mathematical problems, whereas there was much effect in students' understanding functional concept and solving relation formula, image, and range problems related to everyday life or general things. On the basis of the problems which appeared in the process of this study, the following can be suggested : First, we should develop learning materials fit for low level students so that they could understand functional concept. Second, we should continue to teach the basic problems like solving relation formula, image, and range, and understanding functional concept in graph until students are able to understand them exactly. Third, since the goals of Unit Function in a middle school textbook is to solve problems related to everyday life through functional thinking, there should be change in constructing systematic contents of Unit Function in a middle school textbook.

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A Multiple Instance Learning Problem Approach Model to Anomaly Network Intrusion Detection

  • Weon, Ill-Young;Song, Doo-Heon;Ko, Sung-Bum;Lee, Chang-Hoon
    • Journal of Information Processing Systems
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    • v.1 no.1 s.1
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    • pp.14-21
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    • 2005
  • Even though mainly statistical methods have been used in anomaly network intrusion detection, to detect various attack types, machine learning based anomaly detection was introduced. Machine learning based anomaly detection started from research applying traditional learning algorithms of artificial intelligence to intrusion detection. However, detection rates of these methods are not satisfactory. Especially, high false positive and repeated alarms about the same attack are problems. The main reason for this is that one packet is used as a basic learning unit. Most attacks consist of more than one packet. In addition, an attack does not lead to a consecutive packet stream. Therefore, with grouping of related packets, a new approach of group-based learning and detection is needed. This type of approach is similar to that of multiple-instance problems in the artificial intelligence community, which cannot clearly classify one instance, but classification of a group is possible. We suggest group generation algorithm grouping related packets, and a learning algorithm based on a unit of such group. To verify the usefulness of the suggested algorithm, 1998 DARPA data was used and the results show that our approach is quite useful.

Social Dimensions of Peer Interaction: Primary School Children Working with English Learning Software

  • Park, Heekyong
    • Korean Journal of English Language and Linguistics
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    • v.3 no.3
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    • pp.453-497
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    • 2003
  • The purpose of this study is to investigate social aspects of young EFL learners' interaction at the computer. Data were taken from the interactions of three pairs of fourth-grade primary school children who worked together on English learning software. Their interactions at the computer were videotaped and then all the talk produced by the students and the utterances emitted from the computer were transcribed. As for the analytical tools, the notion of ‘contextualization cues’ (Gumperz, 1982) and the concept of ‘positioning’ (Davies & Harre,1990) were employed. The analysis reveals that the roles of the students were not tied to a certain position, but rather dynamically changed during the course of interactive work according to the situation at hand. The dynamic changes in their positions were realized through various means; their capability in solving problems, their taking responsibility or assigning it to each other, or cooperation. There were also instances of peer teaching and motivated learning. In addition, the students showed autonomy in their learning activity. These findings suggest that both students in a dyad had their own place in performing task activities, contributing to solving problems and getting benefits from peer interaction. Furthermore, students' working together on English learning software may provide an environment which can promote cooperative attitude and responsibility for learning and enhance motivation and autonomy in their learning process.

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The Contents Construction for Learning a Region (지성에 대한 학습 내용 구성에 관한 연구)

  • 윤옥경
    • Journal of the Korean Geographical Society
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    • v.39 no.1
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    • pp.153-168
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    • 2004
  • This study begins with the interests of the problems in learning a region under the Korean National Curriculum in geography field and the perceptions on the region which affects students 'formation of regional concept. The purposes of this study are to find problems in learning a region and to construct a new content for learning a region to improve the current problems. This study suggests that it is necessary for student to establish a clear concept on a region in order to effectively learn a region. Therefore, this study reviews how concepts on a region have changed and selects important elements in learning a region by considering a level of students' understanding. The important elements selected in this study are the definition of a region, the formation of a region, and the system of a region. By learning a real region established as a 'region for instruction' of a medium scale, students can reach an appropriate level of meaningful understanding of a region. This study found that an appropriate selection of scale in choosing the extent of a region was critical in success of effective organization of learning contents.

Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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Function Approximation for Reinforcement Learning using Fuzzy Clustering (퍼지 클러스터링을 이용한 강화학습의 함수근사)

  • Lee, Young-Ah;Jung, Kyoung-Sook;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.587-592
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    • 2003
  • Many real world control problems have continuous states and actions. When the state space is continuous, the reinforcement learning problems involve very large state space and suffer from memory and time for learning all individual state-action values. These problems need function approximators that reason action about new state from previously experienced states. We introduce Fuzzy Q-Map that is a function approximators for 1 - step Q-learning and is based on fuzzy clustering. Fuzzy Q-Map groups similar states and chooses an action and refers Q value according to membership degree. The centroid and Q value of winner cluster is updated using membership degree and TD(Temporal Difference) error. We applied Fuzzy Q-Map to the mountain car problem and acquired accelerated learning speed.

A Study of E-Learning by Multimedia for English (영어학습을 위한 E-Learning 연구)

  • Hong, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.7 no.1
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    • pp.59-65
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    • 2006
  • The development of web service area enables to integrate the various existing systems into web, which have been utilized to the several fields such as education business and companies. The e-learning could be an important teaching method for English education in that the learners prefer to use of the visual material in language learning. The students are provided with the motivation of learning for it is interesting to them. The purpose of this study is to research the problems so that web service can be organized efficiently for the education of English. In addition, this paper is to suggest an alternation of the direction for development of skills to solve the existing problems.

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Design and Implementation of Agent Systems based on Case Markup Language for e-Leaning (e-Learning을 위한 사례 마크업 언어 기반 에이전트 시스템의 설계 및 구현 :사례 기반 학습자 모델을 중심으로)

  • 한선관;윤정섭;조근식
    • The Journal of Society for e-Business Studies
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    • v.6 no.3
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    • pp.63-80
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    • 2001
  • The construction of the students knowledge in e-Learning systems, namely the student modeling, is a core component used to develop e-Learning systems. However, existing e-Learning systems have many problems to share the knowledge in a heterogeneous student model and a distributed knowledge base. Because the methods of the knowledge representation are different in each e-Learning systems, the accumulated knowledge cannot be used or shared without a great deal of difficulty. In order to share this knowledge, existing systems must reconstruct the knowledge bases. Consequently, we propose a new a Case Markup Language based on XML in order to overcome these problems. A distributed e-Learning systems fan have the advantage of easily sharing and managing the heterogeneous knowledge base proposed by CaseML. Moreover students can generate and share a case knowledge to use the communication protocol of agents. In this paper, we have designed and developed a CaseML by using a knowledge markup language. Furthermore, in order to construct an intelligent e-Learning systems, we have done our research based on the design and development of the intelligent agent system by using CaseML.

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A Structure of Personalized e-Learning System Using On/Off-line Mixed Estimations Based on Multiple-Choice Items

  • Oh, Yong-Sun
    • International Journal of Contents
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    • v.5 no.1
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    • pp.51-55
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    • 2009
  • In this paper, we present a structure of personalized e-Learning system to study for a test formalized by uniform multiple-choice using on/off line mixed estimations as is the case of Driver :s License Test in Korea. Using the system a candidate can study toward the license through the Internet (and/or mobile instruments) within the personalized concept based on IRT(item response theory). The system accurately estimates user's ability parameter and dynamically offers optimal evaluation problems and learning contents according to the estimated ability so that the user can take possession of the license in shorter time. In order to establish the personalized e-Learning concepts, we build up 3 databases and 2 agents in this system. Content DB maintains learning contents for studying toward the license as the shape of objects separated by concept-unit. Item-bank DB manages items with their parameters such as difficulties, discriminations, and guessing factors, which are firmly related to the learning contents in Content DB through the concept of object parameters. User profile DB maintains users' status information, item responses, and ability parameters. With these DB formations, Interface agent processes user ID, password, status information, and various queries generated by learners. In addition, it hooks up user's item response with Selection & Feedback agent. On the other hand, Selection & Feedback agent offers problems and content objects according to the corresponding user's ability parameter, and re-estimates the ability parameter to activate dynamic personalized learning situation and so forth.