• Title/Summary/Keyword: Problem solving activity

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Analysis of Effect of Urban Agricultural Experience Activities to Alleviate Problem Behaviors of Adolescents (청소년 문제행동 완화를 위한 도시농업 체험활동의 효과 분석)

  • Jung, Nam-Sick;Lee, Yong-Hak;Kang, Eun-Jee;Kim, Yong-Geun
    • Journal of Agricultural Extension & Community Development
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    • v.23 no.3
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    • pp.271-283
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    • 2016
  • The purpose of this study is to verify the effect of urban agricultural practice on the factors of adolescent problem behavior. The main findings of this study are as follows. First, as a result of measuring quantitative research, urban agricultural practice improves 16.7% of self-worth, reduces 28.1% of depression, and improves 19.4% of sociality, the factors of adolescent problem behavior, and statistical significance is confirmed in all lower measures. Second, as a result of measuring qualitative research, there are overwhelmingly many cases that most items change positively or are maintained in sentence completion test. Third, a positive change of mind in adolescent communication, cognitive and problem- solving abilities, and participation is confirmed through observation of program participation behavior. It is significant for this study to confirm that urban agricultural experiential activity has a positive impact on the factors of adolescent problem behavior, and to verify educational effects and social values of urban agricultural practice including the necessity of development and operation of urban agricultural program to solve youth problems.

Mathematics across the Curriculum - Educational Reform as a Problem Solving Activity -

  • Cerreto, Frank A.
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2007.06a
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    • pp.7-19
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    • 2007
  • During the past 20 years, a small but potentially powerful initiative has established itself in the mathematics education landscape: Mathematics Across the Curriculum (MAC). This curricular reform movement was designed to address a serious problem: Not only are students unable to demonstrate understanding of mathematical ideas and their applications, but also they harbor misconceptions about the meaning and purpose of mathematics. This paper chronicles the brief history of the MaC movement. The sections of the paper correspond loosely tn the typical steps one might take to solve a mathematics problem. The Problem Takes Shape presents a discussion of the social and economic forces that led to the need for increased articulation between mathematics and other fields in the American educational system. Understanding the Problem presents the potential value of exploiting these connections throughout the curriculum and the obstacles such action might encounter. Devising a Plan provides an overview of the support systems provided to early MAC initiatives by government and professional organizations. Implementing the Plan contains a brief description of early collegiate programs, their approaches and their differences. Extending the Solution details the adoption of MAC principles to the K-12 sector and throughout the world. The paper concludes with Retrospective, a brief discussion of lessons learned and possible next steps.

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A Study on the Development Evaluation Item to extend mathematical creativity (수학 창의성 신장을 위한 평가 문항 개발 방안)

  • Nam, Seung-In
    • Communications of Mathematical Education
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    • v.21 no.2 s.30
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    • pp.271-282
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    • 2007
  • Producing tools for actively meeting social needs in a radical changing society due to the development of modern technology has been shifted from physical ability to intelligent ability. The prominence of educating creativity is perceived as a good preparation in order to deal with them. Considered that assessment which is systematic activity to collect, analyze, diagnose, and judge information of a series of instruction practices is means to impart evidence and feedback of teaching learning practices, education and assessment is placed on reciprocal relationship. Nevertheless, there has been some tendency of neglect of assessment, comparing education for upbringing creativity. In this paper model of pencil and paper problem is discussed focusing on the sub-components of creativity and problem solving as one of the variety of means to extend mathematical creativity.

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An improved algorithm for the exchange heuristic for solving multi-project multi-resource constrained scheduling with variable-intensity activities

  • Yu, Jai-Keon;Kim, Won-Kyung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1993.04a
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    • pp.343-352
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    • 1993
  • In this study, a modified algorithm for the exchange heuristic is developed and applied to a resource-constrained scheduling problem. The problem involves multiple projects and multiple resource categories and allows flexible resource allocation to each activity. The objective is to minimize the maximum completion time. The exchange heuristkc is a multiple pass algorithm which makes improvements upon a given initial feasible schedule. Four different modified algorithms are proposed. The original algorithm and the new algorithms were compared through an experimental investigation. All the proposed algorithms reduce the maximum completion time much more effectively than the original algorithm. Especially, one of four proposed algorithms obviously outperforms the other three algorithms. The algorithm of the best performance produces significantly shorter schedules than the original algorithm, though it requires up to three times more computation time. However, in most situations, a reduction in schedule length means a significant reduction in the total cost.

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Optimization Algorithms for Site Facility Layout Problems Using Self-Organizing Maps

  • Park, U-Yeol;An, Sung-Hoon
    • Journal of the Korea Institute of Building Construction
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    • v.12 no.6
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    • pp.664-673
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    • 2012
  • Determining the layout of temporary facilities that support construction activities at a site is an important planning activity, as layout can significantly affect cost, quality of work, safety, and other aspects of the project. The construction site layout problem involves difficult combinatorial optimization. Recently, various artificial intelligence(AI)-based algorithms have been applied to solving many complex optimization problems, including neural networks(NN), genetic algorithms(GA), and swarm intelligence(SI) which relates to the collective behavior of social systems such as honey bees and birds. This study proposes a site facility layout optimization algorithm based on self-organizing maps(SOM). Computational experiments are carried out to justify the efficiency of the proposed method and compare it with particle swarm optimization(PSO). The results show that the proposed algorithm can be efficiently employed to solve the problem of site layout.

A Genetic Algorithm for Solving a QFD(Quality Function Deployment) Optimization Problem

  • Yoo, Jaewook
    • International Journal of Contents
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    • v.16 no.4
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    • pp.26-38
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    • 2020
  • Determining the optimal levels of the technical attributes (TAs) of a product to achieve a high level of customer satisfaction is the main activity in the planning process for quality function deployment (QFD). In real applications, the number of customer requirements for developing a single product is quite large, and the number of converted TAs is also high so the size of the house of quality (HoQ) becomes huge. Furthermore, the TA levels are often discrete instead of continuous and the product market can be divided into several market segments corresponding to the number of HoQ, which also unacceptably increases the size of the QFD optimization problem and the time spent on making decisions. This paper proposed a genetic algorithm (GA) solution approach to finding the optimum set of TAs in QFD in the above situation. A numerical example is provided for illustrating the proposed approach. To assess the computational performance of the GA, tests were performed on problems of various sizes using a fractional factorial design.

A study on the direction of knowledge management implementation for retail firms (유통업의 지식경영의 도입 방향에 관한 연구)

  • 김상수
    • Journal of Distribution Research
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    • v.4 no.2
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    • pp.93-115
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    • 1999
  • The main purpose of this study is to develop a framework of knowledge management and knowledge management systems(KMS) for retail firms. The framework of knowledge management developed in this paper is based on six components: knowledge worker, KMS, leadership of CEO, knowledge management strategy, culture, evaluation and reward systems. The knowledge management process can be divided into four stages: preparation stage, initiation stage, expansion stage and completion stage. The major activities performed to implement effective knowledge management are also identified for each stage. The knowledge base of KMS for retail firms should store three types of knowledge: knowledge for management activity, knowledge for management activity, knowledge for strategic analysis, and knowledge for problem solving. Finally, the technical characteristics of KMS are also examined in terms of information technology.

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Significance and Analyzing Episode on Using Geoboards in Mathematics Classroom (수학교실에서 기하판의 활용 의의와 활용 사례 분석)

  • 정동권
    • School Mathematics
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    • v.3 no.2
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    • pp.447-473
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    • 2001
  • Since the greater part of mathematical concepts have been developed in the direction of “from the concrete and realistic aspects to the abstract level”, children should be secured to learn mathematics genetically with various manipulative materials. The aim of this study is to instigate the active use of geoboards in mathematics classroom. To achieve this arm, we first embodied the several significances on the use of geoboards in mathematics instruction. And we then performed an instruction that children discover and justify the formula related to the area of trapezoid by exploring with geoboards, and analyzed the instructional episode to support our assertion about some secure merit accompanied by using geoboards. From this study, we obtained the conclusion that geoboard activity contains many significances such as children can explore congruence, symmetry, similarity, fundamental properties of figures, and pattern. Futhermore, geoboard activity enable children to transform a figure into other equivalently, develop spatial sense, have basic experiences for coordinate geometry, build a concrete model to explain abstract ideas, and foster the ability of problem solving and mathematical thinking.

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Development and Utilization of Manufacturing Technique for Large Steel Casting (대형 주강품의 제조기술 개발과 실용화)

  • Tsumura, Osamu;Yoshimoto, Kazuo;Yamakuro, Sigeru
    • Journal of Korea Foundry Society
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    • v.24 no.2
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    • pp.63-70
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    • 2004
  • Foundry techniquews for large steel casting depends on the skills of foundrymen considerably. Especially, the problem of reducing casring surface defects is difficult to clear numerically. Statistical analysis by using wuantification theory for hot tear and sand inclusion, and multiple regression analysis for dimensional defects have been shown to be examples of solving this difficulty. Many causes of surface defects can be evaluated by these analyses. These evaluations serve as the base data of defect reduction and contribute to the constant improvement of casting quality and quality enhancement activity. The system to perform quality enhancement activity was developed and it proved very useful for transfering foundry techniques and skills from the old to young generations.

Analysis of Tour Information Services using Agent-based Simulation (시뮬레이션 모형을 통한 관광정보서비스 효과 분석)

  • Kim, Hyeon-Myeong;O, Jun-Seok
    • Journal of Korean Society of Transportation
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    • v.24 no.6 s.92
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    • pp.103-117
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    • 2006
  • This study develops an agent-based simulation model to evaluate tourist information systems under ubiquitous environment. In this study, individual tourist's activity chaining behavior is formulated as a utility maximization problem. The underlying assumption of the model is that tourists increase their activities within their time and budget constraints to maximize their utilities. The model seeks individual's optimal tour schedule by solving Prize-Collecting Multiple-Day Traveling Salesman Problem(PC MD TSP). The simulation-based evaluation framework allows investigating individual utility gains by their information type and the total expenditure at each tour attractions. The real-time tour activity scheduling system enables tourists to optimize their tour activities by minimizing their time loss and maximizing their opportunity to use high utility facilities.