• Title/Summary/Keyword: Priority scheduling

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System Software Modeling Based on Dual Priority Scheduling for Sensor Network (센서네트워크를 위한 Dual Priority Scheduling 기반 시스템 소프트웨어 모델링)

  • Hwang, Tae-Ho;Kim, Dong-Sun;Moon, Yeon-Guk;Kim, Seong-Dong;Kim, Jung-Guk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.2 no.4
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    • pp.260-273
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    • 2007
  • The wireless sensor network (WSN) nodes are required to operate for several months with the limited system resource such as memory and power. The hardware platform of WSN has 128Kbyte program memory and 8Kbytes data memory. Also, WSN node is required to operate for several months with the two AA size batteries. The MAC, Network protocol, and small application must be operated in this WSN platform. We look around the problem of memory and power for WSN requirements. Then, we propose a new computing model of system software for WSN node. It is the Atomic Object Model (AOM) with Dual Priority Scheduling. For the verification of model, we design and implement IEEE 802.15.4 MAC protocol with the proposed model.

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An Efficient Priority Based Adaptive QoS Traffic Control Scheme for Wireless Access Networks

  • Kang Moon-sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9A
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    • pp.762-771
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    • 2005
  • In this paper, an efficient Adaptive quality-of-service (QoS) traffic control scheme with priority scheduling is proposed for the multimedia traffic transmission over wireless access networks. The objective of the proposed adaptive QoS control (AQC) scheme is to realize end-to-end QoS, to be scalable without the excess signaling process, and to adapt dynamically to the network traffic state according to traffic flow characteristics. Here, the reservation scheme can be used over the wireless access network in order to get the per-flow guarantees necessary for implementation of some kinds of multimedia applications. The AQC model is based on both differentiated service model with different lier hop behaviors and priority scheduling one. It consists of several various routers, access points, and bandwidth broker and adopts the IEEE 802.1 le wireless radio technique for wireless access interface. The AQC scheme includes queue management and packet scheduler to transmit class-based packets with different per hop behaviors (PHBs). Simulation results demonstrate effectiveness of the proposed AQC scheme.

The Number of ONU based Priority Scheduling Mechanism for IPTV Multicast Service (IPTV 멀티캐스트 서비스를 위한 ONU 수 기반 우선순위 스케줄링 기법)

  • Kwon, Young-Hwan;Choi, Jun-Kyun
    • The KIPS Transactions:PartC
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    • v.16C no.2
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    • pp.217-222
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    • 2009
  • This paper proposes the number of Optical Network Unit (ONU) based priority scheduling mechanism over Ethernet Passive Optical Network (EPON) to support multicast Quality of Service (QoS) for Internet Protocol Television (IPTV) service. Multicast QoS is effected by the receivers' number of a packet because multicast efficiency is determined by how many receivers are received multiple copied packets. Therefore, the proposed mechanism assigns a priority with the number of ONUs to allocate high priority to IPTV services used by many people and firstly transmits a packet with high priority. By doing so, we show that the proposed mechanism support favorite IPTV services with better and stable QoS in spite of congestion.

Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.

A Study on the Expanded R/R Scheduling in Priority-based $\mu{C/OS-II}$ Kernel (우선순위 기반의 $\mu{C/OS-II}$ 커널에서 확장된 R/R 스케줄링 연구)

  • 김태호;김창수
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.323-330
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    • 2002
  • Recently, the existing embedded real-time operating systems(RTOSs) are being developed in terms of various modified versions in every application fields. Major characteristics and difference of these OSs lie in their distinct development of mechanisms which can be used in various environment and task-scheduling function which can control time-limited contingencies. In this paper, we design and implement round/robin scheduling algorithm based on time-sharing with equal-priority for multiple tasks which are provided preemptive and priority task allocation function in $\mu{C/OS-II}$ version 2.03. We propose the most important event-ready list structure in $\mu{C/OS-II}$; kernel, and provide the running result for multiple tasks with equal priority for the proposed structure.

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Adaptive Priority Queue-driven Task Scheduling for Sensor Data Processing in IoT Environments (사물인터넷 환경에서 센서데이터의 처리를 위한 적응형 우선순위 큐 기반의 작업 스케줄링)

  • Lee, Mijin;Lee, Jong Sik;Han, Young Shin
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1559-1566
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    • 2017
  • Recently in the IoT(Internet of Things) environment, a data collection in real-time through device's sensor has increased with an emergence of various devices. Collected data from IoT environment shows a large scale, non-uniform generation cycle and atypical. For this reason, the distributed processing technique is required to analyze the IoT sensor data. However if you do not consider the optimal scheduling for data and the processor of IoT in a distributed processing environment complexity increase the amount in assigning a task, the user is difficult to guarantee the QoS(Quality of Service) for the sensor data. In this paper, we propose APQTA(Adaptive Priority Queue-driven Task Allocation method for sensor data processing) to efficiently process the sensor data generated by the IoT environment. APQTA is to separate the data into job and by applying the priority allocation scheduling based on the deadline to ensure that guarantee the QoS at the same time increasing the efficiency of the data processing.

Job-aware Network Scheduling for Hadoop Cluster

  • Liu, Wen;Wang, Zhigang;Shen, Yanming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.1
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    • pp.237-252
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    • 2017
  • In recent years, data centers have become the core infrastructure to deal with big data processing. For these big data applications, network transmission has become one of the most important factors affecting the performance. In order to improve network utilization and reduce job completion time, in this paper, by real-time monitoring from the application layer, we propose job-aware priority scheduling. Our approach takes the correlations of flows in the same job into account, and flows in the same job are assigned the same priority. Therefore, we expect that flows in the same job finish their transmissions at about the same time, avoiding lagging flows. To achieve load balancing, two approaches (Flow-based and Spray) using ECMP (Equal-Cost multi-path routing) are presented. We implemented our scheme using NS-2 simulator. In our evaluations, we emulate real network environment by setting background traffic, scheduling delay and link failures. The experimental results show that our approach can enhance the Hadoop job execution efficiency of the shuffle stage, significantly reduce the network transmission time of the highest priority job.

Scheduling Algorithms for QoS Provision in Broadband Convergence Network (광대역통합 네트워크에서의 스케쥴링 기법)

  • Jang, Hee-Seon;Cho, Ki-Sung;Shin, Hyun-Chul;Lee, Jang-Hee
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.39-47
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    • 2007
  • The scheduling algorithms to provide quality of service (QoS) in broadband convergence network (BcN) are compared and analysed. The main QoS management methods such as traffic classification, traffic processing in the input queue and weighted queueing are first analysed, and then the major scheduling algorithms of round robin, priority and weighted round robin under recently considering for BcN to supply real time multimedia communications are analysed. The simulation results by NS-2 show that the scheduling algorithm with proper weights for each traffic class outperforms the priority algorithm.

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Task Scheduling Algorithm for the Communication, Ocean, and Meteorological Satellite

  • Lee, Soo-Jeon;Jung, Won-Chan;Kim, Jae-Hoon
    • ETRI Journal
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    • v.30 no.1
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    • pp.1-12
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    • 2008
  • In this paper, we propose an efficient single-resource task scheduling algorithm for the Communication, Ocean, and Meteorological Satellite. Among general satellite planning functions such as constraint check, priority check, and task scheduling, this paper focuses on the task scheduling algorithm, which resolves conflict among tasks which have an exclusion relation and the same priority. The goal of the proposed task scheduling algorithm is to maximize the number of tasks that can be scheduled. The rationale of the algorithm is that a discarded task can be scheduled instead of a previously selected one depending on the expected benefit acquired by doing so. The evaluation results show that the proposed algorithm enhances the number of tasks that can be scheduled considerably.

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Priority-based Scheduling Methods for Real-time Tasks of Massively Multiplayer On-line Game Systems (대규모 다중사용자용 온라인 게임 시스템의 실시간 태스크를 위한우선순위 스케쥴링 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.493-501
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    • 2013
  • A key challenge in massively multiplayer on-line game(MMOG) systems is providing real-time response latencies to the large number of concurrent game players. MMOG systems are a kind of soft real-time systems because requests from many players should be responded within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In order to meet their timing constraints, we propose priority scheduling methods that attempt to allocate preferentially more CPU bandwidth to serve an task with the higher priority level in the presence of transient overloading. The proposed scheduling methods are capable of enhancing real-time performance of MMOG system by maximizing the number of tasks with higher priority completed successfully within their deadlines while minimizing total average latency of tasks finished after given deadlines. The performance of these scheduling methods is evaluated through extensive simulation experiments.