• Title/Summary/Keyword: Printing plate

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A Study on Properties of Conductive Pattern by the Rheology Characteristics of Ag Pastes for Gravure Printing (그라비어 인쇄용 Ag Paste의 레오로지 특성에 따른 전도성 패턴의 물성 연구)

  • Lee, Dong-Wook;Cho, Mi-Jeong;Lee, Mi-Young;Nam, Su-Yong;Lee, Taik-Min
    • Journal of the Korean Graphic Arts Communication Society
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    • v.26 no.1
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    • pp.39-50
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    • 2008
  • We have manufactured Ag pastes for gravure printing by adding different solvent contents. Then the gravure printability and properties of conductive patterns gravure-printed by the different rheology characteristics of pastes were investigated. The dispersity of pastes was increased and the viscosity and shear rate dependence of viscosity for pastes were decreased by increasing the solvent content. Also storage modulus G', loss modulus G" and angular frequency value when G" starts to be bigger than G' of pastes were increased by decreasing the solvent content. These mean a flow drop of paste. As a result of gravure printing using two plates which have different line counts(175line and 350line), conductive patterns printed using 175line were spreaded more but Ag packing, thickness and conductivity of the conductive patterns were better than those printed using 350line. And the spread values of conductive patterns were increased with solvent contents but the best properties for Ag packing, surface roughness and conductivity of the conductive pattern were obtained by paste (3) which has 550cps of viscosity at $100s^{-1}$ and tan ${\delta}$ > 1 at 10rad/s. As a result of gravure printing using 350 line plate and paste (3), the conductive pattern has $1.2{\mu}m$ of film thickness and $1.9{\times}10^{-5}{\Omega}{\cdot}cm$ of conductivity.

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Analysis of Changes in Temperature and Humidity by Material Combination Using 3D Printing (3D 프린팅을 활용한 재료조합에 따른 온습도 변화 분석)

  • Lee, Heeran;Kim, Soyoung;Lee, Yejin;Lee, Okkyung
    • Fashion & Textile Research Journal
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    • v.24 no.1
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    • pp.127-137
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    • 2022
  • Recently, various clothing items are being developed using 3D printing technology, but comfort has become an issue while wearing them for a long time. Therefore, this study researched on how the temperature and humidity of the devices developed by 3D printing change depending on the material combination. Five types of material combinations (EVA foam, TPU density 10%, TPU density 30%, EVA foam+TPU density 10%, and EVA foam+TPU density 30%) were selected as variables, and the experiment was conducted for two different cases with and without a cover. All the ten types of samples were placed on the hot plate set at 36℃, and the surface temperature and humidity were measured at three different points for 10 minutes. As a result, the case with only TPU showed the greatest temperature change while the case with 100% EVA foam showed the least temperature change. The humidity of the surface layer gradually decreased with time for 100% EVA foam. For the case with TPU materials, the moisture was transferred to the surface layer at first, thereby increasing the humidity but then dropped significantly. Meanwhile, the cases with the cover on showed similar tendencies of change in both temperature and humidity where the overall temperature and humidity delivery were slow.

An Effective Method of Product Number Detection from Thick Plates (효과적인 후판의 제품번호 검출 방법)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.1
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    • pp.139-148
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    • 2015
  • In this paper, a new algorithm is proposed for detecting the product number of each thick plate and extracting each character of the product number from a image which contains several thick plates. In general, a image of thick plates contains several steal plates. To obtain the product number from the image, we first need to separate each plate. To do so, we use the line edges of thick plates and a clustering algorithm. After separating each plate, background parts are eliminated from the image of each plate. Background parts of an individual thick plate image consist of the dark part of steel and the white part of paint which is used for printing the product number. We propose a two-tiered method where dark background parts are first eliminated and then white parts are eliminated. Finally, each character is extracted from the product number image using the characteristics of product number. The results of the experiments on the various steal plates images emphasize that the proposed algorithm detects each thick plate and extracts the product number from a image effectively.

Plate prebending using a three-dimensional-printed model affords effective anatomical reduction in clavicular shaft fractures

  • Hyungsuk Kim;Younsung Jung;Hyun Seok Song
    • Clinics in Shoulder and Elbow
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    • v.26 no.4
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    • pp.397-405
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    • 2023
  • Background: A precontoured plate rarely fits properly within the patient's clavicle and must be bent intraoperatively. This study aimed to determine whether anatomical reduction could be achieved using a plate bent before surgery. Methods: This study included 87 consecutive patients with displaced mid-shaft clavicle fractures who underwent plate fixation and were followed-up for a minimum of 1 year. After exclusions, 39 consecutive patients underwent fixation with a precontoured plate bent intraoperatively (intraoperative bending group), and 28 underwent fixation with the plate bent preoperatively (preoperative bending group). Using free software and a three-dimensional (3D) printer, ipsilateral clavicle 3D-printed models were constructed. Using plain radiographs, the distance between the edge of the lateral inferior cortex and the medial inferior cortex was measured. The angle between the line connecting the inferior cortex edge and the line passing through the flat portion of the superior cortex of the distal clavicle was measured. Results: Mean length differences between the ipsilateral and contralateral clavicle were smaller on both anteroposterior (AP; P=0.032) and axial images (P=0.029) in the preoperative bending group. The mean angular differences on both AP (P=0.045) and axial images (P=0.008) were smaller in the preoperative bending group. No significant differences were observed between the two groups in functional scores at the last follow-up. Conclusions: Smaller differences in length and angle between the ipsilateral and contralateral clavicle, indicative of reduction, were observed in the preoperative bending group. Using the precontoured technique with low expense, the operation was performed more effectively as reflected by a shorter operation time. Level of evidence: III.

Character Split Algorithm for an Automated Marking System with a Moving Ink-head (이동식 자동 마킹 시스템을 위한 문자열 분할 알고리즘)

  • Park, Doo-Kyung;Han, Sang-Dong;Kim, Ho-Gu;Ahn, Jung-Ki;Kim, Dae-Kyung
    • Special Issue of the Society of Naval Architects of Korea
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    • 2009.09a
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    • pp.115-122
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    • 2009
  • In shipbuilding process, automated marking systems are used to print steel part information on the steel plate. Especially, an automated marking system with a moving ink-head prints characters on each block, which divide the steel plate into a fixed size. Therefore it is necessary to split characters, because some characters can be extended into several blocks. Particularly the algorithm, which splits characters, must guarantee its printing quality in any direction since characters can be printed by any angle.

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The Study of High Brightness Prism Patterned LGP using Optical Simulation Analysis

  • Ok, Chul-Ho;Han, Jeong-Min;Hwang, Jeoung-Yeon;Seo, Dae-Shik
    • Transactions on Electrical and Electronic Materials
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    • v.8 no.4
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    • pp.178-181
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    • 2007
  • We have designed high performance prism light-guide plate (LGP) in 17 inch TFT-LCD. In test result to embody high brightness BLU in case of LGP of base and upper surface with 17 inch, thickness 8 mm adding prism construct, it is superior brightness improvement than previous that of printing form about some 20% and in this course to embody actual material it succeeded prism LGP production by 17 inch injection form process.

Toegye and Hsin-Cjing-fu-chu (퇴계와 심경부주)

  • 윤병태
    • Journal of Korean Library and Information Science Society
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    • v.5
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    • pp.67-89
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    • 1978
  • This study is the third partial study of the 'A Bibliographical Study of the Toegye.' The contents of the study is divided into three chapters as following : In the first chapter, the authorship of Hsin-ching-fu-chu(心經附註) is described Hsin-ching(心經) was edited by Chen-Te-Hsiu(眞德秀), a scholar of the Sung Dynasty (1178-1235A.D.). He selected several articles on Hsin Study(心學) from classics of ancient China, with the view of spreading of Hsin thought of ancestor. Hsin-ching-fu-chu is an annotated work of Hsin-ching, which was edited by $Ch'\^{e}ng-Min-Ch\^{e}ng$(程敏政). $Ch'\^{e}ng-Min-Ch\^{e}ng$ was a scholar of the Ming Dynasty (died 1499 A.D). His annotation of Hsin-ching was according to the edition of Tuan-Ping (端平) 1st (1234 A.D.). Hsin-ching-fu-chu which was first published in 1492 A.D., by his student, named Wang-Tsu(汪祚). In the second chapter, the editions of Hsin-ching-fu-chu which was published in Korea before 1566 A.D., when Toe-gye's postscript was written, are described. In Korea, three editions were published. The first was published before 1523 A.D. in, kwang-ju(光州), by the wooden plate block. The second was published ca 1564 A.D. in Pyeong-yang(平壤), by the wooden plate, too. These two editions have remained. The last was published ca 1564 A.D., in Hae-ju(海州), but the method of printing couldn't be found out because I have not been able to get the book itself and records on the printing. In the last chapter, facts on Hsin-ching-fu-chu related to Toegye are described. Toegye found Kwang-ju edition of Hsin-ching-fu-chu in 1533 A.D., at Seong-gyun-gwan(成均館) in Seoul. He acquired the book from his friend. He read and studied very hard and remembered all the text. Also, he taught the Hsin-ching-fu-chu to his pupils and guided the reading of Hsin-ching-fu-chu to his followers and student. He read many proof sheets of the new publication of Hsin-ching-fy-chu, correcting then on detail and making notes on them.

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Mandible Reconstruction with 3D Virtual Planning

  • Woo, Taeyong;Kraeima, Joep;Kim, Yong Oock;Kim, Young Seok;Roh, Tai Suk;Lew, Dae Hyun;Yun, In Sik
    • Journal of International Society for Simulation Surgery
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    • v.2 no.2
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    • pp.90-93
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    • 2015
  • The fibula free flap has now become the most reliable and frequently used option for mandible reconstruction. Recently, three dimensional images and printing technologies are applied to mandibular reconstruction. We introduce our recent experience of mandibular reconstruction using three dimensionally planned fibula free flap in a patient with gunshot injury. The defect was virtually reconstructed with three-dimensional image. Because bone fragments are dislocated from original position, relocation was necessary. Fragments are virtually relocated to original position using mirror image of unaffected right side of the mandible. A medical rapid prototyping (MRP) model and cutting guide was made with 3D printer. Titanium reconstruction plate was adapted to the MRP model manually. 7 cm-sized fibula bone flap was designed on left lower leg. After dissection, proximal and distal margin of fibula flap was osteotomized by using three dimensional cutting guide. Segmentation was also done as planned. The fibula bone flap was attached to the inner side of the prebent reconstruction plate and fixed with screws. Postoperative evaluation was done by comparison between preoperative planning and surgical outcome. Although dislocated condyle is still not in ideal position, we can see that reconstruction was done as planned.

A Study on typographic design Expression Technology in Game Contents (게임 콘텐츠에서 문자디자인에 관한 연구)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.199-203
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    • 2006
  • Typography's original meaning was printing by a plate or a printing type. Nowadays, Typography covers graphic design that composes types visually. Typography has an important mean because of two functions-linguistic and image building functions. Typography helps conveying information and making images. As new media appears, audio-visual factors take an important role. Therefore Typography's image building function be more important than linguistic function. This thesis will handle the relationship between typography and game contents. How typography is described through game contents and how typography's meaning are explained in game contents are topics. And typography's functions and factors on On-line game will be discussed.

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