• Title/Summary/Keyword: Price of Anarchy

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Estimating the Price of Anarchy Using Load Balancing Measure

  • Kim, Jae-Hoon
    • Journal of information and communication convergence engineering
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    • v.7 no.2
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    • pp.148-151
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    • 2009
  • We consider the problem of optimizing the performance of a system with resources shared by non-cooperative users. The worst-cast ratio between the cost of a Nash equilibrium and the optimal cost, called Price of Anarchy, is investigated. It measures the performance degradation due to the users' selfish behavior. As the objective function of the optimization problem, we are concerned in a load balancing measure, which is different from that used in the previous works. Also we consider the Stackelberg scheduling which can assign a fraction of the users to resources while the remaining users are free to act in a selfish manner.

Scheduling Selfish Agents on Machines with Speed Functions (속도 함수를 가지는 기계들에 이기적 에이전트 스케줄링)

  • Kim, Jae-Hoon
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.417-420
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    • 2008
  • We consider the problem of optimizing the performance of a system shared by selfish non-cooperative users. In this problem, small jobs which the users request should be scheduled on a set of shared machines with their speed functions, each of which dependson the amount of jobs allocated on a machine. The performance of the system is measured by the maximum of the completion times when the machines complete the jobs allocated on them. The selfish users can choose a machine on which their jobs are executed, and they choose the fastest machine. But it typically results in suboptimal system performance. The Price of Anarchy(PoA) was introduced as a measure of the performance degradation due to the user's selfish behavior. The PoA is the worst-case ratio of the cost of a Nash equilibrium to the optimal cost. In this paper, we estimate the PoA for the above scheduling problem.

Game Theory for Routing Modeling in Communication Networks - A Survey

  • Pavlidou, Fotini-Niovi;Koltsidas, Georgios
    • Journal of Communications and Networks
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    • v.10 no.3
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    • pp.268-286
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    • 2008
  • In this work, we review the routing models that use game theoretical methodologies. A very common assumption in the analysis and development of networking algorithms is the full cooperation of the participating nodes. Most of the analytical tools are based on this assumption. However, the reality may differ considerably. The existence of multiple domains belonging to different authorities or even the selfishness of the nodes themselves could result in a performance that significantly deviates from the expected one. Even though it is known to be extensively used in the fields of economics and biology, game theory has attracted the interest of researchers in the field of communication networking as well. Nowadays, game theory is used for the analysis and modeling of protocols in several layers, routing included. This review aims at providing an elucidation of the terminology and principles behind game theory and the most popular and recent routing models. The examined networks are both the traditional networks where latency is of paramount importance and the emerging ad hoc and sensor networks, where energy is the main concern.