• Title/Summary/Keyword: Pre/Post Process

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A Proposal of Remaining Useful Life Prediction Model for Turbofan Engine based on k-Nearest Neighbor (k-NN을 활용한 터보팬 엔진의 잔여 유효 수명 예측 모델 제안)

  • Kim, Jung-Tae;Seo, Yang-Woo;Lee, Seung-Sang;Kim, So-Jung;Kim, Yong-Geun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.611-620
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    • 2021
  • The maintenance industry is mainly progressing based on condition-based maintenance after corrective maintenance and preventive maintenance. In condition-based maintenance, maintenance is performed at the optimum time based on the condition of equipment. In order to find the optimal maintenance point, it is important to accurately understand the condition of the equipment, especially the remaining useful life. Thus, using simulation data (C-MAPSS), a prediction model is proposed to predict the remaining useful life of a turbofan engine. For the modeling process, a C-MAPSS dataset was preprocessed, transformed, and predicted. Data pre-processing was performed through piecewise RUL, moving average filters, and standardization. The remaining useful life was predicted using principal component analysis and the k-NN method. In order to derive the optimal performance, the number of principal components and the number of neighbor data for the k-NN method were determined through 5-fold cross validation. The validity of the prediction results was analyzed through a scoring function while considering the usefulness of prior prediction and the incompatibility of post prediction. In addition, the usefulness of the RUL prediction model was proven through comparison with the prediction performance of other neural network-based algorithms.

Effects of Fidget Spinner Training Targeted on Hand Function and Handwriting Legibility of Elementary Lower Grades (초등학교 저학년 아동을 대상으로 한 피젯 스피너 훈련이 손 기능과 글씨쓰기 명료도에 미치는 영향)

  • Jang, Woo-Hyuk;Won, Chang-Youn;Eo, Seok-Jin;Seo, Chang-Hoon;Lee, Dong-Hyung
    • Korean Journal of Occupational Therapy
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    • v.26 no.4
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    • pp.43-55
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    • 2018
  • Objective : The purpose of this study was to investigate the effects of fidget spinner training on the hand function and handwriting legibility of lower grade elementary school studens. Methods : This study randomly assigned a study group of 12 children and control group of 12 children from 24 children in grade 1 and 2 (ages 7 through 8), whose are dominantly right handed. The study used was a pre-post process. The intervention was conducted only on the study group twice a week for 5 weeks and for 40 minutes per session, for a total of ten sessions. The measuring instruments used to compare the hand functions and handwriting legibility were the Jebsen-Taylor Hand Function Test, Grip Strength Test, and Legibility Test. The data analysis used a Wilcoxon signed rank, Mann-Whitney U and Chi-Square cross analysis. Results : The fidget spinner training showed significant improvement in the study group's hand function(grip strength and handwriting legibility) and a significant difference was shown between the control and study groups. Conclusion : This study confirmed the value and utility of a fidget spinner as a tool for improving the hand function and handwriting legibility of elementary school students in lower grades. Future studies are expected to verify the effectiveness of the fidget spinner training based on the present study.

Development and Effect Analysis of Pregnancy Recognition Improvement Program (임신 인식 개선 프로그램 개발 및 효과 분석)

  • Kim, Jungae;Kim, Ju-ok
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.77-87
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    • 2018
  • The study was a mixed design study that analyzed the effects of developing and applying a program to improve pregnancy recognition for severe low fertility. The study period was from April 1, 2018, to October 26, 2018, and the participants included 16 women of 19~21 age who lived in M City and M Gun. The process of program development is based on Dorothy Johnson 's theory of behavior system to induce change of perception, and reference literature review and national policy report. The program developed through the literature was finally developed by examining the experts panel discussion after deriving causes and alternatives for low fertility from 25 fertility women. The contents of program consist of three areas. Quantitative research results were analyzed using Shapiro Wilk and Wilcoxon sign rank using SPSS 18.0, and qualitative research results were analyzed using focus group. As a result of study, the perception of pregnancy increased significantly (P<0.01) with statistical significance as pre-experimental (M=3.21, SD=.342), post-experimental (M=4.46, SD=.398) and the result of content analysis appeared three themes as , , . In conclusion, the program was effective in improving the recognition of pregnancy for young women.

An Study on Creative Problem Solving Experiences in Engineering Production Design Class Using Design Thinking (디자인씽킹을 활용한 공학제품 설계수업에서의 창의적 문제해결 경험 연구)

  • Ryoo, Eunjin;Kim, Minjeong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.223-233
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    • 2021
  • This study is was conducted for 37 first-year students (including 27 males and 10 females) enrolled in the engineering product design class opened as a regular class in the second semester of 2018 at 'A' University in Seoul to examine creative problem solving experiences in class using design_thinking. In this study, creative problem-solving ability was divided into creative personality and problem-solving ability and in the results of examining the difference in pre- and post-creative problem solving abilities through Hotelling's T-square test and t-test, among the creative personality, the tolerance & passion, humor, curiosity, and progressive attitude were found to significantly increase after class. Next, in the results of examining the process of creative problem solving through the reflection journal, in the empathy and prototyping and testing stages of design thinking, more activities for problem solving appeared, and at the stage of problem definition and idea generation, it can be seen that more activities expressing creative personality appear. The results of this study show that creative problem-solving abilities can be improved through design thinking, suggesting that instructional support for effective design thinking should be designed.

A Case Study of Group Music Psychotherapy for Improving Adolescents' Awareness of the Motivation Behind Their Excessive Online Gaming (게임 과몰입 청소년의 게임 이용동기 인식을 위한 그룹 음악심리치료 사례)

  • Song, Jisun
    • Journal of Music and Human Behavior
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    • v.17 no.2
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    • pp.1-28
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    • 2020
  • This case study aimed to investigate changes in adolescents' awareness of the motivation behind their excessive internet gaming after group music psychotherapy. Five middle school students participated in six 60-minute group sessions over 4 weeks. The group music psychotherapy program was developed to help participants understand their implicit reasons for excessive internet gaming. Verbal responses were obtained from pre-program and post-program interviews and original lyrics created by participants during program were collected for analysis. Obtained data were analyzed in terms of emotional and cognitive aspects in relation to the participants' awareness of the motivation behind their excessive gaming. The results showed that song writing as creative musical process allowed participants to be aware of positive and negative influence of gaming on themselves and express their motivation to change their perception on gaming behavior. Also, the participants reported that the use of musical product for their daily lives could be an effective coping strategy to manage their gaming behaviors and an alternative for gaming. The findings from this study support that group music psychotherapy can be an effective approach to promote awareness of adolescents' motives for excessive internet gaming and to help adolescents better manage their gaming behaviors.

Automatic Generation of Bibliographic Metadata with Reference Information for Academic Journals (학술논문 내에서 참고문헌 정보가 포함된 서지 메타데이터 자동 생성 연구)

  • Jeong, Seonki;Shin, Hyeonho;Ji, Seon-Yeong;Choi, Sungphil
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.3
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    • pp.241-264
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    • 2022
  • Bibliographic metadata can help researchers effectively utilize essential publications that they need and grasp academic trends of their own fields. With the manual creation of the metadata costly and time-consuming. it is nontrivial to effectively automatize the metadata construction using rule-based methods due to the immoderate variety of the article forms and styles according to publishers and academic societies. Therefore, this study proposes a two-step extraction process based on rules and deep neural networks for generating bibliographic metadata of scientific articlles to overcome the difficulties above. The extraction target areas in articles were identified by using a deep neural network-based model, and then the details in the areas were analyzed and sub-divided into relevant metadata elements. IThe proposed model also includes a model for generating reference summary information, which is able to separate the end of the text and the starting point of a reference, and to extract individual references by essential rule set, and to identify all the bibliographic items in each reference by a deep neural network. In addition, in order to confirm the possibility of a model that generates the bibliographic information of academic papers without pre- and post-processing, we conducted an in-depth comparative experiment with various settings and configurations. As a result of the experiment, the method proposed in this paper showed higher performance.

A Study of AI Education Program Based on Big Data: Case Study of the General Education High School (빅데이터 기반 인공지능 교육프로그램 연구: 일반계 고등학교 사례를 중심으로)

  • Ye-Hee, Jeong;Hyoungbum, Kim;Ki Rak, Park;Sang-Mi, Yoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.83-92
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    • 2023
  • The purpose of this research is to develop a creative education program that utilizes AI education program based on big data for general education high schools, and to investigate its effectiveness. In order to achieve the purpose of the research, we developed a creative education program using artificial intelligence based on big data for first-year general high school students, and carried out on-site classes at schools and a validation process by experts. In order to measure the creative problem-solving ability and class satisfaction of high school students, a creative problem-solving ability test was conducted before and after the program application, and a class satisfaction test was conducted after the program. The results of this study are as follows. First, AI education program based on big data were statistically effective to improve the creative problem solving ability according to independent sample t test about 'problem discovery and analysis', 'idea generation', 'execution plan', 'conviction and communication', and 'innovation tendency' except 'execution', 'the difference between pre- and post-scores of male student and female student' on first year high school students. Secondly, in satisfaction conducted after classes of AI education program based on big data, the average of 'Satisfaction', 'Interest', 'Participation', 'Persistence' were 3.56 to 3.92, and the overall average was 3.78. Therefore, it was investigated that there was a lesson effect of the AI education program based on big data developed in this research.

Phosphodiesterase-5 Inhibitor Attenuates Anxious Phenotypes and Movement Disorder Induced by Mild Ischemic Stroke in Rats

  • Yu, Yeon Hee;Kim, Seong-Wook;Kang, Juhyeon;Song, Yejin;Im, yHyuna;Kim, Seo Jeong;Yoo, Dae Young;Lee, Man-Ryul;Park, Dae-Kyoon;Oh, Jae Sang;Kim, Duk-Soo
    • Journal of Korean Neurosurgical Society
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    • v.65 no.5
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    • pp.665-679
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    • 2022
  • Objective : Patients with mild ischemic stroke experience various sequela and residual symptoms, such as anxious behavior and deficits in movement. Few approaches have been proved to be effective and safe therapeutic approaches for patients with mild ischemic stroke by acute stroke. Sildenafil (SIL), a phosphodiesterase-5 inhibitor (PDE5i), is a known remedy for neurodegenerative disorders and vascular dementia through its angiogenesis and neurogenesis effects. In this study, we investigated the efficacy of PDE5i in the emotional and behavioral abnormalities in rats with mild ischemic stroke. Methods : We divided the rats into four groups as follows (n=20, respectively) : group 1, naïve; group 2, middle cerebral artery occlusion (MCAo30); group 3, MCAo30+SIL-pre; and group 4, MCAo30+SIL-post. In the case of drug administration groups, single dose of PDE5i (sildenafil citrate, 20 mg/kg) was given at 30-minute before and after reperfusion of MCAo in rats. After surgery, we investigated and confirmed the therapeutic effect of sildenafil on histology, immunofluorescence, behavioral assays and neural oscillations. Results : Sildenafil alleviated a neuronal loss and reduced the infarction volume. And results of behavior task and immunofluorescence shown possibility that anti-inflammation process and improve motor deficits sildenafil treatment after mild ischemic stroke. Furthermore, sildenafil treatment attenuated the alteration of theta-frequency rhythm in the CA1 region of the hippocampus, a known neural oscillatory marker for anxiety disorder in rodents, induced by mild ischemic stroke. Conclusion : PDE5i as effective therapeutic agents for anxiety and movement disorders and provide robust preclinical evidence to support the development and use of PDE5i for the treatment of mild ischemic stroke residual disorders.

The Effect of Creative Education Program Based on AR/VR : Focusing on the Area of Astronomy (AR/VR을 활용한 창의교육 프로그램의 효과 분석 : 천문 영역을 중심으로)

  • Seo, Youngjun;Han, Doyoon;Son, Yunjeong;Heo, Younjeong;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.310-321
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    • 2022
  • This study aimed to find out how creative education programs using AR/VR affect student's creative problem-solving skills and class satisfaction. For this purpose, a total of 179 students in 7 classes of the first grade of J High school located in the chungbuk region were the subjects of this study. The data were analyzed by performing two-dependent samples (t-test) based on the difference between the pre- and post-scores of creative problem-solving ability test, and the value of class satisfaction was analyzed and interpret using descriptive statistics and interview. The results of this study are as follows. First, except for 'execution', 'problem discovery and analysis', 'idea generation', 'execution plan', 'conviction and communication', and 'innovation tendency' showed statistically significant results. Second, in terms of class satisfaction of the creative education program, it was an average of 3.75 and it was difficult for learners to derive creative ideas, outputs, and results through groups within a given time in regular class, but generally showed a positive response. Therefore, it was confirmed that the creative education program using AR/VR increased student's learning motivation and interest in the process of generation or expanding ideas to solve problems like educational effect of STEAM.

The Effects of Online Coaching Program on Improving Eating Habit Behaviors (식습관 개선을 위한 온라인 코칭프로그램의 개발 및 효과성 검증)

  • Kim, Hye Young;Goh, Seung-Suk;Yang, Soon Jeong;Yoon, Bang Woo;Tak, Jinkook
    • The Korean Journal of Coaching Psychology
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    • v.5 no.1
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    • pp.1-32
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    • 2021
  • The purpose of this study was to investigate the effects of the online coaching program on improving eating habit behaviors. The online coaching program was based on the model of habit behaviors change process(Tak et al., 2019) and the success factors on improving eating habit behaviors(Choi et al., 2020), and previous research showing the effects of habit change. Participants were 20 adults, selected through telephone interviews over the age of 19 in the metropolitan area. They were divided into the experiment and control groups, and participated one-on-one coaching program. Data of 17 people were used for the final analysis, and weight, dietary habits, eating behaviors, dietary self-efficacy, self-regulation, and life satisfaction were measured at two times(pre and post). Results showed that there were significant interaction effects between time interval and groups for all the dependent variables except self-regulation and life satisfaction. In other words, there were significant changes in weight, dietary habits, eating behaviors, dietary self-efficacy in the experimental group between time interval, whereas there were no significant changes for the control group. Based on these results, the significance and practical implications, limitations of this research, and suggestions for further research were discussed.

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