• Title/Summary/Keyword: Practice platform

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Applied Practice on Fresh Food Cold Chain System with Blockchain Solution

  • Jang, Eun Choul;Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.207-213
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    • 2021
  • Informatization and digital transformation across industries are big trends in the world. However, although a few food groups are investing in informatization on a pilot basis, informatization is still delayed in related industries, such as distribution, logistics, etc. Therefore, consumers often are not able to have easy access to detailed information about products. In this paper, to improve these problems, we propose a fresh food logistics solution that adopts Proof of Nonce (PoN) consensus algorithm with Internet of Thing (IoT) technology. The recently developed PoN algorithm dramatically reduces a time for generating a block and is suitable for a platform that collects and services real-time information. We expect to improve their trust in the platform by preventing forgery/falsification of information recorded in real time through this paper.

A Study of Dynamic Balance Control between Golfer and Non-golfer (골프 선수와 일반 성인의 동적 균형 제어에 대한 연구)

  • Park, Jun-Sung;Lim, Young-Tae;Lee, Jae-Woo;Kwon, Moon-Seok
    • Korean Journal of Applied Biomechanics
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    • v.31 no.2
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    • pp.119-125
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    • 2021
  • Objective: The purpose of this study was to identify the effect of dynamic postural balance control against tilting platform between golfers and non-golfers. Method: 24 golfers and 26 non-golfers were participated. Eight motion capture cameras, two force plates, and one dynamic balance control platform were used for sensory perception test. It was performed two-way repeated ANOVA with a Bonferroni adjustment at a significant level of a 0.05. Results: Golfers' perception ability was higher than non-golfer according to slope. the CoP, time, angle variables were indicated main effect and interaction effect between golfer and non-golfer. Conclusion: It was known that golfer's proprioception perception ability was higher than non-golfers. Repeated practice such as shots and putting on the uneven ground might improve their balance control.

Implementation of Cloud-Based Virtual Laboratory using SOI and CIMP on Virtual Machines

  • Ferdiansyah, Doddy;Hwang, Mintae
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.16-21
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    • 2022
  • In this research, we create a network infrastructure based on a service-oriented infrastructure (SOI) for the virtualization technology and integrate it with a cloud technology that applies the cloud integration management platform (CIMP) concept. In CIMP, the server and storage will be separated. The server will be adopted for virtualization while the storage will be used by students and teachers to store data. As long they save their data in the storage module, every time, everywhere, and on every device, they can access their data. This research will implement the design of the network infrastructure and be applied to the remote practical learning system in the laboratory. Students and teachers will ultimately adopt this network infrastructure for remote practice using their respective devices without physically meeting in the laboratory. In the future, if the implementation phase is successful, then in addition to laboratory environments, it can be implemented in all learning activities at our campus.

Distribution Competitive Advantage of Vietnamese Fintech Enterprises and its Impact on Dynamic Capabilities

  • Nguyen Van THUY
    • Journal of Distribution Science
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    • v.22 no.1
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    • pp.61-67
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    • 2024
  • Purpose: The study has identified factors affecting dynamic capabilities and the distribution of competitive advantage under the impact of dynamic capabilities of Vietnamese fintech businesses. Research design, data, and methods: The method used in this study is a survey analysis of 120 Vietnamese fintech businesses to test the hypothesized relationships of the research model as well as evaluate its effectiveness. The study uses the Cronbach alpha analysis, factor analyses, and structural equation modeling to assess the research's measurement and structural models. Results: Research results show that 3 critical success factors: "Capacity to develop financial service ideas," "Ability to develop a platform," and "Business capacity" have a positive impact on "Dynamic capabilities." In addition, the study also evaluates the effect of "dynamic capabilities" on the "competitive advantage" of fintech businesses. Conclusion: Theoretically, this result contributes to discovering new, specific factors affecting the dynamic capabilities of fintech businesses. In practice, the research results are empirical evidence of the distribution of competitive advantages of Vietnamese Fintech businesses and their impact on dynamic capabilities.

MWMon: A Software Defined Network-based Malware Monitor

  • Jo, Min Jae;Shin, Ji Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.5
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    • pp.37-44
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    • 2015
  • An antivirus is a widely used solution for detecting malicious softwares in client devices. The performance of antivirus solutions in the mobile client environment is critical due to its resource constrains. Many solutions light-weighting client's overhead in the mobile client environment have been developed. However, most solutions require platform modifications or software installations and it decreases their realizations in practice. In this paper, we propose a solution detecting malwares on networks using the Software Defined Network (SDN). Our main goal is designing a solution detecting malwares of mobile client without involving the client into the work. We contribute to provide a solution that does not require client-side installations or modifications and so is easily applicable in practice.

Designing a Platform of Online Inquiry-Based Learning for Information Literacy

  • KWON, Sung-ho;RYU, Sook-young
    • Educational Technology International
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    • v.6 no.1
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    • pp.121-137
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    • 2005
  • In today's information-rich society, the need for information literacy has urgency. Three tasks of information processing are filtering, meaning-matching, meaning-construction that could be strengthened through inquiry-based learning. The cycles of reflection and practice develop the habit of mind, or conscious information processing that allow the learners to acquire higher level of information literacy. An on-line inquiry-based learning environment designed for information literacy may help learners to perform their lifelong learning better with the ability to appreciate, locate, evaluate, and use information effectively.

Evaluation of current practice and associated challenges towards integrated design

  • Fadoul, Abdelaziz H.;Tizani, Walid
    • Advances in Computational Design
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    • v.2 no.2
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    • pp.89-105
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    • 2017
  • The AEC industry is highly interested in effective ICT adoption and deployment, including its utilization within the design process. However, its capabilities have not yet been fully exploited and it is an obvious area for further research. Architects and engineers tend to have some technological support to monitor and evaluate the possible impacts of decisions made throughout the design process. Many aspects are left out of consideration and the entire project is broken up into independent fragments or domains that are combined together at a later, post hoc stage. Impact of separate decisions on each others have to be interpreted on a person-to-person basis between the involved design stakeholders. This paper attempts to evaluate current design practice and associated challenges towards design integration with advanced technologies, such as BIM, by conducting an online survey targeted at designers and engineers, who are most affected by its emerging issues. The outcomes of this study are presented and analysed, concluding that the current design process fails to meet expectations and needs improvements. It goes further to propose the requirements for an integrated system as a means for an effective solution for the identified problem.

A Study on the Motivation to Choose a Major and Satisfaction with Social Media Usage in Dental Hygiene Freshman (일부 치위생과 신입생의 학과 선택 동기와 학과 SNS 이용 만족도에 관한 연구)

  • Sung-Yeon, Jang;Hyoun-Kyoung, Oh
    • Journal of Korean Dental Hygiene Science
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    • v.5 no.2
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    • pp.97-104
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    • 2022
  • Background: Due to the declining number of students preparing for university entrance exams , the quota of universities has been decreasing continuously. This situation became increasingly diverse as new media used online, mobile, and PR tools to continuously invite students. This study is aimed at offering the helpful data to plan an effective PR strategy by analyzing the correlation between the major selection and satisfaction of the department's social media usage among freshmen majoring in dental hygiene. Methods: The collected data from the self-reported survey with freshmen were analyzed using the SPSS 22.0 program. The survey items were motive to select the major, social media platform that subjects used, reasons to use the media, time to visit the department's social media platform, and satisfaction level on the department's social media platform, using a 5-point Likert Scale. Results: The reasons for choosing a major were given by 32.2% and 15.9% respondents, respectively, as the vision after graduation and practice facilities. 39.9% and 31.4% used Instagram and YouTube for social media platforms, respectively, for using social media platform; 26.9% and 26.3% visited the department's social media before and after entering the university, respectively; 46.4% and 24.9% used Instagram and YouTube for department social media; and they generally satisfied with the contents of the department's social media. 40.9% of them said that information from the department's social media was useful. 33.8% of them said the information from the department's social media exceeded their expectations. 46.8% of them answered that the department's social media made the department's image positive. 33.4% got interested in the major more due to the department's social media. According to 32.1% of respondents, the department's social media was helpful in deciding on a major. With 35.4%, a positive correlation was discovered between the department's practice facilities and satisfaction on the department's social media. Conclusion: It is thought that the department's social media should try continuously by uploading the contents to meet the users' needs on a regular basis and seeking the plans to be able to collect various opinions using surveys through the related social media so that students can select the major and, moreover, lead the positive direction to adapt the university life under the unfamiliar environment after admission.

A Plan to Revitalize Virtual Space using Metaverse Zeb and ZEPETO App in Radiology Education (방사선학 교육에서 메타버스 젭과 제페토 앱을 활용한 가상공간 활성화 방안)

  • Dong-Hee Hong
    • Journal of the Korean Society of Radiology
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    • v.17 no.6
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    • pp.965-975
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    • 2023
  • Education in radiology involves a large portion of practical training, and it is difficult to conduct it through non-face-to-face online education. In this study, we utilized the Metaverse platform, which can replace hands-on education, to implement a practice room that is difficult to access through non-face-to-face classes into a virtual world, and then evaluated the satisfaction of learners after the practice class, the practicality of the Metaverse platform class, and the future orientation of the curriculum. I wanted to find out. Using the metaverse platforms ZEPETO (Build It) and ZEP (ZEP), the S University radiology department lab was implemented into a virtual world and used for students' classes. A total of 50 students were surveyed twice, divided into pre- and post-surveys, and all questions used a 5-point Likert scale. As a result of the study, satisfaction was low at 2.32 for education without using Metaverse virtual space, while education using virtual space was very high at 4.16. As a result of the analysis, the satisfaction level of the new education system and the practicality of the Metaverse platform classes are very high, and it is believed that it will be a more effective education platform when conducting additional education such as app explanations in the future.

The Effects of Luxury Fashion Platforms' Attributes on Consumer eWOM (럭셔리 패션 플랫폼 속성이 온라인 구전의도에 미치는 영향)

  • Kim, Suzy;Hur, Hee Jin;Choo, Ho Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.4
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    • pp.685-702
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    • 2021
  • This study aims to discover how the perceived attributes of luxury fashion platforms affect consumer trust and satisfaction as well as online word-of-mouth intention. Based on a literature review, this study derived four dimensions of perceived attributes: brand assortment size, exclusivity, convenience, and personalization. The paper presents findings from an online survey targeting 359 consumers in their 20s to 30s who had recent experience with luxury fashion platforms. Based on the collected data, a structural model equation analysis was performed using AMOS 22.0 and SPSS 26.0. The findings illustrated that brand assortment size, exclusivity, and personalization had positive effects on consumers' platform trust. In addition, brand assortment size and convenience had a positive impact on satisfaction. Overall, the findings of the study illustrate that perceived attributes of luxury fashion platforms have a significant impact on consumers' platform trust and satisfaction and online word-of-mouth intentions. This study reveals that consumers' trend orientation moderates the effects of consumer attitude and behavioral intention. The academic practice of this study has laid the foundation for understanding mechanisms of marketing strategies by providing the characteristics of platforms in the luxury fashion industry.