• Title/Summary/Keyword: Portable Internet

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Packet Scheduling Algorithm Considering a Minimum Bit Rate for Non-realtime Traffic in an OFDMA/FDD-Based Mobile Internet Access System

  • Kim, Dong-Hoi;Ryu, Byung-Han;Kang, Chung-Gu
    • ETRI Journal
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    • v.26 no.1
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    • pp.48-52
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    • 2004
  • In this letter, we consider a new packet scheduling algorithm for an orthogonal frequency division multiplexing access/frequency division duplex (OFDMA/FDD)-based system, e.g., mobile broadband wireless access or high-speed portable internet systems, in which the radio resources of both time and frequency slots are dynamically shared by all users under a proper scheduling policy. Our design objective is to increase the number of non-realtime service (e.g., WWW) users that can be supported in the system, especially when the minimum bit rate requirement is imposed on them. The simulation results show that our proposed algorithm can provide a significant improvement in the average outage probability performance for the NRT service, i.e., significantly increasing the number of NRT users without much compromising of the cell throughput.

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Identification of mobile terminal for mobility support in all-IP Network (All-IP 기반 이동성 지원 네트워크에서 이동 단말 식별 체계)

  • Kim, Sang-Eon;Park, Se-Jun;Chang, Byung-Soo;Lee, Sang-Hong
    • 한국정보통신설비학회:학술대회논문집
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    • 2005.08a
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    • pp.318-322
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    • 2005
  • An IP address plays both endpoint identifier and location identifier in wire based network. However, one IP address can not provide both endpoint identifier and location identifier for mobile Internet environment such as cellular network and portable Internet. To resolve this problem, mobile IPv4 and mobile IPv6 technologies are developed. These technologies are based on the concept of separation the endpoint identifier from location identifier. This paper describes some results of the recent studies such as mobile IPv4, mobile IPv6, host identify protocol and so on. Also, we propose the criteria to decide which technologies are suitable for deployment in the practical network environment.

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Efficient Implementation of the MQTT Protocol for Embedded Systems

  • Deschambault, Olivier;Gherbi, Abdelouahed;Legare, Christian
    • Journal of Information Processing Systems
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    • v.13 no.1
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    • pp.26-39
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    • 2017
  • The need for embedded devices to be able to exchange information with each other and with data centers is essential for the advent of the Internet of Things (IoT). Several existing communication protocols are designed for small devices including the message-queue telemetry transport (MQTT) protocol or the constrained application protocol (CoAP). However, most of the existing implementations are convenient for computers or smart phones but do not consider the strict constraints and limitations with regard resource usage, portability and configuration. In this paper, we report on an industrial research and development project which focuses on the design, implementation, testing and deployment of a MQTT module. The goal of this project is to develop this module for platforms having minimal RAM, flash code memory and processing power. This software module should be fully compliant with the MQTT protocol specification, portable, and inter-operable with other software stacks. In this paper, we present our approach based on abstraction layers to the design of the MQTT module and we discuss the compliance of the implementation with the requirements set including the MISRA static analysis requirements.

Design and Implement of a Framework for a Hybrid Broadcast System using Voronoi Diagram for NN Search

  • Seokjin Im
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.22-30
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    • 2023
  • The portable mobile devices with high performance and high speed 5G network activate and explode the demands for ubiquitous information services that remove the limitations of time for the communication and places to request for the information. NN (Nearest Neighbor) search is one of the most important types of queries to be processed efficiently in the information services. Various indexes have been proposed to support efficient NN search in the wireless broadcast system. The indexes adopting Hilbert curve, grid partition or Voronoi diagram enable the clients to search for NN quickly in the wireless broadcast channel. It is necessary that an efficient means to evaluate the performances of various indexes. In this paper, we propose an open framework that can adopt a variety of indexing schemes and evaluate and compare the performances of them. The proposed framework is organized with open and flexible structure that can adopt hybrid indexing schemes extensible to Voronoi diagram as well as simple indexing schemes. With the implemented framework, we demonstrate the efficiency and scalability and flexibility of the proposed framework by evaluating various indexing schemes for NN query.

Scheduling Method for QoS Support in High-Speed Portable Internet System (휴대 인터넷에서 QoS를 고려한 스케쥴링 방식 연구)

  • Kim Kyung-Hee;Kook Kwang-Ho;Kim Kyung-Soo;Lim Seog-Ku
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.89-99
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    • 2005
  • HPI system provides 1-3 Mbps data transmission speed to terminals moving up to 60 km/sec. Since HPI supports rtPS, nrtPS, and BE services requiring different QoS, it needs an efficient scheduling method based on those different QoSs. This paper suggests an uplink scheduling method which gives priority to services in the order of rtPS, nrtPS and BE services but which reserves some bandwidth for the low priority services before it allocates the bandwidth to higher priority services. Simulation results show that it can improve the uplink performance by reserving mean transmission rate to each nrtPS terminal and by reserving bandwidth, which amounts to about 1.5 times the mean transmission rate of the whole BE terminals, to the whole BE terminals.

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Uplink Sub-channel Allocation and Power Control Algorithm Using Ranging Information in High speed Portable Internet System (휴대인터넷 시스템의 레인징 정보를 이용한 상향링크 부채널 할당 및 전력제어 알고리즘)

  • Kim, Dae-Ho;Kim, Whan-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9A
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    • pp.729-736
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    • 2005
  • In this paper, we introduce a new approach for the design of uplink sub-channel allocation and power control in the High-speed Portable Internet system that is based on OmMAnDD scheme. In OFDMA system, because the number of allocated sub-channel in mobile station varies from one to the whole sub-channel as in base station while mobile station's transmit power is lower than that of base station, full loading range(FLR) constraint occurs where whole sub-channel can be used and the conventional open-loop power control scheme can not be used beyond FLR. We propose a new scheme that limits the maximum sub-channel allocation number and uses power concentration gain(PCG) depending on location of mobile station, which is based on ranging in OfDMA system. Simulation results show that the proposed scheme extends the uplink coverage to the entire cell service coverage area, provides solutions for optimum utilization of radio resource and enables open-loop power control beyond FLR without extra hardware complexity.

Design of H.264 deblocking filter for the Low-Power Portable Multimedia (저전력 휴대용 멀티미디어를 위한 H.264 디블록킹 필터 설계)

  • Park, Sang Woo;Heo, Jeong Hwa;Park, Sang Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.59-65
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    • 2008
  • This paper proposed a H.264 deblocking filter for the portable low-power multimedia. In H.264 deblocking filter, total 8 input pixels in filtering operations needs own filtering operation process respectively, and each filtering process has common structures for each filtering operation. By sharing common filter coefficients and registers, we have designed and implemented an smaller gated module, and moreover filtering operations are skipped on some or whole pixels what if we use some specific condition to operate filtering modules that need lots of operations. In the core of filtering modules, we achieve 33.31% and 10.85% gate count reduction compared with those of filtering modules of the conventional deblocking filter papers. The proposed low-power deblocking filter is implemented by using samsung 0.35um standard cell library technology, the maximum operationh frequency is 108MHz, and the maximum throughput is 33.03 frames/s with CCIR601 image format.

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Design and Implementation of Dual-Mode SDR Modem Platform (듀얼모드 SDR 모뎀 플랫폼의 설계 및 구현)

  • Yun, Yu-Suk;Choi, Seung-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4A
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    • pp.387-393
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    • 2008
  • In this paper, we present an SDR (Software Defined Radio) handset modem platform which supports communication systems such as HSDPA (High Speed Downlink Packet Access), and WiBro (Wireless Broadband Portable Internet). The proposed SDR platform employs DSPs (Digital Signal Processors), FPGAs (Field Programmable Gate Arrays), and microprocessors in such a way that the various communication functions like HSDPA and WiBro can be programmed and downloaded to the hardware platform. The proposed SDR platform can be used for functional verification of the physical layers of the mobile handset system in the mobile communication network. We first demonstrate the receiving structure of the physical layer of the HSDPA and WiBro system. Then, the hardware implementation of the proposed SDR platform is shown with functions and optimized signal flows required at each mode. Finally, the link performance of each mode operating on the proposed SDR platform is presented through the internal loopback tests with the test vectors. The experimental performance has been compared with the computer simulation results.

IP Paging for Data-receiving Service in HPi Network (HPi망에서의 착신서비스를 위한 IP페이징 기법)

  • Jeong Tae Eui;Na Jee Hyeon;Kim Yeong Jin;Song Byung Kwon
    • The KIPS Transactions:PartC
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    • v.12C no.2 s.98
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    • pp.235-242
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    • 2005
  • As the demands in a wireless network are recently increasing, it is necessary to promote the power efficiency of a wireless terminal, and to reduce the overhead of a network. To resolve such problems, we propose the paging technology and the structure of paging area with the joint access point in HPi (High-speed Portable Internet) network, which is being studied as the domestic next-generation IP packet data network. The application of the paging technology to the HPi network possesses the advantage of reducing the registration cost while a terminal in dormant state moves around, and the reporting cost of the terminal's location by the joint access point. The technology suggested in this paper causes the advantages that it promotes the power efficiency in user's point of view while it reduces the network overhead and makes the easy rearrangement of joint APs according to the changes of users' moving pattern in the network manager's point of view.

REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY (유니티 게임 엔진에서의 구형 물체와 천 시뮬레이션간의 실시간 충돌 및 반응 처리 연구)

  • Kim, Min Sang;Song, Wook;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.53-62
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    • 2018
  • As the performance of computer hardware has been increased in recent years, more realistic computer generated objects can be created and presented in personal computers and portable digital devices as well. For this reason, digital contents, including computer graphics, require virtual objects that are more realistic and representable in real-time on various devices, thus it requires more computational costs. In order to support the production of contents including computer graphics, games, and animations on multi-platform, Unity or unreal engines are mainly used. To represent more realistic behavior of virtual objects in a simulation, a virtual object must collide with other virtual objects and present the plausible interaction, as in the real world. However, such dynamic simulation requires a large amount of computational cost, and most portable devices cannot provide these dynamic simulations in real-time. In this paper, we proposed a GPGPU computation based dynamic cloth simulation to represent collision and response with spherical object in real-time. We believe that the proposed method can be useful for readily producing realistic digital contents.