• Title/Summary/Keyword: Portable Devices

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Effects on Sight, Quickness, Balance, Pain of Normal Human Body with Using Portable Mobile Phone (스마트폰 사용이 정상인의 시력, 순발력, 균형능력, 통증에 미치는 영향)

  • Kang, Su-Jeong;Kim, Kyeong-Ha;Kim, Chi-Hyok
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.18 no.2
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    • pp.95-102
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    • 2012
  • Background: The purpose of this study was to find out influence of using portable mobile devices in human body. Method: The subjects were consisted of the normal persons (19 males and 20 females). These subjects were consisted of three groups according to test time. The A group (12 persons - 6 males, 6 females) tests 5 minutes, the B group (14 persons - 7 males, 7 females) tests 10 minutes, and the C group (13 persons - 6 males, 7 females) tests 15 minutes. Before test, sight, quickness and balance were measured, after test revision, quickness, balance were measured and checked pain scale. Results: The results were as follows. 1. Sight, quickness and balance were decreased and pains were increased after using portable mobile devices than before using these. 2. According to duration of using the portable mobile devices, sight, quickness and balance was not a statistically significant difference, the entire upper body pain was a statistically significant difference. When viewed as part of the pain, shoulder, lower back, and wrist pain were a statistically significant difference, but the neck and elbow were not a statistically significant difference. 3. The influence of vision according to distance of using Portable mobile devices was no statistically significant difference. In addition, less than 20cm distance using equipment group ("Ga") and the group ("Na") which exceeded 20cm in between the sight were not statistically significant difference, Influence of pain according to distance of using Portable mobile devices we-re no statistically significant differences. Conclusion: Using portable mobile devices affect human body on the elements of the biomechanics.

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Hazard Identification and Risk Assessment for the Use of Passenger Portable Electronic Devices (승객 휴대 전자기기 사용에 대한 위해요인 식별 및 리스크 평가)

  • Lim, In-Kyu;Kim, Mu-Geun;Kang, Ja-Young
    • Journal of Advanced Navigation Technology
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    • v.22 no.4
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    • pp.288-294
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    • 2018
  • The entertainment system of the aircraft has changed its paradigm in the form of using passenger electronic devices instead of using a fixed monitor. This has simplified the on-board equipment while the risk of safety has increased with the electric charging of portable electronic devices. Unlike personal portable electronic devices that do not have a transmission function, the use of Wi-Fi enabled electronic devices(T-PED) is allowed and the battery is required to be charged in the cabin. In this study, we used the NASA Aviation Safety Reporting System to investigate the effects of changes in wireless environment and entertainment service. Based on this, we analyzed the risks of personal electronic devices by sharing event occurrence cases caused by in-flight electronic equipment or passenger portable electronic devices(especially smart phones) from the viewpoint of aircraft safety management. This analysis includes identification of potential hazards and risk assessment, and finally the strategies for risk mitigation for safe use of portable electronic devices are suggested.

Analysis of Power Consumption Patterns for Commercial Portable Multimedia Players (상용 휴대형 멀티미디어 재생기 전력소모 패턴 분석)

  • Nam, Young-Jin;Yang, Eun-Ju;Lee, Jong-Yuol;Kim, Seong-Ryul;Seo, Dae-Wha
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.3
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    • pp.95-103
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    • 2007
  • Portable multimedia Player (PMP) devices have been gaining in its popularity with the emerging digital convergence of data, video, audio, etc. Since the PMP devices are typically equipped with DSP, a bigger LCD screen, and a hard disk, efficient power management has become more crucial than the other portable devices. This paper builds up a hardware/software-based power measurement system based on data acquisition devices. Subsequently, it measures and analyzes the power consumed in commercial PMP devices under different types of events: the system boot & shutdown, video playback, and the use of different video-coding types. Finally, our analysis of the measured power consumption patterns reveals useful information for the design of low-power PMP devices.

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A Portable ECG System Coupled with a Smartphone (스마트폰과 연동한 휴대용 심전도계)

  • Kim, Kiwan;An, Jonghyun;Park, Kwangmin
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.1
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    • pp.7-11
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    • 2021
  • The electrocardiogram(ECG) and heart rates are essential for diagnosing heart disease. However, conventional portable ECG devices are possible to only measure heart rates or have limitations in how and where they are measured. In this paper, a portable ECG system in which ECG waveforms and heart rates are displayed on smartphone screens is developed. A smartphone is used as display equipment instead of a computer screen for continuous monitoring. The developed ECG system filters and amplifies detected analog ECG signals. Next, it converts the amplified analog ECG signals into digital signals, then transmits to the smartphone via Bluetooth communication. This ECG system can display and store biomedical signals on a smartphone through the application. As a result, the waveform and heart rates of the developed portable ECG system has been confirmed to be similar to those of existing medical devices.

A Design and Implementation of Efficient Portable Braille Point System for the Visually Impaired Persons (시각 장애인을 위한 효율적인 휴대용 점자시스템의 설계 및 구현)

  • Hwang, Ho-Young;Suh, Hyo-Joong
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.1-7
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    • 2008
  • This paper explains a new design and Implementation of an efficient portable braille point system for visually Impaired person, The information systems for the visually impaired persons require efficiently designed devices, tools and accessibility to use the devices, and education support. These three conditions are the basic requirements of designing systems for the visually impaired persons, The system proposed in this paper satisfies the above three conditions. The system converts data and web documents between the braille and Hangul using an algorithm stored in a PC, and transfers the converted data to portable devices. And the portable braille device presents the transferred data in an electromagnetic way.

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Evaluation of the Usability of Micro-Sensors for the Portable Fine Particle Measurement (생활 속 미세먼지 영향평가를 위한 소형센서의 신뢰성 및 활용성 평가)

  • Kim, Jinsu;Jang, Youjung;Kim, Jinseok;Park, Minwoo;Bu, Chanjong;Lee, Yungu;Kim, Younha;Woo, Jung-Hun
    • Journal of Environmental Impact Assessment
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    • v.27 no.4
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    • pp.378-393
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    • 2018
  • As atmospheric fine dust problems in Korea become more serious, there are growing needs to find the concentration of fine particles in indoor and outdoor areas and there are increasing demands for sensor-based portable monitoring devices capable of measuring fine dust concentrations instantly. The low-cost portable monitoring devices have been widely manufactured and used without the prescribed certification standards which would cause unnecessary confusion to the concerned public. To evaluate the reliability those devices and to improve their usability, following studies were conducted in this work; 1) The comparisons between sensor-based devices and comparison with more accurate devices were performed. 2) Several experiments were conducted to understand usefulness of the portable monitoring devices. As results, the absolute concentration levels need to be adjusted due to insensitivity of the tiny light scattering sensors in the portable devices, but their linearity and reproducibility seem to be acceptable. By using those monitoring devices, users are expected to have benefits of recognizing the changes of concentration more quickly and could help preventing themselves from the adverse health impacts.

Design of Swing Arm Type's for Small Sized ODD (초소형 광디스크 드라이브를 위한 스윙암 타입 엑추에이터 설계)

  • Oh, Je-Seung;Park, Se-June;Lee, Dong-Ju;Jung, Ho-Seop;Park, No-Cheol;Park, Young-Pil
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.70-74
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    • 2004
  • There are many researches being in process to develop the information storage devices applying to the portable devices recently. Based on this need, the information storage devices have to be satisfied with the fast access time, the robustness of the system, high data transfer rate and lower media price. The total size of the drive must design to adapt the portable devices such as CF II card or PC II card size. This paper proposes the swing arm type actuator to insert the designed actuator in the drive of the CF II size. Hereafter the research will be going on to be suitable to the physical standard and design the focus magnetic circuit newly. The swing arm type actuator including this circuit is designed to have the dynamic characteristic satisfying the mechanical specification as well as the BD 1x. Finally, the adaptability to the portable devices was demonstrated by the finite element analysis and optimization of structural part.

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Flash-Based Two Phase Locking Scheme for Portable Computing Devices (휴대용 정보기기를 위한 플래시 기반 2단계 로킹 기법)

  • Byun Siwoo;Roh Chang-bae;Jung Myunghee
    • Journal of Information Technology Applications and Management
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    • v.12 no.4
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    • pp.59-70
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    • 2005
  • Flash memories are one of best media to support portable computer's storages in mobile computing environment. The features of non-volatility, low power consumption, and fast access time for read operations are sufficient grounds to support flash memory as major database storage components of portable computers. However, we need to improve traditional transaction management scheme due to the relatively slow characteristics of flash operation as compared to RAM memory. in order to achieve this goal, we devise a new scheme called Flash Two Phase Locking (F2PL) scheme for efficient transaction processing. F2Pl improves transaction performance by allowing multi version reads and efficiently handling slow flash write/erase operation in lock management process. We also propose a simulation model to show the performance of F2PL. Based on the results of the performance evaluation, we conclude that F2PL scheme outperforms the traditional scheme.

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F-Tree : Flash Memory based Indexing Scheme for Portable Information Devices (F-Tree : 휴대용 정보기기를 위한 플래시 메모리 기반 색인 기법)

  • Byun, Si-Woo
    • Journal of Information Technology Applications and Management
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    • v.13 no.4
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    • pp.257-271
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    • 2006
  • Recently, flash memories are one of best media to support portable computer's storages in mobile computing environment. The features of non-volatility, low power consumption, and fast access time for read operations are sufficient grounds to support flash memory as major database storage components of portable computers. However, we need to improve traditional Indexing scheme such as B-Tree due to the relatively slow characteristics of flash operation as compared to RAM memory. In order to achieve this goal, we devise a new indexing scheme called F-Tree. F-Tree improves tree operation performance by compressing pointers and keys in tree nodes and rewriting the nodes without a slow erase operation in node insert/delete processes. Based on the results of the performance evaluation, we conclude that F-Tree indexing scheme outperforms the traditional indexing scheme.

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Development of portable game device with uncompressed HD video and high quality sound output (비압축 HD급 영상 및 고음질 음성 출력을 지원하는 휴대용 게임기 구현)

  • Lee, Chung-Hee;Lee, Jong-Hun;Jung, Woo-Young
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.391-393
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    • 2006
  • In this paper, we develop a portable game device with uncompressed HD video and high quality sound output. Portable game devices support not only game function but also various complex functions recently. It especially supports TV-Out port to play realistic game, connecting a large screen display device. But the video and audio output signals of conventional TV-out port have the low performance and these signals are analog output. So, it is difficult that the users enjoy realistic game with benefit of high resolution digital TV. We propose the game device output with uncompressed digital signal, which has no delay of video/audio signal, also has strong immunity to external noise. Since it supports a high resolution video and high quality sound, users can playa realistic game. First, we implement the HDMI to the game device and we test reliability with the various resolutions video inputs and audio inputs. The proposed method can be applied multimedia devices requiring high performance output function as well as portable devices.

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