• Title/Summary/Keyword: Pointing Device

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Development and Implementation of Efficiency Metrics for Pointing Device Using the Concept of Index of Difficulty(Throughput) (Index of Difficulty(Throughput) 정보를 이용한 Pointing Device의 효율 척도 개발 및 적용)

  • Jung, Min-Joo;Lee, Ju-Hwan;Bahn, Sang-Woo;Yun, Myung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.136-139
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    • 2008
  • 다양한 기능들이 휴대폰에 집약되고 있음에 따라, 사용자가 메뉴를 간편하게 선택할 수 있도록 도와주는 pointing Device의 역할은 매우 중요해지고 있다. 본 연구는 휴대폰에 내장된 pointing device 중 광센서와 pointing stick에 대한 사용성 평가를 통한 사용자의 조작 효율 및 조작 만족도 향상 요인 도출을 목적으로 하고 있다. 이를 위하여 본 연구에서는 각각의 입력장치가 적용된 휴대폰을 이용하여 객관적 평가와 주관적 평가를 수행하였다. 객관적 평가에서는 Fitts' law를 바탕으로 한 throughput 개념을 이용하여 커서 이동 및 선택 성능을 평가하였다. 또한 주관적 병가에서는 체크리스트를 이용하여 사용자의 수용도(user acceptance)를 평가하였다. 연구 결과, 광센서는 이동 방향에 따라 수행도 차이가 큰 것으로 나타났으며, pointing stick가 광센서에 비해 사용자의 수용도가 높게 나타났다. 본 연구 결과는 추후 실제 휴대폰의 pointing Device 설계 및 적용 시에 유용하게 활용될 수 있을 것이라 예상된다.

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A study on pointing device system using stereo vision (스테레오 비전을 이용한 포인팅 디바이스에 관한 연구)

  • Han, Seung-Il;Hwang, Yong-Hyun;Lee, Byung-Gook;Lee, Joon-Jae
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.2
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    • pp.67-80
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    • 2006
  • In this paper, we propose a new pointing device that is replaced a mouse as the pointing device with. For reducing the existing pointing device's problem which had marker and high-cost, we develop a new pointing device using computer vision like as a similar human vision system. The proposed system first carries out a real-time movement tracking system using image data which are segmented by color modeling, and finally does the pointing action by 3-D coordinate calculated from stereo geometry information resulting from stereo matching of the segmented region.

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Development of the Pointing Device using EOG (EOG를 이용한 포인팅 디바이스의 개발)

  • Park, Hyoung-Joon;Park, Jong-Hwan;Chun, Woo-Young
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.10
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    • pp.1356-1363
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    • 1999
  • In this paper, a new method for controlling the pointing device using EOG(electrooculogram) signal generated from eye movement was suggested. The basic idea of the method is to control the direction of pointer, as using the results of measuring each component of the horizontal EOG and the vertical EOG by angle of eye-gaze. As a practical example, pointing device controlling the personal computer's pointer is manufactured. The designed pointing device consists of pre-amplifier, A/D converter, serial transmission device and PC program. That is, first, the EOG is amplified by pre-amplifier. Secondly, the amplified EOG is digitized and transmitted to personal computer by PIC16C74A. Finally, the software for controlling the pointer on personal computer is programed. As the result, the measured horizontal EOG and vertical EOG by eye-gaze angle had high linearity; the correlation coefficients of the regression line were 0.998 and 0.996 respectively. And the developed pointing device is able to control the personal computer's pointer, and the average of the errors between the objective value and the observed value had 3.77% for horizontal axis and 5.85% for vertical axis. The pointing device developed in this study is able to control personal computer's pointer by subject's eye movement, that is, the user's intention. Furthermore, the algorithm of this study is applicable for many field, such as a new method remote control, a new wheelchair control and so forth.

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User Performance Measures for iTV Remote Control of Pointing Devices (iTV 리모컨 포인팅 디바이스 수행도 측정)

  • Cheong, Kyeong-Kyun;Kim, In-Soo;Park, Sung-Kwon;Park, Yong-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.145-150
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    • 2011
  • In this study, we assessed the performance of the test remote pointing device that is applicable to interactive TV (iTV). An empirical test was carried out with the pointing devices in three different interface methods that are recently tried in the industry. For the measurement, a directional task was performed on the linear track described in the conventional ISO 9241-Part 9. The measured variables included the movement time, accuracy, throughput and the subjective satisfaction. The result showed that the motion time was better in the device in the GyroPoint method than the other devices, but the accuracy of the GyroPoint device was lower than that of the devices in the Hall Mouse and OFN methods. It was found that the throughput and the subjective satisfaction were dependent upon the individual input devices. Since this study was conducted on the major point devices that are currently tried and analyzed the problems and characteristics, it is assumed that this study will provide useful data for the design of the remote pointing device that is more suitable to the iTV environment.

Fuzzy Screen Detector for a Vision Based Pointing Device (비젼 기반의 포인팅 기기를 위한 퍼지 스크린 검출기)

  • Kho, Jae-Won
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.58 no.3
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    • pp.297-302
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    • 2009
  • In this paper, we propose advanced screen detector as a tool for selecting the object for tracking and estimating its distance from a screen using fuzzy logic in vision based pointing device. Our system classifies the line component of the input image into horizontal and vertical lines and applies the fuzzy rule to obtain the best line pair which constitute peripheral framework of the screen. The proposed system improves the detection ratio for detecting the screen in relative to the detector used in the previous works for hand-held type vision based pointing device. Also it allows to detect the screen even though a small part of it may be hidden behind other object.

Design and Implementation of a 3D Pointing Device using Inertial Navigation System (관성항법시스템을 이용한 3D 포인팅 디바이스의 설계 및 구현)

  • Kim, Hong-Sop;Yim, Geo-Su;Han, Man-Hyung;Lee, Keum-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.83-92
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    • 2007
  • In this paper, we present a design and implementation of three dimensional pointing device using Inertial Navigation System(INS) that acquires coordinates and location information without environmental dependancy. The INS measures coordinates based on the data from gyroscope and accelerometer and corrects the measured data from accelerometer using Kalman-Filter. In order to implement the idea of three dimensional pointing device, we choose a three dimensional Space-recognition mouse and use RFIC wireless communication to send a measured data to receiver for printing out the coordinate on display equipment. Based on INS and Kalman-Filter theoretical knowledge, we design and implement a three dimensional pointing device and verified the usability as an input device that can capture a human's move. also, we describe the applicability of this device in ubiquitous computing environment.

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Development of Pointing Device on Digital Display (EOG를 이용한 디지털 화면상의 방향지시기 개발)

  • Park, Jong-Hwan;Cheon, Woo-Young;Park, Hyung-Jun
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.484-486
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    • 1998
  • In this paper, a new method for controlling the pointing device on digital display using EOG(electrooculogram) which is generated from eye movement, was suggested. The manufactured system is consisting of pre-amplifier, A/D converter, serial transmission device and PC program. The EOG is amplified by pre-amplifier. And the amplified EOG is digitized and transmitted to personal computer via rs-232c by PIC16C74A. Finally, the software for controlling the pointer on digital display is developed on computer. As the result, the error between the real subject's viewing point and the point indicated by the developed pointing device on digital display was investigated into the average value, 0.72 degree for horizontal axis, 0.96 degree for vertical axis. The pointing device developed in this study is controlled by subject's eye movement, that is, the user's intention. Furthermore, the algorithm of this study is applicable for many field such as a new method remote control, a new wheelchair control and so forth.

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Evaluating Performance of Pointing Interface of Dynamic Gain Control in Wearable Computing Environment (웨어러블 컴퓨터 환경에서 포인팅 인터페이스의 동적 이득 방법의 효율성 평가)

  • Hong, Ji-Young;Chae, Haeng-Suk;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.9-16
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    • 2007
  • Input devices of wearable computer are difficult to use, so a lot of alternative pointing devices have been considered in recent years. In order to resolve this problem, this paper proposed a dynamic gain control method which is able to improve the performance of wearable pointing device and showed an experimental result comparing this method with conventional method. Also the effects of methods were compared in terms of device (wearable and desktop). The result of calculating throughputs(index of performance) by Fitts' law showed that the pointing performance in dynamic gain condition was improved 1.4 times more than normal gain.

Assessment of the Usability of Digital TV Remote Control Pointing Methods (Digital TV 리모컨의 포인팅 방식에 대한 사용성 평가)

  • Cheong, Kyeong-Kyun;Kim, In-Soo;Park, Sung-Kwon;Park, Yong-Jin
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.657-668
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    • 2011
  • Along with the development of communication technology, DTV is gradually evolving into media that provide diverse services and information. This study is related with remote controls that control DTV interfaces and assessed the usability of remote pointing device. To this end, pointing devices using three different interaction methods that have been attempted recently by the industry were selected to conduct empirical experiments. The usability assessment was conducted centering on the existing directional task on straight tracks presented in ISO 9241-Part 9 and the steering tunnel task on curved tracks proposed in this study. The measurement variables included movement time, accuracy, throughput, subjective satisfaction and user behaviors. Based on the results of the assessment, in the case of movements on straight tracks, the GyroPoint method showed better implementing time but lower accuracy compared to the Hall Mouse and OFN methods while in the case of assessment on curved tracks, all of the GyroPoint method, Hall Mouse and OFN methods showed excellent results on both implementing time and accuracy. Besides, differences in efficiency and subjective satisfaction were shown among individual pointing devices. Based on these results, it is considered that individual pointing methods have different advantageous and disadvantageous characteristics. In this study, the usability of remote control pointing methods was assessed and diagnosed reflecting environments where DTVs are used through assessments considering the aspect of straight tracks along with curved tracks. Among others, this study is considered to be meaningful in that it provides assessment criteria and basic data for the development of remote controls suitable for the evolving DTV environments.