• 제목/요약/키워드: PointCloud

검색결과 853건 처리시간 0.025초

Registration-free 3D Point Cloud Data Acquisition Technique for as-is BIM Generation Using Rotating Flat Mirrors

  • Li, Fangxin;Kim, Min-Koo;Li, Heng
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.3-12
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    • 2020
  • Nowadays, as-is BIM generation has been popularly adopted in the architecture, engineering, construction and facility management (AEC/FM) industries. In order to generate a 3D as-is BIM of a structural component, current methods require a registration process that merges different sets of point cloud data obtained from multiple locations, which is time-consuming and registration error-prone. To tackle this limitation, this study proposes a registration-free 3D point cloud data acquisition technique for as-is BIM generation. In this study, small-size mirrors that rotate in both horizontal and vertical direction are used to enable the registration-free data acquisition technique. First, a geometric model that defines the relationship among the mirrors, the laser scanner and the target component is developed. Second, determinations of optimal laser scanner location and mirror location are performed based on the developed geometrical model. To validate the proposed registration-free as-is BIM generation technique, simulation tests are conducted on key construction components including a PC slab and a structural wall. The result demonstrates that the registration-free point cloud data acquisition technique can be applicable in various construction elements including PC elements and structural components for as-is BIM generation.

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Low-complexity patch projection method for efficient and lightweight point-cloud compression

  • Sungryeul Rhyu;Junsik Kim;Gwang Hoon Park;Kyuheon Kim
    • ETRI Journal
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    • 제46권4호
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    • pp.683-696
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    • 2024
  • The point cloud provides viewers with intuitive geometric understanding but requires a huge amount of data. Moving Picture Experts Group (MPEG) has developed video-based point-cloud compression in the range of 300-700. As the compression rate increases, the complexity increases to the extent that it takes 101.36 s to compress one frame in an experimental environment using a personal computer. To realize real-time point-cloud compression processing, the direct patch projection (DPP) method proposed herein simplifies the complex patch segmentation process by classifying and projecting points according to their geometric positions. The DPP method decreases the complexity of the patch segmentation from 25.75 s to 0.10 s per frame, and the entire process becomes 8.76 times faster than the conventional one. Consequently, this proposed DPP method yields similar peak signal-to-noise ratio (PSNR) outcomes to those of the conventional method at reduced times (4.7-5.5 times) at the cost of bitrate overhead. The objective and subjective results show that the proposed DPP method can be considered when low-complexity requirements are required in lightweight device environments.

산악지역 점군자료 분류기법 연구 (Point Cloud Classification Method for Mountainous Area)

  • 최연웅;이근상;조기성
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2010년 춘계학술발표회 논문집
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    • pp.387-388
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    • 2010
  • There is no generalized and systematic method yet to data pre-processing for point cloud data classification even if there have been lots of previous studies such as local maxima filter, morphology filter, slope based filter and so on. Main focus of this study is to present classification method for bare ground information from LiDAR data for the mountainous area.

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3차원 Manifesto 기반 3D Point Cloud Data의 ROI 전송 지원 방안 (Supporting ROI transmission of 3D Point Cloud Data based on 3D Manifesto)

  • 임지헌;김준식;유성열;김회정;김상일;김규헌
    • 반도체디스플레이기술학회지
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    • 제17권4호
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    • pp.21-26
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    • 2018
  • Recently, the emergence of 3D cameras, 3D scanners and various cameras including Lidar is expected to be applied to applications such as AR, VR, and autonomous mobile vehicles that deal with 3D data. In Particular, the 3D point cloud data consisting of tens to hundreds of thousands of 3D points is rapidly increased in capacity compared with 2D data, Efficient encoding / decoding technology for smooth service within a limited bandwidth, and efficient service provision technology for differentiating the area of interest and the surrounding area are needed. In this paper, we propose a new quality parameter considering characteristics of 3D point cloud instead of quality change based on assumed video codec in MPEG V-PCC used in 3D point cloud compression, 3D Grid division method and representation for selectively transmitting 3D point clouds according to user's area of interest, and propose a new 3D Manifesto. By using the proposed technique, it is possible to generate more bitrate images, and it is confirmed that the efficiency of network, decoder, and renderer can be increased while selectively transmitting as needed.

다시점 영상 및 깊이 영상의 효율적인 표현을 위한 순차적 복원 기반 포인트 클라우드 생성 기법 (Sequential Point Cloud Generation Method for Efficient Representation of Multi-view plus Depth Data)

  • 강세희;한현민;김빛나;이민회;황성수;방건
    • 한국멀티미디어학회논문지
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    • 제23권2호
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    • pp.166-173
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    • 2020
  • Multi-view images, which are widely used for providing free-viewpoint services, can enhance the quality of synthetic views when the number of views increases. However, there needs an efficient representation method because of the tremendous amount of data. In this paper, we propose a method for generating point cloud data for the efficient representation of multi-view color and depth images. The proposed method conducts sequential reconstruction of point clouds at each viewpoint as a method of deleting duplicate data. A 3D point of a point cloud is projected to a frame to be reconstructed, and the color and depth of the 3D point is compared with the pixel where it is projected. When the 3D point and the pixel are similar enough, then the pixel is not used for generating a 3D point. In this way, we can reduce the number of reconstructed 3D points. Experimental results show that the propose method generates a point cloud which can generate multi-view images while minimizing the number of 3D points.

Effect of n-Alkylamine Hydrochlorides on the Cloud Point of Nonionic Polyoxyethylated Surfactant

  • Han, Suk-Kyu;Kim, Young-Mi
    • 약학회지
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    • 제20권3호
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    • pp.156-161
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    • 1976
  • The salting in and salting out of Octoxynol, N.F., a nonionic polyoxyethylated surfactant by n-alkylamine hydrochlorides ws investigated by measuring their effect on the cloud point of the surfactant at various salt concentrations. The carbon number of the alkyl chain was varied from zero to twelve. Ammonium chloride, methylamine hydrochloride and ethylamine hydrochloride tended to salt out the surfactant, lowering its cloud point in proportion to the salt concentration. n-Ankylamine and n-butylamine hydrochlorides showed salting-out effect at low concentrations of the electrolyte, while their effects were leveled off and showed rather salting-in trend at higher concentrations of the electrolyte. These salting-in effect was ascribed to the formation of a hydrotropy of the n-alky lammonium cations with the surfactant. The higher homolog compounds of n-alkylamine hydrochlorides showed extraordinarily high salting-in effect at very low oncentrations of the electrolyte. These large salting-in effects were more drastic as the chain length was getting longer. These large increases of the cloud point of the surfactant were attributed to the formation of mixed micelles of n-alkylammonium cations with the polyoxyethylated surfactant.

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경계 복셀 모델을 이용한 임의 형상의 비조직화된 점군으로부터의 3 차원 완전 형상 복원 (Complete 3D Surface Reconstruction from an Unstructured Point Cloud of Arbitrary Shape by Using a Bounding Voxel Model)

  • 이일섭;김석일
    • 대한기계학회논문집A
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    • 제30권8호
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    • pp.906-915
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    • 2006
  • This study concerns an advanced 3D surface reconstruction method that the vertices of surface model can be completely matched to the unstructured point cloud measured from arbitrary complex shapes. The concept of bounding voxel model is introduced to generate the mesh model well-representing the geometrical and topological characteristics of point cloud. In the reconstruction processes, the application of various methodologies such as shrink-wrapping, mesh simplification, local subdivision surface fitting, insertion of is isolated points, mesh optimization and so on, are required. Especially, the effectiveness, rapidity and reliability of the proposed surface reconstruction method are demonstrated by the simulation results for the geometrically and topologically complex shapes like dragon and human mouth.

cGANs 기반 3D 포인트 클라우드 데이터의 실시간 전송 기법 (Real-time transmission of 3G point cloud data based on cGANs)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • 한국정보통신학회논문지
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    • 제23권11호
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    • pp.1482-1484
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    • 2019
  • We present a method for transmitting 3D object information in real time in a telepresence system. Three-dimensional object information consists of a large amount of point cloud data, which requires high performance computing power and ultra-wideband network transmission environment to process and transmit such a large amount of data in real time. In this paper, multiple users can transmit object motion and facial expression information in real time even in small network bands by using GANs (Generative Adversarial Networks), a non-supervised learning machine learning algorithm, for real-time transmission of 3D point cloud data. In particular, we propose the creation of an object similar to the original using only the feature information of 3D objects using conditional GANs.

푸아송 디스크 샘플링을 적용한 포인트 클라우드의 메쉬화 : RTAB-Map과 VisualSFM 비교 (Creation of a Mesh by applying Poisson Disk Sampling to PointCloud : Comparison of RTAB-Map and VisualSFM)

  • 김소희;양유진;김동호
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2021년도 하계학술대회
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    • pp.293-296
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    • 2021
  • 본 논문에서는 컴퓨터 그래픽에서 주로 적용되어 왔던 푸아송 디스크 샘플링(Poisson Disk Sampling)을 3차원 영상 모델링에 적용하는 것을 제안한다. 이 샘플링 기법은 3차원 영상 센서의 핵심 기술로 사용되는 라이다 센서를 활용해 수집한 PointCloud가 특정 위치로 뭉쳐지는 클러스터 현상이 발생하지 않고 균일하게 분포하게 할 뿐 아니라 영상의 노이즈도 제거한다. Intel의 라이다 센서 L515와 Apple의 태블릿 라이다 센서를 이용해 추출한 PointCloud를 Poisson Disk Sampling 과정을 거쳐 Mesh를 생성하고 이를 SLAM 기법으로 추출한 경우와 비교한다. PointCloud의 수를 줄였을 때 더 좋은 Mesh를 생성할 수 있다.

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Versatile Video Coding을 활용한 Video based Point Cloud Compression 방법 (Video based Point Cloud Compression with Versatile Video Coding)

  • 권대혁;한희지;최해철
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2020년도 하계학술대회
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    • pp.497-499
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    • 2020
  • 포인트 클라우드는 다수의 3D 포인터를 사용한 3D 데이터의 표현 방식 중 하나이며, 멀티미디어 획득 및 처리 기술의 발전에 따라 다양한 분야에서 주목하고 있는 기술이다. 특히 포인트 클라우드는 3D 데이터를 정밀하게 수집하고 표현할 수 있는 장점을 가진다. 하지만 포인트 클라우드는 방대한 양의 데이터를 가지고 있어 효율적인 압축이 필수적이다. 이에 따라 국제 표준화 단체인 Moving Picture Experts Group에서는 포인트 클라우드 데이터의 효율적인 압축을 위하여 Video based Point Cloud Compression(V-PCC)와 Geometry based Point Cloud Coding에 대한 표준을 제정하고 있다. 이 중 V-PCC는 기존 High Efficiency Video Coding(HEVC) 표준을 활용하여 포인트 클라우드를 압축하여 활용성이 높다는 장점이 있다. 본 논문에서는 V-PCC에 사용하는 HEVC 코덱을 2020년 7월 표준화 완료될 예정인 Versatile Video Coding으로 대체하여 V-PCC의 압축 성능을 더 개선할 수 있음을 보인다.

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