• 제목/요약/키워드: Playing soccer

검색결과 39건 처리시간 0.037초

스터드 차이에 따른 축구화의 운동역학적 변인 비교 (Biomechanical Analysis of Soccer Shoes According to the Difference of Stud)

  • 진영완
    • 한국운동역학회지
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    • 제24권4호
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    • pp.455-461
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    • 2014
  • The purposes of this study were to reveal the kinematic and kinetic difference of hard ground soccer shoe, firm ground soccer shoe and soft ground soccer shoe. Soccer players were shoes of varying stud designs with some preferring the bladed studs while others opting for the conventional studded stud. Statistics were used one way-ANOVA and Tukey's Honestly Significant Difference Method. Seven healthy college soccer players were attended a test. All parameters were recorded using the Zebris system. Spatio-temporal variables were no significant difference. Lateral symmetry was statistically significant differences (p<.05). Vertical GRF parameters were no significant difference. Medial midfoot pressure, lateral midfoot pressure and central forefoot pressure were statistically significant differences (p<.05). This study demonstrates that playing surface significantly affects difference soccer shoes during soccer game. Furthermore, epidemiological investigation is warranted to determine the effects of playing surfaces on sport specific injury mechanisms.

Comparative Evaluation of Machine Learning Models for Predicting Soccer Injury Types

  • Davronbek Malikov;Jaeho Kim;Jung Kyu Park
    • 한국산업융합학회 논문집
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    • 제27권2_1호
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    • pp.257-268
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    • 2024
  • Soccer is type of sport that carries a high risk of injury. Injury is not only cause in the unlucky soccer carrier and also team performance as well as financial effects can be worse since soccer is a team-based game. The duration of recovery from a soccer injury typically relies on its type and severity. Therefore, we conduct this research in order to predict the probability of players injury type using machine learning technologies in this paper. Furthermore, we compare different machine learning models to find the best fit model. This paper utilizes various supervised classification machine learning models, including Decision Tree, Random Forest, K-Nearest Neighbors (KNN), and Naive Bayes. Moreover, based on our finding the KNN and Decision models achieved the highest accuracy rates at 70%, surpassing other models. The Random Forest model followed closely with an accuracy score of 62%. Among the evaluated models, the Naive Bayes model demonstrated the lowest accuracy at 56%. We gathered information about 54 professional soccer players who are playing in the top five European leagues based on their career history. We gathered information about 54 professional soccer players who are playing in the top five European leagues based on their career history.

소형 2족 보행 로봇의 지능형 동작의 구현 (Implementation of an Intelligent Action of a Small Biped Robot)

  • 임선호;조정산;이수영;안희욱;성영휘
    • 제어로봇시스템학회논문지
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    • 제10권9호
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    • pp.825-832
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    • 2004
  • A small biped robot system is designed and implemented. The robot system consists of a mechanical robot body, a control system, a sensor system, and a user interface system. The robot has 12 dofs for two legs, 6 dofs for two arms, 2 dofs for a neck, so it has total 20 dofs to have dexterous motion capability. The implemented robot has the capability of performing intelligent actions such as playing soccer, resisting external forces, and walking on a slope terrain. In this paper, we focus on the robot's capability of playing soccer. The robot uses a color CCD camera attached on its head as a sensor for playing soccer. To make the robot play soccer with only one camera, an algorithm, which consists of searching, localization, and motion planning, is proposed and experimented. The results show that the robot can play soccer successfully in the given environments.

축구 동영상에서의 장면 구조 분석에 기반한 자동적인 하이라이트 장면 검출 (Automatic Detection of Highlights in Soccer videos based on analysis of scene structure)

  • 박기태;문영식
    • 정보처리학회논문지B
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    • 제14B권1호
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    • pp.1-4
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    • 2007
  • 본 논문에서는 축구 동영상으로부터 자동적으로 하이라이트 장면들을 검출하는 방법을 제안한다. 축구 동영상에서 하이라이트 장면들은 슈팅 장면들이나 골 장면들로 정의 될 수 있다. 우리는 축구 동영상에 대한 구조적 분석을 통해서 일반적으로 골 포스트(goal posts) 영역 주위에서 하이라이트 장면들이 나타나는 것과 하이라이트 장면 이후에는 TV 카메라가 축구 선수들이나 관중석을 확대해서 보여주는 것을 확인할 수 있었다. 본 논문에서 축구 동영상으로부터 하이라이트 장면들을 검출하기 위한 과정은 세 단계로 구성된다. 첫 번째 단계는 통계적인 문턱치(statistical threshold)를 이용한 그라운드(playing field) 영역을 추출한다. 두 번째 단계는 골 포스트를 찾기 위해서 그라운드 영역과 그라운드가 아닌 영역들의 경계선 부분을 검출한다. 그리고 마지막 단계에서는 축구 선수나 관객들의 확대 장면을 검출하기 위해서 그라운드가 아닌 영역들에 대해서 connected component labeling 기법을 적용하여 한 장면 내에서 그라운드가 아닌 영역들의 비율을 계산한다. 본 논문에서는 하이라이트 장면 검출에 대한 성능을 평가하기 위하여 정확률(precision)과 재현율(recall)을 사용하고, 실험을 통하여 제안된 방법이 정확률 95.2%, 재현율 854%로 축구 동영상에서 하이라이트 장면을 효과적으로 검출할 수 있음을 확인하였다.

여자 축구선수를 위한 컴프레션 웨어 설계 (Compression Wear Design for Women's Soccer Players)

  • 박상희
    • 패션비즈니스
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    • 제25권2호
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    • pp.127-142
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    • 2021
  • This study aims to organize the prototype design method of compression wear for women professional soccer players. Despite the excellent performance of female soccer players in world competition, most functional wear has been developed mainly for men, so professional female athletes have fewer choices. Soccer is a sport requiring core and lower body muscle strength, and muscular endurance for long periods of playing or walking on the field. Female soccer players did not differ much in upper body compared to other women, but their lower body had a smaller hip circumference than waist circumference and a larger thigh circumference, requiring compilation considering the physical characteristics and movement of athletes. Female soccer players wear sports bras while playing but regular bras and compression wear during normal exercise because they sweat on under their breast, which irritates sensitive skin. For core muscles in the upper body and to support for thigh and hip muscles in the lower body, the uniform in this study was designed by reducing the body size of a professional female soccer player in her 20s and the actual measurements of commercial compilation software to 81% of the chest circumference, 95% of the waist circumference, and 78% of the hip circumference. The design experiment in this study was a simple exercise and did not produce produce results for long-term exercise and performance improvement, but can be used to design a composition pattern system for other professional female athletes.

축구 로봇을 위한 제어기 설계 (The design of controllers for soccer robots)

  • 김광춘;김동한;김종환
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.612-616
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    • 1997
  • In this paper, two kinds of controller are proposed for a soccer robot system.. One for Supervisor and defense mode, and the other for attack mode. Robot soccer game has very dynamic characteristics. Furthermore, there exist competitions between agents. The soccer-playing robot should take an appropriate action according to its surroundings. Initially, an attack mode controller using a vector field concept is designed, then a supervisor and a defense mode controller are designed with a Petri-net. The efficiency and applicability of the proposed controllers are demonstrated through a real robot soccer game(MiroSot 97).

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중앙집중 제어에 근거한 마이크로 축구경기 로봇 (Micro soccer-playing robot based on the centralized approach)

  • 홍선기;엄태덕;김민성
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.621-624
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    • 1997
  • This paper presents the design procedure for soccer-playing rovots based on the centralized approach. Using a fast vision system, we obtain the configuration of each robot and then the host computer computes the desired motion and commands each robot directly via RF communication. The robot soccer game has a lot of problems such as obstacle avoidance, coordination between robots, dribbling the ball, and so on. To implement such motions, we think that the centralized approach seems to be more powerful than the distributed approach. We describe the technical tips for developing the robots in detail here and explain our strategy for getting the scores.

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Experiments of soccer robots system

  • Sugisaka, Masanori;Nakanishi, Kiyokazu;Hara, Masayoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1105-1108
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    • 2003
  • The micro robot soccer playing system is introduced. Studying and learning, evolving in artificial agents are very difficult problem, but on the other hand we think more powerfully challenging task. In our laboratory, this soccer-system studies mainly centered on single agent learning problem. The construction of such experimental system has involved lots of kinds of challenges such as robot designing, vision processing, motion controlling. At last we will give some results showing that the proposed approach is feasible to guide the design of common agents system.

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Exploring K-League Club's YouTube Channel: Focusing on Seoul E-Land Football Club

  • Han, Sukhee
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.12-16
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    • 2021
  • Soccer is one of the popular sports globally, and South Korea is no exception; the professional domestic soccer tournament has been held in South Korea since 1983. The national soccer team in South Korea has shown outstanding performances, hosting the 2002 World Cup and achieving a bronze medal at the London 2012 Olympic Games and second place at the 2019 U-20 World Cup. In addition, one of the South Korean soccer players, Heung-min Son, has played a remarkable role in the English Premier League. Like other global soccer clubs, South Korean domestic soccer clubs create and manage their own YouTube channel to interact with fans and keep them updated. In this study, we explore how and why Seoul E-Land Football Club (SEFC) utilizes its YouTube channel. SEFC is distinctive in that they are playing at the second division, their home ground is based in Seoul, and they are sponsored by a company run on Christian values. We analyze one of the soccer club's YouTube channels multi-dimensionally and discover the roles of YouTube.

Research of soccer robot system strategies

  • Bae, Jong-Il;Sugisaka, Masanori
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.149.4-149
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    • 2001
  • In this paper, the multiple micro robot soccer playing system is introduced at first. Learning and evolving in artificial agents is a difficult problem, but on the other hand a challenging task. In our laboratory, this soccer studies mainly centered on single agent learning problem. The construction of such experimental system has involved lots of kinds of challenges such as robot designing, vision processing, motion controlling. At last we will give some results showing that the proposed approach is feasible to guide the design of common agents system.

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