• 제목/요약/키워드: Player Characteristics

검색결과 161건 처리시간 0.027초

프로세스 상태, 배터리 특성, 응용프로그램 종류를 고려한 동적 전력관리 시스템 (Dynamic Power Management System Considering Process Status, Battery Characteristics and Application Program Type)

  • 김광중;박창현
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 한국컴퓨터종합학술대회논문집 Vol.34 No.1 (B)
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    • pp.238-242
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    • 2007
  • 최근들어 휴대용 미디어 플레이어(Portable Media Player)와, 노트북 컴퓨터, PDA(Personal Data Assistant)의 사용이 늘어나면서 얼마나 오랜 시간동안 휴대용 장치를 사용하는가에 대한 문제가 큰 이슈로 떠오르고 있다. 그에 대해 많은 연구가 이루어져 있으며, 현재도 활발히 연구가 진행되고 있다. 본 논문에서는 프로세스 상태, 배터리 상태 그리고 응용프로그램 종류로 이루어진 상황을 고려한 동적 전력관리 시스템에 대해서 제안하고 그에 따른 세부적인 모듈에 관한 설명과 실험 결과를 보여준다. 실험결과 제안한 시스템을 적용하지 않았을 경우와 비교하여 약 14%의 전력 손실 감소 효과를 볼 수 있었다.

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플래시 컴포넌트와 서비스 API를 이용한 X-인터넷 개발 프레임워크 설계 (A Design of X-internet Development Framework by Using Flash Component and Service API)

  • 고대식
    • 한국IT서비스학회지
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    • 제5권3호
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    • pp.165-172
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    • 2006
  • In this paper, we designed a new type of X-internet framework by using Flash component and server service API and analyzed its performance. Proposed X-internet framework uses Flash MX Professional 2004, Java, and software which opened middleware and database. Since proposed framework use the server service API that we developed in this paper and Flash player, this framework does not need server module. Proposed framework enables to obtain design with dynamic user interface compare to Web application and enables to reduce development time. In analytical results, it has been shown that proposed x-internet framework have efficient characteristics such as network traffic, low development cost and dynamic user interface implementation. Since proposed X-internet framework can operate in environment of current developer friendly, it is useful for development of various new application programs and we confirm it through Flash web mail implementation by using proposed x-internet framework.

광디스크 드라이브의 방진계 최적설계 (Optimal Design of Vibration Isolation System in Optical Disc Drives)

  • 이은경;이기성;장헌탁;임경화
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2001년도 추계학술대회논문집 II
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    • pp.961-966
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    • 2001
  • The schematic design process is formulated to develop the vibroisolating rubber mount in optical disc drives. The dynamic model of vibration isolation system is established by using a rigid body with 6 degree of freedom and linear springs with damping property. Considering the practical vibration condition of DVDP(Digital Versatile Disk Player), the required properties of vibroisolating rubber mounts are investigated. Also finite element model of a vibroisolating rubber mount is used to obtain shape design concept and identify the characteristics of a rubber mount which satisfies the required properties from previous design stage. Finally the evaluation method of dynamic properties of vibroisolating rubber mounts is established by utilizing modal test method. Based on the developed process, vibroisolating rubber mounts with a good performance have been developed.

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Influencing Factors of Consumption Willingness for E-Sports Products: A Case Study of "King of Glory" Game Players

  • Yang Guo;Jiaqi Dong;Yue Lin
    • Journal of Smart Tourism
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    • 제3권4호
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    • pp.33-41
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    • 2023
  • This study examines the factors influencing e-sports product consumption among Chinese e-sports game players. We focus on the popular game "King of Glory" and use surveys to collect player data. Our findings show that e-sports product characteristics significantly impact consumption experiences, while incentive factors also influence consumption willingness. External factors have minimal impact. Additionally, souvenir products and festival events are key in driving e-sports consumption. This research explores the consumption willingness of Chinese e-sports players, the world's largest consumer market. Understanding their needs can help companies develop targeted marketing strategies, unlocking the commercial potential of e-sports and promoting industry growth.

Analyzing the Effects of Anthropomorphism in NPCs Applied by GPT on User Satisfaction and Loyalty

  • Namjae Cho;Zhilan Cao;Giseob Yu
    • Journal of Information Technology Applications and Management
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    • 제31권4호
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    • pp.121-137
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    • 2024
  • This research studies NPCs applied by Generative Pre-trained Transformer (GPT) Technology. This study set three independent variables as characteristics of the NPCs applied GPT. User immersion is set as a mediator variable, while user game satisfaction and loyalty are chosen as dependent variables. The Stimulus-Organism-Response (SOR) theory is employed to study user attitude changes, and immersion is examined through the Flow Theory. The study found that interactions between NPCs and users directly and indirectly influence user satisfaction and loyalty. This suggests that NPCs capable of providing users with desired information, rather than merely following predetermined protocols, can enhance the user's affinity for the game. Furthermore, the intelligence and human-likeness of NPCs were found to indirectly influence satisfaction and loyalty through immersion. These findings underscore the importance of GPT-applied NPCs in the gaming industry, with potential implications for the future development and enhancement of such NPCs within games.

경기용 피겨 스케이팅 의상의 디자인 특성 (The Design Characteristics of the Figure Skating Costumes for Competitions)

  • 김지선;염혜정
    • 복식
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    • 제58권10호
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    • pp.21-36
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    • 2008
  • This study intended to analyze the morphological characteristics and images of figure skating costume designs in order to grope the figure skating costume designs that can effectively demonstrate beauty in actual competitions. The study was implemented on the figure skating costumes of Ladies medalists in 4 largest international competitions held in 2005. The morphological elements of the costumes for Ladies include lines and colors, textures, details and accessories and these are used in designing for visual effects of movements and for maximum expressions of program images. The images that account for the largest percentage of Ladies figure skating costumes were shown to be elegant images followed by sexy images, luxury images and girlish images in the order of precedence. Overwhelmingly many refined and sexy images were presented in 2005 season and in 2006 season appeared along with them, many costumes with individual and gorgeous images. In 2007 season appeared many costumes with matured and exotic images and in 2008 began to appear many refined and elegant costumes. The images of costumes show slight differences among players enabling the taste of each player for figure skating costumes to be guessed.

언어생활을 반영한 지능적 끝말잇기 프로그램 구현 (An Implementation of Intelligent Word Relay Game Considering Characteristics of Real World Langunge)

  • 임희석
    • 한국산학기술학회논문지
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    • 제9권1호
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    • pp.122-128
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    • 2008
  • 본 논문은 한국어의 사용 패턴을 고려한 지능적 끝말잇기 프로그램을 구현하였다. 끝말잇기 프로그램은 뇌손상등을 통한 실어증 환자나 언어 능력 발달이 상대적으로 낮은 아동들의 언어 능력을 진단하고, 재미있게 재활치료를 하는데 기여할 수 있다. 하지만 컴퓨터는 사람과 비교하여 대용량의 단어 목록을 기억하기에 유리하므로 끝말잇기 프로그램에서 컴퓨터는 훨씬 유리한 조건이다. 따라서 컴퓨터의 보유 단어 목록에서 임의의 끝말을 생성하는 끝말잇기 프로그램은 지능적인 게임의 상대자로 부적합하며 게임자의 의욕을 저하시킬 수 있다. 게임자의 단어 사용 수준에 따라 컴퓨터의 대답의 난이도를 조절하고, 실제 언어생활의 사용 패턴을 반영한 끝말잇기 프로그램은 게임자로 하여금 컴퓨터 상대방이 사람인 것처럼 느끼게 할 수 있으며, 이를 통하여 끝말잇기 프로그램을 지속시킬 수 있다.

게이머 특성이 창발적 파티 플레이에 미치는 영향 - 조직시민행동 이론을 중심으로 - (The Influence of Gamers' Characteristics on the Emergent Party Play: Based on Organizational Citizenship Behavior Theory)

  • 안지훈;최서윤
    • 한국게임학회 논문지
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    • 제14권4호
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    • pp.7-16
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    • 2014
  • 본 실증적 연구의 목적은 MMORPG 게이머의 개인적, 사회적 특성이 게임에서의 창발적 행동에 어떠한 영향을 미치는지 알아보고, 게이머들의 이타적 행동과 조직 순응적 행동 유도에 대한 학술적, 실무적 시사점을 제공하는 것이다. 이를 위해 조직시민행동 이론을 토대로 가설을 설정하여, 리니지2 플레이어 231명을 대상으로 실증분석을 하였다. 분석 결과, 게임에서 형성된 '개인 요인'인 자기효능감, 직무만족 그리고 '사회관계 요인'인 과업상호의존성, 신뢰는 게이머의 창발적 파티 플레이에 유의미한 영향을 미치는 것으로 나타났다.

Automation of Decision-Making in the Game "Ecopoly" for Education on Relationship between Environment and Economy

  • Komuro, Tatsuya;Shinozaki, Ayano;Kim, Aramu;Doyo, Daisuke;Matsumoto, Toshiyuki
    • Industrial Engineering and Management Systems
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    • 제11권1호
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    • pp.123-132
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    • 2012
  • Recently, global environmental problems have become serious due to human economic activities. Therefore, in order to build a sustainable society in which human economic activities coexist with nature, it is important to promote and enhance environmental education. As a preceding study, a board and computer game of "Ecopoly," which is the game for education on global environmental problems, were developed. This study further aims to develop algorithms which make decisions in Ecopoly, to automate decision-makings of opponents using the algorithms, and to develop the environmental educational game "Ecopoly V" which enables self-learning. In order to develop the algorithms, the board game of Ecopoly was played, and each player's decision-makings at the all points at which players make a decision were observed and analyzed. From the analyses, it became clear that the decision-makings were distinguished by 3 characteristics; Ecology type, Economy type, and Balance type. Based on the characteristics, the factors and standard values of each decision-making were made clear. Algorithms were developed based on the factors and standard values. Ecopoly V was developed by incorporating the algorithms into the computer game of Ecopoly. Experimental testing of the game was conducted and the validity of the game was verified.

디지털 게임의 반몰입적 특성과 전략에 관한 연구 (A Study on Anti-immersive Strategy and Characteristics of Digital Games)

  • 이승제;배상준
    • 한국게임학회 논문지
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    • 제20권6호
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    • pp.75-88
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    • 2020
  • 디지털 게임 경험에 있어 몰입은 가장 중요한 요인이다. 그러나 일부 게임은 다양한 방법으로 플레이어의 몰입을 흩트리고 이로 인한 심리적 거리감을 말미암아 성찰의 기회를 부여한다. 이러한 전략은 '낯설게 하기' 기법과 유사한 측면이 있다. 이에 본고는 디지털 게임의 반몰입 전략의 특성과 유형을 검토하고, 이를 '감각정보의 교란', '서사의 반전 및 장르의 전복', '경험의 제한' 세 가지로 제시하였다. 분석 결과, 시청각적 정보의 과잉, 축적된 정보나 장르 문법을 낯설게 하기, 특정한 선택과 경험의 강요는 반몰입 유발에 효과적인 것으로 나타났다. 해당 연구는 대안적 게임의 반몰입 전략을 정리하였다는 점에서 의의가 있다.