• Title/Summary/Keyword: Playback

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Signal Value of Partial Song (Composed of 1 Phrase Unit) in Great Tits, Parus major: Evidence from Playback Experiments (박새(Parus major)의 Partial Song(1 phrase)의 신호적 가치)

  • 천세민;박시룡
    • The Korean Journal of Zoology
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    • v.38 no.2
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    • pp.230-237
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    • 1995
  • Playback experiments were excecuted with seven threat Tit males inhabited in Gsngnae Myeon, Darak Ri, Chungbuk province to investigate the signal value of partial song (one unit phrase composed of two notes) as a species recognition releaser. Territorial males responded strongly to their own natural, synthetic and partial songs played in the field. However, thew showed weak or no responses to the playback songs of other species: Coal Tit (Porus ate4 and Yellow-throated Bunting (EmberiEa elegansl.6reat Tits distinguished conspecific partial songs readily from songs of other species. The results demonstrated that one unit phrase which is a basic arrangement of the Great Tit song, containes information on species recognition.

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Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

Video Transcoding Scheme for N-Screen Service Based on Cloud Computing (클라우드 컴퓨팅에서 N-스크린 서비스를 위한 동영상 트랜스 코딩 기법)

  • Lim, Heon-Yong;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.11-19
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    • 2014
  • In this paper, we propose a real-time video transcoding scheme for N-Screen service based on cloud computing. This scheme creates an intro-block and several playback blocks by splitting the original video. And there is the first service request, after transmitting the intro-block, transmits the playback blocks that converting the blocks on real-time. In order to completing trans-coding within playback time of each block, we split and allocate the block to node according to performance of each node. Also, in order to provide real-time video playback service, the previous scheme convert original video into all format and resolution. However we show that the proposed scheme can reduce storage usage by converting original video into format with proper resolution suitable to device and platform of client. Through simulation, we show that it is more effective to real-time video playback for N-screen service than the previous method. We also show that the proposed scheme uses less storage usage than previous method.

An Efficient Scheme to write a Transmission Schedule using Convergence after Interactive Operations in a Stored Video (대화형 연산 후 수렴을 이용한 저장된 비디오의 효율적인 전송 스케줄 작성 방안)

  • Lee, Jae-Hong;Kim, Seung-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.7
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    • pp.2050-2059
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    • 2000
  • In a video-on-Demand(VOD) service, a server has to return to he normal playback quickly at a certain new frame position after interactive operations such as jump or last playback. In this paper, we propose an efficient scheme to write a transmission schedule for a playback restart of a video stream at a new frame position after interactive operations. The proposed scheme is based on convergence characteristics, that is transmission schedules with different playback startup frame position in a video stream meet each other at some frame position. The scheme applies a bandwidth smoothing from a new frame position to a convergence position without considering all remaining frames of a video stream. And then the scheme transmits video dta according to the new schedule from the new frame position to the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position to the last frame position. In this paper, we showed that there existed the convergence position corresponding to nay frame position in a video stream through many experiments based on MPEG-1 bit trace data. With the convergence we reduced the computational overhead of a bandwidth smoothing, which was applied to find a new transmission schedule after interactive operations. Also, storage overhead is greatly reduced by storing pre-calculated schedule information up to the convergence position for each I frame position of a video stream with video data off-line. By saving information on a transmission schedule off-line along with the video data and searching the schedule corresponding to the specified restarting frame position, we expect the possibility of normal playback of a video stream with small tolerable playback startup delay.

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Implementation and Performance Analysis of a Multichannel Visual Monitoring System based on DirectX (DirectX 기반 다채널 영상 감시 시스템 구현 및 성능 분석)

  • Chung Sun-Tae
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.217-227
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    • 2005
  • In this paper, we present the result of an efficient implementation of DirectX-based multichannel visual monitoring system and the performance analysis of it. Our proposed system mainly consists of three subsystems: display, storage, and retrieval/playback. The display subsystem is designed to utilize efficiently H/W acceleration, overlay and flip of DirectX for faster real-time display, display synchronization among channels, and improvement of tearing artifact. For the performance improvement of storage speed, the storage subsystem is designed and implemented in DirectShow Filter-based multithreading architecture so that it can store multichannel video streams efficiently in each channel with minimizing data bottleneck among channels. In the retrieval and playback subsystem, efficient index file architecture and video data storage architecture, efficient playback architecture which can make playback be processed parallel among channels are designed and implemented for faster retrieval and playback,. Through experiments, our proposed system is shown to be maximally 2 times as fast in storaging speed and maximally 3.5 times as fast in retrieval and playback speed as the previous system.

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Affective Effect of Video Playback Style and its Assessment Tool Development (영상의 재생 스타일에 따른 감성적 효과와 감성 평가 도구의 개발)

  • Jeong, Kyeong Ah;Suk, Hyeon-Jeong
    • Science of Emotion and Sensibility
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    • v.19 no.3
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    • pp.103-120
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    • 2016
  • This study investigated how video playback styles affect viewers' emotional responses to a video and then suggested emotion assessment tool for playback-edited videos. The study involved two in-lab experiments. In the first experiment, observers were asked to express their feelings while watching videos in both original playback and articulated playback simultaneously. By controlling the speed, direction, and continuity, total of twelve playback styles were created. Each of the twelve playback styles were applied to five kinds of original videos that contains happy, anger, sad, relaxed, and neutral emotion. Thirty college students participated and more than 3,800 words were collected. The collected words were comprised of 899 kinds of emotion terms, and these emotion terms were classified into 52 emotion categories. The second experiment was conducted to develop proper emotion assessment tool for playback-edited video. Total of 38 emotion terms, which were extracted from 899 emotion terms, were employed from the first experiment and used as a scales (given in Korean and scored on a 5-point Likert scale) to assess the affective quality of pre-made video materials. The total of eleven pre-made commercial videos which applied different playback styles were collected. The videos were transformed to initial (un-edited) condition, and participants were evaluated pre-made videos by comparing initial condition videos simultaneously. Thirty college students evaluated playback-edited video in the second study. Based on the judgements, four factors were extracted through the factor analysis, and they were labelled "Happy", "Sad", "Reflective" and "Weird (funny and at the same time weird)." Differently from conventional emotion framework, the positivity and negativity of the valence dimension were independently treated, while the arousal aspect was marginally recognized. With four factors from the second experiment, finally emotion assessment tool for playback-edited video was proposed. The practical value and application of emotion assessment tool were also discussed.

PERFORMANCE EVALUATION AND DEVELOPMENT OF RVDB SYSTEM FOR THE SYNCHRONIZED PLAYBACK PROCESSING OF OBSERVED DATA IN KJJVC (한일공동VLBI상관기에서 관측 데이터의 동기재생처리를 위한 RVDB 시스템 개발과 성능시험)

  • Oh, Se-Jin;Roh, Duk-Gyoo;Yeom, Jae-Hwan;Chung, Hyun-Soo;Lee, Chang-Hoon;Kim, Kwang-Dong;Kim, Hyo-Ryoung;Oyama, Tomoaki;Kawaguchi, Noriyuki;Ozeki, Kensuke
    • Publications of The Korean Astronomical Society
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    • v.23 no.2
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    • pp.91-107
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    • 2008
  • In this paper, we introduce the performance evaluation and development of Raw VLBI Data Buffer(RVDB) system for the synchronized playback processing of observed data in Korea-Japan Joint VLBI Correlator(KJJVC). The high-speed correlation processing system is under development so that the radio data obtained with 8192 channels and 8 Gbps speed from 16 stations will be able to be processed. When the recorded data of each station are played to correlator, the time synchronization of each station is very important because the correlator should process the data obtained with same time and condition. There are many types of recorder systems in the East Asia VLBI Network (EAVN). Therefore it is required to prepare the special time synchronized playback processing system to synchronize the time tag of observed data. The developed RVDB system consists of Data Input Output(DIO), 10GbE switch, and Disk Data Buffer(DDB). It can record the data with maximum 2 Gbps speed, and can play back the data to correlator with nominal 2 Gbps speed. To enable to play back the data of different playback system to the correlator, we developed the high-speed time synchronized playback processing system. We carried out the experiments of playing back and correlation for gigabit correlator and VCS trial product so as to confirm the performance of developed time synchronized playback processing system. In case of online and offline playing back experiment for gigabit correlator, we confirmed that the online and offline correlation results were the same. In case of playing back experiment for VCS trial product, we verified that the wide band and narrow band correlation results were also the same. Through the playing back experiments of RVDB system, the effectiveness of developed RVDB system was verified. In this paper, the system design, construction and experimental results are shown briefly.

A P2P Overlay System based on P4P-framework for Live Multimedia Streaming Services (라이브 멀티미디어 스트리밍 서비스를 위한 P4P 프레임워크 기반의 P2P 오버레이 시스템)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.51-60
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    • 2011
  • In this paper, we propose a P4P based P2P system for live multimedia streaming services. In order to satisfy the strict requirement of delay in live multimedia streaming, in the proposed scheme, the P4P server of network provider provides the network status information related to delay and congestion links to P2P system in addition to the information to optimize the network resource utilization. The P2P system server, then, makes the peering suggestion based on the information from the network server. Also, we propose a playback synchronization mechanism that enable each peer to start the playback within the limited variation from the playback positions of source peer. Through the simulation results, it is shown that the proposed scheme not only deals with the original objective of the P4P framework, i.e., effective network utilization, but also the live multimedia streaming requirements. It enhances the playback continuity, and reduces the playback start-up latency and the control overhead. In addition, the proposed scheme reduces the variation in playback positions of the peers.

A Multimedia Recommender System Using User Playback Time (사용자의 재생 시간을 이용한 멀티미디어 추천 시스템)

  • Kwon, Hyeong-Joon;Chung, Dong-Keun;Hong, Kwang-Seok
    • Journal of Internet Computing and Services
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    • v.10 no.1
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    • pp.111-121
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    • 2009
  • In this paper, we propose a multimedia recommender system using user's playback time. Proposed system collects multimedia content which is requested by user and its user‘s playback time, as web log data. The system predicts playback time.based preference level and related contents from collected transaction database by fuzzy association rule mining. Proposed method has a merit which sorts recommendation list according to preference without user’s custom preference data, and prevents a false preference. As an experimental result, we confirm that proposed system discovers useful rules and applies them to recommender system from a transaction which doesn‘t include custom preferences.

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