• Title/Summary/Keyword: Playback

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A Study on the Development of Playback Control Software for Mark5B VSI System

  • Oh, S.J.;Yeom, J.H.;Roh, D.G.;Chung, H.S.;Kim, K.D.;Cappallo, Roger
    • Journal of Astronomy and Space Sciences
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    • v.27 no.2
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    • pp.107-116
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    • 2010
  • We developed the playback control software for a high-speed playback system which is a component of the Korea-Japan Joint VLBI Correlator (KJJVC). The Mark5B system, which is a recorder and playback system used in the Korean VLBI Network (KVN), has two kinds of operation mode. That is to say, the station unit (SU) mode, which is for the present Mark4 system, and the VSI mode, which is for the new VLBI standard interface (VSI) system. The software for SU is already developed and widely used in the Mark4 type VLBI system, but the software for VSI has only been developed for recording. The new VLBI system is designed with a VSI interface for compatibility between different systems. Therefore, the playback control software development of the VSI mode is needed for KVN. In this work, we developed the playback control software of the Mark5B VSI mode. The developed playback control software consists of an application part for data playing back, a data input/output part for the VSI board, a module for the StreamStor RAID board, and a user interface part, including an observation time control part. To verify the performance of developed playback control software, the playback and correlation experiments were performed using the real observation data in Mark5B system and KJJVC. To check the observation time control, the data playback experiment was performed between the Mark5B and Raw VLBI Data Buffer (RVDB) systems. Through the experimental results, we confirmed the performance of developed playback control software in the Mark5B VSI mode.

Neighbor-Stranger Discrimination of Yellow-throated Buntings (Emberiza elegans) and Gray-headed Buntings (Emberiza fucata) to Playback of Song (노랑턱멧새 (Emberiza elegans)와 붉은뺨멧새의 (Emberiza fucata)에서 Song의 Playback을 통한 이웃-낯선 개체의 인식)

  • 황보연;박시룡
    • The Korean Journal of Zoology
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    • v.39 no.1
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    • pp.89-97
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    • 1996
  • Songs of the Yellow-throated Bunting (Emberiza elegans) and the Gray-headed Bunting (Emberiza fucata) in allopatric populations in Gangnae-meon, Cheongwon-gun, Chungbuk in Korea, were recorded during the breeding season and analyzed in sound spectroraphs. Males of E. elegans and E. fucata were tested to investigate whether territorial males can discriminate between neighbor and stranger based on playback of natural and artificial song repertoires. In addition, E. fucata was stimulated by playback of only the individually specific section as well as of only the posterior portion of the song. Males of E. elegans were able to discriminate individually between neighbor and stranger in response to natural song repertoires, but they did not respond to playback of the artificial song repertoires of neighbor and stranger. Males of E. fucata were able to discriminate individually between neighbor and stranger in response to natural, artificial song repertoires, and the anterior section of the song, while males did not respond to playback of the posterior section of the song.

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Playback Downlink and Telecommand Uplink Channel Design for Transportable KOMPSAT Ground Station (이동형 다목적실용위성 소형 관제국의 Playback 하향 링크 및 원격 명령 상향 링크 채널 설계)

  • Ahn, Sang-Il;Park, Dong-Chul
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.20 no.4
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    • pp.396-405
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    • 2009
  • This paper describes playback downlink and telecommand uplink channel design performed for a transportable small-sized KOMPSAT(Korea Multi-Purpose Satellite) ground station. As a result of downlink channel design, required receiving performance was calculated from the threshold signal-to-noise ratio of playback signal and it was revealed that this performance can be guaranteed in 1.5 m ground station with 6.5 dB/K of G/T. For the uplink channel design, 40 dBW of EIRP was derived from the threshold signal-to-noise ratio of telecommand signal received at on-board receiver. The implemented small-sized ground station based on design was evaluated to be fully acceptable for KOMPSAT TT&C(Telemetry, Tracking and Command) system and playback downlink design without taking account of additional 3 dB system link margin was shown to be effective because it had provided constantly initial channel performance without any remarkable degradation over several years of tests with KOMPSAT and KOMPSAT-2, for both uplink and playback downlink in the elevation angle above $10^{\circ}$.

The Method for scene Transition plyback of MPEG-1 Video using Selective Decoding (선택적 복호화를 이용한 MPEG-1 비디오의 장면 변화 재생 기법)

  • 김희숙;천승환황민이귀상
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.859-862
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    • 1998
  • Many playback methods of MPEG-1 video were developed and are have beendeveloped now. But nomal playback method demands great time. In this paper we designed and implemented the scene transition playback method of the MPEG-1 video data. The previous studies of scene transition playback have used to the DC or edge information after decoding process of picture. In this paper, scene transition is detected by macroblock information from MPEG-1 compressed area, then decodes and playbacks the only scene transition picture. This MPEG-1 video player was implemented by decoding control. So it is possible to add special playback method to MPEG-1 video player. As the result, which is proposed in this paper the scene transition method can minimize to decoding calculation and decrease to playback time of the MPEG-1 video data.

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Real-time Video Playback Method for N-Screen Service Based on Windows Azure (Windows Azure 기반의 N-스크린 서비스를 위한 실시간 동영상 재생 기법)

  • Lee, Won-Joo;Lim, Heon-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.6
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    • pp.1-10
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    • 2014
  • In this paper, we propose a real-time video playback scheme for the N-Screen service based on Windows Azure. This scheme creates several playback blocks based on the performance of each node by non-uniform splitting of the original video. To reduce transcoding-time, it allocates the playback blocks to a corresponding node by transcoding the playback blocks. Through the simulation, we show that it is more effective to use real-time video playback for the N-screen service than the previous method. The proposed scheme splits an AVI format 300MB source video with non-uniform playback blocks. It allocates the playback blocks to the heterogeneous node of Windows Azure, the commercial cloud system and measures of transcoding-time by transcoding non-uniform playback blocks to mp4 and Flv format. As a result, the proposed scheme improves the performance of the N-screen service based on Windows Azure compared to the previous uniform split strategy.

Direct Teaching and Playback Algorithm for Peg-in-Hole Task using Impedance Control (펙인홀 작업을 위한 임피던스 제어 기반의 직접교시 및 재현 알고리즘)

  • Kim, Hyun-Joong;Back, Ju-Hoon;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.5
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    • pp.538-542
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    • 2009
  • Industrial manipulators have been mostly used in large companies such as automakers and electronics companies. In recent years, however, demands for industrial manipulators from small and medium-sized enterprises are on the increase because of shortage of manpower and high wages. Since these companies cannot hire robot engineers for operation and programming of a robot, intuitive teaching and playback techniques of a robot manipulator should replace the robot programming which requires substantial knowledge of a robot. This paper proposes an intuitive teaching and playback algorithm used in assembly tasks. An operator can directly teach the robot by grasping the end-effector and moving it to the desired point in the teaching phase. The 6 axis force/torque sensor attached to the manipulator end-effector is used to sense the human intention in teaching the robot. After this teaching phase, a robot can track the target position or trajectory accurately in the playback phase. When the robot contacts the environment during the teaching and playback phases, impedance control is conducted to make the contact task stable. Peg-in-hole experiments are selected to validate the proposed algorithm since this task can describe the important features of various assembly tasks which require both accurate position and force control. It is shown that the proposed teaching and playback algorithm provides high positioning accuracy and stable contact tasks.

Real-time Playback of a Windows based Multichannel Visual Monitoring System (윈도우즈 기반 다채널 영상 감시 시스템의 실시간 재생)

  • 양정훈;정선태
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2116-2119
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    • 2003
  • In this paper, we present a DirectShow-based retrieval and playback subsystem of DVR(Digital Video Recorder), which supports real-time playback of stored video data and synchronized playback among several video channel data. The effectiveness of out proposed design is verified through experiments with a DVR system implementing the proposed design.

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A Real-time Video Playback Scheme in a Distributed Storage System Supporting File Sharing (파일 공유를 지원하는 분산 저장 시스템에서 실시간 비디오 재생 기법)

  • Eunsam Kim
    • Smart Media Journal
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    • v.12 no.11
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    • pp.145-153
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    • 2023
  • In a P2P-based distributed storage system where peers frequently join and leave, it is essential to guarantee not only data availability but also playback quality comparable to that provided by local storage devices when playing back video files with real-time constraints. In addition, cloud storage services based on distributed storage systems provide each user with the functionality to share their files with other users, so when multiple users request playback of the same video file at the same time, all playback should be supported seamlessly in real time. Therefore, in this paper, we propose a scheme that process multiple simultaneous playback requests for each video file in real time as well as data availability in a P2P-based distributed storage system that supports file sharing. This scheme can support real-time simultaneous playback and efficiently use storage space by adjusting the amount of redundant data encoded through erasure coding according to the number of concurrent playback requests for each video file.

PoMP : Power conscious Multimedia Player (저전력 멀티미디어 재생 기법)

  • Park, Jung-Wan;Won, You-Jip
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.253-255
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    • 2003
  • Electricity is the prime commodity in mobile device, e.g. smart phone, PDA, MP3 player and etc. This strict restriction on power consumption requirement of the mobile device puts unique demand in designing hardware and software components of the device. In this paper, we address the issue of minimizing the power consumption in retrieving the continuous media data from the disk drive for real-time playback purpose. Different from the legacy text based data, real-time multimedia playback requires that the storage supplies the data block continuous fashion. This may put immense burden on the power scarce environment since the disk Is required to be active for the entire playback duration. We develop elaborate algorithm which carefully analyzes the power consumption profile of the disk drive and which establishes the data retrieval schedule for the given playback. It computes the amount of data blocks to read, the length of active and standby period. According to our simulation result, the ARM algorithm exhibits superior performance in continuous media retrieval from the aspect of power consumption to legacy playback scheme.

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An Active Region Detection Method for The Speech Playback-speed Control (음성재생 속도 제어를 위한 활성화 영역 검출방법)

  • Yoo, Deok-Hyeon;Kim, Dong-Hyeok;Jeon, Joon-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.3
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    • pp.98-105
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    • 2012
  • This paper describes a new method for a speech playback speed control with high quality. The proposed method provides an adaptive threshold filtering solution for detecting active regions of a speech signal that are followed by playback speed. For a given playback speed, threshold value is adaptively determined with the statistics(:mean and standard deviation) of each frame in speech, and is used to select only active blocks within the current frame. To minimize quality degradation(i.e., pitch degradation) caused due to high-speed playback, the threshold filtering priorly eliminates relatively low-activity blocks including voice and unvoice. Simulation results show that the proposed scheme provides a playback speed control solution with higher quality than SOLA(Synchonized OverLap Add) method using the pitch extraction of speech.