• Title/Summary/Keyword: Play-fighting

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Gender Differences in Maternal Intervention in Jeju Ponies (Equus caballus)

  • Rho, Jeong-R.;Srygley, Robert B.;Choe, Jae-C.
    • The Korean Journal of Ecology
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    • v.28 no.5
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    • pp.255-260
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    • 2005
  • We investigated interventions by mother Jeju ponies on Jeju Island, Korea, to determine whether mothers assisted their offspring to attain higher status within the dominance hierarchy. Because dominance rank is important within each gender, we predicted that mothers would be more likely to intervene when their foals were play-fighting with foals of the same gender. A total of 173 play-fighting events were recorded from March to October 1998 and from April to October 1999. Of these, foals were more likely to play-fight with a foal of the same gender as with a foal of the opposite gender (120 versus 53 occurrences, respectively). A mother of one of the foals that were play-fighting intervened in 17 of these interactions. Contrary to the prediction, a mare was more likely to intervene when opposite genders interacted than when the same gender interacted. Analyzing interactions between the opposite genders further, mothers were equally likely to intervene when a daughter was play-fighting with a male foal as when a son was play-fighting with a female foal. Hence, mothers were not more protective of daughters than sons. Mothers that were in the younger age class ($2\sim11$ years old) were as likely to intervene as those in the elder age class ($17\sim25$ years old). However, all foals that were harassed were offspring of mothers in the younger, more subordinate age class. intervention directly maintains the dominance rank of the intervening mother, and may indirectly assist the intervening mother's foal to achieve a higher dominance rank. By discouraging their foals from play-fighting with the opposite genders, dominant mothers may be encouraging their foals to play-fight with the same gender and participate in establishing its own dominance rank.

A Study on Preschool Child's Imaginative Play and Play Materials (유아의 상상놀이 (Imaginative Play)와 놀이감에 관한 연구)

  • 이숙재
    • Journal of the Korean Home Economics Association
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    • v.20 no.4
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    • pp.185-192
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    • 1982
  • The purpose of this study was to examine preschool children's participation tendency and use of play materials in imaginative play. The subjects for the study included 22 boys and girls in nursery school. These children were observed for 110-3-minutes of play behavior during free play at nursery school, especially in block area and housekeeping area. The results obtained from the study were as follows. 1. There was a significant association between paricipation tendency in imaginative play and age or sex, Boys engaged in more social imaginative play than girls, and four-year-olds engaged in more social imaginative play than three-year-olds. 2. There was sex difference in the content of imaginative play and use of play materials. That is, boys usually chose masculine kinds of toys such as block, cars, trucks, and manipulative materials. And the boys' common fantasies were about car, robert and fighting. Girls usually chose play dough, kitchen sets, and blocks and there were maines stories of family life and cooking. 3. Children preferred to use more realistic toys in imaginative plays and there were few cases of imaginative plays with no materials.

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Development of animal welfare type headgear in the case of fighting bulls (싸움소의 증례를 통한 동물복지형 헤드기어의 개발)

  • Kim, Tac-Suk;Kim, Chung-Hui
    • Korean Journal of Veterinary Service
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    • v.38 no.4
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    • pp.253-257
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    • 2015
  • Bull-boxing in South Korea is a form of competitions in which bulls measure their strength with each other in the form of pushing by putting their heads together. Bull-boxing has been admitted after being designated as a play culture by the government because it does not cause great injuries to animals' bodies and has strong positive aspects such as contributing to livestock farmers' leisure activities, encouragement of animal husbandry, and communities' economic development. However, bull-boxing sometimes causes damage to the head and horns due to the heavy bodies. According to the results of examinations of these damage cases, damage that caused irregular shapes of the base of horns was identified in 31.5% of fighting bulls. The damage to horns is thought to have been caused by the great forces of fighting bulls repeatedly imposed to each other's horns during bull-boxing that caused minute fractures leading to damage to the blood vessels inside the horns resulting in the blocking of delivery of nutrients to the horns causing the deformation of the horns into abnormal shapes. Since bulls' bodies are injured during bull-boxing although the injuries are small as bull-boxing is mainly conducted by pushing, animal protection groups regard bull-boxing as cruelty to animals and request to stop bull-boxing. The present study aims to develop animal welfare type headgears that can protect bulls' horns and heads in order to protect fighting bulls during bull-boxing in terms of animal protection and welfare.

Development of Video Work Manual for Rock-Drill Data In Fire Service (소방에서의 도상훈련 기초자료 영상화작업 매뉴얼 개발)

  • Cho, Jae-Kwan;Park, Hee-Jin;Hwang, Inn;Kwon, Hayrran
    • The Korean Journal of Emergency Medical Services
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    • v.6 no.1
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    • pp.103-128
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    • 2002
  • As a result of trying the various manufacturing methods considering the reality of manpower and equipments with this manual, the following standardized procedures and contents can be suggested. (1) Since tools presenting Rock-Drill data must formalize the order of explanation although explainers are different, it will be valid that it is configured by existing power point method rather than by web document type. Composition of contents are selected on the basis of defence card and survey and then 8 items including initial screen, peripheral conditions, mobilization route, general conditions, use and structure by floor, department of vehicle consideration in activities and end screen are included. (2) Making methods and cautions of data included and used in power point are as follows ; - It was most effective that objects of fire fighting and location of neighboring fire fighting water were expressed by electronic map and drawing of inner building was made by scanning it after paining general architecture drawing(plan by each floor) rather than using drawing tools of EXCEL program or CAD drawing. And it was helpful to simplify contents of architecture drawing to wall, stairs and gate in understanding them. - Photographing of video data should be taken to show available fire fighting facilities in fire, use of planned space and the whole inner structure of each floor from the inside of fire fighting buildings and to display play time between 10 sec. and 1 min, for obstacles to distance from adjacent buildings or passage of special vehicles and fire fighting water from the outside of the building. - File format of video data taken in this way is most suitable to use wmv(window media video) or asf(advanced streaming format) type in consideration of time required for export, screen quality, file capacity and play type in Rock-Drill through network. - Still screen(photo) is more effective to express the department of fire fighting vehicles or other equipments than using video. (3) In configuration work of power point, hyper link was used most and configured to see any part at any situation like web document and then uniformity of presentation order of power point was complemented. (4) In case of sales facilities with the area of $35.557m^2$, the time of 22 hours and 30 minutes for five days was taken with five persons. Therefore, when eight-hour works a day were calculated, the whole process of video work for Rock-Drill can be finished with three day works.

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Aspects of Children's Rough-and-Tumble Play during the Outdoor Play and Effects of Gender and Social Competence (바깥놀이에서 나타나는 유아의 거친 신체 놀이 양상 및 관련 변인 분석)

  • Kim, Young-Ah;Shin, Hae-Young
    • Korean Journal of Human Ecology
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    • v.16 no.5
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    • pp.945-955
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    • 2007
  • The purpose of this study was to explore the characteristics of the children's rough-and-tumble play, and investigate the differences in rough-and-tumble play according to children's gender and social competence. The subjects were 80 five to six year-old children. The children's behaviors during the outdoor play were observed by a modified version based on the Rough-and-Tumble Play Categories(Humphreys & Smith, 1987). Children's social competence was measured by using the Scale for the Social Competence of Kindergarten(Doh, 1994). The data were analyzed by descriptive statistics, t-test, and ANCOVA. The results were as follows: Firstly, about 25.6% of outdoor play types was rough-and-tumble play behaviors. Specifically, children's rough-and-tumble play was more 'chasing' behaviors than 'mock-fighting' behaviors. Secondly, boys involved in rough-and-tumble play more often than girls did. In general, boys participated more frequently in various rough-and-tumble play categories, whereas girls involved only in chasing behavior more often. Finally, controlled by sex, children with higher social competence participated more frequently in rough-and-tumble play, which showed statistical significance. In conclusion, children's rough-and-tumble play behaviors were related to the gender and the social competence.

The Cultural Effect of Korean Characters and Stages described in Game Contents (게임콘텐츠에서 묘사된 한국 캐릭터·스테이지의 문화적 영향)

  • Rhee, Chang Seop;Rhee, Hyunjung;Kim, Hyangmi
    • Journal of Korea Game Society
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    • v.17 no.3
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    • pp.83-92
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    • 2017
  • Game users can create cultural images about foreign countries from game contents what they play. Most fighting action games provide various game characters and game stages where the game characters come from. This study analyzes that Korean game characters and game stages of The King of Fighters (KOF) series, one of popular fighting action games. We find that KOF describes Korea negatively in the beginning KOF series but the negative descriptions of Korea were gradually weaken as newer KOF series were released.

An Analysis of the Tactical Information Exchange between Unmanned Air Vehicles and Ground Fighting Vehicles (무인기 체계와 지상전투차량 간 전술정보 연동 검토)

  • Choi, Il-Ho;Lim, Kyung-Mee;Baek, In-Cheol
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.6
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    • pp.794-802
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    • 2017
  • Unmanned Aerial Vehicles (UAVs) have been considered as valuable aerial reconnaissance systems and our army wants capability-enhanced UAVs installed in our territory, hoping that the UAVs will provide enemy information in detail. The enemy information acqcuired by UAVs would be shared by our army's legacy systems. In this article, we made a research on the interoperability between UAVs and Ground Fighting Vehicles (GFVs), laying emphasis on what kinds of tactical information could be exchanged by two different weapon systems. Also, it needs to be addressed that their upper-level commanding systems play a significant role in such operation.

A study on the location of fire fighting appliances in cargo ships (화물선 소화설비 비치에 대한 연구)

  • Ha, Weon-Jae
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.9
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    • pp.852-858
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    • 2016
  • To safeguard the accommodation spaces on cargo ships from fire, structural fire protection provisions introduced by SOLAS and these measures retard the propagation of flames and smoke. SOLAS also specifies provisions for fire fighting drills. These provisions are a combination of regulations regarding structure and equipment and those dealing with the human element for the fire protection and effective responses in the event of fire. Requirements related to the human element play a supporting role to the requirements for structure and equipment because the present accommodation structure and equipment are insufficient for extinguishing a fire, therefore, fire-extinguishing activity performed by crew members is essential. To reduce human error and ensure effective fire fighting, it is necessary to install a fire-fighting system and improve the fire fighting process. The fundamental concept of fire fighting exercises is to commence fire fighting before the fire grows too big to extinguish. It is essential to relocate the storage place of fire fighting equipment to expedite the fire-fighting exercise. This study was carried out to reduce human risk for this purpose, the fire control station was relocated to a site that could be accessed from the open deck. Further, two sets of a fire fighter's outfit were stored at the same site. This relocation eliminated the risk of the crew reentering to operate the fire fighting system in the fire control station and allowed the crew to pick up the fire fighters' outfits quickly in the event of a fire. In addition, it was proposed that the IIC method be made mandatory. This method is combination of automatic fire detection system and sprinkler system which can reduce the risk of the fire fighting exercises for the crew and to suppress fire in the initial stage. This study was carried out to provide a foundation to the possible amendment of the relevant SOLAS regulations and national legislation.

A Study on the Administration System for Disaster Relief in Korea (한국 재난관리체계의 문제점과 개선방향)

  • Kang, Byung-Woo
    • The Korean Journal of Emergency Medical Services
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    • v.5 no.1
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    • pp.133-145
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    • 2001
  • The scale of disasters is very large, also the influence of disasters is irreversible. Korean people has continuously learned how to deal with disaster management law. However, as time goes by after the many disaster, the concern with the disaster management by the people seems to become old and banal topic which nobody has interest in. If so, can it be said that our society is safe from the disaster? This study start from critical mind of asking this question. This study puts an emphasis on the problems such as following; To realize whole concept of disaster management provided in the basic civil defense law, the combined disaster management should be required to be established, the combined law should play a integral part for prevention for the disaster and should be a concrete basis of various laws for disaster management. Establishing a consolidated organization for disaster managing and united response organization is necessary. This consolidated organization is not temporary one such as civil disaster control headquarter but permanent one such as Disaster Management Office which controls an over all aspects of disaster management. Temporary organization should not be divided into natural calamity and man-made calamity but integrated one as a single control tower for all sorts of disasters. The police and army under fire fighting system should be reconsidered. It is necessary to make leadership system on the disaster place more substantial centered around present fire fighting system. To do so, more clear division of duty is required. The working condition should be improved so that all public servants in this agency can play their roles with pride and worth. The resource owned the existing administrative organization must be used by an appointment system. And to manage a large scale of disaster, it is necessary to have interorganizational network system which many specialized organization including volunteer group are integrated. And the natural disaster happen, many professionals and volunteers are distributed to the spots of disaster in the right man in the right place. Finally, citizen's consciousness about safety supervision needs to be recover.

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The Case Study on Game Balancing for Player VS Player Fighting Game (대전 격투게임의 사례 분석을 통한 게임 밸런싱 연구)

  • Han, Seung-Woo;Lee, Jae-Joong;Park, Jin-Wan
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.15-27
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    • 2008
  • Games can be divided into different genres such as action, adventure, role playing, simulation and etc based on the types of the play provided to a player. And each genre has various kinds of balancing system. Fighting games are classified as one of the action genres. They seem to have a simple structure but there is a variety of complex balancing factors. Because there are quite a number of the fighting games that were developed in a relatively short period, it is possible to identify diverse balancing systems in the fighting games from unstable ones in the early stage to the recent ones in a stable condition. The balancing system allows players to use all the contents offered in the game by eliminating the imbalance created among the various components. It helps players maintain their interest during the procedure. Furthermore, it gives the justification, increases the efficiency of controlling, and develops the empathy in the process. Therefore, the balancing system plays a crucial role in the games when it comes to getting an evaluation and building popularity, which can determine its lifespan. In this study, we researched on the possibilities of expanding an application to the other genres by understanding the established balancing model developed from the case study of the fighting games.

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