• 제목/요약/키워드: Play text

Search Result 216, Processing Time 0.024 seconds

A Study on the Acceptance of Pop Musician's Image among Korean Adolescent: - Focusing on Subculture, Fan Costume play - (대중가수 이미지의 청소년 수용에 관한 연구 -팬코스프레 집단을 중심으로-)

  • 한자영;유송옥
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.28 no.5
    • /
    • pp.570-581
    • /
    • 2004
  • The purpose of this study is to analyze the acceptance and interpretation of pop musician's image in the Korean youth subculture, Fan Costume play(Fancos). Fancos subculture took the most active attitude to accepts of the pop musician's image and therefore was assumed to have various and differential acceptance aspects. The ethnographic method was used in order to approach more closely from their point of view. The cultural activity of Fancos subculture was imitation and reappearance of pop musician's appearance. Actually Fancos is a kind of fan-culture which idolized Korean pop music star. The acceptance of musician's appearance in Fancos is found out in two aspects. One is passive acceptance aspects that inforces conformity of star fashion and follows servilely ideal body image which promoted by cultural industry. The other is unique acceptance aspects that Fancos members interpret the musician's image in their own way. Those members experience pleasure through their own meaning. And homology of their appearance makes a distinction between of themselves from other youth and intensifies their group identity. As above analyzed, Fancos subculture has differential acceptance of pop music star's image comparing to other youth and even their stylistic appearance reflects not only their fandom but also their own meaning. Consequently, pop musician's image as a popular cultural text is accepted not equal to all populace but dissimilar along with contexts and trails of the acceptance group.

Key words research of players' experience and presence in FPS genre-focusing on game play time and Steam reviews (FPS게임의 사용자 현존감과 플레이어 경험에 대한 키워드 연구 - Steam 리뷰와 게임 이용 시간을 중심으로)

  • Choi, Young-Woo;Ryu, Seoung-Ho
    • Journal of Korea Game Society
    • /
    • v.21 no.6
    • /
    • pp.13-30
    • /
    • 2021
  • This paper analyzed the user's presence experience and player experience in FPS according to game usage time using Steam's review data. Data was obtained through crawling using Python. In analysis result, it was confirmed that issues related to controllable physical presence and uncontrollable social presence emerged in the group with less game use time, and controllable physical presence was changed to controllable social presence in the group with more play timeFurthermore, through player experience analysis, it was found that the keyword "recoil," a factor in game play, was important.

Implementation of a Scenario Editing and Practicing System Based on XML (XML 기반 대본 작성 및 연습 시스템 구현)

  • Kim, Shin-Woo;Shin, Ki-Ho;Park, Sung-Eun;Lee, Yong-Kyu
    • The KIPS Transactions:PartD
    • /
    • v.10D no.3
    • /
    • pp.513-520
    • /
    • 2003
  • In order to represent a play script using XML, a DTD has been defined and used on the web. However, it is not easy to make XML scripts using text editors for a writer who is not familiar with XML. Moreover, editors do not help actor/actresses use XML scripts for practicing plays. In this research, we develop a syntax-directed XML editor designed for writing XML scripts easily. Also, we implement a system that help actor/actresses practice plays together with multi-clients. Play events are synchronized by a time server synchronizing clocks of participants. We have evaluated the performance of various event implementation techniques through experiments and have used an appropriate technique for synchronizing play events. By using the system, a play writer can easily make an XML script and actor/actresses practice the play using the script.

Implication of Physical Education Based on the Zhaung Zi's Philosophy (장자철학의 체육적 함의)

  • Lee, Hak-Jun
    • 한국체육학회지인문사회과학편
    • /
    • v.51 no.4
    • /
    • pp.23-31
    • /
    • 2012
  • The purpose of this study was to inquiry implication of physical education based on the Zhaung Zi's philosophy. In order to investigate this purpose, I analyzed the text of Zhaung Zi. The result of the study was as followed. Zhaung-Zi oriented ideal image of human beings who has attained the stage of play(遊). He is an acquaintance (至仁), a man of god(神人), a true man(眞人). The purpose of physical education in Zhuang-Zi is paly(遊) which play well naturally. 'play is the gaming and play in which we can see the true face of the world and ourselves and can become on with the object in the world. Forget-enjoyment(至樂) of victory, records, and results are the purpose of physical education which can be found in Zhuang-Zi. The methods of physical education is the whole mind(專一), xixium(虛心), the feast of mind(心齋), forgetting everything(坐忘) etc. Physical education is to harmonious study with nature not artificially. The relation between teacher(coach) and student(player) is a relationship of mutual respect and consideration. The teacher(player) have to find the potential ability of student and he can help student realize potential ability of them.

A Basic Thinking of Pansori Reading Text Appearance -A study on version of - (판소리 독서물 탄생의 기반 사유 -<춘향전> 필사본을 통한 고찰-)

  • Cha, Chounghwan
    • (The) Research of the performance art and culture
    • /
    • no.23
    • /
    • pp.313-346
    • /
    • 2011
  • This thesis investigated basic thinking of Pansori reading text appearance. Among Pansori reading texts, it is versions include unfamiliar contents and scenes in text. They was created by writers of Pansori reading text. Why created a writers of Pansori reading text them? First, writers of Pansori reading text created new contents and scenes in order to show their knowledge. Reading texts of this feature are 28pages version Chunhyangjun belonged to Kim Kwang-sun, 87pages version Chunhyangjun belonged to Sa Jae-dong, 154pages version Chunhyangjun belonged to Hong Yun-pyo etc. This reading texts was effected on knowledge culture of Chosun later period. Second, writers of Pansori reading text created new contents and scenes in order to reenact festivities field. Reading texts of this feature are 75pages version Chunhyangjun belonged to Kyungsang university, 52pages version Chunhyangjun belonged to Keimyung university etc. the former shows story field and Pansori field, the latter shows play field of Walja. Third, writers of Pansori reading text created new contents and scenes in order to lampoon yangban authority. Reading texts of this feature are 72pages version Chunhyangjun belonged to Chungnam university and it's affiliation, 59pages version Chunhyangjun belonged to Park Sun-ho and it's affiliation etc.

A multi-channel CNN based online review helpfulness prediction model (Multi-channel CNN 기반 온라인 리뷰 유용성 예측 모델 개발에 관한 연구)

  • Li, Xinzhe;Yun, Hyorim;Li, Qinglong;Kim, Jaekyeong
    • Journal of Intelligence and Information Systems
    • /
    • v.28 no.2
    • /
    • pp.171-189
    • /
    • 2022
  • Online reviews play an essential role in the consumer's purchasing decision-making process, and thus, providing helpful and reliable reviews is essential to consumers. Previous online review helpfulness prediction studies mainly predicted review helpfulness based on the consistency of text and rating information of online reviews. However, there is a limitation in that representation capacity or review text and rating interaction. We propose a CNN-RHP model that effectively learns the interaction between review text and rating information to improve the limitations of previous studies. Multi-channel CNNs were applied to extract the semantic representation of the review text. We also converted rating into independent high-dimensional embedding vectors representing the same dimension as the text vector. The consistency between the review text and the rating information is learned based on element-wise operations between the review text and the star rating vector. To evaluate the performance of the proposed CNN-RHP model in this study, we used online reviews collected from Amazom.com. Experimental results show that the CNN-RHP model indicates excellent performance compared to several benchmark models. The results of this study can provide practical implications when providing services related to review helpfulness on online e-commerce platforms.

Destabilization and Subversion of Racial Identity on Stage: Eugene O'Neill, Charles Gilpin, and The Wooster Group in The Emperor Jones

  • Park, Chung-Yeol
    • English Language & Literature Teaching
    • /
    • v.13 no.3
    • /
    • pp.117-132
    • /
    • 2007
  • Playwright Eugene O'Neill's expressionistic text-based approach to The Emperor Jones, with an emphasis on fixity, was at odds with African American actor Charles Gilpin's improvisational performance technique, stressing rupture, spontaneity, and discontinuity. The contemporary avant-garde performance troupe The Wooster Group likewise produces subversive and interrogative forms of identity in performing the play, which challenge the normative approach to gender, race, and an imagined orientation. The historical foundation of subversion and destabilization laid by O'Neill and Gilpin were manifold in the Wooster Group's production of The Emperor Jones, and not only formed a backdrop to it but also played a central role in the group's representation of race and even gender on the stage. In this essay, I use O'Neill's play, The Emperor Jones, a crucial example of racialized fantasies of identification, to explore how the modernist stage through the performances of Gilpin and The Wooster Group constructed racialized subjects of both its performers and audiences. Gilpin and the Wooster Group's strategies each shared a similar complexity in the portrayal of black identity in performance. Offering an examination of how ideologies of race and gender overlap in The Emperor Jones, I hope to show how each performance signifies a range of subversions and differences simultaneously and sometimes oppositionally that needs to be explored both holistically and in detail to offer a fuller picture of these remarkable attempts. Through this approach, I examine Gilpin's creative adaptations of O'Neill's text and illuminate how it is that the Wooster Group's appropriative use of blackface in their performance has come to gain critical acceptance.

  • PDF

Research on Sentiment Analysis in Social Media App Reviews: Focusing on Instagram (소셜 미디어 앱 리뷰에서의 감성 분석 연구: 인스타그램 중심으로)

  • Wen-Qi Li;Yu-Hang Wu
    • Science of Emotion and Sensibility
    • /
    • v.27 no.1
    • /
    • pp.69-80
    • /
    • 2024
  • This study aimed to gain valuable insights into the performance and user satisfaction of applications (apps) through a thorough analysis of Instagram user reviews collected from Google Play. The study utilized text mining and sentiment analysis techniques and systematically identified emotions and opinions embedded in user reviews to deeply understand the areas of improvement and user experiences of the app. It analyzes how Instagram reviews reflect the diverse experiences of users and how they reveal the strengths and weaknesses of the app. For this purpose, sentiment analysis using the naive Bayes algorithm was conducted, and the results were expected to aid in the improvement of Instagram's services. In addition, the study aimed to assist developers in better understanding and utilizing user feedback, ultimately contributing to enhanced user satisfaction. This study explored the complex relationship between social media usage patterns and user opinions by seeking ways to provide a better user experience through these insights.

A Study on the Text of Conflict-Oriented Youth Play Education (배봉기 희곡에 드러난 청소년의 갈등 양상 연구)

  • Oh, Pan-Jin
    • (The) Research of the performance art and culture
    • /
    • no.40
    • /
    • pp.137-161
    • /
    • 2020
  • In this article, I examined the conflict of youth reflected in Bae Bong Ki's plays based on theory of 'conflict'. Bae Bong Ki has been questioning the 'youth rights' in determining the content of performances, along with 'the magnetic field of college entrance examination' where most of the youth feel under huge pressure in his play. In the and , I focused on the students with the highest grade and the students with the lowest grade in the context of university entrance examination. Students who are struggling to keep the grades up are captured in this play as the educational reality of adolescents in distress. The situation of the top and bottom students is different, but both top and bottom students were too stressful to go to school. And 'the rights of the youth in deciding the content of the performance' in was a difficult topic because it collides with the right for the teacher to educate. It is expected that many plays will be created reflecting the conflict of youth in the future, and youth theater as well as discussions upon it will be enriched.

Alchemical Transformation Process revealed in Sand Play (모래놀이에 나타난 연금술적 변환과정)

  • Dukkyu Kim
    • Sim-seong Yeon-gu
    • /
    • v.39 no.1
    • /
    • pp.61-91
    • /
    • 2024
  • Alchemy is the process of producing worthless substances into the best substances through chemical opus(work). On the surface, many of the alchemist's experiments can be depicted as work on transforming substances, but in reality, the alchemist's result is a product of the Unconscious. This study aims to explain the three phases of alchemy, Nigredo, Albedo, and Rubedo, through Michael Mayer's alchemical text, Atalanta Fugiens, and understand the transformation process by utilizing images that appeared from clients' sand play therapy. This study first described why alchemy, as the foundation for the psychology of the Unconscious, is important in sand play that deals with images. Next, Nigredo (blackening), the first phase of the alchemical process, is briefly described, and how the contents of Nigredo, such as chaos, dissolution, separation, division, corruption, death, and calcination, appear in sand play therapy. Next, the second phase, albedo (whitening), is described, and how the images of water and fire, which are representative images of albedo in the form of purification, sublimation, distillation, separation, descension, and coagulation, are revealed in sand play. Lastly, the phase of rubedo (reddening) in alchemy is described, and how the form of union (mandala or central image) in rubedo, which appears in the form of conjunction and rebirth, is revealed in sand play. The symbols revealed in alchemy are very valuable in amplifying the images that appeared in sand play therapy or dream analysis. In particular, the procedures found in alchemical opus are helpful in understanding the transformation process of personality.