• Title/Summary/Keyword: Platform of platforms

Search Result 1,289, Processing Time 0.036 seconds

Advantage of Online Platform of the Real Estate and Its Marketing Strategy

  • Samha, HA;Jaewoong, WON
    • The Journal of Industrial Distribution & Business
    • /
    • v.14 no.3
    • /
    • pp.1-8
    • /
    • 2023
  • Purpose: One of the eldest businesses in the realm is the real estate market and it has been dominated by offline sales and marketing tactics for decades. However, the home-buying process today is made simpler and more effective for purchasers thanks to internet platforms. This study is to investigate in terms of advantage of online platform of the real estate and its marketing strategy. Research design, data and methodology: For checking and collecting proper literature resources, content literature investigation used and it would be fitted for this research based on numerous prior studies in the realm of marketing strategies and online platforms of real state. Results: Online real estate platforms provides the availability of a broad range of properties for buyers and sellers, and connects buyers and sellers with nearby real estate mediators and agents. Finally, we figured out that utilizing real estate agents might have a huge positive impact on real estate agents. Conclusions: As online platforms become increasingly popular for real estate professionals, practitioners must be aware of the changes in technology and the resulting implications for how they market and sell property. Future research should explore the effect of online platforms on customer satisfaction and the overall accomplishment of real estate businesses.

Haptic AR Sports Technologies for Indoor Virtual Matches (실내 가상 경기를 위한 햅틱 AR 스포츠 기술)

  • Kim, J.S.;Jang, S.H.;Yang, S.I.;Yoon, M.S.
    • Electronics and Telecommunications Trends
    • /
    • v.36 no.4
    • /
    • pp.92-102
    • /
    • 2021
  • Outdoor sports activities have been restricted by serious air pollution, such as fine dust and yellow dust, and abnormal meteorological change, such as heatwave and heavy snow. These environmental problems have rapidly increased the demand for indoor sports activities. Virtual sports, such as virtual golf, virtual baseball, virtual soccer, etc., allow playing various sports games without going outdoors. Indoor sports industries and markets have seen rapid growth since the advent of virtual sports. Most virtual sports platforms use screen-based virtual reality techniques, which are why they are called screen sports. However, these platforms cannot support various sports games, especially virtual match games, such as squash, boxing, and so on, because existing screen-based virtual reality sports techniques use real balls and players. This article presents screen-based haptic-augmented reality technologies for a new virtual sports platform. The new platform does not use real balls and players to solve the limitations of previous platforms. Here, various technologies, including human motion tracking, human action recognition, haptic feedback, screen-based augmented-reality systems, and augmented-reality sports content, are unified for the new virtual sports platform. From these haptic-augmented reality technologies, the proposed platform supports sports games, including indoor virtual matches, that existing virtual sports platforms cannot support.

Performance of Broadcasting Contents by Platforms (방송 플랫폼별 콘텐츠 유통 성과)

  • Kim, Suk;Song, Gin
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.12
    • /
    • pp.81-96
    • /
    • 2015
  • This study investigated the attributes of the popular programs by various broadcasting related platforms(on-air, VOD, SNS) and the relationship between the outcomes of these platforms in order to get the implications of broadcasting contents distribution strategy in multi-platform era. First, the study found that drama programs of territorial broadcasting showed the most high performance in on-air platform while comedy entertainment programs got the outstanding achievement in VOD platform. Second, although it had the low ratings in on-air platform, the program could be highly probable to get a great deal of VOD hits if it had attracted the younger audience. Knowledge programs showed the similar outcome between on-air and VOD platforms. Third, the study found that the factor which had a significant influence on VOD performance was the amount of buzz in SNS. These results suggest that broadcasting content distribution strategy in multi-platform era needs the understanding of the segmented target audiences of content and the analysis of trait of each platform.

Accuracy and Reliability of Ground Reaction Force System and Effect of Force Platform Mounting and Environment (지면반력장비의 정밀성, 신뢰도와 장비설치.사용 환경의 영향)

  • Park, Young-Hoon;Youm, Chang-Hong;Sun, Sheng;Seo, Kook-Woong;Kim, Eui-Hwan;Kim, Tae-Whan
    • Korean Journal of Applied Biomechanics
    • /
    • v.17 no.1
    • /
    • pp.1-8
    • /
    • 2007
  • Ground reaction force (GRF) measures are one of the most commonly used in biomechanical study. GRF system is very useful educational tool to explain and demonstrate the Newton's law of universal gravitation and laws of motion as well. However, accuracy, intra- and inter- force platform measures' consistency, reliability, noise, and the effect of platform mounting to GRF measures were not clearly viewed. The aim of this study was to examine the above. GRFs of a plastic dummy and two subjects' quiet upright standing were collected at four university laboratories eight force platforms. The types of platforms, analysis programs, and platform set-up were various. Three 100s-trials were conducted with sampling frequency of 100 Hz. First two trials' vertical component of GRFs, Fz, and CoP sway ranges of mid-60s-portion of 100s trials were analyzed by the paired t-tests and one-way ANOVA. Six of eight platforms' 1st and 2nd trial dummy Fz were statistically different (p<.05) and all platforms ICC were poor (<.28). Fz of the two platforms in every four laboratories were statistically different (p<.05). There were white noises and/or very distinctive noises at specific frequency ranges in all Fz measures. 5 Hz low-pass filtering made clear the Fz differences. CoP ranges of dummy were less than 0.5 cm and the best was 0.02 cm. This CoP range finding agrees with previous results suggests the importance of force platform mounting and A/D card resolution.

Geomorphological Development of Shore Platforms at Dongdo and Seodo in the Southern Coast of Dok-do Island (독도 서도 및 동도 남부 해안의 파식대 지형 발달)

  • Hwang, Sangill;Kwon, Yong-whuy;Yoon, Soon-Ock
    • Journal of The Geomorphological Association of Korea
    • /
    • v.26 no.4
    • /
    • pp.33-45
    • /
    • 2019
  • The shore platforms at Dok-do could be an important and clear indicator showing dimensional reduction of Dok-do. Especially flat type shore platforms are distributed in the southern coast of Dok-do island, composed of weak rocks against erosional resistance like interbedded lapilli tuff and massive tuff breccia. The distribution of shore platform is partially related to the wind direction at Dok-do island. The primary SW- and secondary SE winds are representative among wind directions at Dok-do, maintaining from spring to the autumn. Therefore, wide shore platforms could be developed by waves approaching from SW and SE directions in the southern coast of Dok-do. The sea stacks like Gunham-rock, Neopdeok-rock, Keungaje-rock and Jakeungaje-rock on the western coast are also considered to be formed by wave erosion from the SE direction. The shore platforms in the southern coast of Dok-do island were developed since ca. 7,000 yr. BP, when sea level raised almost to the present level. The average extension speed of shore platform was calculated to 4.0mm/y, because the broadest shore platform with the width ca. 28m was extended for ca. 7,000 years. The width's dimension of shore platform at Dok-do reflects a slow extension rate in the present, although erosional process will be faster with the sea level rise in the future.

A Methodological Shift in Building Design through Development of Collaborative Design Platforms

  • Schumacher, Jonatan;Naugle, Matthew
    • International Journal of High-Rise Buildings
    • /
    • v.3 no.4
    • /
    • pp.279-283
    • /
    • 2014
  • This paper introduces two platforms created by the development team at CORE studio, Thornton Tomasetti's global innovation studio. Collaborative platforms change the way that parties communicate and develop projects. Wikipedia is one of many great examples for a platform that supports collaborative development of a product - the world's largest encyclopedia. In the AEC industry, no such platform exists that can be used for collaborative development of a building project, and hence, information exchange between the parties involved, and modeling programs used in a project is slow and opaque. The platforms introduced in this paper allow for much greater transparency at all stages of the building design process, and hence improve the flow of information between parties involved in the process, both firm-internal and external. While traditionally, the use of a large number of different modeling and analysis platforms is hard to manage by a project team; this paper introduces methods that strengthen the design process by using a multitude of programs needed in the different building design phases.

A Study on the Application of Doorstep Equipment for Both the Low and the High Level Platforms (저상 고상 승강장 겸용 승강시스템 적용 방안 연구)

  • Kim, C.S.;Ahn, S.H.;Chung, K.W.;Lee, S.I.;Choi, D.H;Park, M.H.
    • Proceedings of the KSR Conference
    • /
    • 2011.05a
    • /
    • pp.1352-1357
    • /
    • 2011
  • Heights of a platform above the rail for the passenger train in the country are classified into two categories such as the low level (500mm; mainline) and the high level (1,135mm; metropolitan subway line) platforms. In order to operate similarly both a mainline railroad and a metropolitan subway line, as the requisite door safety system, it is necessary to develop the doorstep equipment of the rolling stock regardless of both the low and high level platforms. In this study, the application of doorstep equipments to use mixed with two types of platforms are examined on the supposition that the train only for the low level platform stops in the both low and high level platforms.

  • PDF

A Study on Performance Requirements of Doorstep Equipments for Both the Low and the High Level Platforms (저상 고상 승강장 겸용 승강문 스텝 성능조건에 관한 연구)

  • Kim, C.S.;Ahn, S.H.;Chung, K.W.;Kim, J.M.;Lee, S.I.;Choi, D.H.;Park, M.H.
    • Proceedings of the KSR Conference
    • /
    • 2011.10a
    • /
    • pp.484-489
    • /
    • 2011
  • Heights of a platform above the rail for the passenger train in the country are classified into two categories such as the low level (500mm; mainline) and the high level (1,135mm; metropolitan subway line) platforms. In order to operate similarly both a mainline railroad and a metropolitan subway line, as the requisite door safety system, it is necessary to develop the doorstep equipment of the rolling stock regardless of both the low and high level platforms. In this study, performance requirements of doorstep equipments used for two types of platforms are examined on the supposition that the train only for the low level platform could stop in the both low and high level platforms.

  • PDF

A Study on the Perception of Fashion Platforms and Fashion Smart Factories using Big Data Analysis (빅데이터 분석을 이용한 패션 플랫폼과 패션 스마트 팩토리에 대한 인식 연구)

  • Song, Eun-young
    • Fashion & Textile Research Journal
    • /
    • v.23 no.6
    • /
    • pp.799-809
    • /
    • 2021
  • This study aimed to grasp the perceptions and trends in fashion platforms and fashion smart factories using big data analysis. As a research method, big data analysis, fashion platform, and smart factory were identified through literature and prior studies, and text mining analysis and network analysis were performed after collecting text from the web environment between April 2019 and April 2021. After data purification with Textom, the words of fashion platform (1,0591 pieces) and fashion smart factory (9750 pieces) were used for analysis. Key words were derived, the frequency of appearance was calculated, and the results were visualized in word cloud and N-gram. The top 70 words by frequency of appearance were used to generate a matrix, structural equivalence analysis was performed, and the results were displayed using network visualization and dendrograms. The collected data revealed that smart factory had high social issues, but consumer interest and academic research were insufficient, and the amount and frequency of related words on the fashion platform were both high. As a result of structural equalization analysis, it was found that fashion platforms with strong connectivity between clusters are creating new competitiveness with service platforms that add sharing, manufacturing, and curation functions, and fashion smart factories can expect future value to grow together, according to digital technology innovation and platforms. This study can serve as a foundation for future research topics related to fashion platforms and smart factories.

Design and Implementation of the Smart Virtual Machine for Smart Cross Platform (스마트 크로스 플랫폼을 위한 스마트 가상기계의 설계 및 구현)

  • Han, Seong-Min;Son, Yun-Sik;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.2
    • /
    • pp.190-197
    • /
    • 2013
  • Since domestic and foreign platform companies and mobile carriers adopt and use different kinds of smart platforms, developers should develop or convert contents according to each smart platform to provide a single smart content for customers. It takes long time and a lot of money to convert the conventional smart contents in order to serve other smart platforms. For the reason, more attention has been paid on Smart Cross Platform or Hybrid Platform, the core technologies of OSMU(One Source Multi Use) in which, once a program is coded, it can be executed in any platforms regardless of development languages. As a result, PhoneGap and HTML5 based Sencha Touch have been introduced. In this paper, we developed the smart virtual machine, which is built in smart cross platform based smart devices, unlike Android, iOS, Windows Phone devices being dependent of platforms, and helps to download and execute applications, being independent of platforms. the smart virtual machine supports C/C++, and Java language, being differentiated from JVM by sun microsystems that supports only Java language and .NET framework by microsoft that supports only C, C++ and C#. Therefore, it provides contents developers with the environment where they can get a wide range of options in choosing a language and develop smart contents.