• Title/Summary/Keyword: Platform Mapping Engine

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Application of Standard Terminologies for the Development of a Customized Healthcare Service based on a PHR Platform

  • Jung, Hyun Jung;Park, Hyun Sang;Kim, Hyun Young;Kim, Hwa Sun
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.303-308
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    • 2019
  • The personal health record platform can store and manage medical records, health-monitoring data such as blood pressure and blood sugar, and life logs generated from various wearable devices. It provides services such as international standard-based medical document management, data pattern analysis and an intelligent inference engine, and disease prediction and domain contents. This study aims to construct a foundation for the transmission of international standard-based medical documents by mapping the diagnosis items of a general health examination, special health examination, life logs, health data, and life habits with the international standard terminology systems. The results of mapping with international standard terminology systems show a high mapping rate of 95.6%, with 78.8% for LOINC, 10.3% for SNOMED, and 6.5% when mapped with both LOINC and SNOMED.

Towards Agile Application Integration with M2M Platforms

  • Chen, Menghan;Shen, Beijun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.84-97
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    • 2012
  • M2M (Machine-to-Machine) Technology makes it possible to network all kinds of terminal devices and their corresponding enterprise applications. Therefore, several M2M platforms were developed in China in order to collect information from terminal devices dispersed all over the local places through 3G wireless network. However, when enterprise applications try to integrate with M2M platforms, they should be maintained and refactored to adapt the heterogeneous features and properties of M2M platforms. Moreover, syntactical and semantic unification for information sharing among applications and devices are still unsolved because of raw data transmission and the usage of distinguished business vocabularies. In this paper, we propose and develop an M2M Middleware to support agile application integration with M2M platform. This middleware imports the event engine and XML-based syntax to handle the syntactical unification, makes use of Ontology-based semantic mapping to solve the semantic unification and adopts WebService and ETL techniques to sustain multi-pattern interactive approach, in order to agilely make applications integrated with the M2M platform. Now, the M2M Middleware has been applied in the China Telecom M2M platform. The operation results show that applications will cost less time and workload when being integrated with M2M platform.

Mashup Application for Geo-spatial Feature Generation on Web Browser using Google Maps API

  • Park, Yong-Jae;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.389-396
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    • 2008
  • In these days, various kinds of web applications based on web 2.0 paradigm have been developed. In web 2.0 paradigm pursuing participation, sharing, and openness on the web-as-platform, web mapping or web GIS application are regarded as top most applications, so that web applications, handling geo-spatial contents, with user-interaction interface and search engine of high performance have been provided for both public users and expert users in the special domains. Public and industrial needs for web mapping mashup application by open API, linked with the practical web computing technologies, are gradually increasing. In this study, a user interface in mashup for geo-spatial feature generation was implemented by using mainly Google maps API. Spatial database resources in this implementation are those of Google mapping server. As the results, public users on web client can create their own geo-spatial data sets in web vector formats, without the help of any GIS tools or access to proprietary databases. It is concluded that web-based mashup application in client-side using open API can be used as an alternative for geo-browsing system or portable feature generation system.

A Memory-Efficient Two-Stage String Matching Engine Using both Content-Addressable Memory and Bit-split String Matchers for Deep Packet Inspection (CAM과 비트 분리 문자열 매처를 이용한 DPI를 위한 2단의 문자열 매칭 엔진의 개발)

  • Kim, HyunJin;Choi, Kang-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.7
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    • pp.433-439
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    • 2014
  • This paper proposes an architecture of two-stage string matching engine with content-addressable memory(CAM) and parallel bit-split string matchers for deep packet inspection(DPI). Each long signature is divided into subpatterns with the same length, where subpatterns are mapped onto the CAM in the first stage. The long pattern is matched in the second stage using the sequence of the matching indexes from the CAM. By adopting CAM and bit-split string matchers, the memory requirements can be greatly reduced in the heterogeneous string matching environments.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (스마트폰 게임 콘텐츠를 위한 GNEX-to-iPhone 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Choe, Hyo-Jun;Kim, Jae-Sung
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.577-584
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the mobile contents converter system that converts mobile game contents of the GNEX platform to smart phone contents of the iPhone platform(iOS). The GNEX-to-iPhone automatic mobile contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating platform-specific-contents to run under iPhone smart phone platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of the GNEX C-to-WIPI Java Converter for Automatic Mobile Contents Translation (모바일 콘텐츠의 자동변환을 위한 GNEX C-to-WIPI Java 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Ham, Hyung-Bum
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.609-617
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    • 2010
  • Since Korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented an automatic mobile contents translating system that automatically translates mobile C game contents of the GNEX platform to mobile java contents of the WIPI platform. The GNEX C-to-WIPI Java automatic contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating a platform-specific-content to run under other platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Mobile Cloud Context-Awareness System based on Jess Inference and Semantic Web RL for Inference Cost Decline (추론 비용 감소를 위한 Jess 추론과 시멘틱 웹 RL기반의 모바일 클라우드 상황인식 시스템)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.19-30
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    • 2012
  • The context aware service is the service to provide useful information to the users by recognizing surroundings around people who receive the service via computer based on computing and communication, and by conducting self-decision. But CAS(Context Awareness System) shows the weak point of small-scale context awareness processing capacity due to restricted mobile function under the current mobile environment, memory space, and inference cost increment. In this paper, we propose a mobile cloud context system with using Google App Engine based on PaaS(Platform as a Service) in order to get context service in various mobile devices without any subordination to any specific platform. Inference design method of the proposed system makes use of knowledge-based framework with semantic inference that is presented by SWRL rule and OWL ontology and Jess with rule-based inference engine. As well as, it is intended to shorten the context service reasoning time with mapping the regular reasoning of SWRL to Jess reasoning engine by connecting the values such as Class, Property and Individual which are regular information in the form of SWRL to Jess reasoning engine via JessTab plug-in in order to overcome the demerit of queries reasoning method of SparQL in semantic search which is a previous reasoning method.