• 제목/요약/키워드: Platform Design

검색결과 3,123건 처리시간 0.03초

WIPI 무선 단말기를 위한 다운로드 시스템의 설계 및 구현 (The Design and Implementation of a Download System for WIPI Mobile Devices)

  • 김민정;박현주;김민석;임종태
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 추계학술발표대회 및 정기총회
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    • pp.1089-1092
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    • 2005
  • 1999 년부터 상용화된 무선 인터넷 서비스는 국내의 경우 이동통신 3 사가 각기 독자적인 통신 기법 및 서비스 체제를 가지고 있었다. 이로 인하여 서로 다른 이동통신사의 무선 단말기 플랫폼들은 상호 호환성(interoperability)이 없었다. 이러한 비호환성은 단말기 제조업체나 컨텐츠 제작 업체에게 기술적인 어려움은 물론이고 비용적인 측면에서 여러 가지 문제점을 낳았다. 이러한 문제점을 해결하고자 2002 년부터 WIPI(Wireless Internet Platform for Interoperability)라는 표준화된 무선 인터넷 플랫폼의 개발이 시작되어 현재는 WIPI 2.0 을 탑재한 무선 단말기가 출시된 상황이다. 본 논문에서는 WIPI 플랫폼이 탑재된 무선 단말기가 유료화된 컨텐츠를 다운로드 하여 사용할 수 있도록 해주는 다운로드 시스템의 설계 및 구현에 대해서 기술한다. 이를 위해 컨텐츠 다운로드 프로토콜, 최적화된 컨텐츠의 결정기법, 그리고 COD(Compile On Demand)를 이용한 네이티브 코드 적용 기법에 대해 설명한다.

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양발로 선 자세와 한발로 선 자세의 자세안정도 검사 (Postural stability test of double leg support and single limb stance)

  • 권미지
    • 대한물리치료과학회지
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    • 제5권4호
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    • pp.851-860
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    • 1998
  • The purpose of this study was to quantitatively observe changes in postural stability of double leg support and single limb stance. Thirty-six healthy subjects participated in the study. Postural stability were examined using Dynamic Balance System. Each trial was 25 sec in duration. Each of 6 conditions{double leg support and single limb stance ; eyes open in stable platform, eyes closed in stable platform, eyes open in dynamic platform) evaluated effect of visual, vestibular, proprioceptive system. Center of balance found for displacement to the left along the X axis in double leg support and to the forward on left toe in single limb stance. Sway index was the lowest in double leg support with eyes open in stable platform and the higher in single limb stance with eyes closed in stance platform. We believe that reliable and valid measures should be used to determine the contributing factors of our client's postural problems so that we can design the most effective treatment possible.

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MCU 플랫폼 창의 공학용 로봇 설계 (The Design of A Creative Engineering Robot with MCU Platform)

  • 홍선학
    • 디지털산업정보학회논문지
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    • 제5권4호
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    • pp.77-85
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    • 2009
  • In this paper, the implementation of creative engineering robot with MCU platform is described. This robot, as a platform of robot system to be used as creative engineering education, has to satisfy restrictions in many aspects in order to study algorithm and apply for the processor based function and pattern recognition application. Considering many restrictions of the mobile platform for creative robot system, we made this robot autonomous by using efficiently the LINUX embedded system. And we choose Marvell Monahan processor(PXA320) as MCU flatform, and used CentOS5.2 as an embedded OS that has the function of robustness and optimality. For flexibility and modularity, the platform has expansion ports. The results of experiment are described to show the pattern matching of creative engineering mobile robot with LINUX programming environments.

저속 WPAN 시스템 구현을 위한 플랫폼 설계 (Implementation of Platform for Low Rate WPAN System)

  • 박주호;김명종;김재영
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.133-134
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    • 2006
  • In this paper the platform system for IEEE 802.15.4 Low Rate WPAN is designed and fabricated. IEEE 802.15.4 Low Rate WPAN system serves the functions and realization of home-area network. According to the IEEE 802.15.4 standard, there are two modes, One is BPSK modulation in 868/915MHz frequency band. The other is O-QPSK modulation in 2.45GHz frequency band. In this paper we implemented the platform system mounted in one PCB board in 868/915MHz frequency band of IEEE 802.15.4 Low Rate WPAN system. We measured that the platform system which consists of digital part and RF part has good performance. Also RF part is realized by design and fabrication of the RF transceiver IC. The key issue is to make the platform system which provides the function of Low Rate WPAN system to meet the requirement of IEEE 802.15.4 standards.

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소상공인을 위한 모바일 자동화 플랫폼 설계 연구 (Design Research on Mobile Automation Platform for Small Business)

  • 박종열;박대우
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 추계학술대회
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    • pp.280-282
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    • 2015
  • 본 연구는 소상공인이 추가적인 외부 전문 인력 도움 없이 고객 접점을 활용 할 수 있으며 모바일 앱과 모바일웹, 홈페이지를 자동으로 만들 수 있게 한다. 자동화 플랫폼 시스템은 Single Page Application, 크로스플랫폼 기반의 네이티브 모바일 앱, N-Screen 기반의 콘텐츠 구축, 사설 클라우드 기반의 PaaS구축 기술, P2P네트워크 기반의 파일공유 및 멀티미디어 스레드 기술을 접목하고 자동화된 플랫폼을 이용하여 소상공인이 고객과 쉽게 소통 할 수 있는 방법을 연구한다.

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A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

Design of Recruitment Management Platform Using Digital Certificate on Blockchain

  • Jeong, Won-Yong;Choi, Min
    • Journal of Information Processing Systems
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    • 제15권3호
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    • pp.707-716
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    • 2019
  • In this paper, we present a certificate management platform for performance assessment during recruitment using blockchain. Applicants are awarded certificates according to a predetermined level of progress based on their performances. All certificates are stored on a recruitment management platform that serves as an environment for storing and presenting all awarded certificates. The hashed information of all the certificates are stored in the blockchain, and once stored, the contents cannot be tampered with. Therefore, anyone can check the validity of the certificates using this blockchain. Our proposed platform will be useful for recruitment and application management, career management, and personal history maintenance.

차량 인터넷 기술을 위한 시맨틱 차량-사물 연결 서비스 구현 (A Development of Semantic Connected Service between Vehicles and Things for IoV)

  • 류민우;차시호
    • 디지털산업정보학회논문지
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    • 제14권4호
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    • pp.27-33
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    • 2018
  • The recent efforts in academia and industry represent a paradigm shift that will extend the IoT from the home environment so that it is interoperable with the Internet of Vehicles (IoV). IoV is a special kind of IoT. It allows to connect between vehicle and things located in infrastructure. Furthermore, IoV enable to create new intelligent services through collaboration with existing various services such as smart city and connected home. In this paper, we develop a service in order to realize IoV. To this end, we design a novel vehicle service platform which could automatical controlling the IoT device according to drivers' voice. To show practical usability of our proposed platform, we develop a prototype service could be call car-to-thing (C2T). We expect that our proposed platform could eventually contribute to realizing IoV.

예술교육 매칭 플랫폼 구축을 위한 서비스 모델 개발 (Service Model Development for Art Education Platform)

  • 서현주;김진아;김연정;문남미;김효근
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권3호
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    • pp.227-247
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    • 2019
  • Purpose The purpose of this study is to identify the needs of art education suppliers and consumers and develop service models for an art education platform. In order to overcome the limitations of existing services limited to instructor-student customizing functions, our services take into account comprehensive relationships among various stakeholders and activities that constitute the art ecosystem Design/methodology/approach We reviewed the relevant reference and conducted interviews and surveys with stakeholders of art education market, so that identified the demand and functional priorities. Findings We identified the demand and functional priorities for customizing to as to develop major service models(i.e. service models for lessons, cubes, and businesses) for the art education platform.

Design of an Automatic Summary System for Minutes Using Virtual Reality

  • Amsuk Oh
    • Journal of information and communication convergence engineering
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    • 제21권3호
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    • pp.239-243
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    • 2023
  • Owing to the environment in which it has become difficult to face people, on-tact communication has been activated, and online video conferencing platforms have become indispensable collaboration tools. Although costs have dropped and productivity has improved, communication remains poor. Recently, various companies, including existing online videoconferencing companies, have attempted to solve communication problems by establishing a videoconferencing platform within the virtual reality (Virtual Reality) space. Although the VR videoconference platform has only improved upon the benefits of existing video conferences, the problem of manually summarizing minutes because there is no function to summarize minute documents still remains. Therefore, this study proposes a method for establishing a meeting minute summary system without applying cases to a VR videoconference platform. This study aims to solve the problem of communication difficulties by combining VR, a metaverse technology, with an existing online video conferencing platform.