• Title/Summary/Keyword: Plane of motion

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Accuracy Comparison of Spatiotemporal Gait Variables Measured by the Microsoft Kinect 2 Sensor Directed Toward and Oblique to the Movement Direction (정면과 측면에 위치시킨 마이크로 소프트 키넥트 2로 측정한 보행 시공간 변인 정확성 비교)

  • Hwang, Jisun;Kim, Eun-jin;Hwang, Seonhong
    • Physical Therapy Korea
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    • v.26 no.1
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    • pp.1-7
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    • 2019
  • Background: The Microsoft Kinect which is a low-cost gaming device has been studied as a promise clinical gait analysis tool having satisfactory reliability and validity. However, its accuracy is only guaranteed when it is properly positioned in front of a subject. Objects: The purpose of this study was to identify the error when the Kinect was positioned at a $45^{\circ}$ angle to the longitudinal walking plane compare with those when the Kinect was positioned in front of a subject. Methods: Sixteen healthy adults performed two testing sessions consisting of walking toward and $45^{\circ}$ obliquely the Kinect. Spatiotemporal outcome measures related to stride length, stride time, step length, step time and walking speed were examined. To assess the error between Kinect and 3D motion analysis systems, mean absolute errors (MAE) were determined and compared. Results: MAE of stride length, stride time, step time and walking speed when the Kinect set in front of subjects were investigated as .36, .04, .20 and .32 respectively. MAE of those when the Kinect placed obliquely were investigated as .67, .09, .37, and .58 respectively. There were significant differences in spatiotemporal outcomes between the two conditions. Conclusion: Based on our study experience, positioning the Kinect directly in front of the person walking towards it provides the optimal spatiotemporal data. Therefore, we concluded that the Kinect should be placed carefully and adequately in clinical settings.

Chattering Free Sliding Mode Control of Upper-limb Rehabilitation Robot with Handling Subject and Model Uncertainties (환자와 로봇의 모델 불확도를 고려한 상지재활로봇의 채터링 없는 슬라이딩 모드 제어)

  • Khan, Abdul Manan;Yun, Deok-Won;Han, Changsoo
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.5
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    • pp.421-426
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    • 2015
  • Need to develop human body's posture supervised robots, gave the push to researchers to think over dexterous design of exoskeleton robots. It requires to develop quantitative techniques to assess human motor function and generate the command to assist in compliance with complex human motion. Upper limb rehabilitation robots, are one of those robots. These robots are used for the rehabilitation of patients having movement disorder due to spinal or brain injuries. One aspect that must be fulfilled by these robots, is to cope with uncertainties due to different patients, without significantly degrading the performance. In this paper, we propose chattering free sliding mode control technique for this purpose. This control technique is not only able to handle matched uncertainties due to different patients but also for unmatched as well. Using this technique, patients feel active assistance as they deviate from the desired trajectory. Proposed methodology is implemented on seven degrees of freedom (DOF) upper limb rehabilitation robot. In this robot, shoulder and elbow joints are powered by electric motors while rest of the joints are kept passive. Due to these active joints, robot is able to move in sagittal plane only while abduction and adduction motion in shoulder joint is kept passive. Exoskeleton performance is evaluated experimentally by a neurologically intact subjects while varying the mass properties. Results show effectiveness of proposed control methodology for the given scenario even having 20 % uncertain parameters in system modeling.

Development of Nonlinear Dynamic Program for Buckling Analysis of Plane Circular Arches (평면 원호아치의 좌굴해석을 위한 동적 비선형해석 프로그램의 개발)

  • 허택녕;오순택
    • Computational Structural Engineering
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    • v.7 no.1
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    • pp.69-81
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    • 1994
  • This paper summarizes a dynamic analysis of the shallow circular arches under dynamic loading, considering the geometric nonlinearity. The major emphasis is placed on the development of computer program, which is utilized for the analysis of the nonlinear dynamic behavior and for the evaluation of the critical buckling loads of the shallow circular arches. Geometric nonlinearity is modeled using Lagrangian description of the motion and a finite element analysis procedure is used to solve the dynamic equation of motion. A circular arch subject to normal step load is analyzed and the results are compared with those from other researches to verify the developed program. The critical buckling loads of arches are estimated using the non-dimensional time, load and shape parameters and the results are also compared with those from the linear analysis. It is found that geometric nonlinearity plays and important role in the analysis of shallow arches and the probability of buckling failure is getting higher as arches become shallower.

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Tele-presence System using Homography-based Camera Tracking Method (호모그래피기반의 카메라 추적기술을 이용한 텔레프레즌스 시스템)

  • Kim, Tae-Hyub;Choi, Yoon-Seok;Nam, Bo-Dam;Hong, Hyun-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.27-33
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    • 2012
  • Tele-presence and tele-operation techniques are used to build up an immersive scene and control environment for the distant user. This paper presents a novel tele-presence system using the camera tracking based on planar homography. In the first step, the user wears the HMD(head mounted display) with the camera and his/her head motion is estimated. From the panoramic image by the omni-directional camera mounted on the mobile robot, a viewing image by the user is generated and displayed through HMD. The homography of 3D plane with markers is used to obtain the head motion of the user. For the performance evaluation, the camera tracking results by ARToolkit and the homography based method are compared with the really measured positions of the camera.

Functional Electrical Stimulation for Rehabilitation of a Shoulder Joint (견관절 재활훈련을 위한 기능적 전기자극)

  • Jeon, Jae Hyeon;Kim, Jin Oh
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.37 no.12
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    • pp.1121-1127
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    • 2013
  • This study deals with experimental studies on electromyogram (EMG) measurements and functional electrical stimulation (FES) for the rehabilitation of a shoulder-joint. Based on the structure, motion, and main functions of the musculoskeletal system in a shoulder-joint, the muscles playing a major role for the motion in the sagittal plane were selected for the experiment. First, the surface electromyogram of the main muscles was measured according to the joint angle. The results showed that the change in the surface EMG was linearly proportional to the change in the joint angle. Second, the joint angle was measured during FES at shoulder muscles. The results showed that the joint angle increased as the FES current increased in a certain range of FES. It was confirmed that the willingness of muscles to move could be detected by measuring EMG and that the generation of muscle tension could be assisted by FES for active rehabilitation.

RGB Camera-based Real-time 21 DoF Hand Pose Tracking (RGB 카메라 기반 실시간 21 DoF 손 추적)

  • Choi, Junyeong;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.942-956
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    • 2014
  • This paper proposes a real-time hand pose tracking method using a monocular RGB camera. Hand tracking has high ambiguity since a hand has a number of degrees of freedom. Thus, to reduce the ambiguity the proposed method adopts the step-by-step estimation scheme: a palm pose estimation, a finger yaw motion estimation, and a finger pitch motion estimation, which are performed in consecutive order. Assuming a hand to be a plane, the proposed method utilizes a planar hand model, which facilitates a hand model regeneration. The hand model regeneration modifies the hand model to fit a current user's hand, and improves robustness and accuracy of the tracking results. The proposed method can work in real-time and does not require GPU-based processing. Thus, it can be applied to various platforms including mobile devices such as Google Glass. The effectiveness and performance of the proposed method will be verified through various experiments.

The Characteristics of Directing in Digital Animation : Combination of Reality and Exaggeration (디지털 애니메이션의 연출 특성 -사실적 표현과 과장성의 융합-)

  • Kim, Yumi
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.27-34
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    • 2016
  • The application of computer graphics, which is characterized by reality, has even reinforced reality of image and motion expression in digital animation. But reality of digital animation succeeds to traditional aesthetic characteristics of animation for overcoming physical limitations of the real world and realizing imagination through transformation, rather than copying actuality as it is. But it does not succeed to drawing animation wholly. Digital animation adds cartoonish transformation, based on three-dimensional realistic expression and those animation situations look as if they get over realistic restrictions, while drawing animation constantly reminds of mediality in drawing motion, based on two-dimensional plane and handwork. n other words, cartoonish exaggeration that is intermittently inserted between these reinforced realities, expresses digital animation's own aesthetic characteristics as a dialectical sum by crashing into contrast coming from a cross between reality and imagination.

An Iterative Side Information Refinement Based on Block-Adaptive Search in Distributed Video Coding (분산 비디오 부호화에서 블록별 적응적 탐색에 기초한 반복적인 보조정보 보정기법)

  • Kim, Jin-Soo;Yun, Mong-Han;Kim, Jae-Gon;Seo, Kwang-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.355-363
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    • 2011
  • Recently, as one of several methods to improve the performance of DVC(Distributed Video Coding) system, many research works are focusing on the iterative refinement of side information. Most of the conventional techniques are mainly based on the relationship between the reconstruction level and side information, or the vector median filtering of motion vectors, but, their performance improvements are restricted. In order to overcome the performance limit of the conventional schemes, in this paper, a side information generation scheme is designed by measuring the block-cost estimation. Then, by adaptively selecting the compensation mode using the received bit-plane information, we propose a block-adaptive iterative refinement which is efficient for non-symmetric moving objects. Computer simulations show that, by using the proposed refinement method, the performance can be improved up to 0.2 dB in rate-distortion.

Penetration Depth Computation for Rigid Models using Explicit and Implicit Minkowski Sums (명시적 그리고 암시적 민코우스키 합을 이용한 강체 침투깊이 계산 알고리즘)

  • Lee, Youngeun;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.39-48
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    • 2017
  • We present penetration depth (PD) computation algorithms using explicit Minkowski sum construction ($PD_e$) and implicit Minkowski sum construction ($PD_i$). Minkowski sum construction is the most time consuming part in fast PD computation. In order to address this issue, we find a candidate solution using a centroid difference and motion coherence. Then, $PD_e$ constructs or updates partial Minkowski sum around the candidate solution. In contrast, $PD_i$ constructs only a tangent plane to the Minkowski sums iteratively. In practice, our algorithms can compute PD for complicated models consisting of thousands of triangles in a few milli-seconds. We also discuss the benefits of using different construction of Minkowski sums in the context of PD.

Registration System of 3D Footwear data by Foot Movements (발의 움직임 추적에 의한 3차원 신발모델 정합 시스템)

  • Jung, Da-Un;Seo, Yung-Ho;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.24-34
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    • 2007
  • Application systems that easy to access a information have been developed by IT growth and a human life variation. In this paper, we propose a application system to register a 3D footwear model using a monocular camera. In General, a human motion analysis research to body movement. However, this system research a new method to use a foot movement. This paper present a system process and show experiment results. For projection to 2D foot plane from 3D shoe model data, we construct processes that a foot tracking, a projection expression and pose estimation process. This system divide from a 2D image analysis and a 3D pose estimation. First, for a foot tracking, we propose a method that find fixing point by a foot characteristic, and propose a geometric expression to relate 2D coordinate and 3D coordinate to use a monocular camera without a camera calibration. We make a application system, and measure distance error. Then, we confirmed a registration very well.