• Title/Summary/Keyword: Physical Interface

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Cubic Tangible User Interface Development for Mobile Environment (모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.10
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

Multi-modal Sense based Interface for Augmented Reality in Table Top Display (테이블 탑 디스플레이 기반 증강현실 구현을 위한 다중 감각 지원 인터페이스)

  • Jeong, Jong-Mun;Yang, Hyung-Jeong;Kim, Sun-Hee
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.708-716
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    • 2009
  • Applications which are implemented on Table Top Display are controlled by hands, so that they support an intuitive interface to users. Users feel the real sense when they interact on the virtual scene in Table Top Display. However, most of conventional augmented reality applications on Table Top Display satisfy only visual sense. In this paper, we propose an interface that supports multi-modal sense in that tactile sense is utilized for augment reality by vibrating a physical control unit when it collides to virtual objects. Users can feel the collision in addition to visual scene. The proposed system facilitates tactile augmented reality through an air hockey game. A physical control unit vibrates when it receives virtual collision data over wireless communication. Since the use of tabletop display environment is extended with a tactile sense based physical unit other than hand, it provides a more intuitive interface.

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Factor Analysis and Content Development of Digital Text Structure for Designing Visual Experience in e-Book Interface (e-Book 인터페이스에서 시각적 경험 설계를 위한 디지털 텍스트 구조의 물리적 요인분석 및 콘텐츠 개발)

  • Sung, Eun-Mo
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.79-90
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    • 2011
  • The purpose of this study is to explore physical factor of digital text structure for designing e-Book interface and to develop prototype of e-Book interface by applied these factors. To address this goal, explore factor analysis and confirmatory factor analysis were employed, 237 university students were the participated in this study. According to a result, 29 items for physical feature of digital text structure were developed, 9 factors of digital text structure were also extracted; volume, depth, density, space, layout, format, signal, size, and length. Besides, to identify structure of pre-defined 9 factors, confirmatory factor analysis was conducted. As a result of CFA, the factor structure was supported by all of model fit indices.

An Air-Interface for Ad Hoc Networks Supporting High Mobility

  • Lott, Matthias;Ebner, Andre;Meincke, Michael;Halfmann, Rudiger;Wischhof, Lars;Schulz, Egon;Rohling,
    • Journal of Communications and Networks
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    • v.6 no.4
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    • pp.295-306
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    • 2004
  • In this paper, a novel air-interface is presented for Fleet-Net1, a self-organizing network for inter-vehicle and vehicle-toroadsidecommunication. The air-interface is based upon the lowchip-rate version of UMTS/TDD. To adapt the cellular UMTS standard to an air-interface for ad hoc networks, changes of the physical layer, medium access control sub-layer and radio resource management are required. An overview of the required modifications is given here. Particularly, a decentralized synchronization mechanism is presented and analyzed by means of simulations. Furthermore, changes for the medium access control are explained in detail, which allow for an efficient operation in partly meshed networks and prioritization. Performance results of the overall system considering throughput and delay are derived by means of analytical evaluations and event-driven simulations. Based on realistic mobility models, it is shown that the presented solution provides a robust communication platform even in vehicular environments. The proposed air-interface is a cost-effective solution not only for inter-vehicle communication, but also for ad hoc networking in general, benefiting from the mass-market of UMTS.

Finite element analyses of the stability of a soil block reinforced by shear pins

  • Ouch, Rithy;Ukritchon, Boonchai;Pipatpongsa, Thirapong;Khosravi, Mohammad Hossein
    • Geomechanics and Engineering
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    • v.12 no.6
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    • pp.1021-1046
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    • 2017
  • The assessment of slope stability is an essential task in geotechnical engineering. In this paper, a three-dimensional (3D) finite element analysis (FEA) was employed to investigate the performance of different shear pin arrangements to increase the stability of a soil block resting on an inclined plane with a low-interface friction plane. In the numerical models, the soil block was modeled by volume elements with linear elastic perfectly plastic material in a drained condition, while the shear pins were modeled by volume elements with linear elastic material. Interface elements were used along the bedding plane (bedding interface element) and around the shear pins (shear pin interface element) to simulate the soil-structure interaction. Bedding interface elements were used to capture the shear sliding of the soil on the low-interface friction plane while shear pin interface elements were used to model the shear bonding of the soil around the pins. A failure analysis was performed by means of the gravity loading method. The results of the 3D FEA with the numerical models were compared to those with the physical models for all cases. The effects of the number of shear pins, the shear pin locations, the different shear pin arrangements, the thickness and the width of the soil block and the associated failure mechanisms were discussed.

Flexible display interface design for user experience (사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.287-292
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    • 2018
  • The digital multimedia environment, centered on Information and Communications Technologies (ICT) technology, has transformed our imagination into a diverse experience. The flexible display, which was born as a means of human-machine communication required in a highly information-oriented society, It is creating a new market by linking with Internet of things. ecause the interface of a flexible display can provide a physical form as a result of input or output, user-centered interface design is paramount. Therefore, the researchers of this paper have studied the physical deformation and characteristics of flexible display by user manipulation through literature and case studies. Therefore, the authors of this paper studied the physical deformations and characteristics of flexible displays by user manipulation through literature and case studies. This research suggests the following guidelines for a flexible display interface design for the user experience. First, it must be designed to provide the functionality that users need in a variety of display environments. Second, in using the interface, external factors should be removed from the viewing angle of multi-users. Third, all possible user actions should be considered on flexible displays other than touch and contact. Fourth, flexible design of flexible display requires changing interface design for user experience.

Role of Interface on the Development of Microstructure in Carbon-Carbon Composites

  • Dhakate, S.R.;Mathur, R.B.;Dhami, T.L.;Chauhan, S.K.
    • Carbon letters
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    • v.3 no.4
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    • pp.192-197
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    • 2002
  • Microstructure plays an important role in controlling the fracture behaviour of carbon-carbon composites and hence their mechanical properties. In the present study effort was made to understand how the different interfaces (fiber/matrix interactions) influence the development of microstructure of the matrix as well as that of carbon fibers as the heat treatment temperature of the carbon-carbon composites is raised. Three different grades of PAN based carbon fibres were selected to offer different surface characteristics. It is observed that in case of high-strength carbon fiber based carbon-carbon composites, not only the matrix microstructure is different but the texture of carbon fiber changes from isotropic to anisotropic after HTT to $2600^{\circ}C$. However, in case of intermediate and high modulus carbon fiber based carbon-carbon composites, the carbon fiber texture remains nearly isotropic at $2600^{\circ}C$ because of relatively weak fiber-matrix interactions.

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Development of the technology to verify the systems interface for the High speed Electric Multiple Unit (차세대고속철도기술개발사업 시스템인터페이스 시험기술 개발)

  • Kang, B.M.;Jeong, S.G.;Ahn, H.K.;Choi, H.C.;Yu, S.W.
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.810-815
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    • 2010
  • Since a long time ago, many railway engineers analyze and discuss the interface between the sub-system of railway, such as a wheel/rail interface, pantograph/catenary interface etc. The verifying of the system interface could help to achive the optimized performance and safety of the railway system considering that the railway system is constructed by various engineerings, such as civil, mechanical, electrical, etc. A rolling stock with distributed drive system, which will be developed by HEMU-400x project, is capable of running on high speed line and conventional line in Korea. To verify the performance of rolling stock, test run will be done with revenue service line. And the test items of the system interface have to be selected to verify a functional compatibility and physical force between rolling stock and infrastructure. In this paper, the authors will indicates the test items to verify system interface. To achive the conclusion, the authors analyze a specification of the development train and the design value of Seoul-Busan high speed line, which will be used for testing of the development train, and also, study the various case of high speed train commissioning.

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Development of Human-machine Interface based on EMG and EOG (근전도와 안전도 기반의 인간-기계 인터페이스기술)

  • Gang, Gyeong Woo;Kim, Tae Seon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.129-137
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    • 2013
  • As the usage of computer based systems continues to increase in our normal life, there are constant efforts to enhance the accessibility of information for handicapped people. For this, it is essential to develop new interface ways for physical disabled peoples by means of human-computer interface (HCI) or human-machine interface (HMI). In this paper, we developed HMI using electromyogram (EMG) and electrooculogram (EOG) for people with physical disabilities. Developed system is composed of two modules, hardware module for signal sensing and software module for feature extraction and pattern classification. To maximize ease of use, only two skin contact electrodes are attached on both ends of brow, and EOG and EMG are measured simultaneously through these two electrodes. From measured signal, nine kinds of command patterns are extracted and defined using signal processing and pattern classification method. Through Java based real-time monitoring program, developed system showed 92.52% of command recognition rate. In addition, to show the capability of the developed system on real applications, five different types of commands are used to control ER1 robot. The results show that developed system can be applied to disabled person with quadriplegia as a novel interface way.

The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters (물리적인 힘과 스코어 캐릭터를 반영한 립모션 체험형 가상현실 게임개발)

  • Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.69-78
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    • 2016
  • With the development of game technology, the realistic game graphics, interface technology, and various content services with immersion are being required in the content area. NUI has been developed through CLI and GUI. Unlike the conventional methods, it is an interface that could be the intuitive and realistic interface for human as a natural action realized. we propose a boxing simulation game using leap motion of it. Providing a realistic 3D experimental environment through VR headsets game, we also propose a method that can be calculated the scores if the user-controlled interface (fist) could be to punch the target (sandbag) of the internal in accordance with changes of the angle of target impact with the physical characteristics.