• Title/Summary/Keyword: Pet-Robot

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Design of an Autonomous Eating Pet Robot

  • Park, Ch.S.;Choi, B.J.;Park, S.H.;Lee, Y.J.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.855-858
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    • 2003
  • The trends of recent developed a pet robot which interacts with people are increased gradually. There are a few pet robots that are a robot dog, robot cat, and robot fish. The pet robot is featured that it is possible to sympathize and give pleasure to human. The pet robots express delight, sorrow, surprise, and hunger through the artificial intelligence. Previously, the pet robot has to exchange the battery when it is exhausted. Commercialized robots have a self-recharging function, which express hunger. Robot dog AIBO, SONY in Japan, checks the battery for expressing hunger. They find an energy station for recharge. While operation time of AIBO is 1 hour 30 minutes, recharging time is 2 hours. Recharging time is longer than operation time. During the recharge, they don't operate. We obtain a motivation for eating the battery when find the problem. In this paper, introduce an Autonomous Eating Pet Robot and propose a design for realization. The Autonomous Eating Pet Robot has a function that is the most basic instinct that is finding a food and evacuating.

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Pet Robot Simulator Coordinated over Network (네트워크를 통해 동작하는 애완 로봇 시뮬레이터)

  • Lee, Sung-Hun;Yi, Soo-Yeong;Choi, Byoung-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.5
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    • pp.530-537
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    • 2009
  • A graphic simulator can be a useful tool for planning gaits or dynamic behaviors to a walking pet robot. Microsoft describes robotics developer studio (MSRDS) as an end-to-end robotics development platform including simulation engine based on dynamics. In this paper, we propose a pet robot simulator (PRS), based on MSRDS, which supports interactively controlled two walking robots connected over network. To be pet robot simulator, modeling a commercial pet robot is performed and gait planning is also implemented. By using concurrency and coordination runtime (CCR) and decentralized software services (DSS) of MSRDS software platform, we connect two robots which are displayed together but controlled separately over network. The two walking pet robots can be simulated interactively by joysticks. It seems to be an internet game for pet robots.

An Intelligence Embedding Quadruped Pet Robot with Sensor Fusion (센서 퓨전을 통한 인공지능 4족 보행 애완용 로봇)

  • Lee Lae-Kyoung;Park Soo-Min;Kim Hyung-Chul;Kwon Yong-Kwan;Kang Suk-Hee;Choi Byoung-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.4
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    • pp.314-321
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    • 2005
  • In this paper an intelligence embedding quadruped pet robot is described. It has 15 degrees of freedom and consists of various sensors such as CMOS image, voice recognition and sound localization, inclinometer, thermistor, real-time clock, tactile touch, PIR and IR to allows owners to interact with pet robot according to human's intention as well as the original features of pet animals. The architecture is flexible and adopts various embedded processors for handling sensors to provide modular structure. The pet robot is also used for additional purpose such like security, gaming visual tracking, and research platform. It is possible to generate various actions and behaviors and to download voice or music files to maintain a close relation of users. With cost-effective sensor, the pet robot is able to find its recharge station and recharge itself when its battery runs low. To facilitate programming of the robot, we support several development environments. Therefore, the developed system is a low-cost programmable entertainment robot platform.

Implementation of a Pet Care Robot Based on Webcam and Smartphone and its Power Management (웹캠과 스마트폰 기반의 반려 동물 돌봄 로봇의 구현 및 전원 관리)

  • Lee, Yoon-Ho;Jeon, Joo-Hyeon;Lee, Na-Eun;Jang, Jea-Moon;Yu, Shin;Joo, Moon G.
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.1
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    • pp.29-34
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    • 2021
  • We developed a pet care robot that can be controlled outdoors. Through the smartphone application, the pet owners can watch the situation in the house and manipulate the robot to make their pet happy. The video data in the house is transmitted to the application through the webcam installed at the house. The robot can not only perform user's command but also do six basic macro action. The obstacle avoidance function using the current sensor can be activated if the user want to use. When the robot hits to something, it moves back and rotates by arbitrary angle, and then moves forward.

Development of a Biomimetic Wheeled Robot with Autonomous Eating Functionality (자율섭취기능을 갖는 바퀴구동형 생체모방로봇 개발)

  • Cho Ik-Jin;Lee Yun-Jung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.6
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    • pp.573-579
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    • 2006
  • Most of the recently developed robots are human friendly robots which imitate an animal or human such as entertainment robot, biomimetic robot and humanoid robot. Interest in these robots is increased because the social trend is focused on health, welfare, and graying. By these social backgrounds, robots become more human friendly and suitable or home or personal environment. The more biomimetic robots resemble living creature, the more human feels familiarity. Human feels close friendship not only when feeding a pet, but also when watching a pet having the food. Most of entertainment robots and pet robots use internal-type batteries and have a self-recharging function. Entertainment robots and pet robots with internal-type batteries are not able to operate during charging the battery. So far there have been a few robots that do not depend on an internal battery. However, they need a bulky energy conversion unit and a slug or foods as an energy source, which is not suitable for home or personal application. In this paper, we introduce a new biomimetic entertainment robot with autonomous eating functionality, called EPRO-1(Eating Pet RObot version 1). The EPRO-1 is able to eat a food (a small battery), by itself and evacuate. We describe the design concept of the autonomous eating mechanism of the EPRO-1, characteristics of sub-parts of the manufactured mechanism and its control system.

Hand gesture based a pet robot control (손 제스처 기반의 애완용 로봇 제어)

  • Park, Se-Hyun;Kim, Tae-Ui;Kwon, Kyung-Su
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.4
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    • pp.145-154
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    • 2008
  • In this paper, we propose the pet robot control system using hand gesture recognition in image sequences acquired from a camera affixed to the pet robot. The proposed system consists of 4 steps; hand detection, feature extraction, gesture recognition and robot control. The hand region is first detected from the input images using the skin color model in HSI color space and connected component analysis. Next, the hand shape and motion features from the image sequences are extracted. Then we consider the hand shape for classification of meaning gestures. Thereafter the hand gesture is recognized by using HMMs (hidden markov models) which have the input as the quantized symbol sequence by the hand motion. Finally the pet robot is controlled by a order corresponding to the recognized hand gesture. We defined four commands of sit down, stand up, lie flat and shake hands for control of pet robot. And we show that user is able to control of pet robot through proposed system in the experiment.

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KOBIE: A Pet-type Emotion Robot (KOBIE: 애완형 감성로봇)

  • Ryu, Joung-Woo;Park, Cheon-Shu;Kim, Jae-Hong;Kang, Sang-Seung;Oh, Jin-Hwan;Sohn, Joo-Chan;Cho, Hyun-Kyu
    • The Journal of Korea Robotics Society
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    • v.3 no.2
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    • pp.154-163
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    • 2008
  • This paper presents the concept for the development of a pet-type robot with an emotion engine. The pet-type robot named KOBIE (KOala roBot with Intelligent Emotion) is able to interact with a person through touch. KOBIE is equipped with tactile sensors on the body for interaction with a person through recognition of his/her touching behaviors such as "Stroke","Tickle","Hit". We have covered KOBIE with synthetic fur fabric in order to can make him/her feel affection as well. KOBIE is able to also express an emotional status that varies according to the circumstances under which it is presented. The emotion engine of KOBIE's emotion expression system generates an emotional status in an emotion vector space which is associated with a predefined needs and mood models. In order to examine the feasibility of our emotion expression system, we verified a changing emotional status in our emotion vector space by a touching behavior. We specially examined the reaction of children who have interacted with three kind of pet-type robots: KOBIE, PARO, AIBO for roughly 10 minutes to investigate the children's preference for pet-type robots.

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A Human-Robot Interaction Entertainment Pet Robot (HRI 엔터테인먼트 애완 로봇)

  • Lee, Heejin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.179-185
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    • 2014
  • In this paper, a quadruped walking pet robot for human-robot interaction, a robot-controller using a smart phone application program, and a home smart control system using sensor informations providing from the robot are described. The robot has 20 degree of freedom and consists of various sensors such as Kinect sensor, infrared sensor, 3 axis motion sensor, temperature/humidity sensor, gas sensor and graphic LCD module. We propose algorithms for the robot entertainment: walking algorithm of the robot, motion and voice recognition algorithm using Kinect sensor. emotional expression algorithm, smart phone application algorithm for a remote control of the robot, and home smart control algorithm for controlling home appliances. The experiments of this paper show that the proposed algorithms applied to the pet robot, smart phone, and computer are well operated.

Development of a Pet Robot Chasing a Moving Person in Outdoor Environment

  • Ahn, Cheol-Ki;Lee, Min-Cheol;Aoshima, Nobuharu
    • International Journal of Precision Engineering and Manufacturing
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    • v.6 no.4
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    • pp.67-72
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    • 2005
  • In a park or street, we can see many people jogging or walking with their dogs that are chasing their masters. In this study, a pet robot that imitates dog's behavior is developed. The task of robot is to chase a person who is recognized as the master. The physical structure and the sensor system are designed for the task and environment. A three-wheel type locomotion system is designed as the robot's physical structure which can follow a person who is jogging in outdoor environment like a park. A sensor system, which can detect relative position of the master to the robot in highly dynamic and hazardous worlds, is developed. This sensor system consists of a signal transmitter which is held by the master and ultrasonic sensor array which are mounted on the robot. The transmitter emits RF (radio frequency) and ultrasonic signals simultaneously. The ultrasonic sensor array detects the signals and calculates direction and distance between the robot and the transmitter. The developed RF-ultrasonic sensor is evaluated through experiments. A purely reactive behavior-based control architecture is used for the robot. The behavior control performance of the robot is assessed in outdoor and indoor tests.

Components of geriatric nursing robot for Korean elderly : Based on the Focus Group Interview (포커스그룹을 통한 한국형 노인 간호 동물로봇 구성요소 확인)

  • Kim, Shinmi;Lee, Insook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.527-536
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    • 2016
  • The purpose of this study was to explore the components of the geriatric robot pet, which might be helpful in caring for elderly people in the future. Focus group interview-with two focus groups-was performed between August 2014 and December 2014. Study participants were 13 geriatric experts from nursing, medicine, social work, and physical/occupational therapy. All interview data were transcribed, followed by debriefing and a qualitative content analysis. Three main themes emerged: acknowledgment of the usefulness of geriatric robot pet, establishment of elderly-centered appearance, and the functions of the robot pet to meet the needs of elders and family members. The robot pet was considered to be useful to elders who live alone since they can benefit from companionship and care provided by the robot pet. Geriatric robot pet needs to be manageable in size and weight, like a small dog. Moreover, a function that allows for interaction with and monitoring the elderly would be beneficial. The baseline elements that could guide further development of contents for the Korean geriatric robot pet were proposed from the results of FGI. Studies that validate these elements are necessary.