• Title/Summary/Keyword: Perspective projection

Search Result 130, Processing Time 0.028 seconds

A Study on the Surrealism Expressed in Fashion Illustrations (패션일러스트레이션에 나타난 초현실주의 표현에 관한 연구)

  • Kim Soo-Kyong
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.6 no.3
    • /
    • pp.123-138
    • /
    • 2004
  • The objective of this study is to review the expressive effect of fashion illustrations and to enlarge its expressive range by analysing the correlations between fashion illustrations and surrealistic expressive characteristics. The results are as follows. The surrealistic expressive methods of fashion illustration such as depaysement and automatism have been used by many foreign and domestic fashion illustrators. I think that these methods reinforce the subjective aspect of expressive effects and enlarge the transmitting function of fashion message. The elements of expression are divided into color, texture, shape/form and space. Subjective colors rather than natural colors are used for the surrealistic expressive effect of color in fashion illustrations, and illusion of space is expressed by the change of brightness. The surrealistic expressive effect in fashion illustrations distorted the experience of factual texture and disturbed the visual texture. The use of tactile texture presented strange effects perspectively. The objects of shape in fashion illustrations were mainly human body. The form of human body presents reconstituted and reinterpreted figure by transformation or distortion according to the intention of the artist rather than realistic and physical form. In fashion illustration, the transformation of the human body itself whose body parts get separated, superposition of exterior material and human body, and the distortion of human body by the change are done. Space is where background and shapes are inter-penetrated because they are ambiguous and untransparent, and where all are in disorder and unbalance. The method of projection uses distance perspective, multiple perspective and amplified perspective representation, and forms a psychological space feeling. And I think the use of surrealistic expressive methods are very useful for the subjective sensitiveness and the transmission of a fashion message, and presents a possibility to develop a new expressive method.

  • PDF

Algorithm to Improve Accuracy of Location Estimation for AR Games (AR 게임을 위한 위치추정 정확도 향상 알고리즘)

  • Han, Seo Woo;Suh, Doug Young
    • Journal of Broadcast Engineering
    • /
    • v.24 no.1
    • /
    • pp.32-40
    • /
    • 2019
  • Indoor location estimation studies are needed in various fields. The method of estimating the indoor position can be divided into a method using hardware and a method using no hardware. The use of hardware is more accurate, but has the disadvantage of hardware installation costs. Conversely, the non-hardware method is not costly, but it is less accurate. To estimate the location for AR game, you need to get the solution of the Perspective-N-Point (PnP). To obtain the PnP problem, we need three-dimensional coordinates of the space in which we want to estimate the position and images taken in that space. The position can be estimated through six pairs of two-dimensional coordinates matching the three-dimensional coordinates. To further increase the accuracy of the solution, we proposed the use of an additional non-coplanarity degree to determine which points would increase accuracy. As the non-coplanarity degree increases, the accuracy of the position estimation becomes higher. The advantage of the proposed method is that it can be applied to all existing location estimation methods and that it has higher accuracy than hardware estimation.

Template-Based Object-Order Volume Rendering with Perspective Projection (원형기반 객체순서의 원근 투영 볼륨 렌더링)

  • Koo, Yun-Mo;Lee, Cheol-Hi;Shin, Yeong-Gil
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.27 no.7
    • /
    • pp.619-628
    • /
    • 2000
  • Abstract Perspective views provide a powerful depth cue and thus aid the interpretation of complicated images. The main drawback of current perspective volume rendering is the long execution time. In this paper, we present an efficient perspective volume rendering algorithm based on coherency between rays. Two sets of templates are built for the rays cast from horizontal and vertical scanlines in the intermediate image which is parallel to one of volume faces. Each sample along a ray is calculated by interpolating neighboring voxels with the pre-computed weights in the templates. We also solve the problem of uneven sampling rate due to perspective ray divergence by building more templates for the regions far away from a viewpoint. Since our algorithm operates in object-order, it can avoid redundant access to each voxel and exploit spatial data coherency by using run-length encoded volume. Experimental results show that the use of templates and the object-order processing with run-length encoded volume provide speedups, compared to the other approaches. Additionally, the image quality of our algorithm improves by solving uneven sampling rate due to perspective ray di vergence.

  • PDF

Perspective Projection Using $VolumePro^{TM}$ in Virtual Endoscopy (가상 내시경에서 볼륨프로 하드웨어를 이용한 투시투영 기법)

  • 임석현;신병석
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.04a
    • /
    • pp.709-711
    • /
    • 2002
  • 볼륨렌더링(volume rendering)은 3차원의 물체 내부를 가시화하기 위한 기법이다. 여기서는 물체를 복셀(voxel)이라 불리는 미소한 입방체나 미립자의 집합으로 표현하며 의료영상 등 다양한 분야에 이용된다. 볼륨렌더링은 전통적인 렌더링 방법으로 표현할 수 없는 물체의 내부나 반투명한 물체를 표현할 수 있는 장점이 있다. 하지만 방대한 데이터를 다루기 때문에 컴퓨터의 성능이 좋아야 하고 처리시간이 오래 걸린다. 미츠비시사는 PC에서 쉬어-웝(shear-warf) 방법을 기반으로 실시간 볼륨렌더링을 할 수 있는 전용 하드웨어인 볼륨프로(VolumePro)를 발표했다. 하지만 볼륨프로는 직교투영만을 하기 때문에 투시투영을 하지 못한다는 단점을 가지고 있다. 본 논문에서는 볼륨프로의 크로핑(Cropping)을 이용한 서브볼륨(Subvo1ume)을 활용하여 투시투영에 근접한 효과를 보여주는 방법을 제안한다.

  • PDF

Measuring Technique for Height of Burst using Stereo-vision Recognition (스테레오 영상인식을 이용한 신관폭발고도 계측기술)

  • Kang, Gyu-Chang;Choi, Ju-Ho;Park, Won-U;Hwang, Ui-Seong;Hong, Seong-Su;Yoo, Jun
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.2 no.1
    • /
    • pp.194-203
    • /
    • 1999
  • This paper presents a measuring technique for bursting height of proximity fuses. This technique uses camera calibration to obtain the perspective transformation matrix describing the projection of the world coordinates to image coordinates, and calculates the world coordinates of bursting points from their image coordinates. The surface approximation algorithm by polynomial functions are also implemented.

  • PDF

A novel visual servoing techniques considering robot dynamics (로봇의 운동특성을 고려한 새로운 시각구동 방법)

  • 이준수;서일홍;김태원
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1996.10b
    • /
    • pp.410-414
    • /
    • 1996
  • A visual servoing algorithm is proposed for a robot with a camera in hand. Specifically, novel image features are suggested by employing a viewing model of perspective projection to estimate relative pitching and yawing angles between the object and the camera. To compensate dynamic characteristics of the robot, desired feature trajectories for the learning of visually guided line-of-sight robot motion are obtained by measuring features by the camera in hand not in the entire workspace, but on a single linear path along which the robot moves under the control of a, commercially provided function of linear motion. And then, control actions of the camera are approximately found by fuzzy-neural networks to follow such desired feature trajectories. To show the validity of proposed algorithm, some experimental results are illustrated, where a four axis SCARA robot with a B/W CCD camera is used.

  • PDF

A Study on the Systematic Housing Plan Presentation Using Visual Perception Theories -Focused on the Composition of Presentation Panel- (시지각이론을 이용한 주택설계 프리젠테이션 체계화에 관한 연구 -프리젠테이션 판넬 구성을 중심으로-)

  • 이화숙
    • Journal of the Korean housing association
    • /
    • v.12 no.2
    • /
    • pp.77-85
    • /
    • 2001
  • Along with the development of creative design ideas, how to effectively present design concepts is also an important consideration on housing plan process. This could consequently make it possible to automate presentations. In spite of such needs of presentations any significant efforts for the systematic design presentation have not been made yet. The research goals established in order to solve these problems are to develop structures of presentation and analyze the cases of it. This paper explains structures of housing plan presentations in two ways: the compositional elements of panel presentations and the relationships among the elements. The elements include a project title, a synopsis, design concepts, building layouts, floor plan1 and 2, longitudinal and latitudinal elevations, sections, projection and perspective views, and model photographs. Among various relationships among panel compositional elements this study uses relationships based on the Gestalt theory, the balance theory by Rudolf Arnheim and the optical array theory by Gibson. The relationships investigated on the basis of the visual perception theories include the relationships between compositional elements and background space, visual weight balance, horizontal and vertical balances, grouping, and visual layout patterns.

  • PDF

Development of Merging Algorithm between 3-D Objects and Real Image for Augmented Reality

  • Kang, Dong-Joong
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2002.10a
    • /
    • pp.100.5-100
    • /
    • 2002
  • A core technology for implementation of Augmented Reality is to develop a merging algorithm between interesting 3-D objects and real images. In this paper, we present a 3-D object recognition method to decide viewing direction toward the object from camera. This process is the starting point to merge with real image and 3-D objects. Perspective projection between a camera and 3-dimentional objects defines a plane in 3-D space that is from a line in an image and the focal point of the camera. If no errors with perfect 3-D models were introduced in during image feature extraction, then model lines in 3-D space projecting onto this line in the image would exactly lie in this plane. This observa...

  • PDF

Development of a Pre/Post Processor for a General CFD Code (범용 3차원 유동해석용 전/후처리 장치의 개발)

  • Hur S. B.;Hur N.
    • Proceedings of the KSME Conference
    • /
    • 2002.08a
    • /
    • pp.67-70
    • /
    • 2002
  • In the present study a pre/post-processor program has been developed to be used with a general CFD code. This program is capable of performing the basic functions of the pre/post-processing, which include mesh generation and post processing plots. Also through perspective projection, this program can be used to check the quality of generated mesh by moving around inside the mesh. The smoke visualization can be also performed with the present program to visualize the smoke behavior in the case of fire simulation. The examples of the program execution are given in paper.

  • PDF

Development of a new digital photogrammetric technique for characterization of rock joint orientation

  • Kim Jaedong;Kim Jong-Hoon
    • 한국지구물리탐사학회:학술대회논문집
    • /
    • 2003.11a
    • /
    • pp.60-65
    • /
    • 2003
  • A new algorithm was developed to interpret joint orientations from a pair of images of the rock slope to overcome the limitation of photographing direction as in the parallel stereophotogrammetric system and to maximize the range of image measurement. This algorithm can be regarded as a modified multistage convergent photographing system. To determine camera parameters in the perspective projection equation that are the major elements in the photogrammetric technique, a new concept was developed by using three ground control points and single ground guide point. This method could be considered to be very simple when compared with other existing methods which use a number of ground control points and complicated analysis processes.

  • PDF