• Title/Summary/Keyword: Personal based Learning

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On Securing Web-based Educational Online Game Using SSL Protocol (SSL 프로토콜을 이용한 안전한 웹기반 교육용 온라인 게임)

  • Yani, Kadek Restu;Priyana, Yoga;Rusmin, Pranoto H.;RHEE, Kyung-Hyune
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.3
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    • pp.790-798
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    • 2016
  • Currently, web-based online games is becoming popular in supporting learning process due to their effective and efficient tool. However, online games have lack of security aspect, in particular due to increase in the number of personal information leakage. Since the data are transmitted over insecure channel, it will be vulnerable of being intercepted by attackers who want to exploit user's identity. This paper aims to propose an online web-based educational game, Vidyanusa which allows the students to register their personal information using a unique code, a user name and a password. It manages the users according to their schools, subject teachers and class levels. In addition, by adopting a unique code, the confidentiality of the user identity can be kept away from attackers. Moreover, in order to provide a secure data communication between client and server, Secure Socket Layer (SSL) protocol is adopted. The performance of the system after implementing SSL protocol is examined by loading a number of requests for various users. From the experiment result, it can be concluded that the SSL protocol can be applied to web-based educational system in order to offer security services and reliable connection.

Analysis of Elementary Teachers' Professional Performance about Science Teaching Practice according to Their Personal Variables (개인 변인에 따른 초등교사의 초등과학수업 실행전문성 분석)

  • Yeo, Sang-Ihn;Sung, Seung-Min
    • Journal of Korean Elementary Science Education
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    • v.32 no.4
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    • pp.535-544
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    • 2013
  • The purpose of this study is to analyze the elementary teachers' professional performance about science teaching practice according to their personal variables. For this study, professional performance test was modified based on Woo's 'framework for progression and learning in the professional development of elementary teachers' science teaching practice', which included 6 elements such as 'lesson plans', 'creating the learning environment', 'inquiry', 'conceptual understanding', 'practical application', and 'assessment'. And then it conducted to 79 elementary teachers. The collected data were analyzed by the statistical package SPSS. The results of this study were as follows: There was statistically significant difference in the sub-domains of professional performance according to teachers' career, experience of training program, deciding method of exclusive subject. But there was almost no significant difference in other personal variables, such as gender, major, etc. Findings suggest that there are needs of further study about interaction effects of personal variables affecting teachers' professional performance of science teaching practice in detail.

e-Friendly Personalized Learning

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.4 no.2
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    • pp.12-16
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    • 2012
  • This paper presents a learning framework that fits the digital age - an e-Friendly PLE. The learning framework is based on the theory of connectivism which asserts that knowledge and the learning of knowledge is distributive and is not located in any given place but rather consists of the network of connections formed from experiences and interactions with a knowing community, thus, the newly empowered learner is thinking and interacting in new ways. The framework's approach to learning is based on conversation and interaction, on sharing, creation and participation, on learning not as a separate activity, but rather as embedded in meaningful activities such as games or workflows. It sees learning as an active, personal inquiry, interpretation, and construction of meaning from prior knowledge and experience with one's actual environment.

A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning- (혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로-)

  • Kim, Jin Hee;Kim, Hye Kyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.2
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

Communication Manager Design and Implementation of Individual Location Information for Social Learning in N-Screen (N-스크린 환경에서 소셜 러닝을 위한 개인 위치정보 지원 커뮤니케이션 매니저 설계 및 구현)

  • Kim, Kyung-Rog;Byeon, Jae-Hee;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.3
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    • pp.27-35
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    • 2011
  • Social network services are developed which is based on interaction and collaboration between users. This used to teaching-learning and integrate personal experience based on constructivism and social learning has developed into. In order to use which better to support the N-Screen communication model is needed. Communication model is to support the interaction between learner-instructor- the system. However, until now, There are a lot of web-based communications research. In this study, Social Learning Services environment to extended to N-Screen. For seamless service, Location information of individuals to use to learning activities. To support this, the communication manager is to design and implement. Communications manager for the N-Screen services draw students use cases and define the required functions. Based on this, Communication function is designed. In addition, Considering the characteristics of each device, personal location information to be reflected.

Learning process mining techniques based on open education platforms (개방형 e-Learning 플랫폼 기반 학습 프로세스 마이닝 기술)

  • Kim, Hyun-ah
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.375-380
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    • 2019
  • In this paper, we study learning process mining and analytic technology based on open education platform. A study on mining through personal learning history log data based on an open education platform such as MOOC which is growing in interest recently. This technology is to design and implement a learning process mining framework for discovering and analyzing meaningful learning processes and knowledge from learning history log data. Learning process mining framework technology is a technique for expressing, extracting, analyzing and visualizing the learning process to provide learners with improved learning processes and educational services.

Opinion Bias Detection Based on Social Opinions for Twitter

  • Kwon, A-Rong;Lee, Kyung-Soon
    • Journal of Information Processing Systems
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    • v.9 no.4
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    • pp.538-547
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    • 2013
  • In this paper, we propose a bias detection method that is based on personal and social opinions that express contrasting views on competing topics on Twitter. We used unsupervised polarity classification is conducted for learning social opinions on targets. The $tf{\cdot}idf$ algorithm is applied to extract targets to reflect sentiments and features of tweets. Our method addresses there being a lack of a sentiment lexicon when learning social opinions. To evaluate the effectiveness of our method, experiments were conducted on four issues using Twitter test collection. The proposed method achieved significant improvements over the baselines.

Development of pLMIS based on SCORM for Personalized Learning (맞춤형 학습을 위한 SCORM 기반 pLMIS 개발)

  • Jeon, Chang-Young;Joung, Suck-Tae;Joo, Su-Chong;Han, Sung-Kook;Jeong, Young-Sik
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.85-94
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    • 2005
  • Today the web-based learning management information systems are developed as forms of many ordered learning information systems acting up to the personal characteristics, but the previous systems have difficulty in their mutual working, maintaining, and repairing between the systems, because of their one-sided "push" method or reuse of the contents. Also they were not managed together having the dissimilar learning management systems each. Therefore, I made up for the weak points of the previous systems and embodied the international standard SCORM-based ordered learning management information systems. After adapting to sequencing contents, all systems are supplied; giving lectures, solving the problems, evaluating the learners and the function of successive personalization learning based on the result of the learner evaluation systems.

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Considerations for the Improving Domestic Personal Information Protection Act in accordance with The Life Cycle of Personal Information In Generative Artificial Intelligence Model: Comparative analysis of GDPR and Personal Information Protection Act of Korea (생성형 인공지능 모델의 개인정보 라이프 사이클에 따른 국내 개인정보 보호법 개선 고려 요소: GDPR과 개인정보 보호법의 비교·분석)

  • Jaeyoung Jang
    • Convergence Security Journal
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    • v.24 no.3
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    • pp.81-93
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    • 2024
  • The purpose of this paper is to derive considerations when improving the Personal Information Protection Act based on the personal information protection life cycle of the generative artificial intelligence model as generative artificial intelligence models are introduced and used in Korea a lot. Through the study, the necessity of using open information in the collection stage, using personal information preservation technology in the learning stage, and preparing the basis for the development of protection technology in the holding stage was derived. It also revealed the necessity of managing the generated information in the generation and inference stage, re-learning in the limitation and destruction stage, and preparing a filtering basis. It is expected that the results of this study can be used to revise the Personal Information Protection Act and make policies in the future.

The Effect of Case-based Learning Program for Scientific Problem Solving (과학 문제 해결력 촉진을 위한 사례 기반 학습 프로그램의 효과)

  • Kwak, Ho-Sook;Jang, Shin-Ho
    • Journal of Korean Elementary Science Education
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    • v.28 no.3
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    • pp.340-351
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    • 2009
  • The purpose of this study was to investigate the effect of case-based learning program on three elementary students' scientific problem solving and attitudes in science class. For this study, case-based learning program was designed for bridging students' scientific knowledge and their personal experiences in real life through 4 stages: understanding the problem, planning for problem solving, conducting problem solving, and making conclusion. This study was carried out through 17 lessons of 4th grade for 6 weeks. The data was collected through close observation on three students in two groups in a class. The results include that cased-based learning program showed overall positive effects on the elementary students' scientific problem solving and attitudes in class. In particular, it turned out that the continuous emphasis of real world examples in case-based learning had powerful impacts on students' problem solving abtsity, motivation, and participation in classroom activities. The key factors to successful problem solving in school science was discussed.

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