• 제목/요약/키워드: Personal Use

검색결과 2,705건 처리시간 0.031초

보건의료데이터 활용을 위한 국내 법률검토 및 의료분쟁에 대한 조정 제도 고찰 (The Study on the Review of Domestic Laws for Utilizing Health and Medical Data and of Mediation for Medical Disputes)

  • 변승혁
    • 한국중재학회지:중재연구
    • /
    • 제31권2호
    • /
    • pp.119-135
    • /
    • 2021
  • South Korea has the most advanced technology in the Fourth Industrial Revolution era because of its high-speed Internet commercialization. However, the industry is shrinking due to its various regulations in building and its utilization of personal information as big data. Currently, South Korea's personal data utilization business is in its early stages. In the era of the 4th Industrial Revolution, it is difficult for startups to use data. There are various causes here. Above all, legal regulations to protect personal information are emphasized. This study confirms that transactions of personal medical records through My Data can be made. Moreover, it confirms that there is a need for a mediating role between stakeholders. This study lacks statistical access in the process of performing stakeholder roles. However, personal medical records will be traded safely in the future, and new subjects will enter the market. Furthermore, the domestic bio-industry will develop. Through this study, various problems were derived in establishing Medical MyData in Korea. Moreover, it looks forward to continuing various studies in the health care sector in the future.

Design and Implementation of a Personal Health Record Platform Based on Patient-consent Blockchain Technology

  • Kim, Heongkyun;Lee, Sangmin;Kwon, Hyunwoo;Kim, Eunmin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제15권12호
    • /
    • pp.4400-4419
    • /
    • 2021
  • In the 4th Industrial Revolution, the healthcare industry is undergoing a paradigm shift from post-care and management systems based on diagnosis and treatment to disease prevention and management based on personal precision medicine. To optimize medical services for individual patients, an open ecosystem for the healthcare industry that allows the exchange and utilization of personal health records (PHRs) is required. However, under the current system of hospital-centered data management, it is difficult to implement the linking and sharing of PHRs in practice. To address this problem, in this study, we present the design and implementation of a patient-centered PHR platform using blockchain technology. This platform achieved transparency and reliability in information management by eliminating the risk of leakage and tampering/altering personal information, which could occur when using a PHR. In addition, the patient-consent system was applied to a PHR; thus, the patient acted as the user with ownership. The proposed blockchain-based PHR platform enables the integration of personal medical information with scattered distribution across multiple hospitals, and allows patients to freely use their health records in their daily lives and emergencies. The proposed platform is expected to serve as a stepping stone for patient-centered healthcare data management and utilization.

비접촉 손 영상에서 손가락 면을 이용한 개인 식별 (Personal Identification Using Inner Face of Fingers from Contactless Hand Image)

  • 김민기
    • 한국멀티미디어학회논문지
    • /
    • 제17권8호
    • /
    • pp.937-945
    • /
    • 2014
  • Multi-modal biometric system can use another biometric trait in the case of having deficiency at a biometric trait. It also has an advantage of improving the performance of personal identification by using multiple biometric traits, so studies on new biometric traits have continuously been performed. The inner face of finger is a relatively new biometric trait. It has two major features of knuckle lines and wrinkles, which can be used as discriminative features. This paper proposes a finger identification method based on displacement vector to effectively process some variation appeared in contactless hand image. At first, the proposed method produces displacement vectors, which are made by connecting corresponding points acquired by matching each pair of local block. It then recognize finger by measuring the similarity among all the detected displacement vectors. The experimental results using pubic CASIA hand image database show that the proposed method may be effectively applied to personal identification.

3D 프린팅 서비스 기반 개인제조를 지원하는 확장 제품자료관리 시스템 (An Extended Product Data Management System Supporting Personal Manufacturing Based on Connected Consumer 3D Printing Services)

  • 도남철
    • 한국CDE학회논문집
    • /
    • 제21권3호
    • /
    • pp.215-223
    • /
    • 2016
  • The low price around 1000 USD makes consumer 3D printers as a new additive manufacturing platform for the personal manufacturing where consumers can make and sell their own products. To allow the consumers to design and manufacture their products, not only economic 3D printers but also supporting information systems for their design and manufacturing are essential. This study suggests an extended product data management (PDM) system that can support both the design and manufacturing of personal products with consumer 3D printing services. This extended PDM system helps consumer designers use advanced PDM technologies for their design and connected 3D printing services with Internet of Things (IoT) technology for realization of their products. As a result, the proposed system supports the consumer designers a seamless integrated product development and manufacturing environment supported by PDM and consumer 3D printing services.

Information Sources of Reference Used by Male College Students for Casual Wear Purchase Decisions

  • Shin, Su-Yun
    • The International Journal of Costume Culture
    • /
    • 제2권1호
    • /
    • pp.77-86
    • /
    • 1999
  • This study was designed to identify the information sources of reference used by male college students. Theoretical framework is based upon social comparison theory, reference group theory, and Kotler's model of personal and non-personal sources of reference. The subjects were 287 male college students. The questionnaire were distributed to the school area and the commercial area such as Shinchon, Myung-Dong, and Apkujung-Dong in Seoul. Means, standard deviation, frequency, T-test, one-way ANOVA, and Duncan's multiple range test were applied for the analyses of data. The result of hyporthesis 1 showed that male college student utilize personal and non-personal sources of reference indiscriminately. The result of hypothesis 2 showed that male college students consult the socially high-proximal group such as a girl friend(a lover) and mother most actively. The result of hypothesis 3 found that male college students use position media most actively, especially in-store displays, followed by print media and broadcast media.

  • PDF

IT관점의 병원혁신 사례 (Cases of IT Based Innovation in a Hospital)

  • 황인정
    • 한국병원경영학회지
    • /
    • 제spc호
    • /
    • pp.74-84
    • /
    • 2016
  • This research is for an innovative health information service cases based on Information Communication Technology (ICT), conducted at a general hospital in Korea. This study introduces a personal use self-diagnosis & self management device for pulmonary chronic disease patients, a mobile communication application service for doctor rounds, a surgical education system providing natural-user-interface with virtual reality for surgeons, and an Internet of things(IOT) technology using personal electrocardiogram (ECG) measurement device cases. Due to every case is on developing, there are still many issues needed to be improved. For this reason, various opinions with constructive critiques from the readers of this paper will be welcomed for better practical implementation.

데스크톱 가상화에 따른 디지털콘텐츠 통제방안: 가상폴더방식의 구현사례 (Digital Contents Control for Desktop Virtualization: A Case of Virtual Folder Based Implementation)

  • 윤한성
    • 디지털산업정보학회논문지
    • /
    • 제10권4호
    • /
    • pp.1-9
    • /
    • 2014
  • Recently, with the enlargement of cloud computing, virtual desktop infrastructure(VDI) can be an alternative of the existing personal computer based information environment. For the case of partially introduced VDI coexisting with personal computer environment, we suggest a virtual folder based approach to control the overall digital contents within an organization with a case of implementation. Although a centralizing device was used for storage and sharing of organization's digital contents, it was not easy to accomplish centralizing digital contents completely. It is tried to prevent users from utilizing their own storage in their personal computers or virtual machines and to use virtual folder which transfer and store digital contents to and in EDMS. The virtual folder system of this paper looks like a real folder in a personal computer, but it is another virtual device for outer storage devices including EDMS. It can be an alternative and reference of digital contents control for future applications of cloud computing.

Design and Implementation of Smart Vest for the Safety of Personal Mobility Device Users

  • Han, Sungjun;Kim, Younghoon;Park, Haebin;Choi, Woosung;Park, Eunju;Lim, Hankyu
    • 한국정보기술학회 영문논문지
    • /
    • 제10권1호
    • /
    • pp.85-97
    • /
    • 2020
  • As a solution to the rapid urbanization problem, interest in and use of personal mobility devices such as bicycles and electric kickboards are increasing, and accidents are also rising every year. In this study, a smart vest to prevent traffic accidents and promote safe driving of personal mobility users was designed and implemented. Unlike the existing products on the market that indicate directions using buttons, the smart vest designed and implemented in this study indicates the moving direction by shaking a bracelet and displays the direction by LEDs on the vest. Therefore, this product was designed and implemented to be safer and differentiated from other existing products.

Factors Influencing Resistance to the Metaverse: Focusing on Propagation Mechanisms

  • Mina Lee;Minjung Kim
    • International journal of advanced smart convergence
    • /
    • 제13권2호
    • /
    • pp.110-118
    • /
    • 2024
  • This study examines factors influencing nonusers' resistance to the adoption of the metaverse, focusing on propagation mechanisms. It elucidates the role of innovation resistance within the metaverse adoption process. We applied the Innovation Resistance Model in the context of the metaverse and considers three major groups of factors influencing resistance to the metaverse: innovation characteristics (perceived usefulness, compatibility, perceived risk, and complexity), consumer characteristics (personal innovativeness), and propagation mechanisms (mass media, online media, and personal communication). An online survey of college students who do not use the metaverse revealed that perceived usefulness, compatibility, personal innovativeness, and online media were negative predictors of resistance to the metaverse. Conversely, perceived risk, mass media, and personal communication were positive predictors of resistance to the metaverse. Furthermore, innovation resistance was found to play a mediating role in the metaverse adoption process. Drawing upon the findings, we suggested marketing strategies to decrease resistance to the metaverse.

1인 게임방송 시청에 영향을 미치는 요인에 관한 연구 (A Study of Factors Influencing on Watching Personal Game Webcasting)

  • 최민지;박정민;노기영
    • 한국게임학회 논문지
    • /
    • 제16권6호
    • /
    • pp.39-48
    • /
    • 2016
  • 본 연구는 이용충족이론을 바탕으로 BJ에 대한 동일시 갈망 동기, 오락성 추구 동기, 시간보내기 동기, 정보추구 동기 요인이 1인 게임방송 시청시간에 미치는 영향을 알아보고자 하였다. 1인 게임방송 시청 경험자 395명을 대상으로 위계적 회귀 분석을 진행하였으며 1단계 모형에서는 개인적 특성을, 2단계 모형에서는 미디어 이용 동기 요인을 투입하여 각각 1인 게임방송 시청시간에 미치는 영향을 분석하였다. 연구 결과 1단계 회귀모형에서 성별과 나이가 시청 시간에 유의미한 결과를 보였으며, 2단계 회귀모형에서는 나이와 동일시 갈망 동기, 오락성 추구 동기가 1인 게임방송 시청시간에 유의미한 영향을 미치는 것으로 나타났다.