• Title/Summary/Keyword: Pen-based

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Dexterous Manipulation from Pinching to Power Grasping-Effective strategy according to object dimensions and grasping position-

  • Hasegawa, Yasuhisa;Rukuda, Toshio;Kanada, Kensaku
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.24-27
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    • 2003
  • This paper discusses practical strategies for transition from a pinching to a power grasping, where a multi-fingered hand mounted on a robotic arm envelops a cylindrical object on a table. When the manipulation system grasps a cylindrical object like a pen on a desk, a complete enveloping is not impossible in the initial configuration. The system firstly pinches the object only with two or three fingers and then grasp it with fingers and a palm after regrasping. In this pinching-grasping transition maneuver, human unconsciously selects proper strategy according to some conditions including object dimensions and initial pinching positions. In this paper we therefore develop six possible strategies for this pinching-grasping transition and then investigate their performances for some objects with various dimensions and various grasping positions, using numerical simulations. Based on their results, effective strategies are implemented by using a hand-arm system.

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Direct-Projected Augmented Reality Interface for Marking Surgical Targets in Computer Aided Surgery (컴퓨터 기반 수술시 환부표시를 위한 직접투사형 증강현실 인터페이스)

  • Seo, Byung-Kuk;Kang, Gap-Chul;Park, Jong-Il
    • Journal of Biomedical Engineering Research
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    • v.28 no.6
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    • pp.786-790
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    • 2007
  • Up to now, surgeons have operated while peering at images which visualize the medical state of the patient such as MRI or CT images. On the other hand, direct-projected augmented reality technology liberates surgeons from the inconvenience by directly projecting medical information onto the patient's body. However surgeons still feel inconvenient when they mark surgical targets for planning an operation because they use an ink pen which is difficult to modify or delete and is also likely to be unsanitary. In this paper, we resolve these problems by proposing an interactive user interface based on direct-projected augmented reality technology and its validity is shown in experimental results.

THE METHOD TO CONSTRUCT THE STRONG COMBINED-OPTIMAL DESIGN

  • Huang Pi-Hsiang;Liau Pen-Hwang
    • Journal of the Korean Statistical Society
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    • v.35 no.2
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    • pp.201-212
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    • 2006
  • The technique of foldover is usually used by experimenters to de-alias the effects that are interesting in follow-up experiment. Employing a $2^{k-p}$ design with resolution III or higher, Li and Lin (2003) developed an algorithm and used computer programs to search its corresponding optimal foldover design for selected 16-run and 32-run experiments. Based on the minimum aberration criterion, the strong combined-optimal design, defined by Li and Lin, is the better choice of the initial design. In this article, we apply the technique of blocking to find the strong combined-optimal designs. Furthermore, we will tabulate all 16-run and 32-run strong combined-optimal designs and their corresponding core foldover plans for practical use. Some new designs that have not appeared in the other literature but constructed by the technique of blocking are also proposed in this article.

Organic Integrated Circuits based on Pentacene TFTs

  • Xu, Yong-Xian;Kong, Sang-Bok;Song, Chung-Kun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1680-1682
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    • 2007
  • The integrated circuits such as inverters, ring oscillators, NAND and NOR gates, and rectifiers were fabricated on PEN substrate by using pentacene TFTs. The OTFTs used bottom contact structure and produced the average mobility of $0.26\;cm^2/V.sec$ and on/off current ratio of $10^5$. All circuits worked successfully like the simulation results. Especially, the rectifier was able to operate up to 1 MHz input signals, and ring oscillator exhibited oscillation frequency of 1MHz at-40V.

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Development of Pen-based Learning Game for Little Children on PDAs (PDAs용 펜 기반 유아 학습 게임 개발)

  • Kim, Soo-Jin;Cho, Mi-Gyung;Cho, Hwan-Gue
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.2273-2276
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    • 2002
  • 본 논문에서는 주 입력 장치가 펜인 휴대용 컴퓨터에서 사용할 수 있는 다섯 살 전후의 유아 학습게임을 개발하였다. PDAs와 같은 휴대용 컴퓨터는 장소에 구애받지 않고 어디든지 휴대하여 사용할 수 있다는 큰 장점이 있다. 또한 주된 입력 장치가 펜이므로 연필을 가지고 종이에 그리듯이 사용할 수 있어 유아가 사용하기에 다른 입력 장치에 비해 편리한 장점을 가지고 있다. 인터넷이나 기타 특정 프로그램들을 이용한 학습 방법은 많이 나와 있지만 아직 휴대용 컴퓨터에서 사용할 수 있는 프로그램의 개발은 미비한 상태이다. 본 논문에서는 휴대용 컴퓨터의 장점을 최대한 살려서 어디서든지 필요할 때 사용할 수 있는 게임 형태의 유아 학습 프로그램을 개발하고 구현하였다. 또한 데스크 탑 컴퓨터에 비해 하드웨어와 화면 크기의 제약을 가지고 있는 PDAs에서 유아들이 쉽게 익숙해지고 흥미를 느낄 수 있는 그래픽 사용자 인터페이스를 개발하였다.

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Development CMOS Sensor-Based Portable Video Scope and It's Image Processing Application (CMOS 센서를 이용한 휴대용 비디오스코프 및 영상처리 응용환경 개발)

  • 김상진;김기만;강진영;김영욱;백준기
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.517-520
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    • 2003
  • Commercial video scope use CCD sensor and frame grabber for image capture and A/D interface but application limited by input resolution and high cost. In this paper we introduce portable video scope using CMOS sensor, USB pen and tuner card (low frame grabber) in place of commercial CCD sensor and frame grabber. Our video scope serves as an essential link between advancing commercial technology and research, providing cost effective solutions for educational, engineering and medical applications across an entire spectrum of needs. The software implementation is done using Direct Show in second version after initial trials using First version VFW (video for window), which gave very low frame rate. Our video scope operates on windows 98, ME, XP, 2000. The drawback of our video scope is crossover problem in output images caused due to interpolation, which has to be rectified for more efficient performance.

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Writer Identification using Wii Remote Controller

  • Watanabe, Takashi;Shin, Jung-Pil;Chong, Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.1
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    • pp.21-26
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    • 2013
  • The objective of this study was to develop a system for handwriting recognition in three dimensions (3D) to authenticate users. While previous studies have used a stylus pen for two-dimensional input on a tablet, this study uses the Wii Remote controller because it can capture 3D human motion and could therefore be more effective means of recognition. The information obtained from a Wii Remote controller included x and y coordinates, acceleration (x, y, z), angular velocity (pitch, yaw, roll), twelve input buttons, and time. The proposed system calculates distances using six features extracted after preprocessing the data. In an experiment where 15 subjects wrote "AIZU" 10 times, we obtained a 94.8% identification rate using a combination of writing velocity, the peak value of pitch, and the peak value of yaw. This suggests that this system holds promise for handwriting-based authentication in the future.

A Study on Accuracy of the Total Surveying System with PBLIS Data (PBLIS 데이터를 이용한 토탈측량시스템의 정확도 분석)

  • Kim, Kam-Lae;Ra, Yoong-Hwa;Park, Jun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.3
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    • pp.209-214
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    • 2003
  • The tasks in the cadastral field are being carried out by the aid of Parcel Based Land Information System which is equipped with both graphical and textual information acquired by the Cadastral Map Computerization Project. This have the purpose to present efficient surveying method as analyzing the accuracy about the field map We can also avoiding the drafting error caused by graphical cadastral and technical error including scale and contraction error as inverting an existing surveying system to the computer surveying system with this data.

A New Species of Anthessius (Copepoda, Poecilostomatoida , Anthessiidae) from the Pen Shell, Atrina pectinata (Linn) in Korea (한국산 키조개에서 채집된 Anthessius (Copepoda, Poecilostomatoida , 'Anthessidae)의 1 신종)

  • 서해립;최상덕
    • Animal Systematics, Evolution and Diversity
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    • v.7 no.1
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    • pp.45-54
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    • 1991
  • An anthessiid copepod ; Anthessius atrinae n.sp., is described based on the specimens recorved in the mantle cavity of Atrina pectinata (Linn) taken from Korean waters. This is distinguished from congeners by formula II, I, 5 on distal segment of exopod of the fourth leg, three terminal claws on distal segment of the second antenna , and the shape of caudal ramus.

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Bio- Information Extraction of On-line Signature Based on Pen-Input Informations and Feature Extraction with Independent Component Analysis (펜 입력정보를 기반으로 한 온라인 서명의 생체정보 추출 및 ICA를 이용한 특징 추출)

  • 성한호;윤성수;이일병
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.577-579
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    • 2002
  • 향후 보안시장을 이끌어갈 생체인식 기술은 현재까지 많은 발전을 거듭하고 있다. 이미 알려진 바와 같이 생체인식은 신체의 여러 부분들과 신체적 특징, 개인의 습관들이 이용되는데 전자의 경우 지문, 얼굴, 홍채, 망막, 음성, 필체, 정맥 등의 인식이 있고 후자의 경우 타이핑 습관, 걸음걸이 습관, 필기 습관 등이 해당된다. 본 연구에서는 서명인식을 필체 자체의 특징에 관련된 정보를 추출하여 인식하는 방법과는 달리 개개인의 필기 습관에 주목하여 서명을 할 때 펜을 눌러쓴 정도, 펜을 사용하는 위치 및 펜을 얼마나 뉘어 쓰는지 세워 쓰는지, 왼손잡이인지 오른손잡이인지 등의 동적 정보에 따른 특성을 알 수 있는 펜의 방위각과 기울임 정도에 대한 생체정보를 추출하고 현재 음성인식 등 여러 분야에서 사용되는 ICA를 사용하여 추출한 서명데이터의 생체정보를 분리.추출하여 이를 개개인의 검증데이터로 활용하는 방법을 제안한다.

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