• 제목/요약/키워드: Pattern development

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여성복(女性服)의 공업용(工業用) 패턴제작(製作)에 사용(使用)된 요인추출(要因抽出)을 위한 실태분석(實態分析) (Research on the Factors of Design, Material and Sewing Methods for Production Pattern Development in Women's Clothing Industry)

  • 최진희
    • 패션비즈니스
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    • 제6권5호
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    • pp.96-111
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    • 2002
  • The aim of this study was to suggest appropriate factors for production pattern making of women's clothing. Sample pattern designers and production patterners of 13 women's brands were individually interviewed about pattern making process and factors necessary. The results were as follows: The factors to be considered in pattern making were categorized in three groups. 1. Factors to be considered to achieve the correct use of specific materials: elasticity, shrinkage, lining and interlining 2. Factors to be considered to satisfy the design specifications: silhouette, dart distribution, collar and sleeve, trimming 3. Factors to be considered for better sewing quality: skillfulness of the sewer, sewing methods and sewing equipment. 4. Suggestions were made for appropriate factors. A focus-group-interview in pattern design has been interviewed to verify the suggested factors. The factors were presented as a guide to develop the production pattern. 5. For better usage of the factors, standardization were suggested for making process with necessary factors for jacket, skirt.

디자인 패턴을 적용한 닷넷 리모팅 공통 프레임워크 설계 및 구현 (Design and Implementation of .NET Remoting Common Framework Applied Design Pattern)

  • 강윤성;이준환;조한진
    • 한국콘텐츠학회논문지
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    • 제11권3호
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    • pp.36-47
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    • 2011
  • 현재의 소프트웨어 개발의 주요 쟁점은 재사용 가능한 유연한 소프트웨어의 개발이다. 이미 많은 소프트웨어의 성공적인 개발 경험은 소프트웨어의 환경에 따라 또는 구현하려는 모듈의 성격에 따라 공통된 모습을 패턴으로 추출하여 제시되고 있다. 경험된 패턴을 개발하고자 하는 목적에 맞게 선택하여 이를 재사용하면 빠르고 정확하게 소프트웨어를 개발할 수 있다. 이러한 개발은 성공과 실패에 따라 다른 새로운 경험이 되고 다시 재사용 된다. 소프트웨어 개발에 있어서 디자인 패턴의 적용은 선택이 아닌 필수 사항이 되었다. 본 논문에서는 재사용 가능한 소프트웨어 개발을 위해 분산통신 서비스 기술 중 하나인 닷넷 리모팅 기술을 사용하여 디자인 패턴을 적용한 공통 프레임워크를 설계하고 구현한다.

16종광 도비직기에서 네트워크조직의 디자인발전에 관한 연구 (A Study on Development of network draft design on 16 shaft dobby loom)

  • 최영자
    • 디자인학연구
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    • 제15권1호
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    • pp.81-92
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    • 2002
  • Through network draft, it′s possible to describe curve draft with main motive in a lobby loom and to fulfill draft design more conveniently thanks to the development of computer device. Network draft was introduced by Alice Schlein, who is an American weaving artist, and I had ever published research paper on "The unfolding and development of network draft using computer dobby system" . The purpose of the next study was to develop the design of network draft while do make a design network draft in a dobby loom with 16 shafts, and could reach follow conclusion as a result of designing a variety of drafts. The initial of 4-end in a loom with 16 shafts was a basic condition to describe more perfect shape in comparison with draft in 8 shafts through the development of network. The development of draft line was essential to deride the pattern of fabric, and the pattern of draft is decided according to selecting key peg plan. Thereby, could get a variety of draft patterns derive from mix key peg plan with initial selected by developing the kind of draft line and applying diverse key peg plan. As for the variation and diversification of draft line, the shape of patters varied depending col the curve extent and connectivity of draft line and the size of curve. The pattern of network draft can be changed infinitely by free round curve of draft line. In addition, a variety of draft designs shall be developed by increasing the number of shaft, enlarging the scale of draft line, and developing more creative draft line.

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19세기 청화백자에 표현된 문양을 활용한 자동차 시트 직물 패턴디자인 개발 (The Development of Textile Pattern Designs for Car Seats Using Patterns Expressed on Nineteenth-century Blue and White Porcelain)

  • 정진순
    • 한국의류산업학회지
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    • 제24권4호
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    • pp.372-385
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    • 2022
  • In this study, the patterns expressed on nineteenth-century blue and white porcelain among Joseon white porcelain were selected as the material for the development of the car seat fabric design. It was intended to be applied to car seat design by incorporating Korea's own traditional patterns to fit modern sensibility. First, seven pieces of nineteenth-century blue and white porcelain were selected through the literature, and motifs were produced using adobe illustrator, a computer graphic program. Seven car seat fabric designs were developed according to the construction method and development method of the produced motif. Work 1 was designed to elicit a soft and feminine atmosphere using the peony pattern shown in Table 1-1. Work 2 aimed to express a luxurious atmosphere using the image of the mountain expressed in Table 1-2 as a design material. Works 3 was designed by freely arranging the letters of luck expressed in Table 1-3 to form a free and dynamic image. Work 4 was intended to express a stable and rhythmic atmosphere by horizontally arranging the images of the gently curved wings, tail, and rhythmical tail feathers of the phoenix expressed in Table 1-4. Work 5 was designed in a vertical arrangement using the patterns and silhouettes of the tiger's back expressed in Table 1-5. Work 6 was designed using the wave pattern expressed in Table 1-6 to replicate the rhythmic atmosphere. Work 7 was designed using the images of rocks, waves, and the sun in Table 1-7 to express a calm and antique atmosphere.

도시성장에 따른 토지이용패턴의 시공간적 영향 평가 (The Spatiotemporal Impact of Urban Growth based on Landuse Pattern)

  • 이동근;최혜영;오규식
    • 환경영향평가
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    • 제18권3호
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    • pp.161-170
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    • 2009
  • As urban growth continues, the earth ecosystem is increasingly dependent on the patterns of urban growth. The impact intensity from urban growth is expected to change predictably with distance from the urban center. However we can't fully understand yet how urban development pattern affects urban ecosystem. In researches about urban ecosystem, it is important to relate the spatial pattern of urbanization to ecological processes. So we used gradient analysis with time data; 1980's, 1990's and 2000's. We attempted to quantify the urban spatiotemporal impacts in Daejeon-city and Cheonan-city, Korea, along a 75km long and 3km wide transect. Through the results, we found the impacts range of urbanization with urban development process of two cities. When the urban growth was concentrated on in both cities, the impacts intensity and range were much stronger and wider. As a result, in urban planning or green space planning, we have to consider suitable urban development forms with surrounding areas, and make legal clauses which limits landuse change. This quantifying the urban gradient is an important step in understanding urban ecology.

웹서비스-해킹패턴 인지시스템에 관한 연구 (A Study on the Web Service-Hacking Pattern Recognition System)

  • 임채균;안다선;김규호;이기영
    • 한국인터넷방송통신학회논문지
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    • 제9권4호
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    • pp.109-114
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    • 2009
  • 최근 Web 2.0이 이슈가 되면서 웹 기반으로 제공할 수 있는 서비스에 대한 기술이 빠르게 발전하고 있다. 또한, 웹상의 다양한 플랫폼과 SDK(Software Development Kit)도 여러 분야에서 제공되고 있어서 웹 서비스의 사용자가 급격히 증가하는 추세를 보이고 있다. 그러나 보안 시스템의 발전은 그 속도를 따라가지 못하고 있으며, 이러한 약점을 노려서 웹 서비스에서 제공되는 수많은 정보를 불법적인 방법으로 취득하려는 시도가 다량 발생하고 있는 실정이다. 따라서, 본 논문에서는 웹 서비스에 대한 다양한 불법적인 접근을 확인하기 위하여 접근정보를 분석하였다. 또한, 분석한 결과와 기존의 해킹방법으로부터 분류한 해킹패턴과의 매칭을 통해 해킹을 인지함으로써 위험 사실을 경고하는 시스템을 설계하고 구현하였다.

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Multi Parallel GAP(Genetic Algorithm Processor)를 이용한 회전 불변 패턴 인식에의 응용 (Application of Multi Parallel GAP to Rotation-Invariant Pattern Recognition)

  • 조민석;허인수;이주환;정덕진
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.29-32
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    • 2001
  • In this paper, we applied the high-performance PGAP(Parallel Genetic Algorithm Processor) to recognizing rotated pattern. In order to perform this research efficiently, we used Multi-PGAP system consisted of four PGAP. In addition, we used mental rotation based on the rotated pattern recognition mechanism of human to reduce the number of operation. Also, we experimented with distinguishing specific pattern from similar coin patterns and determine rotated angle between patterns. The result showed that the development of future artificial recognition system is feasible by employing high performance PGAPS.

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Development of an Event Stream Processing System for the Vehicle Telematics Environment

  • Kim, Jong-Ik;Kwon, Oh-Cheon;Kim, Hyun-Suk
    • ETRI Journal
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    • 제31권4호
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    • pp.463-465
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    • 2009
  • In this letter, we present an event stream processing system that can evaluate a pattern query for a data sequence with predicates. We propose a pattern query language and develop a pattern query processing system. In our system, we propose novel techniques for run-time aggregation and negation processing and apply our system to stream data generated from vehicles to monitor unusual driving patterns.

한국 전통 버선본집의 형태, 색상, 구성 기법 분석 및 감물염색 문화상품 개발 (Forms, colors and construction of the pattern cases for Korean traditional socks and cultural product development)

  • 홍희숙;김기억
    • 복식문화연구
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    • 제21권6호
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    • pp.860-876
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    • 2013
  • The pattern cases for Korean traditional socks are named "beoseonbongip" which means a pouch to keep patterns for making "beoseon". "Beoseon" is Korean traditional socks. This study is to identify characteristics of the pattern cases and to develop cultural products based on the unique characteristics of the pattern cases. One hundred fifty one photos of "beosonbongip" were collected and quantitatively and qualitatively analyzed. Seventy percent of them were made between Joseon Dynasty and 1960s. As a result, most of the collected pattern cases are rectangular and square shapes, red color, and silk fabrics, and sizes of them are from 9cm to 15cm. A few pattern cases with different sizes and colors were also observed. Most pattern cases were made by fixing two among four triangle pieces which made by folding four tips of a rectangular or square cloth and then puting a not or a loop on the remaining triangle pieces in order to open and close the pattern cases. In a small number of the pattern cases, three of the four pieces were fixed and a button, a bead, a broach, or two nots or two loops were put on the other piece for opening and closing. Products such as apparels, bags, pouches, frames, and key holders were made using "beoseonbongip" form and construction method. This shows that "beoseonbongip" is a useful motive for creative product development.

3D 가상착의 시스템에 의한 아동후기 비만여아의 슬랙스 원형 설계 (Development of lower bodice pattern for late-elementary obese-schoolgirls using 3D virtual garment simulation)

  • 임지영
    • 복식문화연구
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    • 제23권4호
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    • pp.616-627
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    • 2015
  • The purpose of this study was to develop slacks patterns for obese-schoolgirls aged 10~12 by using a 3D virtual garment simulation system. The criteria for subjects in this study were girls who had a BMI of over $25kg/m^2$. A total of 155 schoolgirls who met these criteria were enrolled. The results were as follows: First, by using 3D virtual garment simulation, a new slacks pattern considerate of obese-schoolgirls was developed. The basic numerical formulae were as follows: Front and back hip girth of H/4-0.5+1 and H/4+0.5+1.5, front waist girth of W/4+1+0.5, back waist girth of W/4+2+0.5, front crotch extension of H/16-0.5, back crotch extension of H/8-0.5, front dart amount of 1, and back dart amount of 2. Second, according to the new slacks pattern appearance evaluation, the new slacks pattern scored more highly than the existing pattern for silhouette and ease amount, confirming that the new slacks pattern is appropriate for obese-schoolgirls. Additionally, the new slacks pattern was evaluated allowing for the proper space length of the waist, abdomen and hips. This study is expected to serve as important basic data for ensuing studies that may utilize a 3D virtual garment simulation system with 2D patterns and for future 3D pattern production program development.