• 제목/요약/키워드: Path-finding

검색결과 561건 처리시간 0.028초

건물 내부공간의 최적경로 탐색을 위한 3차원 GIS 네트워크 모델링 (3D-GIS Network Modeling for Optimal Path Finding in Indoor Spaces)

  • 박인혜;전철민;최윤수
    • 대한공간정보학회지
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    • 제15권3호
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    • pp.27-32
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    • 2007
  • 도시의3차원적인 성장 및 건물의 대형화, 복잡화에 따라 3차원 정보에 대한 요구가 증가하고 있다. 이와 더불어 위치기반안내, 경로탐색 또는 비상탈출 등과 같은 유비쿼터스 컴퓨팅의 기초데이터로써 3차원 GIS의 활용에 대한 관심 또한 증가하고 있다. 반면에 대부분의3차원 모델링 기술은 건물이나 지형의 시각적인 표현에 초점을 맞추고 있으며 공간분석에서 요구되는 위상구조는 갖고 있지 않다. 본 연구에서는3차원 모델에 위상구조를 적용하는 방법으로 2차원 GIS와 3차원 모델의 연동을 제시하고자 한다. 3차원 모델의 공간별로 분리된 객체를 상응하는 2차원 GIS 레이어의 피쳐와 데이터베이스의 레코드를 통해 연계하고 이로써 3차원 객체간의 관계를 정의하였다. 또한 2차원과 3차원이 연동된 건물모델의 복도네트워크를 구축하였다. 마지막으로 연동된 3D모델을 이용하여 건물내부에서 최적 경로분석을 몇 가지 시나리오를 통해 실시하였다.

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건물내부공간에서의 Raster GIS기반 최적경로 탐색 (Optimal Path Finding based on Raster GIS in Indoor Spaces)

  • 김병화;전철민
    • 한국측량학회지
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    • 제25권1호
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    • pp.1-8
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    • 2007
  • 최근 주상복합형의 주거공간, 지하철, 대형쇼핑몰 등 건물내부가 복잡하고 대규모인 공간에서 머무르는 시간과 기회가 날로 증가하고 있다. 건물이 복잡할수록 건물 내에서 사람들이 원하는 목적지에 도착하기까지 보다 많은 시행착오를 겪으면서 이동하게 된다. 시행착오를 줄이고, 보다 빠르게 이동하기 위해서는 최단경로를 탐색하여 제공하는 시스템이 필요하게 된다. 이러한 대규모 공간 내에서의 최적이동경로에 대한 정보는 특히 화재나 정전, 테러위협과 같은 응급상황에서 더욱 필요로 하게 된다. 이에 본 연구에서는 Raster GIS기반의 데이터구조 상에서 $A^*$알고리즘을 사용한 최단경로 탐색기법을 비교, 분석하고자 한다. 평상시에는 건물내부에서의 위치 이동시에 필요한 최단 경로를 제공하고, 응급상황에서는 탐색시간을 최소화하여 대피 경로를 제공하는 방안을 제시하였으며, 이를 캠퍼스 건물을 이용하여 예시하였다.

컴퓨터 게임 환경에서 일반화 가시성 그래프를 이용한 경로찾기 (Path-finding by using generalized visibility graphs in computer game environments)

  • 유견아;전현주
    • 한국시뮬레이션학회논문지
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    • 제14권3호
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    • pp.21-31
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    • 2005
  • In state-of-the-art games, characters can move in a goal-directed manner so that they can move to the goal position without colliding obstacles. Many path-finding methods have been proposed and implemented for these characters and most of them use the A* search algorithm. When .the map is represented with a regular grid of squares or a navigation mesh, it often takes a long time for the A* to search the state space because the number of cells used In the grid or the mesh increases for higher resolution. Moreover the A* search on the grid often causes a zigzag effect, which is not optimal and realistic. In this paper we propose to use visibility graphs to improve the search time by reducing the search space and to find the optimal path. We also propose a method of taking into account the size of moving characters in the phase of planning to prevent them from colliding with obstacles as they move. Simulation results show that the proposed method performs better than the grid-based A* algorithm in terms of the search time and space and that the resulting paths are more realistic.

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A proposal on multi-agent static path planning strategy for minimizing radiation dose

  • Minjae Lee;SeungSoo Jang;Woosung Cho;Janghee Lee;CheolWoo Lee;Song Hyun Kim
    • Nuclear Engineering and Technology
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    • 제56권1호
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    • pp.92-99
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    • 2024
  • To minimize the cumulative radiation dose, various path-finding approaches for single agent have been proposed. However, for emergence situations such as nuclear power plant accident, these methods cannot be effectively utilized for evacuating a large number of workers because no multi-agent method is valid to conduct the mission. In this study, a novel algorithm for solving the multi-agent path-finding problem is proposed using the conflict-based search approach and the objective function redefined in terms of the cumulative radiation dose. The proposed method can find multi paths that all agents arrive at the destinations with reducing the overall radiation dose. To verify the proposed method, three problems were defined. In the single-agent problem, the objective function proposed in this study reduces the cumulative dose by 82% compared with that of the shortest distance algorithm in experiment environment of this study. It was also verified in the two multi-agent problems that multi paths with minimized the overall radiation dose, in which all agents can reach the destination without collision, can be found. The method proposed in this study will contribute to establishing evacuation plans for improving the safety of workers in radiation-related facilities.

Development of evolutionary algorithm for determining the k most vital arcs in shortest path problem

  • Chung, Hoyeon;Shin, Dongju
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2000년도 추계학술대회 및 정기총회
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    • pp.113-116
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    • 2000
  • The purpose of this study is to present a method for determining the k most vital arcs in shortest path problem using an evolutionary algorithm. The problem of finding the k most vital arcs in shortest path problem is to find a set of k arcs whose simultaneous removal from the network causes the greatest increase in the total length of shortest path. The problem determining the k most vital arcs in shortest path problem has known as NP-hard. Therefore, in order to deal with the problem of real world the heuristic algorithm is needed. In this study we propose to the method of finding the k-MVA in shortest path problem using an evolutionary algorithm which known as the most efficient algorithm among heuristics. For this, the expression method of individuals compatible with the characteristics of shortest path problem, the parameter values of constitution gene, size of the initial population, crossover rate and mutation rate etc. are specified and then the effective genetic algorithm will be proposed. The method presented in this study is developed using the library of the evolutionary algorithm framework (EAF) and then the performance of algorithm is analyzed through the computer experiment.

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On Finding a Convenient Path in the Hierarchical Road Network

  • Sung, Ki-Seok;Park, Chan-Kyoo;Lee, Sang-Wook;Doh, Seung-Yong;Park, Soon-Dal
    • Management Science and Financial Engineering
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    • 제12권2호
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    • pp.87-110
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    • 2006
  • In a hierarchical road network, all roads can be classified according to their attributes such as speed limit, number of lanes, etc. By splitting the whole road network into the subnetworks of the highlevel and low-level roads, we can reduce the size of the network to be calculated at once, and find a path in the way that drivers usually adopt when searching out a travel route. To exploit the hierarchical property of road networks, we define a convenient path and propose an algorithm for finding convenient paths. We introduce a parameter indicating the driver's tolerance to the difference between the length of a convenient path and that of a shortest convenient path. From this parameter, we can determine how far we have to search for the entering and exiting gateway. We also propose some techniques for reducing the number of pairs of entries and exits to be searched in a road network. A result of the computational experiment on a real road network is given to show the efficiency of the proposed algorithm.

이동로보트의 경로계획 (Path planning for mobile robot navigation)

  • 표종훈;한민홍
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국내학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.100-105
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    • 1993
  • This paper discusses an approach to real-time path-planning of mobile robot navigating amidst multiple obstacles. Given an environment with the coordinates of known obstacles, the moving area of a mobile robot is divided into many patches of triangles with small edge length, in order to ensure a path better than those reported in the literature. After finding a minimum-distance to minimize the number of turns and total path-length by two-step path-revision and path-smmothing.

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A Mechanism of Finding QoS Satisfied Multi-Path in Wireless Sensor Networks

  • Kang, Yong-Hyeog
    • 한국컴퓨터정보학회논문지
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    • 제22권2호
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    • pp.37-44
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    • 2017
  • Wireless sensor networks are composed of many wireless sensor nodes that are sensing the environments. These networks have many constraints that are resource constraints, wireless communication, self-construction, etc. But they have many applications that are monitoring environment, tracking the object, etc. In this paper, a mechanism of finding QoS Satisfied multi-path is proposed in wireless sensor networks. In order to satisfy the QoS requirement, the proposed mechanism extends the AODV protocol to find multiple paths from a source node to a destination node by using the additional AODV message types that are proposed. This mechanism will be used to support many QoS applications such as minimum delay time, the better reliability and the better throughput by using the QoS satisfied multi-path. Overheads of the proposed mechanism are evaluated using simulation, and it is showed that QoS satisfied multiple paths are found with a little more overhead than the AODV mechanism.

차수 3인 트리에서 가장 긴 비음수 경로를 찾는 알고리즘 (Algorithm for Finding a Longest Non-negative Path in a Tree of Degree 3)

  • 김성권
    • 한국정보과학회논문지:시스템및이론
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    • 제31권7호
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    • pp.397-401
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    • 2004
  • 각 에지에 무게(양수, 음수, 0 가능)가 주어진 트리에서, 경로의 에지들의 무게의 합이 비음수이면서 길이가 가장 긴 경로를 구하는 문제를 해결하고자 한다. 차수가 3인 트리에서 가장 긴 비음수 경로를 찾는 Ο(n log n) 시간 알고리즘을 제시한다. n은 트리가 가지는 노드의 수이다.

Drill을 이용한 Die-Cavity 형상의 황삭 가공 경로 생성 (The Roughing Tool-Path Generation of Die-Cavity Shape Using the Drill)

  • 임표;이희관;양균의
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.398-401
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    • 2001
  • This paper presents rough cutting pat고 drilling. This method has differences from conventional method which uses boundary curve by intersecting object to machine and each cutting plane. Die-cavity shape is drilled in z-map, we select various tool and remove much material in the short time. as a result, this method raise productivity. The major challenges in die-cavity pocketing include : 1)finding an inscribed circle for removing material of unmachined regions, 2) selecting optimal tool and efficiently arranging tool, 3) generating offset surface of shape, 4) determining machined width according to the selected tool, 5) detecting and removing unmachined regions, and 6) linking PJE(path-joining element). Conventional machining method calling contour-map is compared with drilling method using Z-map, for finding efficiency in the view of productivity.

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