• Title/Summary/Keyword: Path Space

Search Result 1,016, Processing Time 0.028 seconds

A Hierarchical Graph Structure and Operations for Real-time A* Path finding and Dynamic Graph Problem (실시간 A* 길 찾기와 동적 그래프 문제를 위한 계층적 그래프 구조와 연산자)

  • Kim, Tae-Won;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
    • /
    • v.4 no.3
    • /
    • pp.55-64
    • /
    • 2004
  • A dynamic graph is suitable for representing and managing dynamic changable obstacles or terrain information in 2D/3D games such as RPG and Strategy Simulation Games. We propose a dynamic hierarchical graph model with fixed level to perform a quick A* path finding. We divide a graph into subgraphs by using space classification and space model, and construct a hierarchical graph. And then we perform a quick path fading on the graph by using our dynamic graph operators. With our experiments we show that this graph model has efficient properties for finding path in a dynamic game environment.

  • PDF

A study on the planning of circulation path through analysis of visitor's behavior and exhibition layout in museum exhibition area (관람행태 특성과 전시 레이아웃 분석에 의한 박물관 단위전시공간에서의 동선계획에 관한 연구)

  • Choi, Jun-Hyuck
    • Korean Institute of Interior Design Journal
    • /
    • v.16 no.2 s.61
    • /
    • pp.233-241
    • /
    • 2007
  • Circulation planning for exhibition space depends on visitors, exhibition documents and exhibition space. To make visitors feel sympathy for the exhibition and meet visitors' movement and its spatial factors in the exhibition, guidelines for the planning layout of exhibition and exhibition space are needed. This research was aimed at gathering guidelines about the circulation planning for exhibition space for visitors who can acquire exhibition information in a natural way and enjoy the whole aspect of exhibition or enjoy preferential exhibition by investigating and analyzing viewing types of visitors, layout of exhibition and space unit exhibition. The result of this research was summarized as the following. 1) It needs optional viewing space large enough to be seen clearly so that all exhibition space can be seen at a glance at the main entrance of exhibition. 2) Layout of exhibition is needed for island-exhibition position and optional space preparation, when visitors pass by an article on exhibition short-cut. 3) Layout of exhibition is needed for double sided exhibition.

A study on the reorganization of subway station as the extended space of city activities - Focused on the case of Hong-Ik university subway station - (도시 활동의 연장 공간으로서의 지하철역 재구성에 관한 디자인연구 - 홍대 전철역을 중심으로 -)

  • Lee, Sun-Min;Kim, Kwang-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2005.05a
    • /
    • pp.46-50
    • /
    • 2005
  • In the contemporary city, which is an information-oriented society, human is evolving for responding to the various situation. Because the city has changed into the multi-layered network system, which is different from the paths in the past, the paths in the city have become the usual space of life. The active programmed space which is corresponding to citizen's spontaneous activities should be reflected in the path of city However, the current subway station, which is the main path of the city, is not equipped with the elements responding to the various possibilities of citizens. So this study suggests the programmed station as the extended space of citizen's daily lives.

  • PDF

Backward Path Following Under a Strong Headwind for UAV (강한 맞바람이 발생 했을 때 무인기의 후진경로추종에 관한 연구)

  • Byeon, Gwang-Yeol;Park, Sanghyuk
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.42 no.5
    • /
    • pp.376-382
    • /
    • 2014
  • This paper presents a method to enable a UAV in autonomous flight along a desired path to follow it backwards when a strong headwind prevents the vehicle from proceeding forward. The main purpose of the reverse path following in this study is to return to a mission quickly when the wind becomes weaker. When the nonlinear path following guidance law is used, there are two reference points available in the path following. One of the two points is selected considering a flight direction for calculating a straight-line distance(L) from the vehicle to the point for the path following. An initial heading angle with respect to the wind direction determines whether the reverse path following is feasible or not at the time of the wind is generated. The result of the proposed method based on kinematic model in this study is verified through simulations implemented in Matlab.

Performance Improvement of RRT* Family Algorithms by Limiting Sampling Range in Circular and Spherical Obstacle Environments (샘플링 범위 제한을 이용한 원 및 구 장애물 환경에서의 RRT* 계열 알고리즘 성능 개량)

  • Lee, Sangil;Park, Jongho;Lim, Jaesung
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.50 no.11
    • /
    • pp.809-817
    • /
    • 2022
  • The development of unmanned robots and UAVs has increased the need for path planning methods such as RRT* algorithm. It mostly works well in various environments and is utilized in many fields. A lot of research has been conducted to obtain a better path in terms of efficiency through various modifications to the RRT* algorithm, and the performance of the algorithm is continuously improved thanks to these efforts. In this study, a method using the limitation of sampling range is proposed as an extension of these efforts. Based on the idea that a path passing close to obstacles is similar to the optimal path in obstacle environments, nodes are produced around the obstacle. Also, rewiring algorithm is modified to quickly obtain the path. The performance of the proposed algorithm is validated by comparative analysis of the previous basic algorithm and the generated path is tracked by a UAV's kinematic model for further verification.

An Efficient Robot Path Generation Using Delaunay Mesh (딜레노이 메시를 이용한 효율적인 로봇 경로 생성방법)

  • Noh, Sung-Woo;Ko, Nak-Yong;Kim, Kwang-Jin
    • The Journal of Korea Robotics Society
    • /
    • v.5 no.1
    • /
    • pp.41-47
    • /
    • 2010
  • This paper proposes a path planning method of a mobile robot in two-dimensional work space. The path planning method is based on a cell decomposition approach. To create a path which consists of a number of line segments, the Delaunay Triangulation algorithm is used. Using the cells produced by the Delaunay Triangulation algorithm, a mesh generation algorithm connects the starting position to the goal position. Dijkstra algorithm is used to find the shortest distance path. Greedy algorithm optimizes the path by deleting the path segments which detours without collision with obstacles.

A Path Planning of a Mobile Robot Using the Ultrasonic Sensor and Fuzzy Logic (초음파 센서와 퍼지로직을 이용한 이동로봇의 경로계획)

  • Park, Chang-Soo;Lee, Jong-Soo
    • Proceedings of the KIEE Conference
    • /
    • 1999.11c
    • /
    • pp.627-629
    • /
    • 1999
  • The research fields of mobile robot consist of three parts. The first is path planning, the second is the application of new sensors, and the last is a combination of the communication technology and mobile robot. In this paper we treat the path-planning. We use a Bayesian probability map, Distance Transform and Fuzzy logic for a path-planning. DT and Fuzzy logic algorithms search for path in entire, continuous free space and unifies global path planning and local path planning. It is efficient and effective method when compared with navigators using traditional approaches.

  • PDF

Smoothly Connected Path Generation and Time-Scheduling Method for Industrial Robot Applications (산업용로봇 작업을 위한 유연한 연결경로 생성과 시간계획)

  • Lee Won-Il;Ryu Seok-Chang;Cheong Joo-No
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.7
    • /
    • pp.671-678
    • /
    • 2006
  • This article proposes a smooth path generation and time scheduling method for general tasks defined by non-smooth path segments in industrial robotic applications. This method utilizes a simple 3rd order polynomial function for smooth interpolation between non-smooth path segments, so that entire task can effectively maintain constant line speed of operation. A predictor-corrector type numerical mapping technique, which correlates time based speed profile to the smoothed path in Cartesian space, is also provided. Finally simulation results show the feasibility of the proposed algorithm.

Cooperative Path Planning of Dynamical Multi-Agent Systems Using Differential Flatness Approach

  • Lian, Feng-Li
    • International Journal of Control, Automation, and Systems
    • /
    • v.6 no.3
    • /
    • pp.401-412
    • /
    • 2008
  • This paper discusses a design methodology of cooperative path planning for dynamical multi-agent systems with spatial and temporal constraints. The cooperative behavior of the multi-agent systems is specified in terms of the objective function in an optimization formulation. The path of achieving cooperative tasks is then generated by the optimization formulation constructed based on a differential flatness approach. Three scenarios of multi-agent tasking are proposed at the cooperative task planning framework. Given agent dynamics, both spatial and temporal constraints are considered in the path planning. The path planning algorithm first finds trajectory curves in a lower-dimensional space and then parameterizes the curves by a set of B-spline representations. The coefficients of the B-spline curves are further solved by a sequential quadratic programming solver to achieve the optimization objective and satisfy these constraints. Finally, several illustrative examples of cooperative path/task planning are presented.

An Efficient 3-D Path Planning Algorithm for Robot Navigation (능률적인 3차원 경로계획 알고리즘 개발에 관한 연구)

  • Lee, S.C.;Yang, W.Y.;Kim, Y.H.
    • Proceedings of the KIEE Conference
    • /
    • 1996.07b
    • /
    • pp.1208-1211
    • /
    • 1996
  • In this paper, an efficient and robust robot path planning technique is discussed. Concentric Ripple Edge Evaluation and Progression( CREEP ) algorithm[1] has been elaborated and expanded to carry out 3-D path planning. Like the 2-D case, robot can always find a path, if one exists, in a densely cluttered, unknown and unstructured 3-D obstacle environment. 3-D space in which the robot is expected to navigate is modeled by stacking cubic cells. The generated path is resolution optimal once the terrain is fully explored by the robot or all the information about the terrain is given. Path planning times are significantly reduced by local path update. Accuracy and efficiency of wave propagation in CREEP algorithm are achieved by virtual concentric sphere wave propagation. Simulations in 2-D and 3-D spaces are performed and excellent results are demonstrated.

  • PDF