• Title/Summary/Keyword: Path Navigation

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Dynamic Window Approach with path-following for Unmanned Surface Vehicle based on Reinforcement Learning (무인수상정 경로점 추종을 위한 강화학습 기반 Dynamic Window Approach)

  • Heo, Jinyeong;Ha, Jeesoo;Lee, Junsik;Ryu, Jaekwan;Kwon, Yongjin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.1
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    • pp.61-69
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    • 2021
  • Recently, autonomous navigation technology is actively being developed due to the increasing demand of an unmanned surface vehicle(USV). Local planning is essential for the USV to safely reach its destination along paths. the dynamic window approach(DWA) algorithm is a well-known navigation scheme as a local path planning. However, the existing DWA algorithm does not consider path line tracking, and the fixed weight coefficient of the evaluation function, which is a core part, cannot provide flexible path planning for all situations. Therefore, in this paper, we propose a new DWA algorithm that can follow path lines in all situations. Fixed weight coefficients were trained using reinforcement learning(RL) which has been actively studied recently. We implemented the simulation and compared the existing DWA algorithm with the DWA algorithm proposed in this paper. As a result, we confirmed the effectiveness of the proposed algorithm.

Corridor Navigation of the Mobile Robot Using Image Based Control

  • Han, Kyu-Bum;Kim, Hae-Young;Baek, Yoon-Su
    • Journal of Mechanical Science and Technology
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    • v.15 no.8
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    • pp.1097-1107
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    • 2001
  • In this paper, the wall following navigation algorithm of the mobile robot using a mono vision system is described. The key points of the mobile robot navigation system are effective acquisition of the environmental information and fast recognition of the robot position. Also, from this information, the mobile robot should be appropriately controlled to follow a desired path. For the recognition of the relative position and orientation of the robot to the wall, the features of the corridor structure are extracted using the mono vision system, then the relative position, the offset distance and steering angle of the robot from the wall, is derived for a simple corridor geometry. For the alleviation of the computation burden of the image processing, the Kalman filter is used to reduce search region in the image space for line detection. Next, the robot is controlled by this information to follow the desired path. The wall following control scheme by the PD control scheme is composed of two control parts, the approaching control and the orientation control, and each control is performed by steering and forward-driving motion of the robot. To verify the effectiveness of the proposed algorithm, the real time navigation experiments are performed. Through the result of the experiments, the effectiveness and flexibility of the suggested algorithm are verified in comparison with a pure encoder-guided mobile robot navigation system.

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THE METHOD FOR SETTING DESTINATION BASED ON IDENTIFIER OF MOVING OBJECT

  • Jang, In-Sung
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.107-110
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    • 2008
  • In this study, we propose a system for setting a Destination on CNS(Car Navigation System) or PNS(Personal Navigation System). The present Navigation does set the destination by only static method like name search, address search and wire telegraph telephone number search. But, the kind of setting a static destination does not reflect the dynamic moving situation. So we suggest setting the destination of navigation using Identifier of moving terminal. And it includes privacy protection on personal position information

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Real-time Path Replanning for Unmanned Aerial Vehicles: Considering Environmental Changes using RRT* and LOSPO (무인 항공기를 위한 실시간 경로 재계획 기법: RRT*와 LOSPO를 활용한 환경 변화 고려)

  • Jung Woo An;Ji Won Woo;Hyeon Seop Kim;Sang Yun Park;Gyeon Rae Nam
    • Journal of Advanced Navigation Technology
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    • v.27 no.4
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    • pp.365-373
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    • 2023
  • Unmanned aerial vehicles are widely used in various fields, and real-time path replanning is a critical factor in enhancing the safety and efficiency of these devices. In this paper, we propose a real-time path replanning technique based on RRT* and LOSPO. The proposed technique first generates an initial path using the RRT* algorithm and then optimizes the path using LOSPO. Additionally, the optimized path can be converted into a trajectory that considers actual time and the dynamic limits of the aircraft. In this process, environmental changes and collision risks are detected in real-time, and the path is replanned as needed to maintain safe operation. This method has been verified through simulation-based experiments. The results of this paper make a significant contribution to the research on real-time path replanning for UAVs, and by applying this technique to various situations, the safety and efficiency of UAVs can be improved.

Efficient Path Finding in 3D Games by Using Visibility Tests (가시성 검사를 이용한 3차원 게임에서의 효율적인 경로 탐색)

  • Kim, Hyung-Il;Jung, Dong-Min;Um, Ky-Hyun;Cho, Hyung-Je;Kim, Jun-Tae
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1483-1495
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    • 2006
  • The navigation mesh represents a terrain as a set of triangles on which characters may move around. The navigation mesh cab be generated automatically, and it is more flexible in representing 3D surface. The number of triangles to represent a terrain may vary according to the structure of the terrain. As characters are moving around on a navigation mesh, the path planning can be performed more easily by projecting the 3D surfaces into 2D space. However, when the terrain is represented with an elaborated mesh of large number of triangles to achieve more realistic movements, the path finding can be very inefficient because there are too many states(triangles) to be searched. In this paper, we propose an efficient method of path finding in 3D games where the terrain is represented by navigation meshes. Our method uses the visibility tests. When the graph-based search is applied to elaborated polygonal meshes for detailed terrain representation, the path finding can be very inefficient because there are too many states(polygons) to be searched. In our method, we reduce the search space by using visibility tests so that the search can be fast even on the detailed terrain with large number of polygons. First we find the visible vertices of the obstacles, and define the heuristic function as the distance to the goal through those vertices. By doing that, the number of states that the graph-based search visits can be substantially reduced compared to the plane search with straight-line distance heuristic.

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Cognitive Virtual Network Embedding Algorithm Based on Weighted Relative Entropy

  • Su, Yuze;Meng, Xiangru;Zhao, Zhiyuan;Li, Zhentao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.1845-1865
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    • 2019
  • Current Internet is designed by lots of service providers with different objects and policies which make the direct deployment of radically new architecture and protocols on Internet nearly impossible without reaching a consensus among almost all of them. Network virtualization is proposed to fend off this ossification of Internet architecture and add diversity to the future Internet. As an important part of network virtualization, virtual network embedding (VNE) problem has received more and more attention. In order to solve the problems of large embedding cost, low acceptance ratio (AR) and environmental adaptability in VNE algorithms, cognitive method is introduced to improve the adaptability to the changing environment and a cognitive virtual network embedding algorithm based on weighted relative entropy (WRE-CVNE) is proposed in this paper. At first, the weighted relative entropy (WRE) method is proposed to select the suitable substrate nodes and paths in VNE. In WRE method, the ranking indicators and their weighting coefficients are selected to calculate the node importance and path importance. It is the basic of the WRE-CVNE. In virtual node embedding stage, the WRE method and breadth first search (BFS) algorithm are both used, and the node proximity is introduced into substrate node ranking to achieve the joint topology awareness. Finally, in virtual link embedding stage, the CPU resource balance degree, bandwidth resource balance degree and path hop counts are taken into account. The path importance is calculated based on the WRE method and the suitable substrate path is selected to reduce the resource fragmentation. Simulation results show that the proposed algorithm can significantly improve AR and the long-term average revenue to cost ratio (LTAR/CR) by adjusting the weighting coefficients in VNE stage according to the network environment. We also analyze the impact of weighting coefficient on the performance of the WRE-CVNE. In addition, the adaptability of the WRE-CVNE is researched in three different scenarios and the effectiveness and efficiency of the WRE-CVNE are demonstrated.

G2 Continuity Smooth Path Planning using Cubic Polynomial Interpolation with Membership Function

  • Chang, Seong-Ryong;Huh, Uk-Youl
    • Journal of Electrical Engineering and Technology
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    • v.10 no.2
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    • pp.676-687
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    • 2015
  • Path planning algorithms are used to allow mobile robots to avoid obstacles and find ways from a start point to a target point. The general path planning algorithm focused on constructing of collision free path. However, a high continuous path can make smooth and efficiently movements. To improve the continuity of the path, the searched waypoints are connected by the proposed polynomial interpolation. The existing polynomial interpolation methods connect two points. In this paper, point groups are created with three points. The point groups have each polynomial. Polynomials are made by matching the differential values and simple matrix calculation. Membership functions are used to distribute the weight of each polynomial at overlapped sections. As a result, the path has $G^2$ continuity. In addition, the proposed method can analyze path numerically to obtain curvature and heading angle. Moreover, it does not require complex calculation and databases to save the created path.

Steering Characteristics of an Autonomous Tractor with Variable Distances to the Waypoint

  • Kim, Sang Cheol;Hong, Yeong Gi;Kim, Kook Hwan
    • Journal of Positioning, Navigation, and Timing
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    • v.2 no.2
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    • pp.123-130
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    • 2013
  • Autonomous agricultural machines that are operated in small-scale farmland frequently experience turning and changes in direction. Thus, unlike when they are operated in large-scale farmland, the steering control systems need to be controlled precisely so that travel errors can be minimized. This study aims to develop a control algorithm for improving the path tracking performance of a steering system by analyzing the effect of the setting of the waypoint, which serves as the reference point for steering when an autonomous agricultural machine moves along a path or a coordinate, on control errors. A simulation was performed by modeling a 26-hp tractor steering system and by applying the equations of motion of a tractor, with the use of a computer. Path tracking errors could be reduced using an algorithm which sets the waypoint for steering on a travel path depending on the radius of curvature of the path and which then controls the speed and steering angle of the vehicle, rather than by changing the steering speed or steering ratio which are dependent on mechanical performance.

Hybrid System Modeling and Control for Path Planning and Autonomous Navigation of Wheeled Mobile Robots (차륜형 이동로봇의 경로 계획과 자율 주행을 위한 하이브리드 시스템 모델과 제어)

  • Im, Mi-Seop;Im, Jun-Hong
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.1
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    • pp.33-40
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    • 2000
  • In this paper, an integrated method for the path planning and motion control of wheeled mobile robots using a hybrid system model and control is presented. The hybrid model including the continuous dynamics and discrete dynamics with the continuous and discrete state vector is derived for a two wheel driven mobile robot. The architecture of the hybrid control system for real time path planning and following is designed which has the 3-layered hierarchical structure : the discrete event system using the digital automata as the higher process, the continuous state system for the wheel velocity controls as the lower process, and the interface system as the interaction process between the continuous system as the low level and the discrete event system as the high level. The reference motion commands for autonomous navigation are generated by the abstracted motion in the discrete event system. The motion control tasks including the feasible path planning and autonomous motion control with various initial conditions are investigated as the applications by the simulation studies.

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Bezier Curve-Based Path Planning for Robust Waypoint Navigation of Unmanned Ground Vehicle (무인차량의 강인한 경유점 주행을 위한 베지어 곡선 기반 경로 계획)

  • Lee, Sang-Hoon;Chun, Chang-Mook;Kwon, Tae-Bum;Kang, Sung-Chul
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.429-435
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    • 2011
  • This paper presents a sensor fusion-based estimation of heading and a Bezier curve-based motion planning for unmanned ground vehicle. For the vehicle to drive itself autonomously and safely, it should estimate its pose with sufficient accuracy in reasonable processing time. The vehicle should also have a path planning algorithm that enables to adapt to various situations on the road, especially at intersections. First, we address a sensor fusion-based estimation of the heading of the vehicle. Based on extended Kalman filter, the algorithm estimates the heading using the GPS, IMU, and wheel encoders considering the reliability of each sensor measurement. Then, we propose a Bezier curve-based path planner that creates several number of path candidates which are described as Bezier curves with adaptive control points, and selects the best path among them that has the maximum probability of passing through waypoints or arriving at target points. Experiments under various outdoor conditions including at intersections, verify the reliability of our algorithm.