• Title/Summary/Keyword: Particle simulation method

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Direct Simulation of the Magnetic Interaction of Elliptic Janus Particles Suspended in a Viscous Fluid (점성유체에 분산된 타원형 야누스 입자의 자성 상호작용에 관한 직접수치해석)

  • Kim, Hei Eun;Kang, Tae Gon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.41 no.7
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    • pp.455-462
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    • 2017
  • The magnetic interaction between elliptic Janus magnetic particles are investigated using a direct simulation method. Each particle is a one-to-one mixture of paramagnetic and nonmagnetic materials. The fluid is assumed to be incompressible Newtonian and nonmagnetic. A uniform magnetic field is applied externally in a horizontal direction. A finite-element-based fictitious domain method is employed to solve the magnetic particulate flow in the creeping flow regime. In the magnetic problem, the magnetic field in the entire domain, including the particles and the fluid, is obtained by solving the governing equation for the magnetic potential. Then, the magnetic forces acting on the particles are calculated via a Maxwell stress tensor formulation. In a single particle problem, it is found that the orientation angle at equilibrium is affected by the aspect ratio of the particle. As for the two-particle interaction, the dynamics and the final conformation of the particles are significantly influenced by the aspect ratio, the orientation, and the spatial positions of the particles. For the given positions of the particles, the fluid flow is also influenced by the orientation of each particle. The self-assembly structure of the particles is not a fixed one, but it varies with the above-mentioned factors.

Particle Simulation Modelling of a Beam Forming Structure in Negative-Ion-Based Neutral Beam Injector (중성빔 입사장치에서 빔형성 구조의 입자모사 모형)

  • Park, Byoung-Lyong;Hong, Sang-Hee
    • Nuclear Engineering and Technology
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    • v.21 no.1
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    • pp.40-47
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    • 1989
  • For the effective design of a beam forming structure of the negative-ion-based neutral beam injector, a computer program based on a particle simulation model is developed for the calculation of charged particle motions in the electrostatic fields. The motions of negative ions inside the acceleration tube of a multiple-aperture triode are computed at finite time steps. The electrostatic potentials are obtained from the Poisson's equation by the finite difference method. The successive overrelaxation method is used to solve the matrix equation. The particle and force weighting methods are used on a cloud-in-cell model. The optimum design of the beam forming structure has been studied by using this computer code for the various conditions of elctrodes. The effects of the acceleration-deceleration gap distance, the thickness of the deceleration electrode and the shape of the acceleration electrode on beam trajectories are exmined to find the minimum beam divergence. Some numerical illustrations are presented for the particle movements at finite time steps in the beam forming tubes. It is found in this particle simulation modelling that the shape of the acceleration electrode is the most significant factor of beam divergence.

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Preserving and Breakup for the Detailed Representation of Liquid Sheets in Particle-Based Fluid Simulations (입자 기반 유체 시뮬레이션에서 디테일한 액체 시트를 표현하기 위한 보존과 분해 기법)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.1
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    • pp.13-22
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    • 2019
  • In this paper, we propose a new method to improve the details of the fluid surface by removing liquid sheets that are over-preserved in particle-based water simulation. A variety of anisotropic approaches have been proposed to address the surface noise problem, one of the chronic problems in particle-based fluid simulation. However, a method of stably expressing the preservation and breakup of the liquid sheet has not been proposed. We propose a new framework that can dynamically add and remove the water particles based on anisotropic kernel and density to simultaneously represent two features of liquid sheet preservation and breakup in particle-based fluid simulations. The proposed technique well represented the characteristics of a fluid sheet that was breakup by removing the excessively preserved liquid sheet in a particle-based fluid simulation approach. As a result, the quality of the liquid sheet was improved without noise.

2 D Computer Simulation of Laser-Generated Ultrasonic Wave (레이저 여기 초음파의 2차원 컴퓨터 시뮬레이션)

  • Kim, Gyeong-Jo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.7 s.178
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    • pp.1847-1853
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    • 2000
  • A computer simulation technique for 2-dimensional laser generated ultrasonic waves was developed for visualization and investigation of ultrasonic propagation in solids. The technique is similar to a finite difference method (FDM) and a mass-particle model method, but uses a new nodal calculation method based on fundamental consideration of an elastic wave equation. By this method, the propagation behavior oflaser generated ultrasonic wave in thermoelastic and ablation mode is visualized and shows good agreement with previous experimental result or the numerical analysis result by Green function.

Photon Mapping-Based Rendering Technique for Smoke Particles (연기 파티클에 대한 포톤 매핑 기반의 렌더링 기법)

  • Song, Ki-Dong;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.4
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    • pp.7-18
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    • 2008
  • To realistically produce fluids such as smoke for the visual effects in the films or animations, we need two main processes: a physics-based modeling of smoke and a rendering of smoke simulation data, based on light transport theory. In the computer graphics community, the physics-based fluids simulation is generally adopted for smoke modeling. Recently, the interest of the particle-based Lagrangian simulation methods is increasing due to the advantages at simulation time, instead of the grid-based Eulerian simulation methods which was widely used. As a result, because the smoke rendering technique depends heavily on the modeling method, the research for rendering of the particle-based smoke data still remains challenging while the research for rendering of the grid-based smoke data is actively in progress. This paper focuses on realistic rendering technique for the smoke particles produced by Lagrangian simulation method. This paper introduces a technique which is called particle map, that is the expansion and modification of photon mapping technique for the particle data. And then, this paper suggests the novel particle map technique and shows the differences and improvements, compared to previous work. In addition, this paper presents irradiance map technique which is the pre-calculation of the multiple scattering term in the volume rendering equation to enhance efficiency at rendering time.

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A Study on Determination of the Focal Plane of Particle in Digital Particle Holography (디지털 입자 홀로그래피에서 입자의 초점면 결정에 관한 연구)

  • Yang, Yan;Kang, Bo-Seon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.32 no.5
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    • pp.374-381
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    • 2008
  • The correlation coefficient method, which was proposed by our research group, is applied to digital particle holography to locate the focal plane of particles. It uses the fact that the correlation coefficient is maximum at the focal plane. The factors influencing this method are discussed with a numerical simulation of holograms. For real holograms, the Wiener filter was proposed to process both recorded holograms and reconstructed images. The application results using the dot array target showed that the Wiener filter is a very effective tool for processing holography-related images. The effects of the dot size and the object distance on the errors in the determination of the focal plane by the correlation coefficient method were investigated by using the calibration target.

Application of mesh-free smoothed particle hydrodynamics (SPH) for study of soil behavior

  • Niroumand, Hamed;Mehrizi, Mohammad Emad Mahmoudi;Saaly, Maryam
    • Geomechanics and Engineering
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    • v.11 no.1
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    • pp.1-39
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    • 2016
  • The finite element method (FEM), discrete element method (DEM), and Discontinuous deformation analysis (DDA) are among the standard numerical techniques applied in computational geo-mechanics. However, in some cases there no possibility for modelling by traditional finite analytical techniques or other mesh-based techniques. The solution presented in the current study as a completely Lagrangian and mesh-free technique is smoothed particle hydrodynamics (SPH). This method was basically applied for simulation of fluid flow by dividing the fluid into several particles. However, several researchers attempted to simulate soil-water interaction, landslides, and failure of soil by SPH method. In fact, this method is able to deal with behavior and interaction of different states of materials (liquid and solid) and multiphase soil models and their large deformations. Soil indicates different behaviors when interacting with water, structure, instrumentations, or different layers. Thus, study into these interactions using the mesh based grids has been facilitated by mesh-less SPH technique in this work. It has been revealed that the fast development, computational sophistication, and emerge of mesh-less particle modeling techniques offer solutions for problems which are not modeled by the traditional mesh-based techniques. Also it has been found that the smoothed particle hydrodynamic provides advanced techniques for simulation of soil materials as compared to the current traditional numerical methods. Besides, findings indicate that the advantages of applying this method are its high power, simplicity of concept, relative simplicity in combination of modern physics, and particularly its potential in study of large deformations and failures.

Prediction of Fate of Resuspended Sediment in the Development of Deep-sea Mineral Resources (심해저 자원 개발과정에서 재부유 퇴적물 입자의 동태 예측에 관한 연구)

  • Lee, Du-Gon
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.45-50
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    • 2002
  • This study presents a modeling method to predict fate of resuspended sediment in the development of deep-sea mineral resources. Resuspended deep-sea sediment during the development is considered a major environmental problem. In order to quantitatively analyze the resuspended sediment in the water column, particle size distribution (PSD) is considered an important factor. The model developed here includes PSD and coagulation process, as well as sedimentation process. Using the model, basic simulation was performed under representative environmental setting. The simulation showed the dynamics of change of particle size distribution for 50 m depth of water column up to 10 days of simulation time. Coagulation seemed an important factor in the fate of resuspended deep-sea sediment.

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Parallel Hybrid Particle-Continuum (DSMC-NS) Flow Simulations Using 3-D Unstructured Mesh

  • Wu J.S.;Lian Y.Y.;Cheng G.;Chen Y.S.
    • 한국전산유체공학회:학술대회논문집
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    • 2006.05a
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    • pp.27-34
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    • 2006
  • In this paper, a recently proposed parallel hybrid particle-continuum (DSMC-NS) scheme employing 3D unstructured grid for solving steady-state gas flows involving continuum and rarefied regions is described [1]. Substitution of a density-based NS solver to a pressure-based one that greatly enhances the capability of the proposed hybrid scheme and several practical experiences of implementation learned from the development and verifications are highlighted. At the end, we present some simulation results of a realistic RCS nozzle plume, which is considered very challenging using either a continuum or particle solver alone, to demonstrate the capability of the proposed hybrid DSMC-NS method.

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Study on Urban Temperature Prediction Method Using Lagrangian Particle Dispersion Model (라그랑지안 입자모델을 활용한 도시기온 예측기법의 연구)

  • Kim, Seogcheol;Yun, Jeongim
    • Journal of Korean Society for Atmospheric Environment
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    • v.33 no.1
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    • pp.45-53
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    • 2017
  • A high resolution model is proposed for calculating the temperature field of a large city, based upon a Lagrangian particle model. Utilizing the analogy between the heat and mass transport phenomena in turbulent flows, a Lagrangian particle model, originally developed for air pollutant dispersion problems, is adapted for simulating heat transport. In the model conceptual heat particles are released into the atmosphere from the heat sources and move along with the turbulent winds in accordance with the Markov process. The potential temperature assumed to be conserved along with heat particles serves as a tag, so the temperature fields can be deduced from the distribution of particles. The wind fields are constructed from a diagnostic meteorology model incorporating a morphological model designed for building flows. Test run shows the robustness of the modeling system.