• Title/Summary/Keyword: Park Use Patterns

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Transmittance controlled photomasks by use of backside phase patterns (후면 위상 패턴을 이용한 투과율 조절 포토마스크)

  • Park, Jong-Rak;Park, Jin-Hong
    • Korean Journal of Optics and Photonics
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    • v.15 no.1
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    • pp.79-85
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    • 2004
  • We report on a transmittance controlled photomask with phase patterns on the back quartz surface. Theoretical analysis for changes in illumination pupil shape with respect to the variation of size and density of backside phase patterns and experimental results for improvement of critical dimension uniformity on a wafer by using the transmittance controlled photomask are presented. As phase patterns for controlling transmittance of the photomask we used etched contact-hole type patterns with 180" rotative phase with respect to the unetched region. It is shown that pattern size on the backside of the photomask must be made as small as possible in order to keep the illumination pupil shape as close as possible to the original pupil shape and to achieve as large an illumination intensity drop as possible at a same pattern density. The distribution of illumination intensity drop suitable for correcting critical dimension error was realized by controlling pattern density of the contact-hole type phase patterns. We applied this transmittance controlled photomask to a critical layer of DRAM (Dynamic Random Access Memory) having a 140nm design rule and could achieve improvement of the critical dimension uniformity value from 24.0 nm to 10.7 nm in 3$\sigma$.TEX>.

Designing Elderly Women's Golfwear Slacks Patterns with Dynamic Anthropometry Using a 3D Body Scanner (3차원 바디 스캐너를 이용한 인체 치수 측정에 따른 노년 여성의 골프웨어 슬랙스 패턴 설계)

  • Ryu, Sin-A;Choi, Jong-Myoung;Park, Kil-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.4
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    • pp.456-471
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    • 2012
  • This study creates a method with more scientific patterns for use in designing golfwear slacks patterns that better reflect the unique characteristics of body types for elderly women aged 60 or older. This study investigates (when designing human-engineering golfwear slacks for elderly women) the body types of elderly women and design slacks patterns suitable for golf actions in order to design golfwear slacks that show excellence in function and aesthetics as well as for exercise and everyday wear conditions. The study indicated that "total crotch length" was the design element for most considerations when manufacturing golf slacks. A survey on the production of golf slacks for elderly women aged 60 or older showed that the 6 firms participating have not produced an exclusive product for women 60 years of age or older and have only manufactured an enlarged size up to 85. All 6 firms participating replied "No" two the question "Do you produce in consideration of the body types of women over 60 years of age?" Polyester-polyurethane composites were the most widely used (among golf slacks materials) as spring-autumn applications.

Defining the Patterns and Factors of Urban Crime in Korean Cities Based on the Analysis of Social Statistical Data

  • Chang, Dong-Kuk;Shim, Jae-Choon;Park, Joo-Hee
    • Architectural research
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    • v.14 no.2
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    • pp.45-56
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    • 2012
  • The high rate of urban crime is a main issue that needs to be dealt with in this high-tech society. With the rapid increase of urban crime, research has mainly focused on topics either on a global or a local scale, such as cities or communities and houses or buildings, without reliable observational data. This study makes the best use of the nationwide surveys carried out by Korean government agencies for the analysis of urban crime patterns and factors in major Korean cities. The aims of this research are threefold: understanding the relationship between urban crime patterns and socio-economic differences in cities, determining the effect of residence types on the urban crime patterns; and uncovering potential influential factors of a crime victim's individual characteristics. The statistical methods used for the analysis of social statistical data are as follows: simple regression, logistic regression, one-way ANOVA and post-hoc test. This research found that the patterns of urban crime rate in cities have a certain tendency toward the cities' socio-economic and geographical differences. The residence type is an influential factor showing a close relation to the crime rate. Personal issues, such as the types of occupation, education, marriage, etc., are directly relevant to victims of crime.

Qualitative Study on Group Decision Making with Synchronous Text Communication Medium (동시적 텍스트 기반 매체를 이용한 집단의사결정에 관한 질적 연구)

  • Park Sanghyuk;Cho Namjae
    • Journal of Information Technology Applications and Management
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    • v.11 no.4
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    • pp.1-23
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    • 2004
  • This study identifies communication patterns of groups using synchronous text communication medium for their group decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of groups, when appropriately organized, can be of help in enhancing creative production of outcomes. A qualitative study was conducted on communication patterns based on an analysis of text-based electronic conversation protocols. Specifically this research tried to overcome existing studies on electronic groups by focusing on interactive process of communication among participants. The major study conclusion; are: (1) The production of creative outcome may depend on the process or sequence of discussion among group members with synchronous text communication medium. That is, proper interactive responses and appropriate control of the discussion process are essential to obtain a high level of performance. (2) It is importantto make discuss rules based on meta-cognitive and interactive protocols in the early stage. Explicit rules relating to internal group processes as well as communication medium use are even more important to groups with electronic communication medium than face-to-face groups.

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Intrusion Detection on IoT Services using Event Network Correlation (이벤트 네트워크 상관분석을 이용한 IoT 서비스에서의 침입탐지)

  • Park, Boseok;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.24-30
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    • 2020
  • As the number of internet-connected appliances and the variety of IoT services are rapidly increasing, it is hard to protect IT assets with traditional network security techniques. Most traditional network log analysis systems use rule based mechanisms to reduce the raw logs. But using predefined rules can't detect new attack patterns. So, there is a need for a mechanism to reduce congested raw logs and detect new attack patterns. This paper suggests enterprise security management for IoT services using graph and network measures. We model an event network based on a graph of interconnected logs between network devices and IoT gateways. And we suggest a network clustering algorithm that estimates the attack probability of log clusters and detects new attack patterns.

Typing of Staphylococcus hyicus subsp. hyicus by staphylococcin sensitivity (Staphylococcin 감수성(感受性)에 의한 Staphylococcus hyicus subsp. hyicus의 균형별(菌型別))

  • Park, Cheong-kyu
    • Korean Journal of Veterinary Research
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    • v.33 no.3
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    • pp.387-391
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    • 1993
  • Strains of Staphylococcus hyicus subsp. hyicus were compared and differentiated by staphylococcin sensitivity. Strains were tested by the cross-streaking method on brain heart infusion agar. From 31 staphylococcin producers, a typing set of 9 producers was selected and used to type all of the strains. All 81 strains of Staph hyicus subsp. hyicus tested were typable and were differentiated into 12 different sensitivity patterns. Strains of the same serotype from different sources could be further subdivided by their staphylococcin sensitivity patterns. Other staphylococcus species could also be typed by use of the 9 standard strains of Staph hyicus subsp. hyicus.

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인터넷 메신저를 이용한 의사결정 환경에서의 커뮤니케이션패턴에 관한 연구

  • Park Sang Hyeok
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2004.11a
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    • pp.499-513
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    • 2004
  • This study identifies communication patterns of groups using Internet Messenger for their group decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of groups, when appropriately organized, can be of help in enhancing creative production of outcomes. A qualitative study was conducted on communication patterns based on an analysis of text-based electronic conversation protocols. Specifically this research tried to overcome existing studies on electronic groups by focusing on interactive process of communication among participants. The major study conclusions are: (1) The production of creative outcome may depend on the process or sequence of discussion among group members with Internet Messenger. That is, proper interactive responses and appropriate control of the discussion process are essential to obtain a high level of performance. (2) It is important to make discuss rules based on meta-cognitive and interactive protocols in the early stage. Explicit rules relating to internal group processes as well as communication medium use are even more important to groups with Internet Messenger than face-to-face groups.

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An Analysis of Behavioral Patterns in Using Online Games among Middle and High School Students (중·고등학생의 인터넷게임 사용에 따른 게임행동분석)

  • Oh, Ju;Park, Jung ran
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.404-419
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    • 2017
  • This study is to examine how middle and high school students vary in terms of good and bad usage of online games and how these factors have varying effects on their use of the internet as a whole. My focus is to study their behavioral patterns individually while playing internet-based online games. The results are as follows: First, 260 out of 390 subjects used the internet. Male students who are high school students with siblings, or preschool time game users were revealed to play online games more often rather than female students who are middle school students with no siblings, or non-preschool time game users. Secondly, the analysis of differences of good and bad usage of online games revealed that there is a significant correlation between gender and beginning age. Lastly, a thorough analysis of the average difference in terms of following the online game shutdown found that there is no significant correlation among the sub-groups. However, an analysis of the difference of the problematic game usage has shown that there is a significant difference in the heavy user group. This findings means that the students who don't follow the online game shutdown spend more time than those who do.

Comparative Study on Consumers' Perceptive Attitude and Origins of 'Tattoo' and 'Moonsin' (태투(Tattoo)와 문신(文身)에 관한 소비자인지도 및 유래에 나타난 차이점 비교)

  • Song, Nam-Kyung;Park, Sook-Hyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.1 s.160
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    • pp.107-118
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    • 2007
  • The purpose of this study is to examine the realities of the chaotic use of terms, 'tattoo' and 'moonsin', through the empirical field researches. This paper will research the differences in the origins and the etymological meanings of 'tattoo' and 'moonsin' through examining related literatures. Clarifying the term definitions on 'tatto' and 'moonsin', this research is to help fashion consumers to use these terms discretely. In order to figure out consumers' perceptive attitude, this study has performed the questionnaire inquiry and has reached the result by analyzing the level of frequency of using the two terms. 1. The result of the term-preference inquiry tells that consumers prefer 'tattoo' to 'moosin'. However, the inquiry shows considerable number of them use the two terms indiscretely. 2. The study on the perceptions from the two terms shows: the term 'tattoo' is often related to positive images-fashionable, charming, and sexy, and the term 'moonsin' to negative ones-violent, anti-social, and demonic. 3. Both 'tattoo' and 'moonsin' shares the similarity in terms of engraving patterns on skin and coloring them. 4. 'Tattoo' is originally derived from the Polynesian word 'tatau', which means 'artistic'. 'Tatau' is a kind of ethnic art practiced on Polynesian people's skin. The design patterns and practicing techniques are very similar to those on the Polynesian earthware called 'Lapita'.

A Study on the Behavioral Characteristics of the Users and Preferences of the Bench and Pergolas in Busan Citizens' Parks (부산시민공원의 벤치 및 파고라 이용자 행태 특성 및 선호도 연구)

  • Wang, Dan;Yoon, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.658-670
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    • 2018
  • Busan Citizen Park has been taken as the research object in this paper to learn about the categories and types of resting facilities such as seats and Pergolas in the park and analyze the visitors' use patterns of bench and Pergolas. In addition, the analysis of the cultural features and preferences of bench and Pergolas will provide the basic data for the future design of resting facilities. After the research on the categories and types of bench and Pergolas and the evaluation factors through literature surveys, the type, location, and number of resting facilities including bench, Pergolas, sheds, etc. in the entire park have been investigated through field surveys. In addition, the behavioral map analysis has been created through the observation of the use patterns of bench and Pergolas in the morning and afternoon of each month, and the degree of preference and satisfaction of park bench and Pergolas has been grasped through questionnaires. The research results are as follows. Among the ten types of bench and Pergolas, the citizens like the mats and awnings + mats best. The environment is the most important factor for the mats with highest score, followed by the functional and regional factors. In addition, various activities such as eating in mats and sheds that block sunlight are Korean use patterns, which is very common in Korean daily life. These results show that bench and Pergolas in urban parks are not placed arbitrarily and the layout and design of bench and Pergolas should be completed based on behavior and preferences, which are influenced by cultural characteristics.