• Title/Summary/Keyword: Parallel Tree-Search

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Low-Complexity Soft-MIMO Detection Algorithm Based on Ordered Parallel Tree-Search Using Efficient Node Insertion (효율적인 노드 삽입을 이용한 순서화된 병렬 트리-탐색 기반 저복잡도 연판정 다중 안테나 검출 알고리즘)

  • Kim, Kilhwan;Park, Jangyong;Kim, Jaeseok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.10
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    • pp.841-849
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    • 2012
  • This paper proposes an low-complexity soft-output multiple-input multiple-output (soft-MIMO) detection algorithm for achieving soft-output maximum-likelihood (soft-ML) performance under max-log approximation. The proposed algorithm is based on a parallel tree-search (PTS) applying a channel ordering by a sorted-QR decomposition (SQRD) with altered sort order. The empty-set problem that can occur in calculation of log-likelihood ratio (LLR) for each bit is solved by inserting additional nodes at each search level. Since only the closest node is inserted among nodes with opposite bit value to a selected node, the proposed node insertion scheme is very efficient in the perspective of computational complexity. The computational complexity of the proposed algorithm is approximately 37-74% of that of existing algorithms, and from simulation results for a $4{\times}4$ system, the proposed algorithm shows a performance degradation of less than 0.1dB.

Design of Omok AI using Genetic Algorithm and Game Trees and Their Parallel Processing on the GPU (유전 알고리즘과 게임 트리를 병합한 오목 인공지능 설계 및 GPU 기반 병렬 처리 기법)

  • Ahn, Il-Jun;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.2
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    • pp.66-75
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    • 2010
  • This paper proposes an efficient method for design and implementation of the artificial intelligence (AI) of 'omok' game on the GPU. The proposed AI is designed on a cooperative structure using min-max game tree and genetic algorithm. Since the evaluation function needs intensive computation but is independently performed on a lot of candidates in the solution space, it is computed on the GPU in a massive parallel way. The implementation on NVIDIA CUDA and the experimental results show that it outperforms significantly over the CPU, in which parallel game tree and genetic algorithm on the GPU runs more than 400 times and 300 times faster than on the CPU. In the proposed cooperative AI, selective search using genetic algorithm is performed subsequently after the full search using game tree to search the solution space more efficiently as well as to avoid the thread overflow. Experimental results show that the proposed algorithm enhances the AI significantly and makes it run within the time limit given by the game's rule.

Performance Enhancement of a DVA-tree by the Independent Vector Approximation (독립적인 벡터 근사에 의한 분산 벡터 근사 트리의 성능 강화)

  • Choi, Hyun-Hwa;Lee, Kyu-Chul
    • The KIPS Transactions:PartD
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    • v.19D no.2
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    • pp.151-160
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    • 2012
  • Most of the distributed high-dimensional indexing structures provide a reasonable search performance especially when the dataset is uniformly distributed. However, in case when the dataset is clustered or skewed, the search performances gradually degrade as compared with the uniformly distributed dataset. We propose a method of improving the k-nearest neighbor search performance for the distributed vector approximation-tree based on the strongly clustered or skewed dataset. The basic idea is to compute volumes of the leaf nodes on the top-tree of a distributed vector approximation-tree and to assign different number of bits to them in order to assure an identification performance of vector approximation. In other words, it can be done by assigning more bits to the high-density clusters. We conducted experiments to compare the search performance with the distributed hybrid spill-tree and distributed vector approximation-tree by using the synthetic and real data sets. The experimental results show that our proposed scheme provides consistent results with significant performance improvements of the distributed vector approximation-tree for strongly clustered or skewed datasets.

Search scheme for parallel spatial index (병렬 공간 색인을 위한 검색 기법)

  • Seo, Young-Duk
    • Journal of Korea Spatial Information System Society
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    • v.7 no.2 s.14
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    • pp.81-89
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    • 2005
  • Declustering and parallel index structures are important research areas to improve a performance of databases. Previous researches proposed several distribution schemes for parallel R-trees, however there is no search schemes to be suitable for the index. In this paper, we propose schemes to improve the performance of range queries for distribute parallel indexes. The proposed schemes use the features that a parallel disk can read multiple nodes from various disks. The proposed schemes are verified using various implementations and performance evaluations. We propose new schemes which can read multiple nodes from multiple disks in contrast that to the previous schemes which can read a node from disk. The experimental evaluation shows that the proposed schemes give us the performance improvement by 40% from the previous researches.

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Gene Sequences Clustering for the Prediction of Functional Domain (기능 도메인 예측을 위한 유전자 서열 클러스터링)

  • Han Sang-Il;Lee Sung-Gun;Hou Bo-Kyeng;Byun Yoon-Sup;Hwang Kyu-Suk
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.10
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    • pp.1044-1049
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    • 2006
  • Multiple sequence alignment is a method to compare two or more DNA or protein sequences. Most of multiple sequence alignment tools rely on pairwise alignment and Smith-Waterman algorithm to generate an alignment hierarchy. Therefore, in the existing multiple alignment method as the number of sequences increases, the runtime increases exponentially. In order to remedy this problem, we adopted a parallel processing suffix tree algorithm that is able to search for common subsequences at one time without pairwise alignment. Also, the cross-matching subsequences triggering inexact-matching among the searched common subsequences might be produced. So, the cross-matching masking process was suggested in this paper. To identify the function of the clusters generated by suffix tree clustering, BLAST and CDD (Conserved Domain Database)search were combined with a clustering tool. Our clustering and annotating tool consists of constructing suffix tree, overlapping common subsequences, clustering gene sequences and annotating gene clusters by BLAST and CDD search. The system was successfully evaluated with 36 gene sequences in the pentose phosphate pathway, clustering 10 clusters, finding out representative common subsequences, and finally identifying functional domains by searching CDD database.

Parallel Range Query Processing with R-tree on Multi-GPUs (다중 GPU를 이용한 R-tree의 병렬 범위 질의 처리 기법)

  • Ryu, Hongsu;Kim, Mincheol;Choi, Wonik
    • Journal of KIISE
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    • v.42 no.4
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    • pp.522-529
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    • 2015
  • Ever since the R-tree was proposed to index multi-dimensional data, many efforts have been made to improve its query performances. One common trend to improve query performance is to parallelize query processing with the use of multi-core architectures. To this end, a GPU-base R-tree has been recently proposed. However, even though a GPU-based R-tree can exhibit an improvement in query performance, it is limited in its ability to handle large volumes of data because GPUs have limited physical memory. To address this problem, we propose MGR-tree (Multi-GPU R-tree), which can manage large volumes of data by dividing nodes into multiple GPUs. Our experiments show that MGR-tree is up to 9.1 times faster than a sequential search on a GPU and up to 1.6 times faster than a conventional GPU-based R-tree.

Privacy-Preserving Parallel Range Query Processing Algorithm Based on Data Filtering in Cloud Computing (클라우드 컴퓨팅에서 프라이버시 보호를 지원하는 데이터 필터링 기반 병렬 영역 질의 처리 알고리즘)

  • Kim, Hyeong Jin;Chang, Jae-Woo
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.9
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    • pp.243-250
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    • 2021
  • Recently, with the development of cloud computing, interest in database outsourcing is increasing. However, when the database is outsourced, there is a problem in that the information of the data owner is exposed to internal and external attackers. Therefore, in this paper, we propose a parallel range query processing algorithm that supports privacy protection. The proposed algorithm uses the Paillier encryption system to support data protection, query protection, and access pattern protection. To reduce the operation cost of a checking protocol (SRO) for overlapping regions in the existing algorithm, the efficiency of the SRO protocol is improved through a garbled circuit. The proposed parallel range query processing algorithm is largely composed of two steps. It consists of a parallel kd-tree search step that searches the kd-tree in parallel and safely extracts the data of the leaf node including the query, and a parallel data search step through multiple threads for retrieving the data included in the query area. On the other hand, the proposed algorithm provides high query processing performance through parallelization of secure protocols and index search. We show that the performance of the proposed parallel range query processing algorithm increases in proportion to the number of threads and the proposed algorithm shows performance improvement by about 5 times compared with the existing algorithm.

A Streaming XML Parser Supporting Adaptive Parallel Search (적응적 병렬 검색을 지원하는 스트리밍 XML 파서)

  • Lee, Kyu-Hee;Han, Sang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.8
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    • pp.1851-1856
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    • 2013
  • An XML is widely used for web services, such as SOAP(Simple Object Access Protocol) and REST (Representational State Transfer), and also de facto standard for representing data. Since the XML parser using DOM(Document Object Model) requires a preprocessing task creating a DOM-tree, and then storing it into memory, embedded systems with limited resources typically employ a streaming XML parser without preprocessing. In this paper, we propose a new architecture for the streaming XML parser using an APSearch(Adaptive Parallel Search) on FPGA(Field Programmable Gate Array). Compared to other approaches, the proposed APSearch parser dramatically reduces overhead on the software side and achieves about 2.55 and 2.96 times improvement in the time needed for an XML parsing. Therefore, our APSearch parser is suitable for systems to speed up XML parsing.

Analysis of GPU-based Parallel Shifted Sort Algorithm by comparing with General GPU-based Tree Traversal (일반적인 GPU 트리 탐색과의 비교실험을 통한 GPU 기반 병렬 Shifted Sort 알고리즘 분석)

  • Kim, Heesu;Park, Taejung
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1151-1156
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    • 2017
  • It is common to achieve lower performance in traversing tree data structures in GPU than one expects. In this paper, we analyze the reason of lower-than-expected performance in GPU tree traversal and present that the warp divergences is caused by the branch instructions ("if${\ldots}$ else") which appear commonly in tree traversal CUDA codes. Also, we compare the parallel shifted sort algorithm which can reduce the number of warp divergences with a kd-tree CUDA implementation to show that the shifted sort algorithm can work faster than the kd-tree CUDA implementation thanks to less warp divergences. As the analysis result, the shifted sort algorithm worked about 16-fold faster than the kd-tree CUDA implementation for $2^{23}$ query points and $2^{23}$ data points in $R^3$ space. The performance gaps tend to increase in proportion to the number of query points and data points.

A New Fast Algorithm for Short Range Force Calculation (근거리 힘 계산의 새로운 고속화 방법)

  • Lee, Sang-Hwan;Ahn, Cheol-O
    • 유체기계공업학회:학술대회논문집
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    • 2006.08a
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    • pp.383-386
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    • 2006
  • In this study, we propose a new fast algorithm for calculating short range forces in molecular dynamics, This algorithm uses a new hierarchical tree data structure which has a high adaptiveness to the particle distribution. It can divide a parent cell into k daughter cells and the tree structure is independent of the coordinate system and particle distribution. We investigated the characteristics and the performance of the tree structure according to k. For parallel computation, we used orthogonal recursive bisection method for domain decomposition to distribute particles to each processor, and the numerical experiments were performed on a 32-node Linux cluster. We compared the performance of the oct-tree and developed new algorithm according to the particle distributions, problem sizes and the number of processors. The comparison was performed sing tree-independent method and the results are independent of computing platform, parallelization, or programming language. It was found that the new algorithm can reduce computing cost for a large problem which has a short search range compared to the computational domain. But there are only small differences in wall-clock time because the proposed algorithm requires much time to construct tree structure than the oct-tree and he performance gain is small compared to the time for single time step calculation.

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