• Title/Summary/Keyword: Paper keyboard

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Design of an Automatic Generation System of Device Drivers Using Templates (템플릿을 이용한 디바이스 드라이버 자동생성 시스템 설계)

  • Kim, Hyoun-Chul;Lee, Ser-Hoon;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9C
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    • pp.652-660
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    • 2008
  • Applications running under embedded systems require various device drivers designed for different types and versions of the OS to manage resources effectively. In this paper, an automated device driver generator system which can generate the device drivers to be used in newer versions the target OS is proposed. In the proposed system, the structures of device drivers of specific OS are designed in the templates and stored in a library, and the target device drivers are generated by adding codes to the stored templates. Once device drivers are generated, they are registered into the kernel. The experimental results show that data transfer time has been slightly increased when compared against manually created drivers for TFT-LCD driver, USB interface keyboard/mouse driver, and AC'97 controller drivers. The code size for the generated drivers after compilation has also been increased slightly when compared with manually designed device drivers.

Development of a 12 Channel Interpretive Electrocardiograph (12채널 해석 심전계 시제품 개발)

  • Lee, Byung-Chae;Hahm, Geon;Jun, Young-Il;Choi, Kwang-Chol;Choi, Keun-Ho;Kim, Won-Ky;Kim, Jun-Soo;Jeong, Ki-Sam;Lee, Jeong-Whan;Lee, Myoung-Ho;Wright, George;Cochlan, David
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.411-414
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    • 1997
  • This paper describes the design guideline, methodology and general specification of the developed 12 channel interpretive electrocardiograph. The developed 12 channel electrocardiograph consists of main module, patient module, DSP module, interface module, power/battery module, TFT color LCD and thermal recorder. The control panel of the system has full keyboard, rotate/push button, function key and unctional indicators. The graphic user interface program conveniently allows user to record, setup, store, manage ECGs. A variety of system configurations give it ability to make user favorable environment. This system also has a resting adult's ECG analysis program. The developed system and program will be continusely evolved using a database of clinically correlated ECGs.

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Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.

Applied Implementation of J2ME 3D Mobile Based on WTK Development Environment (WTK 개발 환경 기반에서의 J2ME 3차원 모바일 응용구현)

  • Joo, Heon-Sik;Lee, Song-Won;Hong, Sung-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.253-261
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    • 2008
  • Mobile games will be one of independent industries on game areas and take the fourth standing in the important platform since PC Games, TV Games, and Palm Games. There are several reasons why mobile games will differ in their platform, behaviors, and habits. According to the data of market consultation about the figure of mobile-game players throughout the world, the Mobile game will increase steadily from 780 million in 2007 to 1860 million in 2010. Also, market income will mount up from $42,100 million to $87,000 million. 3D games have been playing important roles in our lives. Satisfying users' needs in high-quality games, they have been growing and attracting more people with their powerful visual effects and the three-dimensional design player. We cannot emphasize their tremendous visual impacts and animation effects too much. This paper displays how to design 3D application based on J2ME (Java 2 Micro Edition) and shows free movement of 3D objects receiving and responding to the keyboard of mobile devices withWTK (Wireless ToolKit) simulator on the 3D screen.

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Backlight Control on The PDA by A User's Activity and Posture (사용자의 활동과 자세에 의한 PDA의 백라이트 제어 기법)

  • Baek, Jong-Hun;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.36-42
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    • 2009
  • In the mobile device environment, the context-aware computing has been emerging as a core technology of ubiquitous computing. Compared with a desktop computer, a user interface and resource of mobile device is very limited. Traditional desktop-based user interface has been developed on the basis that a user's activity is static state. In contrast, mobile devices are not able to utilize representative desktop-based interaction mechanisms such as a keyboard and mouse, not only because the activity of a user is dynamic state, but mobile devices have limited resources and small LCD display. In this paper, we introduce an intelligent control system for the mobile device that can utility effectively the limited resource and complement the poor user interface by using an accelerometer being able to sense the physical activity and posture. The proposed system can estimate the user activity, static and dynamic states, and posture watching the PDA at the same time, and the proposed intelligent control system as its application, the backlight ON/OFF on the PDA, is run by the result of the user's behavior.

Virtual Navigation of Blood Vessels using 3D Curve-Skeletons (3차원 골격곡선을 이용한 가상혈관 탐색 방안)

  • Park, Sang-Jin;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.1
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    • pp.89-99
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    • 2017
  • In order to make a virtual endoscopy system effective for exploring the interior of the 3D model of a human organ, it is necessary to generate an accurate navigation path located inside the 3D model and to obtain consistent camera position and pose estimation along the path. In this paper, we propose an approach to virtual navigation of blood vessels, which makes proper use of orthogonal contours and skeleton curves. The approach generates the orthogonal contours and the skeleton curves from the 3D mesh model and its voxel model, all of which represent the blood vessels. For a navigation zone specified by two nodes on the skeleton curves, it computes the shortest path between the two nodes, estimates the positions and poses of a virtual camera at the nodes in the navigation zone, and interpolates the positions and poses to make the camera move smoothly along the path. In addition to keyboard and mouse input, intuitive hand gestures determined by the Leap Motion SDK are used as user interface for virtual navigation of the blood vessels. The proposed approach provides easy and accurate means for the user to examine the interior of 3D blood vessels without any collisions between the camera and their surface. With a simple user study, we present illustrative examples of applying the approach to 3D mesh models of various blood vessels in order to show its quality and usefulness.

Smart Touch Screen Output System Based on ICT (ICT 기반 스마트 멀티터치 영상 출력 시스템)

  • Park, Yu-Jin;Choi, Si-Woong;Hwang, Seung-Gook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.2
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    • pp.138-143
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    • 2017
  • The purpose of this paper is to implement a smart touch image output system based on ICT. The image output system here uses a pen-touch type screen coordinate recognition type to minimize the error because there is a difference in the resolution of the motion pattern between the image screen and the actual image using the image sensing reaction sensor. To do so, we built a smart image output system that can output image data by using ICT based technology and can be operated remotely without a PC, laptop, monitor, keyboard and mouse by using wireless method and smart touch function instead of the existing wired method. The result of this study is that the image can be output only if there is a wall, and the pen can be operated on the output image without the screen.

Development of Bluetooth Protocol Stack on Embedded System (임베디드 시스템 상에서 블루투스 프로토콜 스택 개발)

  • Lee, Sang-Hak;Chung, Tae-Choong
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.123-128
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    • 2004
  • Recent advancement in RF technology and wireless communications has enabled the development of noble networks. Bluetooth that can be used in various application field is a kind of WPAN(Wireless Personal Area Network) standard that is widely known. Bluetooth enables voice and data applications to operate simultaneously. Various applications have been implemented based on standard Profiles. In this paper, we describes the development of Biuetooth network AP(Access Point) system for network connection of Bluetooth devices. Unlike headset, mouse, and keyboard, the access point should have capability to support multiple connection and stabilized network throughput. We have designed and developed the hardware system, core stack and profiles on embedded system to comply with standard specification. Our system showed compatibility and good protocol performance through testing with lots of products that is available in market.

A Mutimedia Tithe for the Education of ITS (ITS 교육용 멀티미디어 타이틀)

  • Oh Jun-Suk;Mun Jae-Young;Lee Hang-Chan
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.41-50
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    • 2001
  • According to the rapid changing of modern Society, the portion and influence of the industries which are related to IT(Information Technology) have being Increased. Therefore, we need to recognize and learn to the new technologies such as ITS (Intelligent Transport Systems) because they are very closely related to our living environments. Unfortunately, people who are not expertized to the ITS have had hard time to understand these systems. In this paper, we introduce a multimedia courseware which requires only simple operations of mouse and keyboard for education of ITS. This courseware includes not only the areas of services for user but also scopes and components, and applications of ITS, which make possible to understand what the ITS are When we apply this courseware to the people who we not specialized to ITS, they can understand the ITS more easily.

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Study on Gesture and Voice-based Interaction in Perspective of a Presentation Support Tool

  • Ha, Sang-Ho;Park, So-Young;Hong, Hye-Soo;Kim, Nam-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.593-599
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    • 2012
  • Objective: This study aims to implement a non-contact gesture-based interface for presentation purposes and to analyze the effect of the proposed interface as information transfer assisted device. Background: Recently, research on control device using gesture recognition or speech recognition is being conducted with rapid technological growth in UI/UX area and appearance of smart service products which requires a new human-machine interface. However, few quantitative researches on practical effects of the new interface type have been done relatively, while activities on system implementation are very popular. Method: The system presented in this study is implemented with KINECT$^{(R)}$ sensor offered by Microsoft Corporation. To investigate whether the proposed system is effective as a presentation support tool or not, we conduct experiments by giving several lectures to 40 participants in both a traditional lecture room(keyboard-based presentation control) and a non-contact gesture-based lecture room(KINECT-based presentation control), evaluating their interests and immersion based on contents of the lecture and lecturing methods, and analyzing their understanding about contents of the lecture. Result: We check that whether the gesture-based presentation system can play effective role as presentation supporting tools or not depending on the level of difficulty of contents using ANOVA. Conclusion: We check that a non-contact gesture-based interface is a meaningful tool as a sportive device when delivering easy and simple information. However, the effect can vary with the contents and the level of difficulty of information provided. Application: The results presented in this paper might help to design a new human-machine(computer) interface for communication support tools.