• 제목/요약/키워드: Paintings

검색결과 886건 처리시간 0.023초

감물염색을 활용한 전통 문화상품의 개발 (Development of Traditional Cultural Products Using Persimmon Dyeing)

  • 이은진;김선경;조효숙
    • 복식문화연구
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    • 제15권6호
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    • pp.1053-1062
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    • 2007
  • This study purposed to restructure representative traditional patterns formatively, manufacture actual cultural products with traditional dyeing technique using persimmon, and commercialize the results of the research. Traditionally in Korea, the dying of natural fiber such as cotton, flax and silk with persimmon was called Galmul dyeing, and clothes made through Galmul dyeing were called Galot. Galot was very useful because it is strong, does not pick up dirt easily, dries easily, and is cool in summer. In addition, cloth dyed with persimmon becomes stiff, so it does not need to be starched or ironed after washing. Moreover, it does not transmit heat under direct rays and is highly air-permeable, so it is cool and useful for standing the heat. In this study, we used traditional persimmon dyeing technique, printing traditional patterns fit for contemporary people's aesthetic sense not through dip-dying but through printing. When persimmon dyeing is used in expressing patterns, it produces not only visual effect but also embossing effect due to the characteristic of persimmon that makes printed patterns stiff, so we can obtain unique texture distinguished from other printing methods. We chose seven motive patterns, which were lotus pattern symbolizing eternal life, peony pattern symbolizing wealth and rank and prosperity, character Su(壽) pattern widely used as a symbol of health, bird and cloud pattern in the Goryeo Dynasty, Sahapyeoeuisohwa(四合如意小花) pattern printed on brocade in the Goryeo Dynasty, lattice pattern, cloth pattern on wall paintings from the Period of the Three Kingdoms. From each pattern chosen as a motive was extracted unit patterns and the original pattern was restored using Adobe Illustrator. Restored patterns were restructured to be applied to cultural products fit for contemporary formative sense. Fabrics used in dyeing were cotton, linen, ramie, silk, and polyester. Although the same persimmon dyeing was applied, we produced different feelings of patterns using various fabrics and in some cases gold and silver powder was added for the effect of gloss in addition to the embossing of patterns. Using printed fabrics we manufactured tea pads, place mats, cushions, wrapping cloth for gifts, wallet, lampshades.

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전통건축에 사용된 자귀의 형태 변화에 대한 고찰 (A Study on the Change of Shape of "Jagui" (Adze) Used in Korean Traditional Architecture)

  • 임채현
    • 건축역사연구
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    • 제20권3호
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    • pp.23-38
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    • 2011
  • The Axes and Adzes are the oldest tools since the beginning of human history which is used to cut the tree and make part of architecture such as boards, square timber etc. Nowadays, these old woodworking tools especially "Jagui(자귀)" (adze) has been almost disappeared at the working site of residential and cultural properties. It is necessary to study Korean traditional woodworking tools to keep Korean traditional skill and technology. It has been reviewed the change of shape of "Jagui(자귀)" (adze) from before Samhan (삼한) period to Joseon Dynasty through excavated relics and paintings and summarize as follows: Based on excavation relics of Dahori, both plate type blade and pocket type blade are used for "Tokki(도끼)" (axe) and "Jagui(자귀)" (adze). The excavated "Jagui(자귀)" (adze) from Jeongbaikri 356 tomb, near Pyongyang is prototype of "Jagui(자귀)" (adze) used nowdays which has almost same shape as well as the insert method of blade and handle. The auxiliary handle is inserted to blade and the main handle is inserted to the auxiliary handle which is different from the method of Chinese and Japanese "Jagui(자귀)" (adze). The length of handle of "Jagui(자귀)" (adze) until late Joseon Dynasty is short by which we assume it is used for a sitting position as hand held Jagui and from that time long handle has been introduced for a standing position which is called "Sunjagui(선자귀)". "Jagui(자귀)" (adze) has been used since the beginning of human history but it is almost disappeared at the most of woodworking site which is the crisis of Korean traditional architecture and we have to do something to keep it.

라캉의 정신분석학 개념으로 살펴 본 한국의 현대 벽화 (A Study on Contemporary Murals of Korea; in Lacan′s Psychoanalytic View)

  • 조현신
    • 디자인학연구
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    • 제15권2호
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    • pp.187-196
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    • 2002
  • 한국의 현대 벽화는 한국의 시각적 수위를 드러내는 하나의 지표이다. 본 논문의 첫째 장에서는 한국의 현대 벽화제작 시스템을 분석한 후, 둘째 장에서는 조선시대의 풍속화나 시각상징물을 재현한 벽화를 라캉의 정신분석학적 개념을 빌어 설명했다. 라캉의 연구 중 주종을 이루는 상상계와 상징계의 개념으로 한국적인 소재 재현의 심리적, 정신적 배경을 분석하는 방법을 취했다. 한국의 벽화가 보여주는 시각 현실은 과거조선 시대 공동체와의 상상적 동일시를 피하는 것이라는 논지로 전개되었으며, 이는 서구 중심의 상징계에서 생활하는 주체의 분열상, 허구적 의식을 암시하는 동시에 주체의 시지각에 혼란을 초래하는 요인이 되어 또 다시 상상계적 재현을 되풀이하는 것으로 결론지었다. 결론에서는 이러한 시각 혼란 현상을 극복하고 실재 생활을 표현하는 시각 양식의 개발을 위해서 한국인의 아비투스를 연구해서 그에 맞는 대안이 마련되어야 한다는 후속 연구의 방향을 제시하였다.

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수묵화 렌더링 시스템 (Oriental Black Ink Rendering System)

  • 정규만;이승응
    • 한국컴퓨터그래픽스학회논문지
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    • 제15권2호
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    • pp.19-34
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    • 2009
  • 이 논문에서는 삼차원 메쉬를 이용한 자동화된 수묵화 렌더링 시스템을 소개한다. 먼저 수묵화의 특징을 분석하고 이를 바탕으로 수묵화 렌더링 시스템을 위한 요구사항을 제시한다. 또한 수묵화를 그릴 때 사용되는 중요한 단계들을 살펴본다. 이러한 분석에 기반하여 본 논문에서 제시하는 시스템은 다음과 같은 세 가지 레이어로 나누어진다: 중요선 레이어, 내부 칠하기 레이어 미디어 레이어. 본 논문의 가장 큰 특징은 사실적인 이미지 생성과 실시간 렌더링이라는 두 가지 요구사항을 모두 만족시킬 수 있는 새로운 방법을 제시한다는 점이다. 이 시스템은 몰골법, 백묘법, 구륵법 등 수묵화의 대표적인 세 가지 스타일을 쉽게 생성할 수 있다. 본 논문의 연구 결과는 컴퓨터 게임과 가상 환경 등 실시간 특성이 중요한 요소가 되는 어플리케이션에 바로 적용될 수 있을 것으로 예상된다.

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스타일화된 얼굴 일러스트레이션 (Stylized Facial Illustration)

  • 손민정;조성현;이승욱;구본기;이승용
    • 한국컴퓨터그래픽스학회논문지
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    • 제14권2호
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    • pp.27-33
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    • 2008
  • 본 논문에서는 입력으로 들어온 사람의 얼굴 영상으로부터 간략하면서도 인물의 특성이 잘 반영되도록 스타일화된 일러스트레이션 영상을 만드는 방법을 제시한다. 이를 위해 입력으로 들어온 영상으로부터 얼굴 영역 및 각 구성요소들을 인식하고, 그 결과를 효과적인 스타일화에 이용한다. 실제 스타일화는 크게 주요 부분을 간단한 톤으로 표현해주는 톤 그리기 부분과 해당 부분을 적은 선으로 효과적으로 묘사하는 선 그리기 부분으로 나뉘며, 이 두 부분에 머리카락이 나 옷 부분 등에 추가적인 효과를 더하여 이루어진다. 이러한 스타일화 과정은 일반적으로 사람이 그린 그림과 같이 극도의 추상화과정을 거쳐 보다 적은 표현으로 대상의 특징을 잘 살려주는 것을 목적으로 한다. 이를 위해 여백을 살리는 간단한 표현으로도 대상을 효과적으로 묘사하는 동양화 기법을 응용한다.

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Development Of Fashion Cultural Products using Traditional Korean Culture to Enhance Global Competition - Study on Face/Human Images for Digital Textile Printing -

  • Kim, Min-Ja;Lim, Ji-Ah;Yi, Jae-Yoon;Choi, Kyung-Hee
    • International Journal of Costume and Fashion
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    • 제6권2호
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    • pp.11-27
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    • 2006
  • The purpose of this study is to develop highly valued fashion cultural items using Korean face and human images to enhance global competition. The methods of this study include: historical study on the face/human images which appear on the dress; design by stage according to Lamb & Kallal's apparel design process; development of products using digital textile printing technology; and case study by objective evaluation through Grant's alpha-beta model. The procedure and the results of this study are as follows: First, in the problem identification stage, the need to develop fashion cultural products of Korean face/human images which are symbolic, aesthetic, and functional was recognized in order to enhance global competition. Second, in the preliminary idea stage, the fashion cultural products and the components that meet the above 3 standards for design were determined and first design was drawn up. The source of the design was extrapolated from face/human images, which appeared on the murals of the ancient Korea, the portraits and custom paintings from the Chosun Dynasty. From these images, a total of 7 design series of T-shirts with an "ULGUL" logo, scarves, and artwalls were developed using "obangsaek" which are five Korean traditional colors including red, blue, black. white, and yellow on cottons and silks. Third, in the design refinement stage, based on the preference survey, more varying design methods were used to develop 25 new designs. Fourth, in prototype development stage, based on the preference survey conducted on fashion professionals and general public from the previous stage, which showed preference for T-shirts and scarves, 3 designs on T-shirts and 2 designs on scarves were printed and produced using the DTP (Digital Textile Printing). Fifth, in the evaluation stage, Grant's alpha-beta model was used to perform comparative evaluation on the symbolic, aesthetic, and functional criteria of the new designs over the existing ones. The new designs received excellent results in all three criteria and a special recognition was given to symbolism of the new designs.

공신부인(恭愼夫人) 한씨(韓氏)에게 전달된 물품 및 출토복식 분석을 통한 15세기 조선 사대부 가 여성복식 고찰과 착장고증 (The Consideration and Historical Research of Joseon Ladies' Attire in the 15th Century by Analyzing Excavated Costumes and Presents for Lady Han, Gongsin-buin)

  • 최정
    • 복식
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    • 제66권7호
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    • pp.171-191
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    • 2016
  • Lady Han, Gongshin-buin(恭愼夫人韓氏: 1410~1483) was Gongnyeo of Ming emperor and sister of Han Hwak(韓確:1400~1456). The aim of this study is to analyze the characteristic of costume presents for Lady Han, and to investigate a part of Joseon women's attire in the 15th century. Most of the presents for Lady Han were native products of Joseon to help alleviate her homsickness, but surviving relics are very rare. The costume-related presents included daily accessories and fabrics such as natural ornaments, embroidered pouch, needle case, wig, wooden comb, portable knife with multi-blades, various colored plain silk [綿紬] and ramie. Also, preceding research analysis of costume relic were combined with study of presents for Lady Han's. The most salient costume of Joseon women in the 15th century was the symmetric collared jacket. In addition, ornamented jeogori, pouch with pine nut stitch, chima, jangot, jangsam, black veil[羅兀] made with ra or jeung, glass beads, paintings of Ming and Joseon can be references. Illustrations show 6 representative type of Joseon women's full attires in the 15th century are as follows. First, is a combination of 'symmetric collared jacket with peacock rank badge, jeoksam, chima, underwear' and 'hoa-a, janga-a, embroidered pouch, needle case, knife with multi-blades: presents for Lady Han'. Second, formal wear focusing on symmetric collared Jacket of cloud pattern. Third, formal wear focusing on multicolor ornamented jeogori. Fourth, town wear with jangot and neoul. Fifth, formal wear with jangsam. Sixth, daily wear focusing on banbi with symmetric squre collar. Accessories and underwear shown in another illustration were same as the first illustration. Results of this study can be used as content for making historically accutate costumes as well as costume education.

20세기 패션 일러스트레이션의 의습선 (Drawing Lines in Clothing on the 20th Century Fashion Illustration)

  • 윤을요
    • 한국콘텐츠학회논문지
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    • 제10권5호
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    • pp.165-172
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    • 2010
  • 사진기술의 발달은 한 때 융성했던 패션 일러스트레이션의 판도를 바꾸어 놓았으며, 컴퓨터 기술의 발달은 사진이 갖는 한계성을 재편집하기에 이르렀다. 이제 사진과 일러스트레이션은 컴퓨터라는 매체를 통해 그 경계를 허무는 상황에 이르렀고, 이러한 현상은 과거 전통적인 패션 일러스트레이션이 갖는 표현적인 특징에 고무되는 경향을 보이고 있다. 따라서 본 연구의 목적은 이 같은 시대적 요구를 기초로 20세기 패션 일러스트레이션에서 나타난 의습선에 대한 표현적 특징에 관하여 연구하고자 한다. 그러므로 연구의 내용은 첫째, 의습선의 개념을 이해하며, 둘째, 동 서양의 회화에서 나타난 의습선의 특징을 고찰하며, 셋째, 20세기 패션 일러스트레이션의 흐름을 파악하고, 넷째, 20세기 패션 일러스트레이션에서 나타난 의습선의 특징을 연구 분석하는데 있다.

디지털영상의 환상성에 관한 연구 (A Study on Illusion of Digital Image)

  • 최원호;김치용
    • 한국멀티미디어학회논문지
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    • 제16권5호
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    • pp.647-656
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    • 2013
  • 시각 재현을 욕망했던 인류 염원은 선형적 역사의 발전 속에서 진보한다. 이때 지향점은 '눈'이었다. 목표지점이 설정된 후, 시각 이미지는 재현을 넘어 주체의 반영을 시도하고, 나아가 주체의 심급 속에 잠재되어 있던 욕망을 시각화하고자 했다. 물론 회화, 사진, 영화에서도 욕망의 무대로서 환상은 경험할 수 있었으나, 디지털은 환상 세계의 창조에 새로운 국면을 제시하고 있다. 본 연구는 주체성과 무의식이 반영되어 환상이미지가 창조되는 디지털영상에서의 환상성에 대해 밝혀보고자 하였다. 연구결과, 디지털 이미지는 이드 속에 저장되었던 이미지와 상상적 욕망이 시각화되는 통로로서 핍진적 이미지를 기반으로 완벽한 환상의 무대로 창조함을 알 수 있었고, 자아와 초자아에 의해 억제되었던 이드를 부상시키면서 욕망실현에 대한 경험을 주체에게 부여하고 있었다.

배설과 전복: 권위와 가치에 대한 도전으로 보는 현대미술에서의 배설 (Excrement and Subversion: Challenging the Authority and Values through Excrements in Contemporary Art)

  • 이지은
    • 미술이론과 현장
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    • 제13호
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    • pp.133-156
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    • 2012
  • This paper briefly charts the history of excrement as part of the late 20th-century art and explores ways in which excrement functions in the realms of 'High' art. From Piero Manzoni's to David Hammons' performance , excrement has taken a small yet distinctively important part in the development of contemporary art. In an attempt to challenge the hegemony of 'high' art, on the one hand, and resist the commercialization and fetishization of art, on the other, Manzoni allegedly offered his own "shit" preserved in a tin can and sold it at the price of gold of the same weight. Andy Warhol took the legendary Abstract-Expressionist painter Jackson Pollock as the object of parody, simulating Pollock's dripping action by pissing onto the canvas that had been primed with copper-based paint. Warhol's urination produced splashes and stains of iridescent colors just as the patterns on ordinary abstract paintings. In contrast to Pollock's masculine action, Warhol's pissing alludes to the artist's homosexuality. Excrements in art also provoked controversies, debates, and even acts of vandalism against the artworks. The works of Andres Serrano and Chris Ofili infuriated many Christians for the blasphemous use of excrement with religious icons. Politicians engaged in the heated debates on the use of public and national funds in support of some of the 'politically incorrect' contemporary art. In the midst of media sensation and criticisms, these works challenged the conventional understanding of artistic beauty. The preexisting artworks were also targeted. African-american artist Hammons assumed the role of spectator in by urinating on Richard Serra's sculpture in the street of New York City. It was an act condemnation levelled at the racist pattern of the way in which large portions of funds and commisions of "public" art tended to promote established 'white' artists, whose work or creative process often failed to reflect the actual public. The use of excrement in art is not unusual in contemporary art practices. With its subversive power, excrement plays an important critical roles in the shaping of contemporary art.

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