• 제목/요약/키워드: PC box

검색결과 154건 처리시간 0.023초

Evaluating fire resistance of prestressed concrete bridge girders

  • Zhang, Gang;Kodur, Venkatesh;Hou, Wei;He, Shuanhai
    • Structural Engineering and Mechanics
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    • 제62권6호
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    • pp.663-674
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    • 2017
  • This paper presents an approach for evaluating performance of prestressed concrete (PC) bridge girders exposed to fire. A finite element based numerical model for tracing the response of fire exposed T girders is developed in ANSYS. The analysis is carried out in three stages, namely, fire temperature calculation, cross sectional temperature evaluation, and then strength, deformation and effective prestress analysis on girders exposed to elevated temperatures. The applicability of the computer program in tracing the response of PC bridge girders from the initial preloading stage to failure stage, due to combined effects of fire and structure loading, is demonstrated through a case study, and validated by test data of a scaled PC box girder under ISO834 fire condition. Results from the case study show that fire severity has a significant influence on the fire resistance of PC T girders and hydrocarbon fire is most dangerous for the girder. The prestress loss caused by elevated temperature is about 10% under hydrocarbon fire till the girder failure, which can lead to the increase in deflection of the PC girder. The rate of deflection failure criterion is suggested to determine the failure of PC T girder under fire.

ICT 수업 실시환경에 따른 중학교 가정과의 『나와 가족의 이해』단원에서의 ICT 활용수업의 효과 (The Effects of ICT Teaching Method by ICT Instructional Environment on Learning 『Understanding of Myself and Family』 Unit of Home Economics)

  • 송미선;유태명
    • 한국가정과교육학회지
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    • 제15권1호
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    • pp.81-94
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    • 2003
  • This study tested students’ ICT application capability and Problems solving ability by ICT instructional environment when ICT teaching method is applied to $\boxDr$Understanding of Myself and Family$\boxUl$ unit of home economics. Following research Problems were formulated for this study : 1. Are there any differences of the effects on improvements of students’ ICT application capability by ICT instructional environment\ulcorner 2. Are there any differences of effects on improvements of students’ problems solving ability by ICT instructional environment\ulcorner 3. Are there any differences of effects on improvements of students’ Performance assessment results by ICT instructional environment\ulcorner The researcher developed a homepage for the ICT teaching-learning. and prepared Problems-based teaching-learning lesson plan. The students were divided into two groups (experimental group 1 and experimental group 2) by ICT instructional environment. The Pre-test and post-test were conducted before and after the experimental class. The ICT class experimental period was for 16 weeks. from March 10. 2002 to July 10. 2002. The experimental group 1 was given 16-weeks classwork under the classroom environment of 1 PC for each classroom(The classroom with advanced educational equipments) . while the experimental group 2 was given 16-weeks classwork under the classroom environment of 1 PC for each student(multimedia classroom) . The results of the study are as follows: 1 All of the ICT teaching methods under both instructional environments were found to be effective on the improvements of the ICT application capability. 2. There were statistically significant differences of problems solving ability between two groups in application and the measure of validation. 3. The experimental group 1(1 PC for each classroom) did not show any improvements of Performance assessment results. while the experimental group 2(1 PC for each student) showed some improvements.

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X-box를 이용한 Session-oriented Cross play에 대한 보안 요구사항 분석 (Analysis of Security Requirements for Session-Oriented Cross Play Using X-box)

  • 김동우;강수영;김승주
    • 정보보호학회논문지
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    • 제29권1호
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    • pp.235-255
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    • 2019
  • 최근 기술의 발달과 산업의 변화를 통해 게임업계는 PC와 Mobile 그리고 Console game에서 서로 다른 플랫폼 유저가 함께 즐길 수 있는 크로스플레이를 지원하여 재미를 극대화 하고 있다. 크로스플레이를 통해 플랫폼의 경계가 없어지면 기존의 보안이 일정수준 이상 유지되었더라도 새로운 서비스로 인해 예상치 못한 보안위협이 발생 할 수 있다. 기존에 진행된 온라인 게임보안 연구는 PC와 Mobile환경에서 발생 가능한 부정행위 탐지가 대부분이지만 크로스플레이가 가능해짐에 따라 Console game에 대한 보안연구 역시 필요하다. 따라서 본 논문은 Console game 유저를 대상으로 크로스플레이를 즐길 때 발생 가능한 보안위협을 STRIDE와 LINDDUN 위협모델링을 활용하여 체계적으로 식별하고 국제공통평가기준을 활용해 보안요구사항 도출하여 크로스플레이에 대한 평가 기준을 제시한다.

Stability of the Oil-in-water Type Triacylglycerol Emulsions

  • Hesson Chung;Kim, Tase-Woo;Kwon, Ich-Chan;Jeong, Seo-Young
    • Biotechnology and Bioprocess Engineering:BBE
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    • 제6권4호
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    • pp.284-288
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    • 2001
  • Lipid emulsions with saturated triacylglycerols (TAGs) with 4 to 10 carbons in each acyl chain were prepared to study how the oil component alters the stability of the lipid emul-sions when phosphatidylcholines were used as emulsifiers. The average droplet size of the emul-sions became smaller as the chain length of the TAG increased. For a given oil emulsion with smaller droplets was formed with an emulsifier having higher HLB value. The influence of HLB values on the droplet size was biggest for the tributyrin (C4) emulsion. For the tricaprylin(C8) emulsions, droplet size was identical at given emulsifier concentrations regardless of HLB values. The HLB value and the concentration of the emulsifiers also affect the droplet size of the emul-sions. The emulsions with smaller average droplet size were more stable than with bigger size for 20 days. The oil and water (o/w) interfacial tension in inversely proportional to the initial droplet size of the emulsion.

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데이터 방송 시스템 시뮬레이션을 위한 Virtual Set Top Box (The Virtual Set Top Box for Data Broadcasting System)

  • 전제민;고상원;김세창;원재훈;김정선
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (D)
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    • pp.473-476
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    • 2007
  • 최근 방송 통신 기술의 눈부신 발전에 힘입어 등장한 데이터 방송(Data Broadcasting)은 시청자에게 영상과 음성환 아니라 기존에는 접할 수 없었던 다양한 서비스들을 제공하고 있다. 이런 데이터 방송을 수신하기 위해서는 TS로부터 데이터를 추출하고 처리할 수 있는 미들웨어(middleware)가 포함된 셋탑박스(set-top box)가 필요하다. 그리하여 MHP, OCAP, ACAP 등 여러 데이터 방송 시스템의 미들웨어 표준 규격이 정의되었다. 그 중 MHP의 경우, OpenMHP라는 오픈 소스 프로젝트를 통해 PC 상에서 간단하게나마 MHP API를 테스트 해 볼 수 있는 환경을 제공해 주고 있다.[1] 하지만 셋탑박스 내에서 하드웨어를 이용하는 작업들은 거의 구현되지 못 했기 때문에 테스트에 있어 극히 제한적일 수밖에 없었다. 따라서 본 논문에서는 소프트웨어적으로 셋탑박스 환경을 에뮬레이션 해주는 Virtual Set-Top Box(VSTB)를 설계, 구현하였다. 셋탑박스가 없는 환경이나 간단한 시뮬레이션이 필요한 경우, 실시간 스트림 역다중화와, 파싱, 필터링 작업등이 지원되는 가상 셋탑박스 시스템을 통해 MHP 미들웨어 API를 테스트하는데 유용한 역할을 할 수 있을 것이다.

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PC를 이용한 수평다관절형 로보트의 대화식 작업장 설계 (The interactive robot work-cell layout for SCARA type using PC)

  • 최기봉;국금환
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.250-254
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    • 1989
  • This study is to develop the interactive program for work-cell layout of SCAPA type robot using PC. To make the program interactively, we made use of the software which have the function of menu, dialog box, and graphic. By using the mouse, we can progress the program quickly and easily. It has 2 1/2 dimension and provides that one can layout the elements(robot, peripheral device, and etc.), create the work path, and calculate the robot cycle time. By comparing with cycle times of any number of work-cell layout for the same work, we can evaluate work-cell layout and select one work-cell layout to be considered optimal one which has the least cycle time.

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IBM-PC를 이용한 다점 계측 자동화 시스템 (Automatic multipoint measuring system using IBM-PC)

  • 정상용;양원영
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.541-546
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    • 1989
  • In case there are many points to be measured in the field, conventional measuring system requires a lot of manpower and is liable to miss applying the timely countermeasure because processing and analyzing the data obtained also takes much time. Therefore the purpose of this paper is focused on removing the above defects by introducing automatic multi-point measuring system by use of IBM-PC or the compatibles easily at hand nowadays. Principal components of the system is composed of control box, A/D converter. 32 channel 4 wire switch boxes and strain amplifier. An application software was developed for multi point measurement system in order to efficiently evaluate the stability of the structures such as retaining walls.

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PC를 이용한 수평다관절형 로보트의 대화식 작업장 설계 프로그램 (Interactive Program for Work-Cell Layout of SCARA Type Robot by using PC)

  • 최기봉;국금환
    • 한국기계연구소 소보
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    • 통권19호
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    • pp.117-123
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    • 1989
  • This study is to develop interactive program for work-cell layout of SACARA type robot by using PC. To make this program interactively, we made use of the software which has the function of menu, dialog box, and graphic. By using the mouse, we can progress this program quickly and easily. It has 2Y2 dimension and provides that one can layout elements (robot, peripheral device, and etc.), create work path, and calculate cycle time of working robot. By comparing with cycle times of any number of work-cell layout for same work, we can evaluate work-cell layout. Finally, we can select one work-cell layout to be considered optimal one which has the least cycle time.

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PC 와 I/O 인터페이스 보드를 이용한 유압식 하역장치의 실시간 모의시험기 개발 (Development of a Hydraulic Leading System Real-Time Simulator Using a PC and I/O Interface Board)

  • 이성래
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 춘계학술대회논문집A
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    • pp.426-432
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    • 2000
  • The hydraulic loading system real-time simulator using a PC and I/O interface board is developed to simulate the dynamic characteristics of hydraulic loading system in real time. The simulator receives the digital on-off control signals generated by the operator through the D/I channels, updates the state and output variables of the hydraulic loading system responding to the input signals and draw the moving pictuters of the lift cylinder, lift arm and loading box on the PC monitor in real time. Also, the operator can observe the displacement and pressure of cylinder, the rotatinal angle, reaction force, and safety factors of lift arm representing the operation of hydraulic loading system through the PC monitor in real time. The real-time simulator can be a very useful tool to design industrial dynamic systems and feel the goodness of the system operation since the operator can observe the moving pictures of the operating system in real time as he operates the real time simulator.

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DCT기반의 블라인드 워터마크를 이용한 EPG 정보 재생기 설계 (Design of EPG Information Player System using DCT based Blind Watermark)

  • 김대진;최홍섭
    • 한국콘텐츠학회논문지
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    • 제11권4호
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    • pp.1-10
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    • 2011
  • 광대역 네트워크의 발달과 함께 멀티미디어 산업의 발달은 IPTV와 같은 디지털 콘텐츠 시장의 확산을 가져오고 있다. 일반적으로 셋탑박스와 같은 미들웨어를 통해서 습득한 디지털 콘텐츠는 PC 재생기를 이용하여 시청할 수 있다. 이 때 PC 재생기는 코덱정보, 비트레이트 등과 같은 정보만 알 수 있다. 그러나 일반 사용자들은 이러한 정보보다 콘텐츠의 내용, 설명 등과 같은 부가 정보를 보기 원한다. 따라서 기존의 PC 재생기와 달리 데이터베이스 사용하지 않고 셋탑박스를 통해서 습득한 콘텐츠 내에 삽입되어 있는 EPG 정보를 볼 수 있는 재생기를 PC상에 설계하였다. 콘텐츠 내에 EPG 정보를 삽입하기 위해서 DCT 기반의 블라인드 워터마크를 제안한다. 이는 콘텐츠 원본 없이도 정보를 추출할 수 있고, 주파수 영역에서 계수값에 비례하여 강인한 워터마크를 삽입 할 수 있다. 그리고 EPG 정보로부터 원하는 정보를 워터마크를 통하여 삽입하기 위하여 MPEG-TS에 포함된 PSI 정보를 분석하고 분리하였으며, 삽입된 콘텐츠로부터 EPG 정보를 추출하여 UI를 구성하였다. 또한 워터마크 삽입 및 추출, 콘텐츠 재생 등의 기능을 다이렉트쇼 필터를 기반으로 설계하여 시스템을 모듈화 하였다. 따라서 개발자들이 보다 쉽고, 빠르게 시스템을 개발할 수 있도록 설계하였다.