• Title/Summary/Keyword: P2P 제어

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Differential LC VCO with Enhanced Tank Structure and LC Filtering Techniques in InGaP/GaAs HBT Technology (InGaP/GaAs HBT 공정을 이용하여 향상된 탱크 구조와 LC 필터링 기술을 적용한 차동 LC 전압 제어 발진기 설계)

  • Lee, Sang-Yeol;Kim, Nam-Young
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.2 s.117
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    • pp.177-182
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    • 2007
  • This paper presents the InGaP/GaAs HBT differential LC VCO with low phase noise performance for adaptive feedback interference cancellation system(AF-lCS). The VCO is verified with enhanced tank structure including filtering technique. The output tuning range for proposed VCO using asymmetric inductor and symmetric capacitors withlow pass filtering technique is 207 MHz. The output powers are -6.68 including balun and cable loss. The phase noise of this VCO at 10 kHz, 100 kHz and 1 MHz are -102.02 dBc/Hz, -112.04 dBc/Hz and -130.40 dBc/Hz. The VCO is designed within total size of $0.9{\times}0.9mm^2$.

A Security Protocol for Swarming Technique in Peer-to-Peer Networks (피어 투 피어 네트워크에서 스워밍 기법을 위한 보안 프로토콜)

  • Lee, Kwan-Seob;Lee, Kwan-Sik;Lee, Jang-Ho;Han, Seung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1955-1964
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    • 2011
  • With fast deployment of high-speed networks and various online services, the demand for massive content distribution is also growing fast. An approach that is increasingly visible in communication research community and in industry domain is peer-to-peer (P2P) networks. The P2P swarming technique enables a content distribution system to achieve higher throughput, avoid server or network overload, and be more resilient to failure and traffic fluctuation. Moreover, as a P2P-based architecture pushed the computing and bandwidth cost toward the network edge, it allows scalability to support a large number of subscribers on a global scale, while imposing little demand for equipment on the content providers. However, the P2P swarming burdens message exchange overheads on the system. In this paper, we propose a new protocol which provides confidentiality, authentication, integrity, and access control to P2P swarming. We implemented a prototype of our protocol on Android smart phone platform. We believe our approach can be straightforwardly adapted to existing commercial P2P content distribution systems with modest modifications to current implementations.

P2P Systems based on Cloud Computing for Scalability of MMOG (MMOG의 확장성을 위한 클라우드 컴퓨팅 기반의 P2P 시스템)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.1-8
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    • 2021
  • In this paper, we propose an approach that combines the technological advantages of P2P and cloud computing to support MMOGs that allowing a huge amount of users worldwide to share a real-time virtual environment. The proposed P2P system based on cloud computing can provide a greater level of scalability because their more resources are added to the infrastructure even when the amount of users grows rapidly. This system also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. In this paper, we describe the concept and basic architecture of cloud computing-based P2P Systems for scalability of MMOGs. An efficient and effective provisioning of resources and mapping of load are mandatory to realize this architecture that scales in economical cost and quality of service to large communities of users. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed P2P system can reduce the bandwidth at the server while utilizing their enough bandwidth when the number of simultaneous users keeps growing.

Relationships between input-output stability and exponentially stable periodic orbits

  • Chung, Chung-Choo;Houser, John
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.155-158
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    • 1997
  • In this paper, we present new results concerning the relationship between the input-output and Lyapunov stability of nonlinear system possessing a periodic orbit. Definition of small-signal finite-gain L$\sub$p/ stability around periodic orbit is introduced. We show L$\sub$p/ stability of exponentially stable periodic orbit using quadratic Lyapunov functions for the periodic orbit. The L$\sub$2/ gain analysis is presented with Hamiltonian-Jacobi inequality along with an example.

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A Study on the MPPT Control Algorithm and Efficiency Evaluation Method (MPPT제어 알고리즘 고찰 및 효율시험 평가법)

  • 유권종;김기현;정영석;김영석
    • The Transactions of the Korean Institute of Power Electronics
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    • v.6 no.2
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    • pp.164-172
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    • 2001
  • This paper describes common MPPT(Maximum Power Point Tracking) control algorithm; Constant Voltage Control, P&O(Perturbation and Observation), IncCond(Incremental Conductance), and investigated it\`s efficiency. Though simulation and efficiency evaluation, the steady/transient states characteristics and efficiency of control algorithms are analyzed respectively. Also, two-mode MPPT control to improve on the existing control algorithm. Moreover, is proposed for high efficiency this paper suggests a topology for MPPT measuring efficiency and a method of examination.

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Quadrotor altitude control with experimental data-based PID controller (실험 데이터 기반의 PID제어기를 이용한 쿼드로터의 고도제어)

  • Ho-Sung Lee;Ji-Sun Park;Ho-Lim Choi
    • Journal of IKEEE
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    • v.28 no.2
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    • pp.136-144
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    • 2024
  • In this paper, we propose a PID controller for altitude control of quadrotor system with experimental analysis. The Routh-Hurwitz test is applied to analyze the system to which our proposed controller is applied. We also summarize experimental data in which the gain values of kP, kI, and kD are changed using MATLAB and Simulink based on mathematical modeling of the quadrotor system. Based on the summarized experimental data, we analyze the effect of changes in each gain values (kP, kI, kD) of PID controller on altitude control of quadrotor, and present an algorithm for tuning the PID controller gain values. The PID controller with the proposed algorithm is applied to AR.Drone system, subsequently and result are verifised through experiments.

Autonomous Pole Placement Controller Design of Two-Inertia Motor System Based on Genetic Algorithms (유전자 알고리즘을 사용한 2관성 모터 시스템의 자동 극배치 제어기 설계)

  • Gloria Suh;Park, Jung-Il
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.40 no.5
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    • pp.317-325
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    • 2003
  • The vibration, which often occurred in a two inertia motor system, makes it difficult to achieve a quick response of speed and disturbance rejection. This paper provides an autonomous pole assignment technique for three kinds of speed controllers (I-P, I-PD, and State feedback) using GAs(Genetic Algorithms) for a two-inertia motor system. Firstly, the optimal parameters are chosen using GAs in view of reducing overshoot and settling time, then those are used in computing the gains of each controller. Some simulation results verify the effectiveness of the proposed design. The proposed controller is expected to be the autonomous design way for controlling a two-inertia motor system with flexible shaft.

Multi-level Consistency Control Techniques in P2P Multiplayer Game Architectures with Primary Copy (기본 사본을 갖는 P2P 멀티플레이어 게임 구조의 수준별 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.135-143
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    • 2015
  • A Multiplayer Online Game(MOG) is a game capable of supporting hundreds or thousands of players and is mostly played using the Internet. P2P(peer-to-peer) architectures for MOGs can potentially achieve high scalability, low cost, and good performance. The basic idea of many P2P-based games is to distribute the game state among peers and along with it processing, network, and storage tasks. In a primary-copy based replication scheme where any update to the object has to be first performed on the primary copy, this means distributing primary copies of objects among peers. Most multiplayer games use a primary-copy model in order to provide strong consistency control over an object. Games consist of various types of actions that have different levels of sensitivity and can be categorized according to their consistency requirements. With the appropriate consistency level of each action type within a game, this paper allows developers to choose the right trade-off between performance and consistency. The performance for P2P game architecture with the primary-copy model is evaluated through simulation experiments and analysis.

The Antibiotic Resistant Gene Pollutant Controls using Chlorine or Ozone disinfection (염소 또는 오존을 이용한 항생제 내성 유전오염물질 제어)

  • Kim, Sung-Pyo;Rhu, Dae-Whan;Oh, Jun-Sik;Cho, Yun-Chul
    • Journal of Wetlands Research
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    • v.13 no.3
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    • pp.697-705
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    • 2011
  • The aim of this study was to examine ozonation disinfection efficiency for Escherichia coli DH5alpha removal, containing the multi-resistance plasmid pB10 as well as chlorination disinfection efficiency. In addition, plasmid pB10 removal rates were estimated by ozonation and chlorination. The removal efficiency of pB10 via ozonation was about 2 to 4 times higher than chlorination. High removal efficiency of pB10 is likely due to OH radical produced during ozonation. These results suggest that integration of advanced oxidation process such as ozonation (or photocatalytic oxidation) with conventional disinfection such as chlorination may be needed for effective control of antibiotic resistant bacteria and genetic materials.