• Title/Summary/Keyword: P2P(Peer to Peer)

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An Efficient Load Balancing Policy in P2P Contents Delivery System for Cyber Education (사이버 교육을 위한 P2P 기반 콘텐츠 전송시스템에서 효율적인 부하 분산 정책)

  • Kim, Jin-Il;Hwang, Yoon-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.31-39
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    • 2007
  • To perform on-line cyber education, it is indispensable to delivery contents file to participant users. When users' requests occur simultaneously in a shot period, server falls into overload phase. A common to avoid overload is a software solution based on P2P, which does no cost any additional expense. But, in this solution, it yields many problems such as service delay and system failure because of peer self-control. In this paper we propose an efficient load balancing policy based on P2P system. which is the contents delivery system for cyber education system using idle computing power in the proposed solution, we present server selection scheme called P2P-Pattern method, which results in minimum service delay. we can see that our scheme outperforms previous scheme.

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P2P System for Simultaneous Support of Menu and Social Network Joint Buying Information (메뉴와 소셜 네트워크 공동구매 정보 동시제공 P2P 시스템)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.445-449
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    • 2011
  • A P2P technique is the concept to share sources efficiently in distributed environment that is studying a lot. In these P2P systems, the server to support the contents-information have less overloads than the composed system as the server to have resources generally. In this paper, we suggest a P2P system to support conveniences for users that were connected with the information of joint-buying based on social network. The joint-buying information based on social network is supported by peers using a p2p system and these information to intermediate are supported by a P2P server.

Mobile Data System Implementation of P2P used (P2P를 이용한 모바일 데이터 시스템 구현)

  • Kim, Dong-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1691-1695
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    • 2005
  • Mobile P2P Service can compose free network from one client to another without central server function. Diversified Information & Data are able to be transmitted among peer to peer based upon extended mobile concept. In this paper Mobile P2P Service is applied to the program which gathering, sharing, analysis agricultural information and the natural disasters Information We desire to authenticate request about service to user who is administered between each user to limit connection. Wish to admit authentication mechanism to mechanism that can do information sharing suety in P2P environment to solve this in this treatise and design authentication mechanism.

Evaluation of Mobile Application in User's Perspective: Case of P2P Lending Apps in FinTech Industry

  • Lee, Sangmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1105-1117
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    • 2017
  • Financial technology, also known as FinTech, is one of the fast growing global businesses in since its inception in 2008. Fintech is a new economic industry, comprised of companies that adopted the latest technologies to provide more efficient financial services than the traditional financial services. Fintech companies are generally small to medium sized startups trying to disintermediate existing financial systems. FinTech companies can be differentiated in several areas, based on its business solutions and target customers. In Korea, the Peer-to-Peer (P2P) lending companies are the most prominent in the FinTech sector. P2P lending is a method of borrowing or lending money to individuals through online services without the use of an official financial institution as an intermediary. The P2P lending companies operate their services entirely online or mobile environment. Consequently, mobile P2P lending application users are dramatically increasing. Thus, it is worth evaluating the acceptance of the mobile apps of the P2P lending companies from a user's perspective. This paper discusses user acceptance of the mobile P2P lending apps, guided by the Technology Acceptance Model. We conclude that the users' acceptance of mobile P2P lending apps are significantly influenced by perceived ease of use, perceived usefulness, and user satisfaction. These in turn influenced their attitude towards using mobile P2P lending apps and intention to use.

Priority-Based Dynamic Intent Assignment Method in Wi-Fi Direct Environments (Wi-Fi Direct 환경에서 우선순위 기반의 동적 Intent 할당 방안)

  • Lee, Jae-ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.5
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    • pp.565-573
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    • 2016
  • Wi-Fi Direct standard technology(Wi-Fi Peer to Peer Technical Specifications v1.2, 2010) was designed for allowing peer to peer communication between two or more devices and various products which have been currently manufactured such as smart phone and smart TV have already provided this technical function. In this technology the role of Coordinator in Wi-Fi infrastructure would be matched to GO(Group Owner) which needs relatively high energy resource and computation power due to the high probability for allowing 3rd-party connection, however, the current standard specification would be limited in terms of energy distribution because it has not included a process to determine the role of GO. To address above problem, this paper classified considerable parameters into the general parameters for the physicality of devices and the specific parameters for considering the role position depending on use-case scenario, and proposed a new method called DIVA to help efficiently determining GO role from the member devices of Wi-Fi Direct network. Furthermore the effect of this mechanism was proved via simulation-based experiments.

An Autonomic -Interleaving Registry Overlay Network for Efficient Ubiquities Web Services Discovery Service

  • Ragab, Khaled
    • Journal of Information Processing Systems
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    • v.4 no.2
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    • pp.53-60
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    • 2008
  • The Web Services infrastructure is a distributed computing environment for service-sharing. Mechanisms for Web services Discovery proposed so far have assumed a centralized and peer-to-peer (P2P) registry. A discovery service with centralized architecture, such as UDDI, restricts the scalability of this environment, induces performance bottleneck and may result in single points of failure. A discovery service with P2P architecture enables a scalable and an efficient ubiquities web service discovery service that needs to be run in self-organized fashions. In this paper, we propose an autonomic -interleaving Registry Overlay Network (RgON) that enables web-services' providers/consumers to publish/discover services' advertisements, WSDL documents. The RgON, doubtless empowers consumers to discover web services associated with these advertisements within constant D logical hops over constant K physical hops with reasonable storage and bandwidth utilization as shown through simulation.

Design of Social Network P2P System based on Agent (에이전트 기반 소셜 네트워크 P2P 시스템 설계)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.121-126
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    • 2013
  • In the past several years there has been increasing the studies using P2P technology in the distributed system areas. In these P2P systems, the server to support the contents-information have less overloads than the composed system as the server to have resources generally. In this paper, we propose the system to support a social network P2P service based on the social network P2P system. The object of this study was to widen the use of this menu system to determine the price based on visual information by a software agent. Therefore, this system is suitable for micro, small and medium industries in the use of P2P servers and is more usable system interface for owners than previous study.

Social Network P2P System based on Visual Information (시각 정보 기반 소셜 네트워크 P2P 시스템)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1103-1108
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    • 2012
  • In the past several years there has been increasing the studies using P2P technology. In these P2P systems, the server to support the contents-information have less overloads than the composed system as the server to have resources generally. In this paper, we propose the system to support a menu based on the social network P2P system. The object of this study was to widen the use of this menu system to determine the price based on visual information. This system is based on previous research, showing excellent success rate. Therefore, this system is suitable for micro, small and medium industries in the use of P2P servers. This system is more usable than previous study.

Peer-to-Peer Transfer Scheme for Multimedia Partial Stream using Client Initiated with Prefetching (멀티미디어 데이터를 위한 피어-투-피어 전송모델)

  • 신광식;윤완오;정진하;최상방
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.598-612
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    • 2004
  • Client requests have increased with the improvement of network resources at client side, whereas network resources at server side could not keep pace with the increased client request. Therefore, it is primary factor of the Qos that efficiently utilize network resources at server side. In this paper, we proposed a new model that peer-to-peer transfer scheme for partial multimedia stream based on CIWP which it decrease server network bandwidth by utilizing client disk resources saves additional server network resources. Especially, adapting Threshold_Based Multicast scheme guarantees to do that data transfer within clients never exceed service time of previous peer by restriction of which data size transferring from previous peer less than data size transferring from server. Peer-to-peer transfer within clients is limited in same group classified as ISPs. Our analytical result shows that proposed scheme reduces appling network resources at server side as utilizing additional client disk resource. furthermore, we perform various simulation study demonstrating the performance gain through comparing delay time and proportion of waiting requesters. As a result, when we compared to Threshold_Based Multicast scheme, the proposed scheme reduces server network bandwidth by 35%.

Interest Based Clustering Mechanism for Hybrid P2P (하이브리드 P2P를 위한 관심분야 기반 클러스터링)

  • Lee, Lee-Sub
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.69-75
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    • 2006
  • P2P services occupy more then 50% of the internet traffics. A huge number of query packets are generated since pure P2P based models rely on message flooding for their query mechanisms. In this study, the numbers of query messages generated in the pure P2P and hybrid P2P model are analyzed. The results show that hybrid P2P models also could suffer from message flooding. To reduce the message flooding, this study proposes an interest based clustering mechanism for hybrid P2P services. By applying this clustering algorithm, it could reduce 99.998% of the message flooding. The proposed algorithm also reduces the cost of the joining operations by storing previous supernodes.

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