• Title/Summary/Keyword: Overlay Rendering

Search Result 3, Processing Time 0.022 seconds

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.15 no.4
    • /
    • pp.104-113
    • /
    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

A study on the Performance of Hybrid Normal Mapping Techniques for Real-time Rendering

  • ZhengRan Liu;KiHong Kim;YuanZi Sang
    • International journal of advanced smart convergence
    • /
    • v.12 no.4
    • /
    • pp.361-369
    • /
    • 2023
  • Achieving realistic visual quality while maintaining optimal real-time rendering performance is a major challenge in evolving computer graphics and interactive 3D applications. Normal mapping, as a core technology in 3D, has matured through continuous optimization and iteration. Hybrid normal mapping as a new mapping model has also made significant progress and has been applied in the 3D asset production pipeline. This study comprehensively explores the hybrid normal techniques, analyzing Linear Blending, Overlay Blending, Whiteout Blending, UDN Blending, and Reoriented Normal Mapping, and focuses on how the various hybrid normal techniques can be used to achieve rendering performance and visual fidelity. performance and visual fidelity. Under the consideration of computational efficiency, visual coherence, and adaptability in different 3D production scenes, we design comparative experiments to explore the optimal solutions of the hybrid normal techniques by analyzing and researching the code, the performance of different hybrid normal mapping in the engine, and analyzing and comparing the data. The purpose of the research and summary of the hybrid normal technology is to find out the most suitable choice for the mainstream workflow based on the objective reality. Provide an understanding of the hybrid normal mapping technique, so that practitioners can choose how to apply different hybrid normal techniques to the corresponding projects. The purpose of our research and summary of mixed normal technology is to find the most suitable choice for mainstream workflows based on objective reality. We summarized the hybrid normal mapping technology and experimentally obtained the advantages and disadvantages of different technologies, so that practitioners can choose to apply different hybrid normal mapping technologies to corresponding projects in a reasonable manner.

Implementation of Tile Searching and Indexing Management Algorithms for Mobile GIS Performance Enhancement

  • Lee, Kang-Won;Choi, Jin-Young
    • Journal of Internet of Things and Convergence
    • /
    • v.1 no.1
    • /
    • pp.11-19
    • /
    • 2015
  • The mobile and ubiquitous environment is experiencing a rapid development of information and communications technology as it provides an ever increasing flow of information. Particularly, GIS is now widely applied in daily life due to its high accuracy and functionality. GIS information is utilized through the tiling method, which divides and manages large-scale map information. The tiling method manages map information and additional information to allow overlay, so as to facilitate quick access to tiled data. Unlike past studies, this paper proposes a new architecture and algorithms for tile searching and indexing management to optimize map information and additional information for GIS mobile applications. Since this involves the processing of large-scale information and continuous information changes, information is clustered for rapid processing. In addition, data size is minimized to overcome the constrained performance associated with mobile devices. Our system has been implemented in actual services, leading to a twofold increase in performance in terms of processing speed and mobile bandwidth.