• Title/Summary/Keyword: Optical Compensation Movement

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Design of 3-Axis Focus Mechanism Using Piezoelectric Actuators for a Small Satellite Camera (소형 위성 카메라의 압전작동기 타입 3-축 포커스 메커니즘 설계)

  • Hong, Dae Gi;Hwang, Jai Hyuk
    • Journal of Aerospace System Engineering
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    • v.12 no.3
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    • pp.9-17
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    • 2018
  • For Earth observation, a small satellite camera has relatively weak structural stability compared to medium-sized satellite, resulting in misalignment of optical components due to severe launching and space environments. These alignment errors can deteriorate the optical performance of satellite cameras. In this study, we proposed a 3-axis focus mechanism to compensate misalignment in a small satellite camera. This mechanism consists of three piezo-electric actuators to perform x-axis and y-axis tilt with de-space compensation. Design requirements for the focus mechanism were derived from the design of the Schmidt-Cassegrain target optical system. To compensate the misalignment of the secondary mirror (M2), the focus mechanism was installed just behind the M2 to control the 3-axis movement of M2. In this case, flexure design with Box-Behnken test plan was used to minimize optical degradation due to wave front error. The wave front error was analyzed using ANSYS. The fabricated focus mechanism demonstrated excellent servo performance in experiments with PID servo control.

A study about the problems and their solutions in the production process of 3D character animation using optical motion capture technology (옵티컬 모션캡쳐 기술을 활용한 3D 캐릭터 애니메이션에서 제작과정상 문제점 및 해결방안에 관한 연구)

  • Lee, Man-Woo;Kim, Hyun-Jong;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.831-835
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    • 2006
  • Motion capture means the recording of movement of objects such as human beings, animals, creatures, machines, etc in a form applicable to computer. Since the motion capture system can be introduced to the fields where realistic movement of human beings and animals, which cannot be attained with an existing key frame method is required, large scale is necessary or economical burden exists, it has a merit and possibility of new expression. For these reasons, this method is increasingly used in the field of digital entertainment such as movie, TV, advertisement, documentary, music video, etc centering around the game. However, in spite of such an advantage, problems such as too much advance preparation work in digital image expressions using motion capture, marker attachment, compensation of motion data, motion retargeting and lack of professional human resources, etc. are becoming a prominent figure. Accordingly, this study intends to suggest the way of more effective production of motion capture digital image through finding the problems and their draft possible solutions in the production process based on the image production examples using motion capture.

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