• Title/Summary/Keyword: Online programming

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A Study about Finding Optimal Path Using HAS Dynamic Programming (RAS Dynamic Programming을 이용한 최적 경로 탐색에 관한 연구)

  • Kim, Jeong-Tae;Cho, Hyun-Chul;Lee, Kwon-Soon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.226-227
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    • 2007
  • Significant increase of container flows in marine terminals requires more efficient automatic port systems. This paper presents a novel routing and collision avoidance algorithm of linear motor based shuttle cars using random access sequence dynamic programming (RAS DP). The proposed RAS DP is accomplished online for determining optimal paths for each shuttle car.

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A Study on Teaching using Website 'Code.org' in Programming Education based on Computational Thinking (컴퓨팅 사고력이 중요한 프로그래밍 교육에서 'code.org'를 활용한 교수방안)

  • Rim, Hwakyung
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.382-395
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    • 2017
  • Learning computational thinking is very important in programming education. Computational thinking refers to the problem solving ability based on the theories of computer science, indicating the importance of algorithm thinking. That is the reason for focusing on promoting creativity and improving the problem solving ability of the students in programming education. This paper commented the elements to consider for teachers when teaching computational thinking to elementary school students with online coding education website 'code.org' that helps beginners have easy programming experiences based on the characteristics of the website, and proposed the appropriate teaching methods.

Satisfaction and Effectiveness of Online Software Liberal Arts Education (온라인 소프트웨어 교양 교육의 만족도와 효과성에 관한 연구)

  • Choi, Jin-Ho;Shim, Jaeruen
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.6
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    • pp.930-935
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    • 2022
  • The ability to use software is an essential competency in modern society. As a result, programming education is conducted from elementary school to university. In case of programming education for non-majors conducted in the liberal arts at universities, if it is conducted online using high-quality contents, problems such as the shortage of professional professor and the limitation of practice time can be solved. Also, it has the advantage of providing students with enough time to think and solve problems. In this paper, the possibility of online lectures was investigated through a survey before and after lectures in software liberal arts courses conducted online. From the results of the survey, it is judged that the goal of software education can be achieved even if software lectures are conducted online, which is to improve computational thinking and problem-solving skills.

A study on the comparative analysis of learning effects between offline face-to-face classes and asynchronous online classes - Focusing on lecture evaluation and a final exam question in the 'HTML5 Web Programming' course (오프라인 면대면 수업과 비동기식 온라인 수업의 학습효과에 대한 비교분석 연구 - 'HTML5 웹 프로그래밍' 과목의 강의평가 및 기말고사 문항을 중심으로)

  • Kwon, Chongsan
    • Journal of Industrial Convergence
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    • v.20 no.7
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    • pp.37-50
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    • 2022
  • This study intends to analyze the learning effect of asynchronous online classes used in education fields around the world after the COVID-19 pandemic. To this end, we compared and analyzed the lecture evaluation and final exam questions of the HTML5 web programming course, which was conducted offline in 2019 and asynchronously online in 2020 due to COVID-19. As a result of the analysis, no significant difference was drawn between the two teaching methods in the lecture evaluation score and final exam score. However, contrary to concerns about the application of online classes to the entire curriculum, the lecture evaluation and final exam scores of the video-based online classes were high, suggesting the possibility that online classes could be more effective than offline classes if well organized and managed in the future.

A Workflow for Practical Programming Class Management Using GitHub Pages and GitHub Classroom

  • Aaron Daniel Snowberger;Choong Ho Lee
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.331-339
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    • 2023
  • In programming classes, there is always a need to efficiently manage programming assignments. This is especially important as class sizes and assignment complexity grows. GitHub and GitHub Classroom makes the management of student assignments much simpler than uploading files and folders to a LMS or shared online drive. Additionally, git and GitHub are industry standard tools, so introducing students these tools in class provides them a good opportunity to start learning about how software is developed in the real-world. This study describes a workflow that uses both GitHub Pages and GitHub Classroom for more efficient classroom and assignment management. The workflow outlined in this study was used in two practical web programming classes in Spring 2023 with 46 third and fourth-year university students. GitHub Pages was used as a classroom website to distribute class announcements, assignments, lecture slides, study guides, and exams. GitHub Classroom was used as a class roster and assignment management platform. The workflow presented in this study is expected to assist other lecturers with the formidable tasks of distributing, collecting, grading, and leaving feedback on multiple students' multi-file programming assignments in practical programming classes.

A Study on C Programming Self-Directed Learning Process Analysis Method Using Online Scoring System (온라인 채점 시스템을 활용한 C 프로그래밍 자기주도학습 과정 분석)

  • Jeon, Jun-Ho;Yi, Soyul;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.413-414
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    • 2019
  • 최근 프로그래밍 교육의 중요성이 강조되고 있지만 수업시수 문제로 학교 수업시간만으로는 성과를 거두기는 어렵다. 온라인 채점 시스템은 학생의 코드를 평가하고 피드백을 제공해주기 때문에 자기주도적인 프로그래밍 학습에 도움을 줄 것으로 생각된다. 본 연구에서는 온라인 채점 시스템을 사용해서 C 프로그래밍 기초 학습을 한 학생들을 대상으로 학생들의 제출코드와 피드백을 분석하려고 하며, 학생들의 프로그래밍 학습경험과 학습참여도 등을 조사하여 대상학생을 선정하고, 데이터를 수집하였다. 그리고 대상 학생들의 소스코드 및 피드백을 분석하여 자기주도학습 과정을 분석하고, 문제개선의 기초자료로 활용할 수 있음을 제언한다.

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Exploring Ways to Learn Online Judge Problems in Block Programming Language (온라인 저지 문항을 블록 프로그래밍 언어로 학습하기 위한 방안 탐구)

  • HakNeung Go;Youngjun Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.719-720
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    • 2023
  • 본 연구에서는 온라인 저지 문항을 블록 프로그래밍 언어로 학습하기 위한 방안에 대해서 탐구하였다. 온라인 저지를 활용한 프로그래밍 교육은 알고리즘을 설계하는 추상화 과정과 이를 프로그래밍 언어로 작성하는 자동화 과정이 포함되며 이는 컴퓨팅 사고력 발달에 영향을 준다. 온라인 저지는 대부분 텍스트 프로그래밍 언어(이하, TPL)에서 지원되어 초보 학습자가 사용하기에 어려움이 있다. 블록 프로그래밍 언어(이하, BPL)를 기반으로 한 온라인 저지는 BPL로 작성한 것을 TPL로 변환하는 방법과 그래픽 기반 문제상황을 해결하는 방법이 있으며 TPL로 변환하는 것은 텍스트 기반 온라인 저지 문항을 사용할 수 있으나 사용하는 방법이 어렵다. 반면 그래픽 기반 문제 상황은 사용하는 방법이 쉽지만 문항이 제한적이고 순차적 사고가 강조된다. 이에 엔트리 '스터디'와 '나의 학급-과제'를 이용하면 자동 평가 기능은 없지만 학습자가 익숙한 환경에서 학습할 수 있고 교사는 문항을 직접 개발할 수 있으며 문제 제시, 예시 작품 제시, 블록 제한, 과제제출 등을 사용하여 BPL에서 온라인 저지 문항을 학습할 수 있다.

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A study on the On-line Teaching system for Linux-based Programming Language (리눅스 기반 프로그래밍 언어의 온라인 학습 시스템 구성에 관한 연구)

  • Jun, Ho-Ik;Lee, Hyun-Chang
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.67-73
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    • 2021
  • In this paper, a system configuration method that can practice Linux-based programming language online is presented. The proposed system utilizes the web-server function, which is the biggest feature of the Linux operating system, and simulates the telnet and FTP functions without firewalls or other security restrictions, so that it is possible to practice similar to the actual Linux console. To do this, we analyzed the functional elements that a programming tool should have on the web and established an algorithm to implement it. In particular, a method was implemented in which an error message caused by a user's mistake can appear in the same form as the actual telnet screen. As a result of using the implemented learning system in the class for students, it is possible to practice the Linux programming language online, as well as the instructor can directly check and guide all the learners, so the learner's satisfaction is similar to that of the offline class was confirmed.

Development of On-line Judge System based on Block Programming Environment (블록 프로그래밍 환경 기반 온라인 평가 시스템 개발)

  • Shim, Jaekwoun;Chae, Jeong Min
    • The Journal of Korean Association of Computer Education
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    • v.21 no.4
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    • pp.1-10
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    • 2018
  • Block programming environment, which is represented by Scratch in elementary and middle school programming education, is suitable for learner's characteristics and cognitive level, and is recommended not only for beginners. Transference to the text programming environment after the block programming is essential for understanding the data processing process, understanding the accuracy and efficiency aspects of algorithms, and creating SW activity. In addition, it is presented step by step in the programming curriculum. In this study, developed WithBlock the online evaluation system for the purpose of transference from a block programming to a text programming environment. The developed system can solve the same algorithm problem in both block and text programming environment, and it can be used for elementary and secondary programming education by automatically scoring the written code and providing immediate feedback. In order to applicable to programming education in elementary and secondary surveyed the usability, learning possibility, interest and satisfaction of WithBlock. The results of the survey showed that it can be used for programming education.

Structural review of the intelligent online judge system (지능형 온라인 평가 시스템의 구조적 고찰)

  • Lim, Isaac;Cho, Minwoo;Lee, Jisu;Jang, Jiwon;Choi, Jiyoung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.499-501
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    • 2021
  • Recently, artificial intelligence and SW have occupied an important position worldwide as the foundation technology of the era of the 4th industrial revolution, and web browser-based programming learning systems are becoming common due to changes in the learning environment caused by COVID-19. In accordance with this trend, this paper proposes a functionally scalable microservice-based system structure for an online evaluation system as a tool for learning algorithms that are the basis of artificial intelligence and SW. In addition, a functional structure for applying machine learning to automatic evaluation functions under the proposed system structure is also proposed.

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