• Title/Summary/Keyword: Online programming

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NC Soft's Entertainment Expansion Strategy : Focusing on Exploration and Exploitation (엔씨소프트의 엔터테인먼트 확장 전략 : 탐험과 활용을 중심으로)

  • Kwon, Sang-Jib
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.1-11
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    • 2021
  • NC Soft will continue to dream of an entertainment innovation world where customers are connected through game and contents. NC Soft images an expansion in entertainment industry which open doors to the future of enjoy break through innovative online game and creative AI & IT technologies, focused on new business opportunities that are solely NC's own. This study starts with the implication on why focusing on exploration innovation and exploitation strategy at the same time in NC Soft is so challenging. NC Soft manages to their online & mobile gaming competencies in the long term and achieves their sustainable growth by incremental innovation (e.g. game planning, game programming, and graphic design). Also, for innovative success, pursuing exploration strategy is essential. NC Soft have built a strategic alliance spanning K-POP, digital contents platform, movie, and animation, sharing the connectivity of entertainment domains with major contents corporations. The findings of this study would also beneficial to entertainment and contents corporation executives and could provide some road-map on managing the dual challenges of exploration and exploitation implementations.

Analysis of Resilience according to Crossing School Practical Classes in Raspberry Pi (라즈베리파이 실습 수업에서 교차 등교 수업에 따른 회복탄력성 분석)

  • Kim, Semin;Hong, Ki-Cheon;You, Kangsoo;Lee, Hyejung;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.508-510
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    • 2021
  • In this study, the difference in resilience was analyzed based on the results of a study of classes that practiced using Raspberry Pi, which had to cross school due to temporarily conducting online classes due to the COVID-19 pandemic. As a result of the study, in online classes, 14 people had resilience less than 150, 32 people who had 150 or more and less than 180, and 9 people who had 180 or more. On the other hand, in the school attendance class, there were 7 people with resilience less than 150, 29 people with resilience less than 150 and less than 180, and 20 people with more than 180. Therefore, in subjects where programming using Raspberry Pi and circuit manufacturing are taught at the same time, the laboratory and practice environment should be able to proceed properly as much as possible. should proceed mainly.

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Generative AI parameter tuning for online self-directed learning

  • Jin-Young Jun;Youn-A Min
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.31-38
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    • 2024
  • This study proposes hyper-parameter settings for developing a generative AI-based learning support tool to facilitate programming education in online distance learning. We implemented an experimental tool that can set research hyper-parameters according to three different learning contexts, and evaluated the quality of responses from the generative AI using the tool. The experiment with the default hyper-parameter settings of the generative AI was used as the control group, and the experiment with the research hyper-parameters was used as the experimental group. The experiment results showed no significant difference between the two groups in the "Learning Support" context. However, in other two contexts ("Code Generation" and "Comment Generation"), it showed the average evaluation scores of the experimental group were found to be 11.6% points and 23% points higher than those of the control group respectively. Lastly, this study also observed that when the expected influence of response on learning motivation was presented in the 'system content', responses containing emotional support considering learning emotions were generated.

Investigation on the Content Development and Promotional Strategy to Vitalize the Korean Science Channel (국내 과학전문채널 활성화를 위한 콘텐츠 개발 및 홍보전략 연구)

  • Song, Hae-Ryong;Kim, Won-Je;Cho, Hang-Min
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.103-112
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    • 2012
  • This paper is based on the perspective that the YTN Science, a science channel in Korea which plays a key role in the popularization of science, is suffering from low viewing ratings, insufficient content, and shortage of production. First, this study employs an exploratory method to identify current status of programming and operation of the Korean science channel along with its promotional strategy. Second, it aims to conduct an analysis on the science channels, specifically some major programs, of other nations including the U.S. (Discovery Channel, National Geographic Channel), United Kingdom (BBC Knowledge), Japan (Science Channel), and China (CCTV 10), seeking the possibility to apply and combine them afterward to the Korean TV channels specialized in science. A number of implications are derived from our diagnosis of present situation and analysis of abroad cases, and this helps us suggest the content development and promotional strategies as follows: First, due to the rising need for change in the programming strategy to enhance the value of the content, it is required to rearrange the programming in terms of the target audience and the viewer lifestyle, adopt a new strategy for building up the viewers' watching habit through 'stripping', and place strategic programs in prime-time. Second, as for the specific schemes of content production and application, it is recommended to establish a dual strategy in creating the content (one for conveying knowledge, the other for delivering fun), plan and use a representative character of the program, select scientific and technological topics with more Korean backgrounds, attempt strategic ties with SNS, deepen and diversify the material for programs, and implement a strategy to boost the OSMU. Finally, with regard to the promotional strategy, a constructive proposal may include raising channel awareness through science-related events and live broadcasting, performing promotional strategies by way of expanding to printed media like magazine and book publications, and intensifying online and mobile promotional strategy.

Digital Citizenship Library Programming in Award-Winning Libraries of the Future: A case review of public libraries in the United States (공공도서관의 디지털 시민성 프로그래밍: 미국의 미래 도서관 수상 도서관을 중심으로)

  • Jonathan M. Hollister;Jisue Lee
    • Journal of Korean Library and Information Science Society
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    • v.54 no.4
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    • pp.359-392
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    • 2023
  • Digital citizenship includes an evolving set of knowledge and skills related to effectively and ethically using technology, especially when interacting with other people, information, and media in the online context. As public libraries have long provided access to and training with a variety of technologies, this study explores how digital citizenship has been covered in public library programming to identify potential trends and best practices. A purposive sampling of public library recipients of the American Library Association (ALA) and Information Today Inc.'s Library of the Future Award over the past 11 years (2013-2023) identified 7 case libraries to review. The titles and descriptions of 337 relevant library programs for audiences of school-aged children (5 years old and up) to seniors were collected for a 2-month period from each library's website and analyzed using Ribble & Parks (2019) 9 elements of digital citizenship. The findings suggest that programming related to digital citizenship most often addresses themes connected to digital access and digital fluency through coverage of topics related to computer and technology use. Based on themes and examples from the findings, public libraries are encouraged to expand upon existing programs to integrate all elements of digital citizenship, strive for inclusive and accessible digital citizenship education for all ages, and leverage resources and expertise from relevant stakeholders and community partnerships.

The Effect of Flipped Learning on Learning Motivation in Software Education (플립러닝이 소프트웨어 교육의 학습동기에 미치는 효과)

  • Jeon, Soo-Jin
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.433-442
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    • 2016
  • The purpose of this paper is to prove the effect of flipped learning on learning motivation in software education. For this study, the experiment was consisted of experimental group and control group for university of education. They learned software education using Scratch programming for 10 weeks. The experimental group was applied to the flipped learning with online software courses. As a result, post motivation in the experimental group was significantly increased compared to the pre learning motivation. Post- learning motivation is also the experimental group were higher learning motivation significantly compared to the control group. It is hoped this flipped learning as an effective learning strategies base expansion in primary and secondary education as well as high education teaching software in the future.

A Review on Clinical Studies on Gynecological Disease by Using a Pulse Diagnosis Device (맥진기를 활용한 부인과 질환 대상 임상연구 고찰)

  • Kim, Ji-Hye;Kim, Jong-Yeol
    • The Journal of Korean Obstetrics and Gynecology
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    • v.29 no.3
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    • pp.23-34
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    • 2016
  • Objectives: The purpose of this study was to survey the status of clinical use of a pulse tonometric device (PTD).Methods: We searched domestic and international articles using the PTD from online medical databases including OASIS, RISS, DBpia and PubMed. We selected articles on clinical application of PTD but excluded articles on mechanical design or software programming for developing a new PTD. Finally we found 13 articles and classified the articles according to the disease of clinical study.Results: Out of the 13 articles, 5 were focused on the dysmenorrhea. Three articles were focused on the infertility, two article were focused on the post mastectomy. According to the results, the pulse energy has been widely used in research as the primary outcome.Conclusions: We found out that until now the researches on clinical application of PTD mainly had been performed for producing a variety of PTDs. This results of this study will be used as a useful information during perform a clinical study and clinics. We suggest that the standard operating procedure for PTD will be developed, and researches for development and its application of various new contents will be performed.

A Java-based Performance Monitor for Networked Computer (네트워크 컴퓨터를 위한 자바 기반의 성능감시기)

  • Kim, Bong-Jun;Kim, Dong-Ho;Hwang, Seog-Chan;Kim, Myung-Ho;Choi, Jae-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.2
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    • pp.160-168
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    • 2000
  • In this paper, we present a performance monitor to trace and evaluate the performance of programs running on networked computers. The performance monitor of the JaNeC is online/batch as well as event/time driven. Since it is implemented with the Java programming language, it provides us with high portability among heterogeneous computer systems, and friendly graphical user interface. This performance monitor consists of various views such as 'Task/Event Filter' and 'TimeLine', 'Task View', 'Task Hoistory', 'Message Passing View', 'Host Cpu View', which allow the user to easily analyze event and time during the program execution.

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Theory of Comparison Value and Online Comparison Challenge Advertising (비교가치이론과 온라인 비교도전 광고)

  • 이재원;이재규
    • Korean Management Science Review
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    • v.20 no.2
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    • pp.197-204
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    • 2003
  • Comparison challenge approach is proposed as a form of challenger-activated. just-in-time Internet advertising. To develop a framework for a comparison challenge, we propose a theory of comparison value. A comparison is regarded valuable if a comparison opportunity is available and if the comparison is relevant and informative, has an appropriate level of detail, and is advantageous and trustworthy. Based on this theory, the CompareMe and CompareThem strategies are devised, and comparable objects are classified in terms of price and performance dominance as well as the scope of proximity. The idea is demonstrated with a comparison of PCs from five leading manufacturers. To assist in the planning of the comparison challenge, a mathematical programming model was formulated to maximize the value of comparison under the constraints of the comparison opportunity and budget. The model is applied to eight scenarios in terms of the range of comparing objects. The models under various scenarios are tested and contrasted with the real-world example of PCs. We found the ad effect of comparison challenge to be substantially better than banners (4.75 times) and similarity-based comparisons (2.77 times), providing customers with better performance and reduced prices.

An optimal link capacity problem of on-line service telecommunication networks (PSTN과 PSDN을 연결한 데이터 통신망의 회선할당에 관한 연구)

  • Kim, Byung-Moo;Lee, Young-Ho;Kim, Young-Hui;Kim, Yu-Hwan;Park, Seok-Ji;Kim, Joo-Sung
    • Journal of Korean Institute of Industrial Engineers
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    • v.24 no.2
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    • pp.241-249
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    • 1998
  • In this paper, we seek to find an optimal allocation of link capacity in a data communication network. The architecture of the data communication network considered in the study is an online-service network based on public switched telephone network(PSTN) and packet switched data network(PSDN). In designing the architecture of the network, we need to deal with various measures of quality of service(QoS). Two important service measures are the call blocking probability in PSTN and the data transfer delay time in PSDN. Considering the tradeoff between the call blocking probability and the data transfer delay time in the network, we have developed the optimal link capacity allocation model that minimizes the total link cost, while guarantees the call blocking probability and the data transfer delay time within an acceptable level of QoS. This problem can be formulated as a non-linear integer programming model. We have solved the problem with tabu search and simulated annealing methods. In addition, we have analyzed the sensitivity of the model and provided the insight of the model along with computational results.

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