• 제목/요약/키워드: Online environment

검색결과 1,545건 처리시간 0.034초

온라인 환경에서 초등 수학 방법론 수업의 교수법 변화 (Beyond adaptation: Transforming pedagogies of teaching elementary mathematics methods course in the online environment)

  • 권민성;여승현
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제61권4호
    • /
    • pp.521-537
    • /
    • 2022
  • 전례없는 COVID-19 대유행은 교사교육 프로그램에서 일상적으로 예비교사들을 교육하는 방법을 방해함과 동시에 변화를 일으켜 왔다. 본 논문에서는, 두 명의 수학교사교육자들이 COVID-19 대유행동안 대면 수업을 온라인 수업으로 전환하는 과정에 있어 초등수학방법론 교수법을 전용, 변환, 재구성, 수정한 경험을 반성하고자 한다. 협동적인 자기 연구 방법을 사용하여, 우리는 온라인 환경에서 초등수학방법론 수업을 가르치는데 있어 이슈, 도전, 변화, 기회와 혁신에 대해 논의하였다. 지속적 비교 방법을 활용하여, 본 논문에서는 다음 세 가지 주제에 대해 탐구하였다: (1) 가상 교구 사용하기; (2) 예비 교사를 위해 협동적, 상호적, 공유된 학습 경험 만들기; (3) 예비교사들이 학생의 사고에 참여하도록 하기. 본 논문의 결과는 수학교사교육자들의 공학적 교수학적 내용지식을 분석하고, 예비교사들을 위한 협력적인 학습 기회를 만들며, 전문적 학습 공동체에 참여하는 수학교사교육자간의 협력적 자기연구를 설계하는데 시사점을 제공할 것이다.

에이전트에 의한 온라인게임 서버 테스트 자동화 (Automated Testing of Online Game Servers by Agents)

  • 이헌주;정용우;임범현;심광현
    • 한국통신학회논문지
    • /
    • 제31권5B호
    • /
    • pp.405-412
    • /
    • 2006
  • 게임 분야에서 온라인 게임은 높은 게임성과 안정적인 수익 모델로 인하여 많은 수가 개발되어 왔다. 특히, MMORPG는 게임의 특성상 많은 수의 사용자가 게임 서버에 접속하여 실시간으로 게임 서비스를 이용하게 된다. 따라서 게임 서버의 안정성은 매우 중요한 요소가 되므로 온라인 게임 개발 시에 장기간의 베타테스트를 통하여 게임 서버의 안정성을 실험하게 된다. 이러한 테스트는 많은 시간과 비용이 요구되는 과정이지만 반드시 필요한 과정이기도 하다. 본 논문은 온라인 게임의 서버를 테스트하기 위한 방법에 관한 것이다. 본 논문에서 제안된 시스템은 가상의 게임 클라이언트와 이들을 관리하는 에이전트를 이용하여 게임 서버를 자동으로 테스트할 수 있다. 제안된 방법을 온라인 게임 콘텐츠에 적용하여 다수의 동시 접속자 환경 하에서의 서버 성능 및 게임 관련 데이터를 효과적으로 모니터링 할 수 있음을 보였다.

Establishing Online Meeting Climate Types and Developing Measurements: Impact on Meeting Satisfaction

  • Jin, Xiu;Zheng, Fusheng;Hahm, Sangwoo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제16권8호
    • /
    • pp.2751-2771
    • /
    • 2022
  • In the post covid-19 era, organizations will experience a new environment. Advances in technologies such as AI and big data, and new experiences such as online meetings and lectures, will increase the use of online communication. Businesses will increasingly engage in online-based information sharing, virtual team operations, and online meetings. This study focuses on meeting climate and satisfaction, to improve the performance of online meetings. Existing studies on meeting climate presuppose off-line situations. Offline and online communication methods and meeting formats are different. This paper proposes new climate types to develop an appropriate climate for online-based meetings. To apply these climates in online meetings, a measurement scale was developed and the impact on online meeting satisfaction was verified. As a result of the study, it was found that the creativity-oriented meeting climate was the most important, and relation-oriented and participation-oriented meeting climates also had a significant effect, while the direction-oriented and task-oriented climates were relatively less important. This study develops new variables and measurements for online meeting climates, and explains their importance. Companies will be able to leverage the appropriate climates for online meetings to improve performance.

온라인분쟁해결의 활용과 문제점에 관한 연구 - 온라인중재를 중심으로 - (A Study on the Utilization and Problems of Online Dispute Resolution : Focusing on the Online Arbitration)

  • 유병욱
    • 무역상무연구
    • /
    • 제19권
    • /
    • pp.191-223
    • /
    • 2003
  • Electronic commerce and the Internet offer unprecedented opportunities. The explosive expansion of the use of the Internet makes it possible for businesses to expand their markets and render services. Global transaction costs are easy to cut off using Internet and transaction speed is faster than before. Where cyberspace is not free from claims, Offline transaction can lead to problems and disputes the same is for cyberspace transactions. However ADR is not meet for the online transaction for speed, cost and open network system, ODR methods to resolve electronic commerce conflicts is crucial for building confidence and permitting access to justice in an online business environment. The use of the Internet and the network in dispute resolution has an impact on the types of communication implied in the relevant processes such as automated negotiation, online mediation and online arbitration and involves new technological issues such as the integrity and confidentiality of data and communication used to transmit and store data. Among the ODR systems Online Arbitration is currently binding both parties disputed and can achieve the aim of dispute award the same as the traditional arbitration. Arbitration is based on the New York Convention 1958, Arbitration Model law 1985 and national Arbitration Act that are founded on territorial area and rested on arbitration agreement, constitution of the arbitral tribunal, due process, final and binding award and enforcement of the arbitration award. To compare with this issues Online arbitration has unnecessarily legal unstability and risk. ODR is the burgeoning field and has created a new issues. All such issues which have been debated in the ADR are composed with ODR. But these are not limited Some of issues are further complicated by the nature of the online environment such as confidentiality and principle of parties. It is true that online arbitration should comply with legal provisions, but which is impossible to adhere of the law. Flexible translation and functional equivalence of legal provisions are needed for acceptance of electronic commerce disputes. Finally electronic commerce now takes place on the Internet, it is inevitable that the commercial world wants access to dispute resolution process that best suits the new commercial environment. ODR methods are processing for development and legal issues are considered by both national and international authorities. Introduction of new Conventions or amend Convention and Model law of ODR comes near.

  • PDF

Instructional Planning in Online Universities in Korea: Considering Student Stressors and Demographic Variables

  • Kang, Sun-Woo;Chung, Young-Sun
    • International Journal of Contents
    • /
    • 제8권1호
    • /
    • pp.1-9
    • /
    • 2012
  • The present study explores how the stress of online learners is related to Korean cultural norms and social expectation and presents the criteria online education should aim at when designing instructional approaches. A sample of 176 students from a Korean online university participated in a study investigating the patterns in the academic and personal stressors they face. This study also examines stressor types in relation to sample characteristics, analyzed with a categorization method developed by extant researchers on the stress faced by U.S. college students. Unlike the findings of previous studies on college student stress, this study's results reveal that nontraditional Korean online students were faced with (1) taking on the multiple roles at work and home prescribed by cultural and social norms, and (2) challenges in regulating study habits and the learning environment as adult learners. The relevant implications for the design of online learning are discussed.

소비자의 특성이 온라인 정보 탐색과 정보이용행위에 미치는 영향 (The Effect of Consumer Characteristics on Exploratory Information Search and Information Use Behavior)

  • 김아름;강현정
    • 한국IT서비스학회지
    • /
    • 제15권1호
    • /
    • pp.19-37
    • /
    • 2016
  • Advance of the Internet environment is applied not only to information search but also to the area of consumption behavior. Current research analyzes online use behavior and online information search of consumers in terms of users' perception. With the result of the research, it is noticed that promotion focus brings broader variation of information use behavior, and utilitarian value has a beneficial impact on the online exploratory information search. In addition, it is revealed that the more exploratory the information search is, the wider the range of online shopping information search is. Finally, people who have utilitarian shopping value showed more exploratory behavior in online search, especially for the search of informational products, than those who have hedonic shopping value. Present research is believed to improve practical influence of consumers' personality on online use behavior when customers purchase search products online. As a result, it would contribute to consumer research and marketing held online.

온라인 사이트 상품 배치에 따른 시각정보처리가 소비자 주의에 미치는 영향 (The Effect of Visual Information Processing of Online Product Display on Consumers' Attention)

  • 이주현;이동일
    • 한국프랜차이즈경영연구
    • /
    • 제6권2호
    • /
    • pp.17-30
    • /
    • 2015
  • Companies display the product information to the consumers in their online presences. As importance of online marketing activities are growing, most of the franchisers also uses the product images on their online sites to provide the vivid visual information of their merchandises. But the previous researches do not provide the rigorous understanding on the nature of how the consumers process the visual information. In this study, we explore the theoretical backgrounds of the visual information processing and set up the research proposition on the orders and directions of the online visitors' attentions. The visit data from experimental online shop for 81 days was analysed with repeated measure ANOVA. We found that the nature of visual information processing in the online environment is different from that of the ordinary text process. At the end of this study, implication and the limitations of the research were discussed.

SAN환경 공유 곡일 시스템의 온라인 리사이징 (Online Resizing of Shared File System In SAN Environment)

  • 임승호;이주평;조준우;박규호
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅲ
    • /
    • pp.1633-1636
    • /
    • 2003
  • In this paper, we developed the scheme to grow to use newly added disk space without having to kill the application, unmount file system. This scheme, called online resizing, can resize the file system layout with the advent of Logical Volume Manager. The online resizing scheme is designed and implemented in linux cluster system where multiple hosts share the disk data in storage area network environment. It is incorporated with SANfs shared file system and can perform resizing technique with SANfs-VM volume manager. The experimental result shows that it can maximize the availability and capacity of the SANfs system which are important for modem servers where must not lose their customer.

  • PDF

Empirical Comparison of the Effects of Online and Offline Recommendation Duration on Purchasing Decisions: Case of Korea Food E-commerce Company

  • Qinglong Li;Jaeho Jeong;Dongeon Kim;Xinzhe Li;Ilyoung Choi;Jaekyeong Kim
    • Asia pacific journal of information systems
    • /
    • 제34권1호
    • /
    • pp.226-247
    • /
    • 2024
  • Most studies on recommender systems to evaluate recommendation performances focus on offline evaluation methods utilizing past customer transaction records. However, evaluating recommendation performance through real-world stimulation becomes challenging. Moreover, such methods cannot evaluate the duration of the recommendation effect. This study measures the personalized recommendation (stimulus) effect when the product recommendation to customers leads to actual purchases and evaluates the duration of the stimulus personalized recommendation effect leading to purchases. The results revealed a 4.58% improvement in recommendation performance in the online environment compared with that in the offline environment. Furthermore, there is little difference in recommendation performance in offline experiments by period, whereas the recommendation performance declines with time in online experiments.

Students' Online Fashion Studio Class Experience and Factors Affecting Their Class Satisfaction

  • Lee, Jungmin;Lee, MiYoung
    • 패션비즈니스
    • /
    • 제24권6호
    • /
    • pp.135-147
    • /
    • 2020
  • This study explored students' online fashion studio class experiences, and investigated the factors affecting their class satisfaction. An online survey of college students who were enrolled in online studio classes within apparel and fashion-related departments during the spring of 2020 was conducted in June 2020. Responses from a total of 213 participants were included in the final data. Respondents rated lecture clips as the most useful, followed by teacher demonstration and feedback, PowerPoint (PPT) supplements, and Q&As. Frequently mentioned areas of improvement were online platform stability and video quality. Many respondents also stated that more streamlined teacher-student communication channels, immediate and meticulous teacher feedback, the adoption of course contents developed specifically for an online environment, and provisions for equipment usage would be desirable. Student satisfaction of an online fashion design studio class was significantly affected by teaching presence, social presence, online learning system stability, perceived usefulness of teacher's demonstration, and affective response toward COVID-19. Students satisfaction of an online garment construction studio class was significantly affected by teaching and social presence, online learning system stability, and perceived usefulness of teacher's demonstration. Based on these findings, we recommend developing teaching contents and methods that allow students to feel included in class and establish an online system with various functions to enhance the sense of social connection that can enable two-way communication.