• Title/Summary/Keyword: Online device

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An analysis of DIY Character System of Mobile Game (모바일 게임의 DIY 캐릭터 시스템 분석)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.423-429
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    • 2016
  • Character customization means a series of processes to build a characters. Mobile character customizing system is very scarce than Online RPG system qualitatively or quantitatively. In this paper, I will propose some effective elements about A DIY character system that must be suitable for the mobile environment system. The reasons why Select System is mainly used as the customizing system in RPG are as follows; First, the screen of a mobile device is small; Second, it is due to the space-time characteristics with which mobile games are played. In the middle of playing a game, a customizing system should be adopted in order for players not to feel bored. In addition, avatar's costumes should be continually updated.

FADA: A fuzzy anomaly detection algorithm for MANETs (모바일 애드-혹 망을 위한 퍼지 비정상 행위 탐지 알고리즘)

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.6
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    • pp.1125-1136
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    • 2010
  • Lately there exist increasing demands for online abnormality monitoring over trajectory stream, which are obtained from moving object tracking devices. This problem is challenging due to the requirement of high speed data processing within limited space cost. In this paper, we present a FADA (Fuzzy Anomaly Detection Algorithm) which constructs normal profile by computing mobility feature information from the GPS (Global Positioning System) logs of mobile devices in MANETs (Mobile Ad-hoc Networks), computes a fuzzy dissimilarity between the current mobility feature information of the mobile device and the mobility feature information in the normal profile, and detects effectively the anomaly behaviors of mobile devices on the basis of the computed fuzzy dissimilarity. The performance of proposed FADA is evaluated through simulation.

Preliminary Results-Nature as Metaphor : Innovative Visualization of Accounting Information with Lotus Plants

  • Raungpaka, Voraphan;Savetpanuvong, Phannaphatr;Tanlamai, Uthai
    • Journal of Information Technology Applications and Management
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    • v.20 no.2
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    • pp.1-14
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    • 2013
  • Learning accounting has always been a challenge for non-accounting students and managers. Understanding accounting information requires more than a numerical description of financial and income statements. Current accounting practice presents accounting reports in the form of tables with values or in two or three dimensional graphs generated by a spread sheet program. The present study proposes an alternative visualization with metaphor from nature as a learning device for novice users and managers. After surveying various kinds of plants, the lotus flower was chosen as an attractive analogy because every part of the plant from leaves to roots is usable and can have economic value. Moreover, lotus flowers, whether man-made or natural, can easily be part of a familiar, natural ecology representing both beauty and serenity. Results from online survey respondents (n = 220) showed that there was no significant difference on overall usability of the Lotus visualization between expert users and novice users. However, verbally-oriented users differed Significantly from visually-oriented users in their usability assessment, perceived usefulness, and intention to use the Lotus visualization.

The Design of an Integrated Platform 4A DUOS for Mobile User Interface Development (모바일 유저인터페이스 개발을 위한 통합 플랫폼 4A DUOS 설계)

  • Kang, Sunmee
    • Journal of IKEEE
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    • v.17 no.2
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    • pp.89-95
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    • 2013
  • Diverse operating systems and developed platforms of mobile devices are implemented by vendors exist. The software has to be developed by respective environment in designing the user interface of software. For the solution of the inconvenience, this paper proposes an integrated platform 4A DUOS for developing user interface independently. The proposed platform can use web language not dependent on various operating systems, and offer online access to API and component templates to provide the convenience of the user interface design. Also, the server with on board designed user interface implements the service to the user. Therefore, the users can design the independent user interface on various mobile devices by using only one source.

Online Dead Time Effect Compensation Algorithm of PWM Inverter for Motor Drive Using PR Controller

  • Park, Chang-Seok;Jung, Tae-Uk
    • Journal of Electrical Engineering and Technology
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    • v.12 no.3
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    • pp.1137-1145
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    • 2017
  • This paper proposes the dead time effect compensation algorithm using proportional resonant controller in pulse width modulation inverter of motor drive. To avoid a short circuit in the dc link, the dead time of the switch device is surely required. However, the dead time effect causes the phase current distortions, torque pulsations, and degradations of control performance. To solve these problems, the output current including ripple components on the synchronous reference frame and stationary reference frame are analyzed in detail. As a results, the distorted synchronous d-and q-axis currents contain the 6th, 12th, and the higher harmonic components due to the influence of dead time effect. In this paper, a new dead time effect compensation algorithm using proportional resonant controller is also proposed to reduce the output current harmonics due to the dead time and nonlinear characteristics of the switching devices. The proposed compensation algorithm does not require any additional hardware and the offline experimental measurements. The experimental results are presented to demonstrate the effectiveness of the proposed dead time effect compensation algorithm.

Design and Implementation of Data Protocol for Environmental Information Monitoring in Wired and Wireless Networks (유무선 통신망에서 운용 가능한 환경정보 모니터링 데이터 프로토콜 설계 및 구현)

  • Ye, Seoung-Bin;Ceong, Hee-Taek;Han, Soon-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.312-320
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    • 2010
  • Most online monitoring systems of running currently based on the wired network and local area wireless network generate an increase of administrative costs such as synchronization of data protocol conversion, flexible operation of measurement devices and maintenance. To solve this problem, this paper proposes the SMS data transmission protocol which allows multiple data collecting device to manage effectively including implementation method of cdma-based environmental information monitoring system. Also this paper shows operational safety of the proposed protocol and analyzes efficiency of data transfer and operating using SMS.

A Novel Sensorless Low Speed Vector Control for Synchronous Reluctance Motors Using a Block Pulse Function-Based Parameter Identification

  • Ahmad Ghaderi;Tsuyoshi Hanamoto;Teruo Tsuji
    • Journal of Power Electronics
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    • v.6 no.3
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    • pp.235-244
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    • 2006
  • Recently, speed sensorless vector control for synchronous reluctance motors (SYRMs) has deserved attention because of its advantages. Although rotor angle calculation using flux estimation is a straightforward approach, the DC offset can cause an increasing pure integrator error in this estimator. In addition, this method is affected by parameter fluctuation. In this paper, to control the motor at the low speed region, a modified programmable cascaded low pass filter (MPCPLF) with sensorless online parameter identification based on a block pulse function is proposed. The use of the MPCLPF is suggested because in programmable, cascade low pass filters (PCLPF), which previously have been applied to induction motors, the drift increases vastly wl)en motor speed decreases. Parameter identification is also used because it does not depend on estimation accuracy and can solve parameter fluctuation effects. Thus, sensorless speed control in the low speed region is possible. The experimental system includes a PC-based control with real time Linux and an ALTERA Complex Programmable Logic Device (CPLD), to acquire data from sensors and to send commands to the system. The experimental results show the proposed method performs well, speed and angle estimation are correct. Also, parameter identification and sensorless vector control are achieved at low speed, as well as, as at high speed.

Analysis of Mobile Smishing Hacking Trends and Security Measures (Mobile Smishing 해킹 동향 분석 및 보안대책)

  • Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2615-2622
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    • 2015
  • Using the mobile device, such as Smartphones tablet PC, online banking and e-commerce, as well as process and to their work. While going to high availability and convenience of mobile devices castle, SNS, letters, using an email Smishing financial fraud and leakage of personal information such as crime has occurred many. Smishing smartphone accidents increased sharply from 2013, MERS infection cases, landmine provocative events, such as the delivery of Thanksgiving has occurred cleverly using social engineering techniques. In this paper, i analyze the trends in Smishing hacking attacks on mobile devices since 2014. With regard to social issues, it analyzes the process of hacking attacks Smishing leading to financial fraud to mobile users. And, in this paper, i propose a secure way and measures of financial damage for mobile Smishing hacking.

How to Sustain Smart Connected Hospital Services: An Experience from a Pilot Project on IoT-Based Healthcare Services

  • Park, Arum;Chang, Hyejung;Lee, Kyoung Jun
    • Healthcare Informatics Research
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    • v.24 no.4
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    • pp.387-393
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    • 2018
  • Objectives: This paper describes an experience of implementing seamless service trials online and offline by adopting Internet of Things (IoT) technology based on near-field communication (NFC) tags and Bluetooth low-energy (BLE) beacons. The services were provided for both patients and health professionals. Methods: The pilot services were implemented to enhance healthcare service quality, improve patient safety, and provide an effective business process to health professionals in a tertiary hospital in Seoul, Korea. The services to enhance healthcare service quality include healing tours, cancer information/education, psychological assessments, indoor navigation, and exercise volume checking. The services to improve patient safety are monitoring of high-risk inpatients and delivery of real-time health information in emergency situations. In addition, the services to provide an effective business process to health professionals include surveys and web services for patient management. Results: Considering the sustainability of the pilot services, we decided to pause navigation and patient monitoring services until the interference problem could be completely resolved because beacon signal interference significantly influences the quality of services. On the other hand, we had to continue to provide new wearable beacons to high-risk patients because of hygiene issues, so the cost increased over time and was much higher than expected. Conclusions: To make the smart connected hospital services sustainable, technical feasibility (e.g., beacon signal interference), economic feasibility (e.g., continuous provision of new necklace beacons), and organizational commitment and support (e.g., renewal of new alternative medical devices and infrastructure) are required.

Chronological change of smart phone's games by pc oline games (PC온라인게임과 스마트폰 게임의 변화에 대한 연구)

  • Kang, Sung-gu;Kang, Hyo-soon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.925-928
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    • 2014
  • Currently, smart phone game's advances are going to more similar to the development of a computer games. there are many similar portions between an affinity for the genre of the game and the kind of developed game, which smart-phone technology is going to reach the computer's ability. In this paper, According to the pc online games and mobile game's graphics technology and the development of the network, there are analysis about An preference of the game by the user by the chronological situation, and about factors of results of preferred direction by the user.

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